Street Fighter Alpha 3/E. Honda: Difference between revisions

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[[File:A3hondasjc.png]]
=Moves List=


The rightmost image is his roll. For whatever reason instead of being vulnerable only to lows during a roll, Honda is instead only vulnerable to high/mid attacks.


== Appearances ==
====Ground Normals====
Street Fighter 2<br>
*<b>Standing Jab:</b>
Street Fighter 2: Championship Edition<br>
Street Fighter 2 Turbo<br>
Super Street Fighter 2<br>
Super Street Fighter 2 Turbo<br>
Street Fighter Alpha 3<br>
Street Fighter Alpha 3 Max<br>
Street Fighter Alpha Anthology<br>
Capcom VS SNK<br>
Capcom VS SNK: Pro<br>
Capcom VS SNK 2<br>
Card Fighters Clash<br>
Card Fighters Clash 2<br>
Street Fighter Alpha: Anthology
 
== Moves List ==
 
=== Normal Moves ===
 
 
=== Ground Normals ===
*<b>Close/Far Standing Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | A3hondastlp.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_jab.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
Line 51: Line 29:
|}
|}


*<b>Close/Far Standing Strong:</b>
*<b>Standing Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | A3hondastmp.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_strong.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/14}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/14}}
Line 72: Line 50:
|}
|}


*<b>CStanding Fierce (A/V) /Close Fierce (X):</b>
*<b>Standing Fierce [[File:A-ISM.png|f]][[File:V-ISM.png|f]] /Close Fierce [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | A3hondasthp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_fierce1.png }} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_fierce2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 18/8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 18/8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/20}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/20}}
Line 93: Line 71:
|}
|}


*<b>Far Standing Fierce (X) :</b>
*<b>Far Standing Fierce [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | A3hondafarhpx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_fiercex.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6}}
Line 114: Line 92:
|}
|}


*<b>Close/Far Standing Short (A/V):</b>
*<b>Standing Short [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | A3hondastlkav.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_short.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
Line 135: Line 113:
|}
|}


*<b>Far Standing Short (X):</b>
*<b>Close Standing Short [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | A3hondafarlkx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_shortx2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>2</b>/17}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>3</b>/13}}
|-
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -5}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -4/+1}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
|}
|}


*<b>Close Standing Short (X):</b>
*<b>Far Standing Short [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | A3hondacloselkx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_shortx.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>3</b>/13}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>2</b>/17}}
|-
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -5}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -4/+1}}
|}
|}


*<b>Close/Far Standing Forward (A/V):</b>
 
*<b>Standing Forward [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7+6}} |{{STDiagramImageCell| 9 | A3hondastmkav.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7+6}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_forward1.png }} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_forward2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}}
Line 198: Line 177:
|}
|}


*<b>Far Standing Forward (X):</b>
*<b>Close Standing Forward [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7+13}} |{{STDiagramImageCell| 9 | A3hondafarmkx.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_forwardx3.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1+4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>2</b>/<b>2</b>/20}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/13}}
|-
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -2/+2}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
|}
|}


*<b>Close Standing Forward (X):</b>
*<b>Far Standing Forward [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 5}} |{{STDiagramImageCell| 9 | A3hondaclosemkx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7+13}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_forwardx1.png }} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_forwardx2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1+4}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>4</b>/13}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>2</b>/<b>2</b>/20}}
|-
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| +2}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -3}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| +3/+7}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -2/+2}}
|}
|}


*<b>Close/Far Standing Roundhouse:</b>
*<b>Standing Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10+8}} |{{STDiagramImageCell| 9 | A3hondasthk.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 10+8}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_roundhouse1.png }} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_roundhouse2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4x2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4x2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2/XV3x2}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2(A)3x2(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/<b>2</b>/27}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>2</b>/<b>2</b>/27}}
Line 263: Line 242:
*<b>Crouching Jab:</b>
*<b>Crouching Jab:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | A3hondacrlp.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crjab.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
Line 284: Line 263:
*<b>Crouching Strong:</b>
*<b>Crouching Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | A3hondacrmp.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crstrong.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3/XV4}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>5</b>/17}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>5</b>/17}}
Line 303: Line 282:
|}
|}


*<b>Crouching Fierce (A/V):</b>
*<b>Crouching Fierce [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | A3hondacrhpav.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crfierce.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/V6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(V)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>3</b>/33}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>3</b>/33}}
Line 321: Line 300:
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -13}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -13}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -12/Launch}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}}
|}
|}


*<b>Crouching Fierce (X):</b>
*<b>Crouching Fierce [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 9+7}} |{{STDiagramImageCell| 9 | A3hondacrhpx.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 9+7}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crfiercex1.png }} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crfiercex2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2+4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2+4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3x2}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3x2}}
Line 347: Line 326:
*<b>Crouching Short:</b>
*<b>Crouching Short:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | A3hondacrlk.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crshort.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}}
Line 366: Line 345:
|}
|}


*<b>Crouching Forward (A/V):</b>
*<b>Crouching Forward [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7+5}} |{{STDiagramImageCell| 9 | A3hondacrmkav.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7+5}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crforward1.png }} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crforward2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/2x2}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/2x2}}
Line 387: Line 366:
|}
|}


*<b>Crouching Forward (X):</b>
*<b>Crouching Forward [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | A3hondacrmkx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crforwardx.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1}}
Line 410: Line 389:
*<b>Crouching Roundhouse:</b>
*<b>Crouching Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | A3hondacrhk.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_crroundhouse.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>5</b>/27}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>5</b>/27}}
Line 426: Line 405:
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -9}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -9}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| Knockdown/Launch}}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -}}
|}
|}




=== Air Normals ===
====Air Normals====
*<b>Neutral Jump Jab (A/V):</b>
*<b>Neutral Jump Jab [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | A3hondanjlpav.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_njjab.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Diagonal Jump Jab (A/V):</b>
*<b>Diagonal Jump Jab [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | A3hondadjlpav.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_fjjab.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral/Diagonal Jump Jab (X):</b>
*<b>Jump Jab [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | A3hondajlpx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_jjabx.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>10</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>10</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral Jump Strong:</b>
*<b>Neutral Jump Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | A3hondanjmp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_njstrong1.png }} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_njstrong2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 11/4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 11/4}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Diagonal Jump Strong:</b>
*<b>Diagonal Jump Strong:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | A3hondadjmp.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_fjstrong1.png }} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_fjstrong2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell|11/4}}
{{STDiagramCell| Stun}} |{{STDiagramCell|11/4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)1(X)4(V)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/X1/V4}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/*}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 6/<b>6</b>/N/A}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral Jump Fierce:</b>
*<b>Neutral Jump Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | A3hondanjhp.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_njfierce.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/N/A}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/*}}
|}
|}


*<b>Diagonal Jump Fierce:</b>
*<b>Diagonal Jump Fierce:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | A3hondadjhp.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_fjfierce.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral Jump Short (A/V):</b>
*<b>Neutral Jump Short [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | A3hondanjlkav.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_njshort.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral Jump Short (X):</b>
*<b>Neutral Jump Short [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | A3hondanjlkx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_njshortx.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/6}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>8</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>8</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Diagonal Jump Short:</b>
*<b>Diagonal Jump Short:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | A3hondadjlk.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_fjshort.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>16</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 4/<b>16</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Neutral Jump Forward (A/V):</b>
*<b>Neutral Jump Forward [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | A3hondanjmkav.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_njforward.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(V)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/V4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>12</b>/N/A}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>12</b>/*}}
|}
|}


*<b>Diagonal Jump Forward (A/V):</b>
*<b>Diagonal Jump Forward [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | A3hondanjlpav.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_fjforward.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(V)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A3/V4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>16</b>/N/A}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>16</b>/*}}
|}
|}


*<b>Neutral Jump Forward (X):</b>
*<b>Neutral Jump Forward [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | A3hondajmkx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_jforwardx.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>6</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>6</b>/*}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Diagonal Jump Forward (X):</b>
*<b>Diagonal Jump Forward [[File:X-ISM.png|f]]:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | A3hondajmkx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_jforwardx.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}}
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/6}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>7</b>/N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 11/<b>7</b>/*}}
|-
 
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}
Same hitbox/hurtbox properties as diagonal jump mk.
Same hitbox/hurtbox properties as diagonal jump mk.
Line 728: Line 568:
*<b>Neutral Jump Roundhouse:</b>
*<b>Neutral Jump Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | A3hondanjhk.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_njroundhouse.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>6</b>/*}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>6</b>/N/A}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


*<b>Diagonal Jump Roundhouse:</b>
*<b>Diagonal Jump Roundhouse:</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | A3hondadjhk.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_fjroundhouse.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>4</b>/*}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>4</b>/N/A}}
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
|}
|}


=== Command Normals ===
====Command Normals====
*<b>Double Knee:</b> [[image:right.gif|f]]+[[image:forward.gif|MK]] or [[image:left.gif|f]]+[[image:forward.gif|MK]]
*<b>Hiza Geri:</b> [[image:right.gif|f]]+[[image:forward.gif|MK]] or [[image:left.gif|f]]+[[image:forward.gif|MK]]
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+6}} |{{STDiagramImageCell| 9 | A3hondaknee.png }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+6}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_hizageri1.png }} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_hizageri2.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 2x2}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x2}}
Line 790: Line 610:
|}
|}


*<b>Sweep Kick:</b> [[image:right.gif|f]]+[[image:roundhouse.gif|HK]]
*<b>Harai Geri:</b> [[image:right.gif|f]]+[[image:roundhouse.gif|HK]]
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | A3hondasweepkick.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 15}} |{{STDiagramImageCell| 9 | Sfa3_E.Honda_haraigeri.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4/XV6}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 14/<b>4</b>/27}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 14/<b>4</b>/27}}
Line 808: Line 628:
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -8}}
{{STDiagramCell| }} Block Stun|{{STDiagramCell| -8}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -7/Launch}
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| -7/Launch}}
|}
|}


*<b>Splash (X):</b> [[image:down.gif|f]]+[[image:forward.gif|MK]] ( Air Only )
*<b>Flying Sumo Press [[File:X-ISM.png|f]](diagonal jump):</b> [[image:down.gif|f]]+[[image:forward.gif|MK]]
{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | A3hondasplashx.PNG }}
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 4 | Sfa3_E.Honda_flyingsumopress.png }}
|-
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}}
|-
|-
{{STDiagramCell| Chain Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>16</b>/*}}
|}
 
====Throws====
'''Tawara Nage:'''
 
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 5 | Sfa3_E.Honda_throw.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
|-
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Range}} |{{STDiagramCell| 29}}
|-
|-
{{STDiagramCell| Super Cancel}} |{{STDiagramCellCancel| No}}
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)}}
|-
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/1/16}}
|}
 
'''Saba Ori:'''
 
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2k.png|KK]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 8+2x(1~17)*¹}} |{{STDiagramImageCell| 5 | Sfa3_E.Honda_throw.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Range}} |{{STDiagramCell| 29}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/1/16}}
|}
 
'''Tsuriyane Nage:'''
 
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2p.png|PP]]
*[[Glossary A-H#Air_Throw|Air Throw]]
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} |{{STDiagramImageCell| 5 | Sfa3_E.Honda_airthrow.png}}
|-
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}}
|-
{{STDiagramCell| Range}} |{{STDiagramCell| 17}}
|-
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1(A)3(XV)}}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 1/1/1(before landing)}}
|}
 
====Alpha Counter====
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength
 
*<b>A-ISM</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_E.Honda_acaism1.png }} |{{STDiagramImageCell| 3| Sfa3_E.Honda_acaism2.png }}
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 25/<b>4</b>/20}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 9/<b>16</b>/N/A}}
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-25}}
|}
 
*<b>V-ISM</b>
{{STDiagramHeader}}
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_E.Honda_acvism.png }}
|-
|-
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}}
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 26/<b>5</b>/26}}
|-
|-
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| N/A}}
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-26}}
|}
|}


=== Special Moves ===
====Special Moves====
Hyakuretsu Harite: Punch rapidly                                      [X Z V]
Hyakuretsu Harite: Punch rapidly                                      [X Z V]
  -E.Honda will slap furiously in front of himself with his arms as blurs.
  -E.Honda will slap furiously in front of himself with his arms as blurs.
Line 855: Line 733:
   must be done right next to the opponent.
   must be done right next to the opponent.


=== Super Combos ===
====Super Combos====
Oni Musou: CB,F,B,F+Punch                                                [X Z]
Oni Musou: CB,F,B,F+Punch                                                [X Z]
  -A more powerful version of the Super Zutsuki, E.Honda will perform two
  -A more powerful version of the Super Zutsuki, E.Honda will perform two
Line 874: Line 752:
     Level 3: 3 Hits
     Level 3: 3 Hits


= The Basics =
=Miscellaneous=
 
*<b>Idle, Crouching, Airborne:</b>
 
{{STDiagramHeader}}
{{STDiagramImageCell|  | Sfa3_E.Honda_idle.png }} |{{STDiagramImageCell|  | Sfa3_E.Honda_crouching.png }} |{{STDiagramImageCell|  | Sfa3_E.Honda_jump.png }}
|}
 
*<b>Roll:</b>
 
{{STDiagramHeader}}
{{STDiagramImageCell| | Sfa3_E.Honda_roll.gif }}
|}
For whatever reason instead of being vulnerable only to lows during a roll, Honda is instead only vulnerable to high/mid attacks.
 
=The Basics=


==Which Ism?==
==Which Ism?==


===A-Ism===  
===A-Ism===
 
Good supers (punch super is safe on block).  His problems in neutral are exacerbated by not having access to his good customs/strong meter build.
 
===V-Ism===
===V-Ism===
Easily his best option due to his great custom combos and amazing meter build.
Easily his best option due to his great custom combos and amazing meter build.
Line 884: Line 780:


===X-Ism===
===X-Ism===
Losing far s. FP is a huge problem.
Gains some different normals, which are generally worse than the ones he has on A/V. Loss of air block is a huge problem given his already large hurtbox, while jumping.


== Advanced Strategy ==
= Combos =


== Combos ==
===A-ISM combos===
 
'''A-ISM combos'''
<youtube>FODTxXNZ4zc</youtube>
<youtube>FODTxXNZ4zc</youtube>


'''V-ISM combos'''
===V-ISM combos===
<youtube>K_h6co7iJfE</youtube>
<youtube>K_h6co7iJfE</youtube>
== Advanced Strategy ==


== Match-ups ==
== Match-ups ==
= Notable Players =
=== Japan ===
Kisaku (V-Honda)
Mal (V-Honda)
Onimuso (A/V-Honda)
'''Rokkou Honda''' (A/V-Honda)
Yamashita (V-Honda)
=== North America ===
Kyokuji (V-Honda)
=== Europe ===
V-Ryu (A/V-Honda)
xpapis (V-Honda)


== Discussion ==
== Discussion ==

Latest revision as of 17:34, 6 June 2025

Introduction

While growing up in Japan he always admired the art of sumo wrestling and he hoped to one day become the greatest sumo wrestler of all time. He spent the rest of his life dedicated to sumo, and eventually received the second-highest title of Ōzeki (the highest title is Yokozuna). He also acquires his own dojo where he teaches his students about discipline and respect for your opponent, which Honda believes are the marks of a true sumo wrestler. At some point, he went searching for worthy opponents of other fighting disciplines to prove that sumo wrestlers are the greatest fighters in the world. During this quest he was challenged by Sodom to join Mad Gear. Honda fought Sodom, won, and declined his invitation. He also fought Ryu at least once, and told Sakura (and maybe Juni found out from him, too) where to find Ryu. It is rumored that he teamed-up with Zangief to help take down the Shadaloo. He found some of the Dolls in the wake of Shadaloo's destruction that had amnesia due to the explosion and couldn't even remember their own names. He took pity on them, and brought them to his dojo, where they could be taken care of. He told them that they could leave if they wished once they regained their memory. Some time later he resumed his quest to prove the superiority of sumo in the fighting arts. It was at this time that he began actively competing in the World Warrior tournament. His star pupils at the time were Hatonoyama, Marunoumi, Yasuhanada, and Nishinofuji. He's still a sumo wrestler, as always. And training his students, of course.

Pros Cons
  • Fierce headbutt is safe on block and can be very annoying in neutral
  • Jab headbutt is a great anti-air
  • Good range on air grab
  • s. fierce is one of the best pre-emptive anti-air normals
  • Many of his normals have decent priority
  • Butt slam has a ton of start-up invincibility
  • Decent cross-up with splash
  • Strong set of custom combos with high damage if finished with OTG command grab
  • Fierce hands combo off c. LK if buffered fast enough
  • j. LK has very good priority.
  • Great meter build with one of the fastest whiff grabs. Can be done while crouching and holding charge
  • Deceptively short hurtbox and can walk under many attacks
  • Most of his normals are either stubby or slow
  • Very wide hurtbox that makes it difficult to get around certain things and opens him up to char-specific combos. One of the fattest characters in the air.
  • Slow movement speed
  • Headbutt is very easily interrupted by jab spam
  • Headbutt can be air-blocked and must be mixed in with other anti-air options
  • Headbutt takes a while to get OTG and can be interrupted by lows
  • Fierce headbutt does mediocre damage and doesn't knock down if done point blank
  • Butt slam is punishable on block depending on when it hits. Always punishable against tall characters.
  • Command grab lacks any sort of range
  • Struggles if he can't sit on down-back with a lead
  • Unique tech roll that is invincible to lows but vulnerable to mids. This is generally a bad thing, as cancellable mids can lead to more damage
  • Very meter dependent character


Color Options

X-Ism A-Ism V-Ism
Sfa3 E.Honda pxism.png Sfa3 E.Honda kxism.png Sfa3 E.Honda paism.png Sfa3 E.Honda kaism.png Sfa3 E.Honda pvism.png Sfa3 E.Honda kvism.png
Punch Kick Punch Kick Punch Kick
E. Honda
SFA3 E. Honda Art.png
Character Data


Moves List

Ground Normals

  • Standing Jab:
Damage 7 Sfa3 E.Honda jab.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/4/9
Block Stun +1
Hit Stun/Counter Hit +2/+7
  • Standing Strong:
Damage 13 Sfa3 E.Honda strong.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 6/4/14
Block Stun +1
Hit Stun/Counter Hit +2/+6
  • Standing Fierce ff /Close Fierce f:
Damage 16 Sfa3 E.Honda fierce1.png Sfa3 E.Honda fierce2.png
Stun 18/8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/6/20
Block Stun -3
Hit Stun/Counter Hit -2/Launch
  • Far Standing Fierce f:
Damage 16 Sfa3 E.Honda fiercex.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/6
Frame Count 8/3/33
Block Stun -13
Hit Stun/Counter Hit -12/Launch
  • Standing Short ff:
Damage 6 Sfa3 E.Honda short.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/4/11
Block Stun -1
Hit Stun/Counter Hit +0/+5
  • Close Standing Short f:
Damage 7 Sfa3 E.Honda shortx2.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/3/13
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Far Standing Short f:
Damage 6 Sfa3 E.Honda shortx.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 5/2/17
Block Stun -5
Hit Stun/Counter Hit -4/+1


  • Standing Forward ff:
Damage 7+6 Sfa3 E.Honda forward1.png Sfa3 E.Honda forward2.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 4/2/4/12
Block Stun +3
Hit Stun/Counter Hit +4/+8
  • Close Standing Forward f:
Damage 5 Sfa3 E.Honda forwardx3.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4
Frame Count 6/4/13
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Far Standing Forward f:
Damage 7+13 Sfa3 E.Honda forwardx1.png Sfa3 E.Honda forwardx2.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1+4
Frame Count 4/2/2/20
Block Stun -3
Hit Stun/Counter Hit -2/+2
  • Standing Roundhouse:
Damage 10+8 Sfa3 E.Honda roundhouse1.png Sfa3 E.Honda roundhouse2.png
Stun 4x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2(A)3x2(XV)
Frame Count 6/2/2/27
Block Stun -6
Hit Stun/Counter Hit -5/Launch
  • Crouching Jab:
Damage 6 Sfa3 E.Honda crjab.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 0/1
Frame Count 4/4/11
Block Stun -1
Hit Stun/Counter Hit +0/+5
  • Crouching Strong:
Damage 13 Sfa3 E.Honda crstrong.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3(A)4(XV)
Frame Count 5/5/17
Block Stun -3
Hit Stun/Counter Hit -2/+2
  • Crouching Fierce ff:
Damage 18 Sfa3 E.Honda crfierce.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(V)
Frame Count 8/3/33
Block Stun -13
Hit Stun/Counter Hit -
  • Crouching Fierce f:
Damage 9+7 Sfa3 E.Honda crfiercex1.png Sfa3 E.Honda crfiercex2.png
Stun 2+4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/3x2
Frame Count 5/4/6/5/16
Block Stun +2
Hit Stun/Counter Hit +3/Launch
  • Crouching Short:
Damage 6 Sfa3 E.Honda crshort.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/9
Block Stun +1
Hit Stun/Counter Hit +2/+7
  • Crouching Forward ff:
Damage 7+5 Sfa3 E.Honda crforward1.png Sfa3 E.Honda crforward2.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/2x2
Frame Count 4/3/20
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Crouching Forward f:
Damage 12 Sfa3 E.Honda crforwardx.png
Stun 2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1
Frame Count 5/5/11
Block Stun +3
Hit Stun/Counter Hit +4/+8
  • Crouching Roundhouse:
Damage 17 Sfa3 E.Honda crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 6/5/27
Block Stun -9
Hit Stun/Counter Hit -


Air Normals

  • Neutral Jump Jab ff:
Damage 7 Sfa3 E.Honda njjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/10/*
  • Diagonal Jump Jab ff:
Damage 7 Sfa3 E.Honda fjjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/10/*
  • Jump Jab f:
Damage 7 Sfa3 E.Honda jjabx.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 9/10/*
  • Neutral Jump Strong:
Damage 12 Sfa3 E.Honda njstrong1.png Sfa3 E.Honda njstrong2.png
Stun 11/4
Meter on whiff/hit 1/1
Frame Count 6/6/*
  • Diagonal Jump Strong:
Damage 12 Sfa3 E.Honda fjstrong1.png Sfa3 E.Honda fjstrong2.png
Stun 11/4
Meter on whiff/hit 1/3(A)1(X)4(V)
Frame Count 6/6/*
  • Neutral Jump Fierce:
Damage 16 Sfa3 E.Honda njfierce.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/6/*
  • Diagonal Jump Fierce:
Damage 16 Sfa3 E.Honda fjfierce.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 7/6/*
  • Neutral Jump Short ff:
Damage 7 Sfa3 E.Honda njshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 5/10/*
  • Neutral Jump Short f:
Damage 6 Sfa3 E.Honda njshortx.png
Stun 2
Meter on whiff/hit 0/6
Frame Count 11/8/*
  • Diagonal Jump Short:
Damage 7 Sfa3 E.Honda fjshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/16/*
  • Neutral Jump Forward ff:
Damage 13 Sfa3 E.Honda njforward.png
Stun 4
Meter on whiff/hit 1/3(A)4(V)
Frame Count 9/12/*
  • Diagonal Jump Forward ff:
Damage 12 Sfa3 E.Honda fjforward.png
Stun 4
Meter on whiff/hit 1/3(A)4(V)
Frame Count 9/16/*
  • Neutral Jump Forward f:
Damage 13 Sfa3 E.Honda jforwardx.png
Stun 2
Meter on whiff/hit 1/6
Frame Count 11/6/*
  • Diagonal Jump Forward f:
Damage 13 Sfa3 E.Honda jforwardx.png
Stun 2
Meter on whiff/hit 1/6
Frame Count 11/7/*

Same hitbox/hurtbox properties as diagonal jump mk.

  • Neutral Jump Roundhouse:
Damage 16 Sfa3 E.Honda njroundhouse.png
Stun 8
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 10/6/*
  • Diagonal Jump Roundhouse:
Damage 15 Sfa3 E.Honda fjroundhouse.png
Stun 4
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 10/4/*

Command Normals

  • Hiza Geri: f+MK or f+MK
Damage 8+6 Sfa3 E.Honda hizageri1.png Sfa3 E.Honda hizageri2.png
Stun 2x2
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/1x2
Frame Count 6/2/2/19
Block Stun -2
Hit Stun/Counter Hit -1/+4
  • Harai Geri: f+HK
Damage 15 Sfa3 E.Honda haraigeri.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/4(A)6(XV)
Frame Count 14/4/27
Block Stun -8
Hit Stun/Counter Hit -7/Launch
  • Flying Sumo Press f(diagonal jump): f+MK
Damage 12 Sfa3 E.Honda flyingsumopress.png
Stun 4
Meter on whiff/hit 1/4
Frame Count 9/16/*

Throws

Tawara Nage:

b/f+PP

Damage 20 Sfa3 E.Honda throw.png
Stun 0
Range 29
Meter on whiff/hit 1(A)3(XV)
Frame Count 5/1/16

Saba Ori:

b/f+KK

Damage 8+2x(1~17)*¹ Sfa3 E.Honda throw.png
Stun 0
Range 29
Meter on whiff/hit 1(A)3(XV)
Frame Count 5/1/16

Tsuriyane Nage:

Any direction but u/d+PP

Damage 20 Sfa3 E.Honda airthrow.png
Stun 0
Range 17
Meter on whiff/hit 1(A)3(XV)
Frame Count 1/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM
Damage 4 Sfa3 E.Honda acaism1.png Sfa3 E.Honda acaism2.png
Frame Count 25/4/20
Invincibility 0-25
  • V-ISM
Damage 4 Sfa3 E.Honda acvism.png
Frame Count 26/5/26
Invincibility 0-26

Special Moves

Hyakuretsu Harite: Punch rapidly [X Z V]

-E.Honda will slap furiously in front of himself with his arms as blurs.
 Pressing LP rapidly will continue to slap until the button is neutral,
 while MP or HP rapidly will make E. Honda dash forward quickly with one
 quick flurry of slaps.

Super Zutsuki: CB,F+Punch [X Z V]

-E.Honda will shoot himself across the screen with a quick headbutt. The
 stronger the Punch button used, the faster and farther E.Honda will
 headbutt. Up close, using HP will hit twice.

Super Hyakkan Otoshi: CD,U+Kick [X Z V]

-E.Honda leaps into the air with a Sumo Press attack, then drops straight
 down will a Bum Drop. The stronger the Kick button used, the higher and
 faster E.Honda leaps in the air. Up close, using LK or MK will hit twice,
 but HK will hit only once.

Ooichou Nage (throw): 360º Motion+Punch [X Z V]

-E.Honda will slam his opponent into the ground with one arm, then
 somersault into the air and land on them with his bum. This throwing attack
 must be done right next to the opponent.

Super Combos

Oni Musou: CB,F,B,F+Punch [X Z]

-A more powerful version of the Super Zutsuki, E.Honda will perform two
 headbutts in a row. At Level 3, he will perform two headbutts finished with
 a Hyakuretsu Harite slapping attack.
    Level 1: 2 Hits      Level 2: 2 Hits        Level 3: 8 Hits

Fuji Drop: CB,F,B,F+Kick [Z]

-E.Honda does a slightly rising Super Zutsuki forward, then scoops upward with
 both arms. If the scooping punch knocks the opponent into the air, he will
 follow and hit them with a Super Hyakkan Otoshi.
    Level 1: 4 Hits      Level 2: 5 Hits        Level 3: 6 Hits

Orochi Kudaki: 720º Motion+Punch [Z(LV3)]

-A much more powerful version of the Ooichou Nage, E. Honda will thrust his
 opponent into the ground twice, then leap high into the air and descend with
 a powerful bum drop. This must be done right next to the opponent.
    Level 3: 3 Hits

Miscellaneous

  • Idle, Crouching, Airborne:
Sfa3 E.Honda idle.png Sfa3 E.Honda crouching.png Sfa3 E.Honda jump.png
  • Roll:
Sfa3 E.Honda roll.gif

For whatever reason instead of being vulnerable only to lows during a roll, Honda is instead only vulnerable to high/mid attacks.

The Basics

Which Ism?

A-Ism

Good supers (punch super is safe on block). His problems in neutral are exacerbated by not having access to his good customs/strong meter build.

V-Ism

Easily his best option due to his great custom combos and amazing meter build. His customs do a lot to mitigate his weaknesses in neutral.

X-Ism

Gains some different normals, which are generally worse than the ones he has on A/V. Loss of air block is a huge problem given his already large hurtbox, while jumping.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

Kisaku (V-Honda)

Mal (V-Honda)

Onimuso (A/V-Honda)

Rokkou Honda (A/V-Honda)

Yamashita (V-Honda)

North America

Kyokuji (V-Honda)

Europe

V-Ryu (A/V-Honda)

xpapis (V-Honda)

Discussion

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