Pokken Tournament DX/Chandelure: Difference between revisions

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[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]
<br>
<br>
{{Infobox-Pokken
{{Infobox-Pokken
|name=Chandelure
|name=Chandelure
|hash=CHN
|hash=CHN
|image=Pokken_Chandelure.png
|image=Pokken_Chandelure.png
|health=510
|health=510 HP
|sHealth=480 SH (Weak)
|sHealth=480 SH (Weak)
|synergy=200 CC
|synergy=200 CC
|bursttime=720F (12 sec)
|bursttime=720F (12 sec)
|bDash=FP 55F / DP 49F (1-20F Total invuln, Cancelable on FP Frame 47 / DP Frame 37)
|bDash=FP (55F) / DP (49F), '''<span style="color:#EF007C"> 1-20F Total Invuln.</span>''', Cancelable on Frame FP 47 / DP 37
|sDash=55F (5-30F Total invuln, Cancelable on Frame 47)
|sDash=55F, '''<span s tyle="color:#EF007C"> 5-30F Total Invuln.</span>''', Cancelable on Frame 47
|fDash=37F (5-24F Total invuln, Cancelable on Frame 29)
|fDash=37F, '''<span style="color:#EF007C"> 5-24F Total Invuln.</span>''', Cancelable on Frame 29
|sMove?=Pendulum Motion
|sMove?=Pendulum Motion
|hStance=Low invuln. on Frame 1, can move while active.
|hStance='''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', can move while active.
|lStance=High invuln. on Frame 1, can move while active.
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', can move while active.
}}
}}


==General Moves==
==General Moves==
<br>
<br>
<br>
<br>
<br>
[[File:Pokken Chandelure Burst Declare.png|300px|border]]
[[File:Pokken Chandelure Burst Declare.png|300px|border]]
<div>  
<div>  
====Burst Mode====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Mode'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 37: Line 35:
| '''Properties'''
| '''Properties'''
|-
|-
| Strike (projectile)
| Burst Wave
| 0
| 0
| -12
| -12
| Mid
| <span style="color:#FFFE01">Mid</span>
| BA*(projectile)
| BA*(projectile)
| i18
| i18
Line 46: Line 44:
| +8
| +8
| 0
| 0
| 1-48F Total invuln, Pierce
| '''<span style="color:#EF007C"> 1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_jR.png|left|border]]
[[File:Pokken_Chandelure_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.R Pendulum Motion'''</big>
|-
| '''Recovery'''
| '''Properties'''
|-
| Until Landing +27
| Air Actionable on Frame 31
|}</div>
<div>
<div>
{|border="1"
 
|<p>Chandelure swings back and forth in the air.</p>
====<span style="color:#019FED">Burst Attack: Final Flicker</span>====
<p>Can start the swing in any direction.</p>
<p>Can cancel into aerials.</p>
<p>Pressing R causes Chandelure to drop down.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Grab_FP.png|border]]
[[File:Pokken_Chandelure_Grab_DP.png|border]]
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
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| '''Properties'''
| '''Properties'''
|-
|-
| Grab
| Counter (projectile)
| FP 60 / DP 90
| 200 (35)
| 12
| 12
| Throw
| <span style="color:#00FE01">Mid Low</span>
| 1
| S+
| i15
| i15
| 49
| 81
| FP Shift (+8) / DP Knockdown
| FP Knockdown / DP Shift
| Grab
| -8
| Defense Down for 540F
| '''<span style="color:#019FED">1-11F Counter Armor</span>''', '''<span style="color:#EF007C"> 12-48F Total Invuln</span>''', Pierce, '''<span style="color:#5017FD">Attack Down and Defense Down (opponent) for 1260F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.</p>
|<p>Chandelure creates swirls of fire that hit multiple times.</p>
<p>On hit, removes all of the opponent's recoverable health.</p>
<p>On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_CA_1.png|border]]
[[File:Pokken_Chandelure_jR.png|left|border]]
[[File:Pokken_Chandelure_CA_2.png|border]]
<div>
<div>  
 
====j.R Pendulum Motion====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|-
|-
| '''Version'''
| '''Recovery'''
| '''Attack Type'''
| '''Properties'''
|-
| Until Landing +27
| '''<span style="color:#ad18ad">Air Actionable on Frame 31</span>'''
|}</div>
<div>
{|border="1"
|<p>Chandelure swings back and forth in the air.</p>
<p>Can start the swing in any direction.</p>
<p>Pressing R causes Chandelure to drop down.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Grab_FP.png|border]]
[[File:Pokken_Chandelure_Grab_DP.png|border]]
<div>
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
|-
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''PSP'''
| '''PSP'''
Line 125: Line 124:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A Counter Attack'''
| Grab
| Counter (strike)
| FP 60 / DP 90
| 100
| 12
| 3
| Throw
| Mid Low
| 1
| FP 4 / DP 5
| i15
| i39
| 49
| 89
| FP Shift (+8) / DP Knockdown
| FP Shift (+4) / DP +4
| Grab
| -8
| '''<span style="color:#5017FD">Defense Down (opponent) for 540F on Hit</span>'''
| 1-32F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''[X+A] Counter Attack'''
| Counter (strike)
| 130
| 3
| Mid Low
| 5
| i59
| 109
| FP Shift / DP +8
| +4
| 1-52F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Can move after releasing.</p>
|<p>Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Release_X.png|left|border]]
[[File:Pokken_Chandelure_CA_1.png|border]]
<div>  
[[File:Pokken_Chandelure_CA_2.png|border]]
<div>
 
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>''']X[ Release X'''</big>
|-
| Properties
|-
| Charge Time: 120F, Airborne on Frame 11
|}</div>
<div>
{|border="1"
|<p>Chandelure strikes a pose, and dances.</p>
<p>Reduces the duration of Chandelure's negative statuses.</p>
<p>Increases the duration of the opponent's negative statuses.</p>
<p>Can move while active.</p>
<p>Can be canceled with R or by jumping.</p>
|}</div>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Burst_Attack.png|left|border]]
<div>
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst Attack: Final Flicker'''</big>
|-
|-
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 192: Line 162:
| '''Properties'''
| '''Properties'''
|-
|-
| Counter (projectile)  
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| 200 (35)
| Counter (strike)
| 12
| 100
| Mid Low
| 40%
| S+
| 3
| i15
| <span style="color:#00FE01">Mid Low</span>
| 81
| FP 4 / DP 5
| FP Knockdown / DP Shift
| i39
| 89
| FP Shift (+4) / DP +4
| -8
| -8
| 1-11F Counter Armor, 12-48F Total invuln, Pierce, Attack Down and Defense Down for 1260F
| '''<span style="color:#019FED">1-32F Counter Armor</span>''', Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (strike)
| 130
| 40%
| 3
| <span style="color:#00FE01">Mid Low</span>
| 5
| i59
| 109
| FP Shift / DP +8
| +4
| '''<span style="color:#019FED">1-52F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure creates swirls of fire that hit multiple times.</p>
|<p>Can move after releasing.</p>
<p>On hit, removes all of the opponent's recoverable health.</p>
<p>On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Release_X.png|left|border]]
<div>


==Field Phase Moves==
====]X[ Release X====
<br>
{|border="4" cellpadding="4"  cellspacing="4"
<br>
|-
<br>
| '''Properties'''
[[File:Pokken_Chandelure_nY.png|border]]
|-
[[File:Pokken_Chandelure_nY_1.png|border]]
| Charge Time: 120F, '''<span style="color:#ad18ad">Airborne on Frame 11</span>'''
<div>  
|}</div>
<div>
{|border="1"
|<p>Chandelure strikes a pose, and dances.</p>
<p>Reduces the duration of Chandelure's negative statuses.</p>
<p>Increases the duration of the opponent's negative statuses.</p>
<p>Can move while active.</p>
<p>Can be canceled with R or by jumping.</p>
|}</div>
<br>
<br>
<br>
 
==Field Phase Attacks==
<br>
<br>
<br>
[[File:Pokken_Chandelure_nY.png|border]]
[[File:Pokken_Chandelure_nY_1.png|border]]
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 233: Line 238:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| '''nY'''
| '''<span style="color:#FC3D3C">nY</span>'''
| Normal (projectile)
| Normal (projectile)
| 20
| 20
| Special Mid
| 20% per hit
| <span style="color:#FFFE01">Special Mid</span>
| 7
| 7
| i15  
| i15  
Line 246: Line 253:
| Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
| Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
|-
|-
| '''n[Y]'''
| '''<span style="color:#FC3D3C">Charged - n[Y]</span>'''
| Normal (projectile)
| Normal (projectile)
| 60
| 60
| Special Mid
| N/A
| <span style="color:#FFFE01">Special Mid</span>
| 8
| 8
| i35
| i35
Line 271: Line 279:
[[File:Pokken_Chandelure_sY.png|border]]
[[File:Pokken_Chandelure_sY.png|border]]
[[File:Pokken_Chandelure_sY_1.png|border]]
[[File:Pokken_Chandelure_sY_1.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 287: Line 297:
| '''Properties'''
| '''Properties'''
|-
|-
| '''sY'''
| '''<span style="color:#FC3D3C">sY</span>'''
| Normal (projectile)
| Normal (projectile)
| 30
| 30
| Special Mid
| 20% per hit
| <span style="color:#FFFE01">Special Mid</span>
| 7
| 7
| i19
| i19
Line 299: Line 310:
| s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
| s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
|-
|-
| '''s[Y]'''
| '''<span style="color:#FC3D3C">Charged - s[Y]</span>'''
| Normal (strike)  
| Normal (strike)  
| 120
| 120
| High
| N/A
| <span style="color:#FE5554">High</span>
| 6
| 6
| i32
| i32
Line 309: Line 321:
| Shift (Launch)
| Shift (Launch)
| -16
| -16
| Airborne on Frame 22, Pierce
| '''<span style="color:#ad18ad">Airborne on Frame 22</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 323: Line 335:
[[File:Pokken_Chandelure_fY_1.png|left|border]]
[[File:Pokken_Chandelure_fY_1.png|left|border]]
[[File:Pokken_Chandelure_fY_2.png|left|border]]
[[File:Pokken_Chandelure_fY_2.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">fY / nYYYY / sYYYY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY / nYY / sYY'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 339: Line 352:
| '''Properties'''
| '''Properties'''
|-
|-
| '''fY'''
| '''<span style="color:#FC3D3C">fY</span>'''
| Normal (projectile)
| Normal (projectile)
| 30 / 60*
| 30 / 60*
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| S+
| i23
| i23
Line 349: Line 362:
| Shift
| Shift
| -20
| -20
| Airborne on Frame 14
| '''<span style="color:#ad18ad">Airborne on Frame 14</span>'''
|-
|-
| '''f[Y]'''
| '''<span style="color:#FC3D3C">Charged - f[Y]</span>'''
| Normal (projectile)
| Normal (projectile)
| 60 / 140*
| 60 / 140*
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| S+
| i43
| i43
Line 361: Line 374:
| Shift
| Shift
| -16
| -16
| Airborne on Frame 34, Pierce
| '''<span style="color:#ad18ad">Airborne on Frame 34</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 373: Line 386:
<br>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_bY_1.png|border]]
[[File:Pokken_Chandelure_bY_1.png|border]]
[[File:Pokken_Chandelure_bY_2.png|border]]
[[File:Pokken_Chandelure_bY_2.png|border]]
[[File:Pokken_Chandelure_bY_3.png|border]]
[[File:Pokken_Chandelure_bY_3.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 392: Line 411:
| '''Properties'''
| '''Properties'''
|-
|-
| '''bY'''
| '''<span style="color:#FC3D3C">bY</span>'''
| Normal (projectile)  
| Normal (projectile)  
| 62
| 62
| Mid
| 60% per fireball
| <span style="color:#FFFE01">Mid</span>
| 6 / 7*
| 6 / 7*
| i19
| i19
| 9
| 9
| 56
| 56
| Launch
| Soft Launch
| -8
| -8
| 1-18F High and Mid High invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41
| '''<span style="color:#FE5554">1-18F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 19</span>''', Pendulum Motion Cancelable on Frame 41
|-
|-
| '''b[Y]'''
| '''<span style="color:#FC3D3C">Charged - b[Y]</span>'''
| Normal (projectile)  
| Normal (projectile)  
| 62
| 62
| Mid
| 60% per fireball
| <span style="color:#FFFE01">Mid</span>
| 6 / 7*
| 6 / 7*
| i39
| i39
| 9  
| 9  
| 76  
| 76  
| Launch
| Soft Launch
| -8
| -8
| 1-38F High and Mid High invuln, Airborne on Frame 39, Pendulum Motion Cancelable on Frame 61
| '''<span style="color:#FE5554">1-38F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 39</span>''', Pendulum Motion Cancelable on Frame 61
|}</div>
|}</div>
<div>
<div>
Line 428: Line 449:
[[File:Pokken_Chandelure_jY_FP_1.png|left|border]]
[[File:Pokken_Chandelure_jY_FP_1.png|left|border]]
[[File:Pokken_Chandelure_jY_FP_2.png|left|border]]
[[File:Pokken_Chandelure_jY_FP_2.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 444: Line 466:
| '''Properties'''
| '''Properties'''
|-
|-
| '''j.Y'''
| '''<span style="color:#FC3D3C">j.Y</span>'''
| Normal
| Normal
| 40 / 80*
| 40 / 80*
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| S+
| i23
| i23
Line 454: Line 476:
| Shift (-8)
| Shift (-8)
| -26
| -26
| Air Action Cancelable on Frame 56
| '''<span style="color:#ad18ad">Air Actionable on Frame 56</span>'''
|-
|-
| '''j.[Y]'''
| '''<span style="color:#FC3D3C">Charged - <br> j.[Y]</span>'''
| Normal
| Normal
| 60 / 140*
| 60 / 140*
| Mid
| <span style="color:#FFFE01">Mid</span>
| S+
| S+
| i43
| i43
Line 466: Line 488:
| Shift (Launch)
| Shift (Launch)
| -18
| -18
| Air Action Cancelable on Frame 76  
| '''<span style="color:#ad18ad">Air Actionable on Frame 76</span>'''
|}</div>
|}</div>
<div>
<div>
Line 479: Line 501:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]]
[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]]
[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]]
[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 498: Line 520:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X Homing Attack 1'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (strike)
| Normal (strike)
| 60
| 60
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i25
| i25
Line 508: Line 530:
| +6
| +6
| -7
| -7
| N/A
| Throw Blast, Block or Jump Cancelable on Frame 1
|-
|-
| '''XX Homing Attack 2'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (strike)
| Normal (strike)
| 80 / 100
| 80 / 100
| Mid
| <span style="color:#FFFE01">Mid</span>
| 5
| 5
| i55
| i55
Line 522: Line 544:
| N/A
| N/A
|-
|-
| '''X[X] Homing Attack 2'''
| '''<span style="color:#FC3D3C">X[X] Charged Homing Attack 2</span>'''
| Normal (strike)
| Normal (strike)
| 80 / 100
| 80 / 100
| Mid
| <span style="color:#FFFE01">Mid</span>
| 6
| 6
| i79
| i79
Line 531: Line 553:
| 113
| 113
| Shift (+14)
| Shift (+14)
| Shift (+28)
| Guard Break (+28)
| Pierce, Guard Break
| Pierce, Guard Break
|}</div>
|}</div>
Line 537: Line 559:
{|border="1"
{|border="1"
|<p>Chandelure homes in on the opponent and strikes with its light fixtures.</p>
|<p>Chandelure homes in on the opponent and strikes with its light fixtures.</p>
<p>Homing Attack 1 Throw Blasts.</p>
<p>Homing Attack 1 can be canceled with block or jump.</p>
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p>
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p>
|}</div>
|}</div>
Line 547: Line 567:
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_jX_FP.png|left|border]]
<div>


[[File:Pokken_Chandelure_jX_FP.png|left|border]]
====<span style="color:#FC3D3C">j.X</span>====
<div>  
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 565: Line 585:
| Normal (strike)  
| Normal (strike)  
| 20, 60
| 20, 60
| Mid High, Low
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FEFE">Low</span>
| BA (strike)
| BA (strike)
| i22
| i22
Line 582: Line 602:
<br>
<br>


==Weak Moves==
==Duel Phase Weak Attacks==
<br>
<br>
<br>
<br>
Line 589: Line 609:
[[File:Pokken_Chandelure_5YY.png|border]]
[[File:Pokken_Chandelure_5YY.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 605: Line 626:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (strike)
| Normal (strike)
| 40
| 40
| 0%
| 0
| 0
| High
| <span style="color:#FE5554">High</span>
| 3
| 3
| i23
| i23
Line 618: Line 640:
| Special Cancelable on Frame 27
| Special Cancelable on Frame 27
|-
|-
| '''5YY'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (strike)
| Normal (strike)
| 60
| 60
| 20%
| 4
| 4
| Mid
| <span style="color:#FFFE01">Mid</span>
| 4
| 4
| i49
| i49
Line 640: Line 663:
[[File:Pokken_Chandelure_6Y_1.png|border]]
[[File:Pokken_Chandelure_6Y_1.png|border]]
[[File:Pokken_Chandelure_6Y_2.png|border]]
[[File:Pokken_Chandelure_6Y_2.png|border]]
 
<div>
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 658: Line 681:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6Y'''
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (projectile)
| Normal (projectile)
| 40 / 80*
| 40 / 80*
| 20%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| S+
| i31
| i31
| 9
| 9
| 83
| 83
| Launch
| Soft Launch
| -16
| -16
| Airborne on Frame 14
| '''<span style="color:#ad18ad">Airborne on Frame 14</span>'''
|-
|-
| '''6[Y]'''
| '''<span style="color:#FC3D3C">Charged - 6[Y]</span>'''
| Normal (projectile)
| Normal (projectile)
| 60 / 140*
| 60 / 140*
| N/A
| 12
| 12
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| S+
| i51
| i51
Line 682: Line 707:
| Shift
| Shift
| -12
| -12
| Airborne on Frame 14, Pierce
| '''<span style="color:#ad18ad">Airborne on Frame 14</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 695: Line 720:
[[File:Pokken_Chandelure_4Y.png|border]]
[[File:Pokken_Chandelure_4Y.png|border]]
[[File:Pokken_Chandelure_4YY.png|border]]
[[File:Pokken_Chandelure_4YY.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">4Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack'''
| '''Attack'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 710: Line 737:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| '''4Y'''
| '''<span style="color:#FC3D3C">4Y</span>'''
| Normal (strike)
| Normal (strike)
| 30
| 30
| 10%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i15
| i15
Line 724: Line 753:
| Special Cancelable on Frame 18  
| Special Cancelable on Frame 18  
|-
|-
| '''4YY'''
| '''<span style="color:#FC3D3C">4YY</span>'''
| Normal (strike)
| Normal (strike)
| 27
| 27
| 10%
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 3
| 3
| i33
| i33
Line 740: Line 770:
{|border="1"
{|border="1"
|<p>A light fixture jab.</p>
|<p>A light fixture jab.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 747: Line 776:
<br>
<br>
[[File:Pokken_Chandelure_8Y.png|left|border]]
[[File:Pokken_Chandelure_8Y.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 765: Line 796:
| Normal (strike)
| Normal (strike)
| 60
| 60
| 20%
| 2 per hit
| 2 per hit
| High
| <span style="color:#FE5554">High</span>
| 4
| 4
| i19
| i19
Line 773: Line 805:
| 0
| 0
| -12
| -12
| 1-19F High and Mid High invuln, Special Cancelable on Frame 33
| '''<span style="color:#FE5554">1-19F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Special Cancelable on Frame 33
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure spins Its light fixtures around in a circular motion.</p>
|<p>Chandelure spins Its light fixtures around in a circular motion.</p>
<p>Invincible against Highs and Mid Highs on frame 1.</p>
<p>Special cancelable.</p>
|}</div>
|}</div>
<br>
<br>
Line 786: Line 816:
[[File:Pokken_Chandelure_2Y.png|left|border]]
[[File:Pokken_Chandelure_2Y.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 803: Line 834:
| Normal (strike)
| Normal (strike)
| 30 / 66* / 106*
| 30 / 66* / 106*
| 10%, 10%, 40%
| 0 / 0 / 3
| 0 / 0 / 3
| Low
| <span style="color:#00FEFE">Low</span>|<span style="color:#00FEFE">Low</span>
| 3
| 3
| i19
| i19
Line 811: Line 843:
| +4 / +4* / +42*
| +4 / +4* / +42*
| -8 / -4* / 0*
| -8 / -4* / 0*
| High invuln. on Frame 1
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
Line 822: Line 854:
<br>
<br>
[[File:Pokken_Chandelure_jY_DP.png|left|border]]
[[File:Pokken_Chandelure_jY_DP.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 836: Line 870:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (strike)  
| Normal (strike)  
| 20 / 34* / 46*
| 20 / 34* / 46*
| 30%, 10%, 10%
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 3
| 3
| i19
| i19
Line 860: Line 896:
[[File:Pokken_Chandelure_j8Y_1.png|border]]
[[File:Pokken_Chandelure_j8Y_1.png|border]]
[[File:Pokken_Chandelure_j8Y_2.png|border]]
[[File:Pokken_Chandelure_j8Y_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.8Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 877: Line 914:
| '''Properties'''
| '''Properties'''
|-
|-
| '''j.8Y'''
| '''<span style="color:#FC3D3C">j.8Y</span>'''
| Normal
| Normal (projectile)
| 60 / 100*
| 60 / 100*
| 3
| 3
| High
| <span style="color:#FE5554">High</span>
| S+
| S+
| i35
| i35
Line 890: Line 927:
| N/A
| N/A
|-
|-
| '''j.8[Y]'''
| '''<span style="color:#FC3D3C">Charged - j.8[Y]</span>'''
| Normal
| Normal (projectile)
| 80 / 160*
| 80 / 160*
| 12
| 12
| High
| <span style="color:#FE5554">High</span>
| S+  
| S+  
| i55
| i55
| 9  
| 9  
| Until landing +13
| Until landing +13
| Launch
| Shift (Launch)
| -20 / -17*
| -20 / -17*
| Pierce
| Pierce
Line 912: Line 949:
<br>
<br>


==Strong Moves==
==Duel Phase Strong Attacks==
<br>
<br>
<br>
<br>
Line 919: Line 956:
[[File:Pokken_Chandelure_5X_2.png|border]]
[[File:Pokken_Chandelure_5X_2.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 933: Line 971:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Pierce'''
| '''Properties'''
|-
|-
| '''5X'''
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (strike) / Normal (projectile)
| Normal (strike) / Normal (projectile)
| 80  
| 80
| 40%
| 1 per hit
| 1 per hit
| Mid / Low
| <span style="color:#FFFE01">Mid</span> / <span style="color:#00FEFE">Low (Pillars)</span>
| 4 / None
| 4 / None
| i27 / i31
| i27 / i31 (Pillars)
| 9
| 9
| 79
| 79
| Launch
| Soft Launch
| -16
| -16
| Airborne on Frame 9  
| '''<span style="color:#ad18ad">Airborne on Frame 9</span>'''
|-
|-
| '''5[X]'''
| '''<span style="color:#FC3D3C">Charged - 5[X]</span>'''
| Normal (strike) / Normal (projectile)
| Normal (strike) / Normal (projectile) (Pillars)
| 100
| 100
| 40%
| 1 per hit
| 1 per hit
| Mid / Low
| <span style="color:#FFFE01">Mid</span> / <span style="color:#00FEFE">Low (Pillars)</span>
| 5 / None
| 5 / None
| i47 / i51
| i47 / i51 (Pillars)
| 9
| 9
| 99
| 99
| Launch
| Hard Launch
| +6
| +6
| Airborne on Frame 9, Pierce (Pillars)
| '''<span style="color:#ad18ad">Airborne on Frame 9</span>''', Pierce (Pillars)
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p>
|<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p>
<p>Invincible against Lows on frame 9.</p>
<p>Can be charged to create two additional fire pillars (five total).</p>
<p>Can be charged to make the first hit counter pierce, and create two additional fire pillars (five total).</p>
|}</div>
|}</div>
<br>
<br>
Line 973: Line 1,012:
[[File:Pokken_Chandelure_6XX_1.png|border]]
[[File:Pokken_Chandelure_6XX_1.png|border]]
[[File:Pokken_Chandelure_6XX_2.png|border]]
[[File:Pokken_Chandelure_6XX_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 989: Line 1,030:
| '''Block'''
| '''Block'''
|-
|-
| '''6X'''
| '''<span style="color:#FC3D3C">6X</span>'''
| Normal (strike)  
| Normal (strike)  
| 20, 50
| 20, 50
| 20%
| 2
| 2
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 4
| 4
| i19
| i19
| 9
| 9
| 67
| 67
| Launch
| Soft Launch
| -16
| -16
|-
|-
| '''6XX'''
| '''<span style="color:#FC3D3C">6XX</span>'''
| Normal (strike)
| Normal (strike)
| 42
| 42
| 20%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 5
| 5
| i19
| i19
Line 1,013: Line 1,056:
| -20
| -20
|-
|-
| '''6X:X'''
| '''<span style="color:#FC3D3C">6X:X</span>'''
| Normal (strike)
| Normal (strike)
| 70
| 70
| 20%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| 6
| 6
| i19
| i19
Line 1,037: Line 1,081:
[[File:Pokken_Chandelure_6XX_4.png|border]]
[[File:Pokken_Chandelure_6XX_4.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst 6XX</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst 6XX'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,052: Line 1,097:
| '''Block'''
| '''Block'''
|-
|-
| '''Burst 6XX'''
| '''<span style="color:#FC3D3C">Burst 6XX</span>'''
| Normal (projectile)
| Normal (projectile)
| 42  
| 42  
| 30%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| S+
| i19
| i19
Line 1,064: Line 1,110:
| -20
| -20
|-
|-
| '''Burst 6X:X'''
| '''<span style="color:#FC3D3C">Burst 6X:X</span>'''
| Normal (projectile)  
| Normal (projectile)  
| 70
| 70
| 30%
| 3
| 3
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+
| S+
| i19
| i19
Line 1,084: Line 1,131:
<br>
<br>
[[File:Pokken_Chandelure_4X.png|left|border]]
[[File:Pokken_Chandelure_4X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">4X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,100: Line 1,149:
| '''Block'''
| '''Block'''
|-
|-
| '''4X'''
| '''<span style="color:#FC3D3C">4X</span>'''
| Normal (strike)
| Normal (strike)
| 60  
| 60
| 20%
| 4
| 4
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 1
| 1
| i35
| i35
| 9  
| 9  
| 81
| 81
| Launch  
| Soft Launch  
| -16
| -16
|-
|-
| '''4[X]'''
| '''<span style="color:#FC3D3C">Charged - 4[X]</span>'''
| Normal (strike)  
| Normal (strike)  
| 100
| 100
| 20%
| 4
| 4
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| 3
| 3
| i55
| i55
Line 1,133: Line 1,184:
<br>
<br>
[[File:Pokken_Chandelure_8X.png|left|border]]
[[File:Pokken_Chandelure_8X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,151: Line 1,204:
| Normal (strike)
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 5
| 5
| i35
| i35
| 1
| 1
| 59
| 59
| Launch
| Hard Launch
| -8
| -8
| Airborne on Frame 5, Pendulum Motion Cancelable on Frame 33 and Frame 39
| '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', Pendulum Motion Cancelable on Frame 33 and Frame 39
|}</div>
|}</div>
<div>
<div>
Line 1,172: Line 1,226:
[[File:Pokken_Chandelure_2X.png|left|border]]
[[File:Pokken_Chandelure_2X.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,189: Line 1,244:
| Normal (strike)  
| Normal (strike)  
| 60
| 60
| 20%
| 3
| 3
| Low
| <span style="color:#00FEFE">Low</span>
| 4
| 4
| i15
| i15
| 5
| 5
| 51
| 51
| Launch
| Hard Launch
| -8
| -8
| High invuln. on Frame 1  
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,209: Line 1,265:
[[File:Pokken_Chandelure_jX_DP.png|left|border]]
[[File:Pokken_Chandelure_jX_DP.png|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,223: Line 1,280:
| '''Block'''
| '''Block'''
|-
|-
| Normal
| Normal (strike)
| 20, 60
| 20, 60
| 40%
| 0
| 0
| Mid High, Low
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FEFE">Low</span>
| 4
| 4
| i22
| i22
| 9
| 9
| Until landing +31
| Until landing +31
| Launch
| Soft Launch
| -8
| -8
|}</div>
|}</div>
Line 1,244: Line 1,302:
[[File:Pokken_Chandelure_j8X_1.png|border]]
[[File:Pokken_Chandelure_j8X_1.png|border]]
[[File:Pokken_Chandelure_j8X_2.png|border]]
[[File:Pokken_Chandelure_j8X_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.8X'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,260: Line 1,320:
| '''Block'''
| '''Block'''
|-
|-
| '''j.8X'''
| '''<span style="color:#FC3D3C">j.8X</span>'''
| Normal
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i19
| i19
| 9
| 9
| Until landing +23
| Until landing +23
| Launch
| Soft Launch
| -8  
| -8  
|-
|-
| '''j.8[X]'''
| '''<span style="color:#FC3D3C">Charged - j.8[X]</span>'''
| Normal
| Normal (strike)
| 80
| 80
| 20%
| 4
| 4
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 5
| 5
| i39
| i39
| 9
| 9
| Until landing +23
| Until landing +23
| Launch
| Hard Launch
| 0
| 0
|}</div>
|}</div>
Line 1,302: Line 1,364:
[[File:Pokken_Chandelure_5A_1.png|border]]
[[File:Pokken_Chandelure_5A_1.png|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5A Will-O-Wisp</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5A Will-O-Wisp'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,318: Line 1,381:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5A Will-O-Wisp'''
| '''<span style="color:#FC3D3C">5A Will-O-Wisp</span>'''
| Normal (projectile)  
| Normal (projectile)  
| 60 (15)
| 60 (15)
| 40%
| 3
| 3
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| None
| None
| i27 / i47
| i27 / i47 (5[A])
| 9  
| 9  
| 67
| 67
| 0 / -12  
| 0 / -12 (5[A])
| -12 / -22
| -12 / -22 (5[A])
| Pierce, Attack Down for 540F
| Pierce, '''<span style="color:#5017FD">Attack Down (opponent) for 540F on Hit</span>'''
|-
|-
| '''5A Will-O-Wisp (Burst)'''
| '''<span style="color:#FC3D3C">5A Will-O-Wisp (Burst)</span>'''
| Normal (projectile)
| Normal (projectile)
| 72 (20)
| 72 (20)
| 40%
| 6
| 6
| Special Mid
| <span style="color:#FFFE01">Special Mid</span>
| None
| None
| i27 / i47
| i27 / i47 (5[A])
| 9  
| 9  
| 87  
| 87  
| +44 / +32
| +44 / +32 (5[A])
| -12 / -22
| -12 / -22 (5[A])
| Pierce, Attack Down for 540F
| Pierce, '''<span style="color:#5017FD">Attack Down (opponent) for 540F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,357: Line 1,422:
[[File:Pokken_Chandelure_6A_2.png|border]]
[[File:Pokken_Chandelure_6A_2.png|border]]
[[File:Pokken_Chandelure_6A_3.png|border]]
[[File:Pokken_Chandelure_6A_3.png|border]]
<div>  
<div>
 
====<span style="color:#019FED">6A Smog</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6A Smog'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,373: Line 1,440:
|-
|-
| Counter (strike)
| Counter (strike)
| 60 (18), 30*
| 60 (18), 30 (Explosion)
| 60%, 20% (Cloud)
| 3
| 3
| Mid Low, Mid*
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid (Explosion)</span>
| 3
| 3
| i23
| i23
| 73
| 73
| Launch
| Soft Launch
| -16
| -16
| 1-16F Counter Armor, Pierce, Defense Down for 510F
| '''<span style="color:#019FED">1-16F Counter Armor</span>''', Pierce, '''<span style="color:#5017FD">Defense Down (opponent) for 510F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure sneezes, creating a cloud of smoke.</p>
|<p>Chandelure sneezes, creating a cloud of smoke.</p>
<p>Counter pierces.</p>
<p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>* The smoke cloud explodes if it comes in contact with an opponent's projectile.</p>
<p>The smoke cloud explodes if it comes in contact with an opponent's projectile.</p>
<p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
<p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p>
|}</div>
|}</div>
Line 1,397: Line 1,464:
[[File:Pokken_Chandelure_4A_2.png|border]]
[[File:Pokken_Chandelure_4A_2.png|border]]
[[File:Pokken_Chandelure_4A_3.png|border]]
[[File:Pokken_Chandelure_4A_3.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">4A Flame Burst</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4A Flame Burst'''</big>
|-
|-
| '''Version'''
| '''Version'''
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,414: Line 1,483:
| '''Properties'''
| '''Properties'''
|-
|-
| '''4A Flame Burst'''
| '''<span style="color:#FC3D3C">4A Flame Burst</span>'''
| Normal
| Normal (projectile)
| 20 (5), 72
| 20 (5), 72
| 0%, 10%, 10%, N/A
| 3, 1 per hit*  
| 3, 1 per hit*  
| High
| <span style="color:#FE5554">High</span>
| 8, None
| 8, None
| i23
| i23
| 9
| 9
| 77
| 77
| -4, Launch
| -4, Soft Launch
| -16
| -16
| 1-23F High invuln, Pierce
| '''<span style="color:#FE5554">1-23F High Invuln</span>''', Pierce
|-
|-
| '''4[A] Flame Burst'''
| '''<span style="color:#FC3D3C">4[A] Charged Flame Burst</span>'''
| Normal
| Normal (projectile)
| 103 (10, 34)
| 103 (10, 34)
| 20%, 10%, 10%, 10%
| 3, 1 per hit
| 3, 1 per hit
| High, Mid Low
| <span style="color:#FE5554">High</span>, <span style="color:#00FE01">Mid Low</span>
| 8, None
| 8, None
| i43
| i43
Line 1,438: Line 1,509:
| +37
| +37
| -16
| -16
| 1-43F High invuln, Pierce
| '''<span style="color:#FE5554">1-43F High Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 1,452: Line 1,523:
[[File:Pokken_Chandelure_8A_3.png|border]]
[[File:Pokken_Chandelure_8A_3.png|border]]
[[File:Pokken_Chandelure_8A_4.png|border]]
[[File:Pokken_Chandelure_8A_4.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">8A Overheat</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8A Overheat'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,469: Line 1,541:
| '''Properties'''
| '''Properties'''
|-
|-
| '''8A Overheat'''
| '''<span style="color:#FC3D3C">8A Overheat</span>'''
| Normal (projectile)
| Normal (projectile)
| 180 (45)
| 180 (45)
| 12
| 12
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+  
| S+  
| i31
| i31
Line 1,480: Line 1,552:
| Launch
| Launch
| -8
| -8
| 1-37F Red Armor, Pierce, Attack Down and Defense Down (self) for 1200F
| '''<span style="color:#cc0000">1-37F Red Armor</span>''', Pierce, '''<span style="color:#5017FD">Attack Down and Speed Down (self) for 1200F once complete</span>'''
|-
|-
| '''8A Overheat (Negative Status)'''
| '''<span style="color:#FC3D3C">8A Overheat (Negative Status)</span>'''
| Normal (projectile)
| Normal (projectile)
| 64 (16)
| 64 (16)
| 0
| 0
| Mid Low
| <span style="color:#00FE01">Mid Low</span>
| S+  
| S+  
| i31
| i31
Line 1,493: Line 1,565:
| -6
| -6
| -20
| -20
| 1-4F Red Armor, Pierce  
| '''<span style="color:#cc0000">1-4F Red Armor</span>''', Pierce  
|}</div>
|}</div>
<div>
<div>
Line 1,499: Line 1,571:
|<p>Chandelure preps itself and begins to glow red.</p>
|<p>Chandelure preps itself and begins to glow red.</p>
<p>Afterwards, Chandelure lets out a powerful wave of fire.</p>
<p>Afterwards, Chandelure lets out a powerful wave of fire.</p>
<p>Throw Blast.</p>
<p>Upon using Overheat, Chandelure loses all current buffs.</p>
<p>Upon using Overheat, Chandelure loses all current buffs.</p>
<p>If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.</p>
<p>If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.</p>
Line 1,508: Line 1,581:
<br>
<br>
[[File:Pokken_Chandelure_2A.png|left|border]]
[[File:Pokken_Chandelure_2A.png|left|border]]
<div>  
<div>
 
====<span style="color:#00A858">2A Hex</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2A Hex'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 1,520: Line 1,594:
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| Grab
| Grab
Line 1,528: Line 1,601:
| BA (grab)
| BA (grab)
| i23
| i23
| 61
| +2 / Shift*  
| +2 / Shift*  
| Grab
|}</div>
|}</div>
<div>
<div>
Line 1,544: Line 1,617:
[[File:Pokken_Chandelure_jA_1.png|border]]
[[File:Pokken_Chandelure_jA_1.png|border]]
[[File:Pokken_Chandelure_jA_2.png|border]]
[[File:Pokken_Chandelure_jA_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.A Incinerate</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.A Incinerate'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,561: Line 1,636:
|-
|-
| Normal (projectile)
| Normal (projectile)
| 80 (23) / 10
| 80 (23) / 10 (Puddle)
| 20%
| 1 per hit
| 1 per hit
| Mid High, Mid Low, Low
| <span style="color:#CF6600">Mid High</span>, <span style="color:#00FE01">Mid Low</span>, <span style="color:#00FEFE">Low</span>
| 6 / 7 / 5
| 6 / 7 / 5 (Puddle)
| i23
| i23
| 9
| 9
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| Launch
| Soft Launch
| FP -47 / DP -28
| FP -47 / DP -28
| Pierce, Reduces Support Gauge, j.Y, j.8Y and j.X Cancelable on Frame 56
| Pierce, Reduces Support Gauge on Hit, '''<span style="color:#ad18ad">Air Actionable on Frame 56</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p>
|<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p>
<p>Counter pierces.</p>
<p>Reduces the opponent's Support Gauge on hit.</p>
<p>Leaves a puddle on the ground that also reduces the opponent's Support Gauge.</p>
<p>The puddle deals no hitstun.</p>
<p>The puddle deals no hitstun.</p>
<p>Can change the trajectory to fire closer or farther away from Chandelure.</p>
<p>Can change the trajectory to fire closer or farther away from Chandelure.</p>
<p>Can cancel into aerials.</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
[[File:Pokken_Chandelure_Release_A.png|left|border]]
<br>
<div>
<br>
 
<br>
====]A[ Minimize====
[[File:Pokken_Chandelure_Release_A.png|left|border]]
{|border="4" cellpadding="4"  cellspacing="4"
<div>  
|-
{|border="4" cellpadding="4"  cellspacing="4"
| '''Total Frames'''
|<big>''']A[ Minimize'''</big>
| '''Properties'''
|-
|-
| '''Total Frames'''
| 131
| '''Properties'''
| Charge Time: 150F, '''<span style="color:#EF007C"> 1-106F Strike/Projectile Invuln.</span>''', Block/Jump/Special Cancelable on Frame 21
|-
|}</div>
| 131
<div>
| Charge Time: 150F, 1-106F Strike and Projectile invuln, Block, Jump, or Special Cancelable on Frame 21
{|border="1"
|}</div>
|<p>Chandelure shrinks in size.</p>
<div>
<p>Can move while active.</p>
{|border="1"
|}</div>
|<p>Chandelure shrinks in size.</p>
<br>
<p>Can move while active.</p>
<br>
 
<br>
|}</div>
 
<br>
==Combos==
[https://pastebin.com/5iNjCuha Chandelure Combo Pastebin]
<br>
<br>
<br>
<br>
[https://www.youtube.com/watch?v=r_NXWZfjeDc j.8X Combo Guide]


==Combos==
==Notable Players==
==Notable Players==
<br>
<br>
Line 1,625: Line 1,699:
==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/27-chandelure/ Pokken Arena: Chandelure]
[https://docs.google.com/document/d/15xNNVIPUWNITGbQ5Ad3OBEZAx3FDUpZXEiyngwb0MV4/edit Chandelure Guide Doc]
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=844313871 Frame Data: Chandelure]
<br>
<br>
<br>
<br>
[https://web.archive.org/web/20191124132357/http://www.pokkenarena.com/forums/forum/27-chandelure/ Pokken Arena: Chandelure]
<br>
<br>
{{Navbox-PTDX}}
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 02:40, 19 June 2025

Chandelure is Pokkén's most powerful and dedicated zoner. With her glowing eyes and joyful energy, she drains souls and  lifebars from anywhere on screen. This lamp has more than one trick to keep opponents in her playground, and her wide arsenal makes her one the most infuriating to fight against.


Chandelure typically prefers to keep opponents hostage in Field, abusing her superior options and granting herself a ton of synergy. Once ready, she can easily shift with a Laser or a shield break, as 3 or 4 Lasers alone can break any shield in the game.


nY and sY are her main keep-away tools, and Chandy can move while attacking with them to maintain spacing. Both of these moves can be canceled into others to cover the opponent's options (Flame Burst, Will-o-Wisp, s[Y], Lasers…..). 

Will-o-Wisp serves a wide fire wall that deals chip Damage and a fair amount of shield damage, as Smog keeps the opponent from getting a hit on her. bY, s[Y], and Flame Burst are great anti air tools to call careless jumps.


In Duel Phase, Chandelure breaks the traditional CADC tactic to get into zoners, with her piercing specials and lingering hitboxes. 5Y, 2Y and 5[A]  keep the opponent from getting closer than that range. Lasers, charged Flame Burst, and Will-o-Wisp keep the opponent from feeling safe at maximum range.

Flame Burst and 8Y prevent the opponent from approaching from the air, and 5Y can catch out the startup of jumps at mid range.


Generally, Chandy will be poking the opponent and keeping the opponent in Hex range, waiting for them to hesitate or make a mistake, and react to the opponent if they try to do anything else, using reversals to keep them away. Managing debuffs is an important part of Chandy's gameplay, both for her and her opponent, knowing how deadly Hex and Overheat are.


Chandelure's defense is oriented over high risk, but high reward options. She has horrendous frame data on block, and all of her defensive options and reversals have weaknesses that can be exploited. Her low health and laggy buttons make her really susceptible to being pressured up-close. However, those risky reversals can turn into Chandy's favor and reset to a more favorable position. Despite having long invulnerable dashes, and a frame 1 attack immune state in Minimize, Chandelure prefers to keep a safe distance from the opponent. 

Chandelure
#PTDX_CHN
Pokken Chandelure.png
Vitals
HP 510 HP
Shield Health 480 SH (Weak)
Synergy Gauge 200 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash FP (55F) / DP (49F), 1-20F Total Invuln., Cancelable on Frame FP 47 / DP 37
Side Dash 55F, 5-30F Total Invuln., Cancelable on Frame 47
Forward Dash 37F, 5-24F Total Invuln., Cancelable on Frame 29
Unique Movement Options Pendulum Motion
Stances
High Stance Low Invuln. on Frame 1, can move while active.
Low Stance High Invuln. on Frame 1, can move while active.

General Moves




Pokken Chandelure Burst Declare.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce




Pokken Chandelure Burst Attack.png

Burst Attack: Final Flicker

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 200 (35) 12 Mid Low S+ i15 81 FP Knockdown / DP Shift -8 1-11F Counter Armor, 12-48F Total Invuln, Pierce, Attack Down and Defense Down (opponent) for 1260F on Hit

Chandelure creates swirls of fire that hit multiple times.

On hit, removes all of the opponent's recoverable health.

On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.




Pokken Chandelure jR.png

j.R Pendulum Motion

Recovery Properties
Until Landing +27 Air Actionable on Frame 31

Chandelure swings back and forth in the air.

Can start the swing in any direction.

Pressing R causes Chandelure to drop down.




Pokken Chandelure Grab FP.png Pokken Chandelure Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Grab FP 60 / DP 90 12 Throw 1 i15 49 FP Shift (+8) / DP Knockdown Grab Defense Down (opponent) for 540F on Hit

Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.




Pokken Chandelure CA 1.png Pokken Chandelure CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 100 40% 3 Mid Low FP 4 / DP 5 i39 89 FP Shift (+4) / DP +4 -8 1-32F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 130 40% 3 Mid Low 5 i59 109 FP Shift / DP +8 +4 1-52F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17

Can move after releasing.




Pokken Chandelure Release X.png

]X[ Release X

Properties
Charge Time: 120F, Airborne on Frame 11

Chandelure strikes a pose, and dances.

Reduces the duration of Chandelure's negative statuses.

Increases the duration of the opponent's negative statuses.

Can move while active.

Can be canceled with R or by jumping.




Field Phase Attacks




Pokken Chandelure nY.png Pokken Chandelure nY 1.png

nY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
nY Normal (projectile) 20 20% per hit Special Mid 7 i15 5 57 / 75 / 93 / 111* -12 -22 Special Cancelable on Frame 27 / 45 / 63 / 81*, fY Cancelable on Frame 81
Charged - n[Y] Normal (projectile) 60 N/A Special Mid 8 i35 5 79 Shift (-4) -20 N/A

Chandelure shoots a fireball that chases down the opponent.

*Can shoot up to four fireballs in a row.

Can move while active.

When charged, shoots 5 fireballs in all directions once.





Pokken Chandelure sY.png Pokken Chandelure sY 1.png

sY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 30 20% per hit Special Mid 7 i19 9 69 / 95 / 121* -16 -28 s[Y] Cancelable on Frame 26 / 52*, fY Cancelable on Frame 84
Charged - s[Y] Normal (strike) 120 N/A High 6 i32 9 102 Shift (Launch) -16 Airborne on Frame 22, Pierce

Chandelure shoots two fireballs that chase down the opponent. When held, Chandelure turns upside down and spins like a top.

*Can shoot up to three sets of fireballs in a row.

Can move while active.





Pokken Chandelure fY 1.png
Pokken Chandelure fY 2.png

fY / nYYYY / sYYYY

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
fY Normal (projectile) 30 / 60* Mid Low S+ i23 9 79 Shift -20 Airborne on Frame 14
Charged - f[Y] Normal (projectile) 60 / 140* Mid Low S+ i43 9 99 Shift -16 Airborne on Frame 34, Pierce

Chandelure fires a laser straight ahead.

Can move while active.

*Deals more damage from a distance.








Pokken Chandelure bY 1.png Pokken Chandelure bY 2.png Pokken Chandelure bY 3.png

bY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
bY Normal (projectile) 62 60% per fireball Mid 6 / 7* i19 9 56 Soft Launch -8 1-18F High/Mid High Invuln, Airborne on Frame 19, Pendulum Motion Cancelable on Frame 41
Charged - b[Y] Normal (projectile) 62 60% per fireball Mid 6 / 7* i39 9 76 Soft Launch -8 1-38F High/Mid High Invuln, Airborne on Frame 39, Pendulum Motion Cancelable on Frame 61

Chandelure jumps in the air and shoots out three fireballs that fall to the ground.

Can move while active (in the air).

Can be charged to shoot the fireball farther away from Chandelure.

*Fireballs exploding has a priority of 7.




Pokken Chandelure jY FP 1.png
Pokken Chandelure jY FP 2.png

j.Y

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.Y Normal 40 / 80* Mid S+ i23 9 Until Landing +27 Shift (-8) -26 Air Actionable on Frame 56
Charged -
j.[Y]
Normal 60 / 140* Mid S+ i43 9 Until Landing +27 Shift (Launch) -18 Air Actionable on Frame 76

Chandelure fires a laser from the air straight ahead.

Can move while active.

Inputting j.fY fires the laser upwards.

Inputting j.bY fires the laser downwards.

*Deals more damage from a distance.




Pokken Chandelure Homing Attack 1.png
Pokken Chandelure Homing Attack 2.png

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 60 Mid 5 i25 1 60 +6 -7 Throw Blast, Block or Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 80 / 100 Mid 5 i55 N/A 89 Shift (+14) -8 N/A
X[X] Charged Homing Attack 2 Normal (strike) 80 / 100 Mid 6 i79 N/A 113 Shift (+14) Guard Break (+28) Pierce, Guard Break

Chandelure homes in on the opponent and strikes with its light fixtures.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.







Pokken Chandelure jX FP.png

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Normal (strike) 20, 60 Mid High, Low BA (strike) i22 9 Until Landing +39 Shift (Knockdown) -16

Chandelure slams to the ground, creating a shockwave.





Duel Phase Weak Attacks




Pokken Chandelure 5Y.png Pokken Chandelure 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 40 0% 0 High 3 i23 9 50 +4 -8 Special Cancelable on Frame 27
5YY Normal (strike) 60 20% 4 Mid 4 i49 N/A 79 +4 -8 Special Cancelable on Frame 53

A long-ranged light fixture slap.




Pokken Chandelure 6Y 1.png Pokken Chandelure 6Y 2.png

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (projectile) 40 / 80* 20% 3 Mid Low S+ i31 9 83 Soft Launch -16 Airborne on Frame 14
Charged - 6[Y] Normal (projectile) 60 / 140* N/A 12 Mid Low S+ i51 9 103 Shift -12 Airborne on Frame 14, Pierce

Chandelure fires a laser straight ahead.

* Deals more damage from a distance.





Pokken Chandelure 4Y.png Pokken Chandelure 4YY.png

4Y

Version Attack Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4Y Normal (strike) 30 10% 0 Mid Low 3 i15 5 41 0 -8 Special Cancelable on Frame 18
4YY Normal (strike) 27 10% 0 Mid Low 3 i33 23 59 +4 -4 Special Cancelable on Frame 36

A light fixture jab.





Pokken Chandelure 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 2 per hit High 4 i19 9 63 0 -12 1-19F High/Mid High Invuln, Special Cancelable on Frame 33

Chandelure spins Its light fixtures around in a circular motion.




Pokken Chandelure 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 30 / 66* / 106* 10%, 10%, 40% 0 / 0 / 3 Low 3 i19 9 47 +4 / +4* / +42* -8 / -4* / 0* High Invuln. on Frame 1

A low-grounded stream of fire.

* Powers up when done from a distance.




Pokken Chandelure jY DP.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 20 / 34* / 46* 30%, 10%, 10% 0 Mid High 3 i19 9 Until landing +13 0 -21 Special Cancelable on Frame 27

A stream of fire from above angled downwards.

* Deals more damage from a distance.

Special cancelable.




Pokken Chandelure j8Y 1.png Pokken Chandelure j8Y 2.png

j.8Y

Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.8Y Normal (projectile) 60 / 100* 3 High S+ i35 9 Until landing +13 -8 -24 N/A
Charged - j.8[Y] Normal (projectile) 80 / 160* 12 High S+ i55 9 Until landing +13 Shift (Launch) -20 / -17* Pierce

Chandelure fires a laser from the air straight ahead.

* Deals more damage and is sometimes safer from a distance.




Duel Phase Strong Attacks




Pokken Chandelure 5X 1.png Pokken Chandelure 5X 2.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) / Normal (projectile) 80 40% 1 per hit Mid / Low (Pillars) 4 / None i27 / i31 (Pillars) 9 79 Soft Launch -16 Airborne on Frame 9
Charged - 5[X] Normal (strike) / Normal (projectile) (Pillars) 100 40% 1 per hit Mid / Low (Pillars) 5 / None i47 / i51 (Pillars) 9 99 Hard Launch +6 Airborne on Frame 9, Pierce (Pillars)

Chandelure punches the ground and creates three pillars of fire that launch the opponent.

Can be charged to create two additional fire pillars (five total).




Pokken Chandelure 6X 1.png Pokken Chandelure 6XX 1.png Pokken Chandelure 6XX 2.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6X Normal (strike) 20, 50 20% 2 Mid Low 4 i19 9 67 Soft Launch -16
6XX Normal (strike) 42 20% 3 Mid Low 5 i19 N/A 86 Knockdown -20
6X:X Normal (strike) 70 20% 3 Mid Low 6 i19 N/A 100 Knockdown -20

Chandelure lunges forward with a two-hit attack that launches.

Delaying the input of 6XX gives the attack additional hits and a longer range.





Pokken Chandelure 6XX 3.png Pokken Chandelure 6XX 4.png

Burst 6XX

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Burst 6XX Normal (projectile) 42 30% 3 Mid Low S+ i19 N/A 86 Stun -20
Burst 6X:X Normal (projectile) 70 30% 3 Mid Low S+ i19 N/A 100 Stun -20

Becomes a laser during Burst Mode.




Pokken Chandelure 4X.png

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
4X Normal (strike) 60 20% 4 Special Mid 1 i35 9 81 Soft Launch -16
Charged - 4[X] Normal (strike) 100 20% 4 Special Mid 3 i55 9 101 Knockdown 0

Chandelure leans back, then lunges forward with a spinning attack.

Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.




Pokken Chandelure 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 20% 4 Mid High 5 i35 1 59 Hard Launch -8 Airborne on Frame 5, Pendulum Motion Cancelable on Frame 33 and Frame 39

Chandelure jumps in the air and strikes down from above.

Throw Blast.





Pokken Chandelure 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 20% 3 Low 4 i15 5 51 Hard Launch -8 High Invuln. on Frame 1

Chandelure slides forward and knocks the opponent to the ground.





Pokken Chandelure jX DP.png

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 20, 60 40% 0 Mid High, Low 4 i22 9 Until landing +31 Soft Launch -8

Chandelure slams to the ground, creating a shockwave.





Pokken Chandelure j8X 1.png Pokken Chandelure j8X 2.png

j.8X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.8X Normal (strike) 80 20% 4 Mid High 4 i19 9 Until landing +23 Soft Launch -8
Charged - j.8[X] Normal (strike) 80 20% 4 Mid High 5 i39 9 Until landing +23 Hard Launch 0

Chandelure spins around in the air, launching the opponent.

Inputting j.7X causes Chandelure to spin backwards.

Inputting j.9X causes Chandelure to spin forward.

Can be charged to increase the size of the attack.




Pokemon Moves




Pokken Chandelure 5A.png Pokken Chandelure 5A 1.png

5A Will-O-Wisp

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Will-O-Wisp Normal (projectile) 60 (15) 40% 3 Special Mid None i27 / i47 (5[A]) 9 67 0 / -12 (5[A]) -12 / -22 (5[A]) Pierce, Attack Down (opponent) for 540F on Hit
5A Will-O-Wisp (Burst) Normal (projectile) 72 (20) 40% 6 Special Mid None i27 / i47 (5[A]) 9 87 +44 / +32 (5[A]) -12 / -22 (5[A]) Pierce, Attack Down (opponent) for 540F on Hit

Chandelure conjures a wall of flames that travel forward.

On hit, gives the opponent an Attack debuff that lasts for 9 seconds.

Charging Will-O-Wisp causes it to travel forward at a slower pace.

In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.




Pokken Chandelure 6A 1.png Pokken Chandelure 6A 2.png Pokken Chandelure 6A 3.png

6A Smog

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (strike) 60 (18), 30 (Explosion) 60%, 20% (Cloud) 3 Mid Low, Mid (Explosion) 3 i23 73 Soft Launch -16 1-16F Counter Armor, Pierce, Defense Down (opponent) for 510F on Hit

Chandelure sneezes, creating a cloud of smoke.

On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.

The smoke cloud explodes if it comes in contact with an opponent's projectile.

The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.




Pokken Chandelure 4A 1.png Pokken Chandelure 4A 2.png Pokken Chandelure 4A 3.png

4A Flame Burst

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Flame Burst Normal (projectile) 20 (5), 72 0%, 10%, 10%, N/A 3, 1 per hit* High 8, None i23 9 77 -4, Soft Launch -16 1-23F High Invuln, Pierce
4[A] Charged Flame Burst Normal (projectile) 103 (10, 34) 20%, 10%, 10%, 10% 3, 1 per hit High, Mid Low 8, None i43 9 97 +37 -16 1-43F High Invuln, Pierce

Chandelure turns around and shoots a fireball into the air.

The fireball then explodes and reduces the opponent's Synergy Gauge on hit.




Pokken Chandelure 8A 1.png Pokken Chandelure 8A 2.png Pokken Chandelure 8A 3.png Pokken Chandelure 8A 4.png

8A Overheat

Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Overheat Normal (projectile) 180 (45) 12 Mid Low S+ i31 1 97 Launch -8 1-37F Red Armor, Pierce, Attack Down and Speed Down (self) for 1200F once complete
8A Overheat (Negative Status) Normal (projectile) 64 (16) 0 Mid Low S+ i31 1 97 -6 -20 1-4F Red Armor, Pierce

Chandelure preps itself and begins to glow red.

Afterwards, Chandelure lets out a powerful wave of fire.

Throw Blast.

Upon using Overheat, Chandelure loses all current buffs.

If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.

The Attack and Speed debuffs last for 20 seconds.





Pokken Chandelure 2A.png

2A Hex

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab 80 / 120 / 200 0 / 0 / 12* Ground only BA (grab) i23 61 +2 / Shift*

Chandelure leans forward and grabs the opponent from afar.

Reduces the opponent's recoverable health.

Increases in damage based on the amount of debuffs the opponent has.

The debuffs are removed from the opponent afterwards.

* If the opponent has two debuffs, a Phase Shift automatically occurs.




Pokken Chandelure jA 1.png Pokken Chandelure jA 2.png

j.A Incinerate

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 80 (23) / 10 (Puddle) 20% 1 per hit Mid High, Mid Low, Low 6 / 7 / 5 (Puddle) i23 9 Until landing FP +27 / DP +13 Soft Launch FP -47 / DP -28 Pierce, Reduces Support Gauge on Hit, Air Actionable on Frame 56

Chandelure shoots a fireball angled downwards to the ground that launches the opponent.

The puddle deals no hitstun.

Can change the trajectory to fire closer or farther away from Chandelure.




Pokken Chandelure Release A.png

]A[ Minimize

Total Frames Properties
131 Charge Time: 150F, 1-106F Strike/Projectile Invuln., Block/Jump/Special Cancelable on Frame 21

Chandelure shrinks in size.

Can move while active.




Combos

Chandelure Combo Pastebin

j.8X Combo Guide

Notable Players







External Resources


Chandelure Guide Doc

Pokken Arena: Chandelure

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