(→6MP) |
(→5HK: brevity) |
||
(137 intermediate revisions by 3 users not shown) | |||
Line 21: | Line 21: | ||
|wakeupQuick=52 | |wakeupQuick=52 | ||
}} | }} | ||
<center>{{FrameDataKey-3S}}</center> | <center>{{FrameDataKey-3S}}</center> | ||
Line 69: | Line 40: | ||
|active=1 | |active=1 | ||
|recovery=5 | |recovery=5 | ||
| | |onBlock=+5 | ||
| | |onHit=+5 | ||
| | |onHitCrouch=+5 | ||
|damage=6 | |damage=6 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * layered anti-air | ||
* | * tick throw / frame trap option | ||
Oro's close jab is one of the fastest normals in the game with only 2f startup. Despite lacking a self-cancel or chain, it is still fast enough to function as a jab-jab-jab type layered anti-air. Since it's +5 on block, it can also serve to set up a tick throw vs. frame trap situation. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LP}} | ||
}} | }} | ||
Line 93: | Line 71: | ||
|active=1 | |active=1 | ||
|recovery=10 | |recovery=10 | ||
|onBlock=0 | |||
|onHit=0 | |onHit=0 | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|damage=5 | |damage=5 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Sometimes used as visual filler during neutral. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20LP}} | ||
}} | }} | ||
Line 117: | Line 100: | ||
|active=4 | |active=4 | ||
|recovery=16 | |recovery=16 | ||
|onBlock=-2 | |||
|onHit=D | |onHit=D | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|damage=12 | |damage=12 | ||
|stun=9 | |stun=9 | ||
|parry=H | |||
|guard=HL | |||
|cancelOptions=sp, su, sj | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=12 | |||
|selfMeterBlock=8 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * situational anti-air option | ||
* | * primary combo starter | ||
* | * if the opponent only blocks the second hit, it becomes -4 | ||
This is the button Oro wants to hit the opponent with. It starts the chicken loop, and it is his primary way of setting up both Yagyou unblockables and Tengu Stone combos. It's a little slow for a close button. Fortunately, it is also generally safe on block. As an anti-air, it isn't as godly as it looks like it should be, but it still has a lot of nice properties. It will hit very high up; against lower jumps it will hit twice; both hits will juggle; both hits are super-jump, special, and super cancelable. Oro can setup a lot of wacky anti-air situations with Close MP. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20MP}} | ||
}} | }} | ||
Line 143: | Line 132: | ||
|active=4 | |active=4 | ||
|recovery=12 | |recovery=12 | ||
|onBlock=-2 | |||
|onHit=-1 | |onHit=-1 | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|damage=14 | |damage=14 | ||
|stun=11 | |stun=11 | ||
|karaDistance=10 | |||
|parry=H | |||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* 10 kara | * hits low crouching opponents | ||
* standing poke that's actually safe on block | |||
* 10 px kara option | |||
Far MP is a pretty good neutral poke with much better frame advantage than far MK or HK. It is also much less whiff punishable than HK. In exchange, it does considerably less damage and stun than those buttons. Because its active hitbox extends down closer to the ground than Oro's other standing pokes, it is particularly useful against characters with low crouching hitboxes like Chun, Elena, and Twins. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MP}} | ||
}} | }} | ||
Line 167: | Line 164: | ||
|active=3 | |active=3 | ||
|recovery=19 | |recovery=19 | ||
|onBlock=-5 | |||
|onHit=-3 | |onHit=-3 | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|damage=22 | |damage=22 | ||
|stun=13 | |stun=13 | ||
|parry=H*H | |||
|guard=H*H | |||
|selfMeterWhiff=2 | |||
|selfMeterHit=18 | |||
|selfMeterBlock=9 | |||
|oppMeterHit=4 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * overhead option | ||
Stand HP is slow enough that it will get blocked if Oro hasn't been applying mental stack to the opponent. The second hit will connect from surprisingly far away though. When Oro lifts his foot up at the beginning of the animation, he can sometimes dodge low attacks. If it hits anti-air, it does a cool slam animation. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HP}} | ||
}} | }} | ||
Line 190: | Line 193: | ||
|active=2 | |active=2 | ||
|recovery=4 | |recovery=4 | ||
| | |onBlock=+4 | ||
| | |onHit=+4 | ||
| | |onHitCrouch=+4 | ||
|damage=7 | |damage=7 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su, tc | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * close anti-air option | ||
* tick throw option | |||
* cl.LK > cl.MK target combo | |||
* mash option | |||
Close LK is an extremely good light normal. At +4 on block it's a good tick throw / frame trap setup. It has a pretty good anti-air hitbox, and it's fast enough to mash like a jab-jab-jab type anti-air despite not having any self-cancel frames. At 2f startup it's one of the fastest normals in the game, and it even has a target combo attached, so Oro can eke out a little extra damage if he uses it to mash through pressure or on okizeme. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LK}} | ||
}} | }} | ||
Line 212: | Line 226: | ||
|active=1 | |active=1 | ||
|recovery=8 | |recovery=8 | ||
| | |onBlock=+2 | ||
| | |onHit=+2 | ||
| | |onHitCrouch=+2 | ||
|damage=6 | |damage=6 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * good range for a 3f button | ||
* can dodge lows | |||
Since far LK is really fast, has good range, and gives Oro minor frame advantage, it is often used to setup frame-trappy block strings. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20LK}} | ||
}} | }} | ||
Line 234: | Line 258: | ||
|active=3 | |active=3 | ||
|recovery=15 | |recovery=15 | ||
|onBlock=-5 | |||
|onHit=-4 | |onHit=-4 | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|damage=19 | |damage=19 | ||
|stun=11 | |stun=11 | ||
|karaDistance=10 | |||
|parry=H | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* 10 px kara option | |||
* 10 kara | * high-parry option that combos into hit-grab | ||
* | Oro has 12f to cancel this into LP hit-grab, so this is generally not considered a hit-confirm. Close MK is also commonly used in Inoue-type 100% stun combos with Yagyou. It has good proximity range, so this doesn't usually come out when Oro doesn't want it. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20MK}} | ||
}} | }} | ||
Line 259: | Line 290: | ||
|active=6 | |active=6 | ||
|recovery=12 | |recovery=12 | ||
|onBlock=-5 | |||
|onHit=-4 | |onHit=-4 | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|damage=17 | |damage=17 | ||
|stun=13 | |stun=13 | ||
|karaDistance=28 | |||
|parry=H | |||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* 28 kara | * 28 px kara option | ||
* | * Oro's farthest kara option | ||
* Oro's second longest poke | |||
* Oro's second longest poke | * minus on hit | ||
* | Far MK is Oro's longest range kara option. Unfortunately his close MK proximity normal creates a large dead zone where he's too close for '''far MK''' to activate, but too far for a '''close MK''' kara throw to hit the opponent. Far Mk is a good poke in general, and it is particularly good for out-poking certain lows, like shoto 2MK. Like many of Oro's standing poikes, it is prone to being whiff punished, and it is pretty negative. Notably, Ken's SA3 can punish Oro's far MK, even on hit. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MK}} | ||
}} | }} | ||
Line 285: | Line 323: | ||
|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|onBlock=-5 | |||
|onHit=-3 | |onHit=-3 | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|damage=21 | |damage=21 | ||
|stun=19 | |stun=19 | ||
|karaDistance=14 | |||
|parry=H | |||
|guard=HL | |||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* 14 kara | * 14 px kara option | ||
* | * Oro's second farthest kara option | ||
* | * negative on hit | ||
* very whiff punishable | |||
* high stun damage | |||
* far anti-air option | |||
Stand HK is very good in neutral, with fast startup, good damage, and enough stun that even long stun bar characters have to be wary. It is also Oro's farthest kara option that does not suffer from a deadzone issue. Like most of Oro's standing pokes, many characters can crouch under it, it is prone to being whiff punished, and is pretty negative. Notably, Ken's SA3 can punish Oro for using this button, even on hit. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HK}} | ||
}} | }} | ||
Line 316: | Line 362: | ||
|active=2 | |active=2 | ||
|recovery=18 | |recovery=18 | ||
|onBlock=-5 | |||
|onHit=-4 | |onHit=-4 | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|damage=16 | |damage=16 | ||
|stun=13 | |stun=13 | ||
|karaDistance=12 | |||
|parry=H | |||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Oro's farthest grounded poke | ||
* | * niche whiff punish applications | ||
* | * negative on hit | ||
While 6MP hits very far away, it has the same weaknesses that most of Oro's standing pokes have -- it whiffs on many crouching characters, it has a lot of recovery, and it's pretty negative, even on hit. It does see use as a whiff punish due to its excellent range, notably when Hugo whiffs a clap. It also has some uses in combo routing, most commonly as part of Tengu Stone corner carry, or to end a stun juggle in the corner. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Mawashihiji}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Mawashihiji}} | ||
}} | }} | ||
Line 345: | Line 398: | ||
|active=2 | |active=2 | ||
|recovery=9 | |recovery=9 | ||
| | |onBlock=+1 | ||
| | |onHit=+1 | ||
| | |onHitCrouch=+1 | ||
|damage=5 | |damage=5 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=self, sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Sometimes used as visual filler. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20LP}} | ||
}} | }} | ||
Line 367: | Line 427: | ||
|active=6 | |active=6 | ||
|recovery=12 | |recovery=12 | ||
|onBlock=-5 | |||
|onHit=-4 | |onHit=-4 | ||
|onHitCrouch=-3 | |onHitCrouch=-3 | ||
|damage=11 | |damage=11 | ||
|stun=3 | |stun=3 | ||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
This has situational uses, but is generally not preferred due to being minus on hit. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 392: | Line 457: | ||
|recovery=18 | |recovery=18 | ||
|onBlock=-2 | |onBlock=-2 | ||
| | |onHit=0 | ||
|onHitCrouch=0 | |||
|damage=21 | |damage=21 | ||
|stun=11 | |stun=11 | ||
|karaDistance=6 | |||
|parry=HL | |||
|guard=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * anti-air option | ||
* 6 kara | * whiff punish option | ||
* 6 px kara option | |||
2HP is a solid anti-air, mostly only lacking due to a lack of cancels for layered anti-airs. It's a good whiff punish in general, but it is notably good against Hugo 5MP and Makoto 2MK. While it technically is a kara option, Oro has better buttons for that. 2HP is super cancelable, and this property is used to create super resets in the corner. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 414: | Line 489: | ||
|active=2 | |active=2 | ||
|recovery=9 | |recovery=9 | ||
| | |onBlock=+1 | ||
| | |onHit=+1 | ||
| | |onHitCrouch=+1 | ||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|parry=L | |||
|guard=L | |||
|cancelOptions=self, sp, su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Low poke with plus frames on block! | ||
* low guard break option for Yagyou unblockables | |||
Crouch LK can be used as visual filler or as an option to check dashes and tick throws. Even though it's slower and has less frame advantage than Oro's other light button options, it has the advantage being low-parry only. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20LK}} | ||
}} | }} | ||
Line 436: | Line 520: | ||
|active=4 | |active=4 | ||
|recovery=11 | |recovery=11 | ||
|onHit=1 | |onBlock=0 | ||
|onHitCrouch=2 | |onHit=+1 | ||
|onHitCrouch=+2 | |||
|damage=14 | |damage=14 | ||
|stun=3 | |stun=3 | ||
|parry=L | |||
|guard=L | |||
|cancelOptions=sp, su | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * A poke that isn't minus on hit! | ||
* | * Good counter poke against other lows and many tackle-type moves. | ||
* | * Low option that combos into hit-grab / human pillar driver / hcb P. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 459: | Line 551: | ||
|active=2 | |active=2 | ||
|recovery=20 | |recovery=20 | ||
|onBlock=-6 | |||
|onHit=D | |onHit=D | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|damage=17 | |damage=17 | ||
|stun=3 | |stun=3 | ||
|karaDistance=14 | |||
|parry=L | |||
|guard=L | |||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Fast startup, good recovery, and fairly safe, for a sweep. | ||
* | * Useful as a situational poke and as a low option in short block strings. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 474: | Line 573: | ||
<br> | <br> | ||
<br> | <br> | ||
==== Jumping Normals ==== | ==== Jumping Normals ==== | ||
=====<font style="visibility:hidden; float:right">8LP</font>===== | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
Line 484: | Line 584: | ||
|startup=3 | |startup=3 | ||
|active=12 | |active=12 | ||
|recovery= | |||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=10 | |damage=10 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
Neutral jump LP could be used as a preemptive anti-air, or as a weird tick throw setup, due to its typically long light-button active frames. For most purposes though, Oro would usually use neutral jump MP instead of this. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20LP%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20LP%20(Neutral)}} | ||
}} | }} | ||
Line 502: | Line 605: | ||
|active=17 | |active=17 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=10 | |damage=10 | ||
|stun=7 | |stun=7 | ||
|description= | |description= | ||
Since it has a lot of active frames, it can be used as a preemptive anti-air. It is also used to setup dash-under Yagyou unblockable setups. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20LP}} | ||
}} | }} | ||
Line 519: | Line 624: | ||
|active=6 | |active=6 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=19 | |damage=19 | ||
|stun=9 | |stun=9 | ||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Neutral jump MP is useful as a neutral poke. It has a slightly disjointed active hitbox, so it tends to beat a lot of grounded moves if Oro can get above them. It also has some use as an air-to-air for the same reason. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MP%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MP%20(Neutral)}} | ||
}} | }} | ||
Line 538: | Line 648: | ||
|active=8 | |active=8 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=17 | |damage=17 | ||
|stun=11 | |stun=11 | ||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Not typically used. Has a lot of startup for this type of move. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MP}} | ||
}} | }} | ||
Line 557: | Line 672: | ||
|active=4 | |active=4 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=24 | |damage=24 | ||
|stun=13 | |stun=13 | ||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Good anti-air, longer range than other options | ||
* | * Same damage as neutral jump HK, but less stun | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HP%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HP%20(Neutral)}} | ||
}} | }} | ||
Line 576: | Line 697: | ||
|active=4 | |active=4 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=23 | |damage=23 | ||
|stun=17 | |stun=17 | ||
|selfMeterWhiff=2 | |||
|selfMeterHit=21 | |||
|selfMeterBlock=11 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Has some use as an air-to-air and jump-in since it has two hits, but can be finicky. | ||
* | * Technically his highest stun jump-in, if you can connect with both hits. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HP}} | ||
}} | }} | ||
Line 595: | Line 722: | ||
|active=10 | |active=10 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=10 | |damage=10 | ||
|stun=7 | |stun=7 | ||
|description= | |description= | ||
Can be used as a preemptive anti-air dueto long active frames, or occasionally as a weird tick throw setup. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20LK%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20LK%20(Neutral)}} | ||
}} | }} | ||
Line 612: | Line 741: | ||
|active=13 | |active=13 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=10 | |damage=10 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
Has some use as a weird tick-throw setup. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20LK}} | ||
}} | }} | ||
Line 629: | Line 760: | ||
|active=8 | |active=8 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=19 | |damage=19 | ||
|stun=11 | |stun=11 | ||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Doesn't crossup. :( | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MK%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MK%20(Neutral)}} | ||
}} | }} | ||
Line 648: | Line 784: | ||
|active=6 | |active=6 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=17 | |damage=17 | ||
|stun=9 | |stun=9 | ||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=7 | |||
|oppMeterHit=3 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * This is your crossup button. Used in many unblockables. | ||
* | * Difficult to combo from due to low hit stun. | ||
* Can be used as an instant overhead. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MK}} | ||
}} | }} | ||
Line 667: | Line 810: | ||
|active=5 | |active=5 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=24 | |damage=24 | ||
|stun=15 | |stun=15 | ||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Good air-to-air | ||
* | * Highest damage jump-in, with good stun damage | ||
* You want to start jump-in combos with this when possible. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK%20(Neutral)}} | ||
}} | }} | ||
Line 686: | Line 836: | ||
|active=3 | |active=3 | ||
|parry=H | |parry=H | ||
|guard=H | |||
|damage=21 | |damage=21 | ||
|stun=13 | |stun=13 | ||
|selfMeterWhiff=2 | |||
|selfMeterHit=20 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Good air-to-air in general, very useful as a jump-back air-to-air in some matchups. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK}} | ||
}} | }} | ||
Line 719: | Line 874: | ||
|damage=19 | |damage=19 | ||
|stun=22 | |stun=22 | ||
|karaDistance=1 | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=7 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=7 | |||
|description= | |description= | ||
* 24 throw range | * 24 throw range | ||
* | * Very easy for the opponent to mash out of. | ||
* Has some niche uses in unblockable setups, notably against Chun and Makoto. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kubishime%20Kataguruma}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kubishime%20Kataguruma}} | ||
}} | }} | ||
Line 740: | Line 902: | ||
|damage=21 | |damage=21 | ||
|stun=14 | |stun=14 | ||
|karaDistance=1 | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=8 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=7 | |||
|description= | |description= | ||
* 24 throw range | * 24 throw range | ||
* | * Good back throw with a ton of corner carry. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tomoe%20Nage}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tomoe%20Nage}} | ||
}} | }} | ||
Line 761: | Line 929: | ||
|damage=32 | |damage=32 | ||
|stun=14 | |stun=14 | ||
|selfMeterWhiff=0 | |||
|selfMeterHit=8 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=7 | |||
|description= | |description= | ||
* 20 throw range | * 20 throw range | ||
* When the opponent won't stop air parrying you | |||
* Does a lot of damage for a throw | |||
* Can be used if the opponent is parrying out of 2HP xx yagyou corner reset | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kuuchuu%20Jigoku%20Guruma}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kuuchuu%20Jigoku%20Guruma}} | ||
}} | }} | ||
Line 769: | Line 945: | ||
<br> | <br> | ||
<br> | <br> | ||
==== Universal Overhead ==== | ==== Universal Overhead ==== | ||
=====<font style="visibility:hidden; float:right">MPMK</font>===== | =====<font style="visibility:hidden; float:right">MPMK</font>===== | ||
Line 780: | Line 957: | ||
|active=10 | |active=10 | ||
|recovery=5 | |recovery=5 | ||
|damage=7 | |damage=7 | ||
|stun=3 | |stun=3 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Oro gets limited use out of this compared to characters that can hit confirm directly into their supers. | |||
* If it hits meaty enough, Oro can combo into cl.MK or cl.MP for respectable damage. | |||
* Has some niche uses in funky unblockable mixups. | |||
* Commonly used for high/low mixups in the corner while EX sun disk locks the opponent down. | |||
* Can be up to +8 if it hits on the last active frame. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tobihiza}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tobihiza}} | ||
}} | }} | ||
Line 790: | Line 978: | ||
<br> | <br> | ||
<br> | <br> | ||
==== Taunt ==== | ==== Taunt ==== | ||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
Line 810: | Line 999: | ||
=====<font style="visibility:hidden; float:right">63214P</font>===== | =====<font style="visibility:hidden; float:right">63214P</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Nioh Riki | ||
|input={{hcb}}+{{p}} | |input={{hcb}}+{{p}} | ||
|subtitle=Human Pillar Driver | |||
|image=(orohpd).gif | |image=(orohpd).gif | ||
|caption={{lp}}/{{mp}}/{{hp}} | |caption={{lp}}/{{mp}}/{{hp}} | ||
Line 823: | Line 1,013: | ||
|damage=24 | |damage=24 | ||
|stun=19 | |stun=19 | ||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Has some niche punish applications, notably against Urien's LK chariot tackle. | ||
* This is like a 12f "confirm" from cl.MK | |||
* | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 837: | Line 1,032: | ||
|damage=27 | |damage=27 | ||
|stun=19 | |stun=19 | ||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 851: | Line 1,049: | ||
|damage=31 | |damage=31 | ||
|stun=19 | |stun=19 | ||
|guard=HL | |||
|selfMeterWhiff=1 | |||
|selfMeterHit=11 | |||
|selfMeterBlock=0 | |||
|oppMeterHit=2 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* 62 throw range | * This is the one to use in combos, since it does the most damage. | ||
This is Oro's hit-grab. Hit-grabs cannot be parried. All versions have 62 throw range, are -15 on block, and cause an untechable knockdown. It is also classified as a Special Throw ② (see [[Street Fighter 3: 3rd Strike/System#Priority|note]]). | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 861: | Line 1,065: | ||
=====<font style="visibility:hidden; float:right">28P</font>===== | =====<font style="visibility:hidden; float:right">28P</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Oni Yanma (Ogre Dragonfly) | ||
|input=(hold) {{d}}~{{u}}+{{p}} | |input=(hold) {{d}}~{{u}}+{{p}} | ||
|image=(orooniyama).gif | |image=(orooniyama).gif | ||
Line 874: | Line 1,078: | ||
|recovery=-29 | |recovery=-29 | ||
|onBlock=-34 | |onBlock=-34 | ||
|damage=24 | |damage=24 | ||
|stun=15 | |stun=15 | ||
|guard=HL | |||
|parry=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=21 | |||
|selfMeterBlock=15 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * 1-6f upper body and throw invulnerable | ||
* Sometimes useful as an anti-air, since it travels forward less than other versions. | |||
* | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Oniyama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Oniyama}} | ||
}} | }} | ||
Line 891: | Line 1,099: | ||
|recovery=-30 | |recovery=-30 | ||
|onBlock=-42 | |onBlock=-42 | ||
|damage=28 | |damage=28 | ||
|stun=15 | |stun=15 | ||
|guard=HL | |||
|parry=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=21 | |||
|selfMeterBlock=15 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * 1-6f upper body and throw invulnerable | ||
* Usually max damage ender for chicken loop combos | |||
* | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Oniyama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Oniyama}} | ||
}} | }} | ||
Line 908: | Line 1,120: | ||
|recovery=-33 | |recovery=-33 | ||
|onBlock=-50 | |onBlock=-50 | ||
|damage=31 | |damage=31 | ||
|stun=21 | |stun=21 | ||
|guard=HL | |||
|parry=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=22 | |||
|selfMeterBlock=17 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * 1-7f upper body and throw invulnerable | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Oniyama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Oniyama}} | ||
}} | }} | ||
Line 925: | Line 1,140: | ||
|recovery=-43 | |recovery=-43 | ||
|onBlock=-60 | |onBlock=-60 | ||
|damage=35 | |damage=35 | ||
|stun=21 | |stun=21 | ||
|guard=HL | |||
|parry=HL | |||
|cancelOptions=su | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* Fully invincible 1-7f | * Fully invincible 1-7f | ||
* If Oro holds down during landing recovery, he will be | * Used in Inoue 100% stun setups with yagyou | ||
Different versions of oniyanma have a variety of uses in different combo routes. It has slow startup for an uppercut, but good invincibility frames and hitboxes. EX version is fully invincible through the first 2 active frames. If Oro holds down during landing recovery, he will be considered crouching on recovery. He will take crouching damage if the opponent punishes him. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Oniyama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Oniyama}} | ||
}} | }} | ||
Line 940: | Line 1,161: | ||
=====<font style="visibility:hidden; float:right">46P</font>===== | =====<font style="visibility:hidden; float:right">46P</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Nichirin Shou | ||
|input=(hold) {{b}}~{{f}}+{{p}} | |input=(hold) {{b}}~{{f}}+{{p}} | ||
|subtitle=Sun Disk Palm | |||
|image=(orosdp).gif | |image=(orosdp).gif | ||
|caption={{lp}} | |caption={{lp}} | ||
Line 948: | Line 1,170: | ||
|image3=(orosdph).gif | |image3=(orosdph).gif | ||
|caption3={{hp}} | |caption3={{hp}} | ||
|image4=(orosdp2ex).gif | |||
|caption4=(hold) {{b}}~{{f}}+{{p}}{{p}} (low) | |||
|caption5={{ex}} | |||
|image5=(orosdp1ex).gif | |||
|caption6=(hold) {{b}}~{{f}}+{{p}}{{p}} (high) | |||
|caption7={{ex}} | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
Line 954: | Line 1,182: | ||
|recovery=27 | |recovery=27 | ||
|onBlock=-6 | |onBlock=-6 | ||
|damage=8 | |damage=8 | ||
|stun=7 | |stun=7 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Single-hit fireball that travels horizontally across the entire screen. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Sun%20Disk%20Palm}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Sun%20Disk%20Palm}} | ||
}} | }} | ||
Line 966: | Line 1,201: | ||
|recovery=25 | |recovery=25 | ||
|onBlock=-4 | |onBlock=-4 | ||
|damage=8 | |damage=8 | ||
|stun=7 | |stun=7 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Single-hit fireball that travels upward at a 30 degree angle. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Sun%20Disk%20Palm}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Sun%20Disk%20Palm}} | ||
}} | }} | ||
Line 978: | Line 1,220: | ||
|recovery=23 | |recovery=23 | ||
|onBlock=-2 | |onBlock=-2 | ||
|damage=10 | |damage=10 | ||
|stun=11 | |stun=11 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=0 | |||
|selfMeterHit=2 | |||
|selfMeterBlock=1 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Single-hit fireball that travels upward at a 45 degree angle. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Sun%20Disk%20Palm}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Sun%20Disk%20Palm}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX (low) | ||
|startup=15 | |startup=15 | ||
|recovery=27 | |recovery=27 | ||
|onBlock=1 | |onBlock=1 | ||
|damage=16 | |damage=16 | ||
|stun=13 | |stun=13 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Two-hit fireball that begins travel horizontally, then tracks the opponent's position. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(low)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(low)}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX (high) | ||
|startup=21 | |startup=21 | ||
|recovery=37 | |recovery=37 | ||
|damage=16 | |damage=16 | ||
|stun=13 | |stun=13 | ||
|guard=HL | |||
|parry=H | |||
|cancelOptions=su | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
Two-hit fireball that begins travel upwards at a 45-degree angle, then tracks the opponent's position. | |||
There's no way for Oro to choose the high or low EX version. It depends on the opponent's position, but is typically triggered at close range. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(high)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(high)}} | ||
}} | }} | ||
Line 1,034: | Line 1,277: | ||
=====<font style="visibility:hidden; float:right">236K</font>===== | =====<font style="visibility:hidden; float:right">236K</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Jinchuu Watari | ||
|input={{qcf}}+{{k}} | |input={{qcf}}+{{k}} | ||
|subtitle=Human Pillar Ferry | |||
|image=(orojn).gif | |image=(orojn).gif | ||
|caption={{lk}}/{{mk}}/{{hk}} | |caption={{lk}}/{{mk}}/{{hk}} | ||
|image2=(orojnex).gif | |image2=(orojnex).gif | ||
|caption4={{ex}} | |caption4={{ex}} | ||
|image3=(oroajn).gif | |||
|caption5={{qcf}}+{{k}} (air) | |||
|image4=(oroajnex).gif | |||
|caption6={{lk}}/{{mk}}/{{hk}} (air) | |||
|caption7={{ex}} | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
Line 1,047: | Line 1,296: | ||
|recovery=19 | |recovery=19 | ||
|onBlock=16 | |onBlock=16 | ||
|damage=16 | |damage=16 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=22 | |||
|selfMeterBlock=16 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Useful in some character specific combos, such as LK chicken loop on Chun | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LK%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,061: | Line 1,315: | ||
|recovery=17 | |recovery=17 | ||
|onBlock=16 | |onBlock=16 | ||
|damage=20 | |damage=20 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=22 | |||
|selfMeterBlock=16 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * MK is the version used for most chicken loops. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MK%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,075: | Line 1,334: | ||
|recovery=16 | |recovery=16 | ||
|onBlock=16 | |onBlock=16 | ||
|damage=22 | |damage=22 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=3 | |||
|selfMeterHit=22 | |||
|selfMeterBlock=16 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * Situational combo use, such as un-cornering Urien during chicken loop. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HK%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,089: | Line 1,353: | ||
|recovery=16 | |recovery=16 | ||
|onBlock=16 | |onBlock=16 | ||
|damage=34 | |damage=34 | ||
|stun=13 | |stun=13 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | * On-reaction punish to most fireballs. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Jinchu%20Nobori}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version=Air | ||
|startup=8 | |startup=8 | ||
|active=6 | |active=6 | ||
|recovery=29 | |recovery=29 | ||
|onBlock=-19 | |onBlock=-19 | ||
|damage=19 | |damage=19 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=6 | |||
|selfMeterHit=27 | |||
|selfMeterBlock=10 | |||
|oppMeterHit=6 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Jinchu%20Nobori}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX (Air) | ||
|startup=8 | |startup=8 | ||
|active=7 | |active=7 | ||
|recovery=30 | |recovery=30 | ||
|onBlock=-20 | |onBlock=-20 | ||
|damage=22 | |damage=22 | ||
|stun=9 | |stun=9 | ||
|guard=H | |||
|parry=H | |||
|selfMeterWhiff=-40 | |||
|selfMeterHit=-40 | |||
|selfMeterBlock=-40 | |||
|oppMeterHit=0 | |||
|oppMeterBlock=0 | |||
|description= | |description= | ||
* | |||
* | * All grounded versions are airborne (air reset state), lower body invulnerable, and ground throw invulnerable from frame 1. | ||
* If this hits "above the waist," then Oro can mash for extra hits. The exact height seems to be character specific. | |||
Commonly referred to in English as "chicken kicks" or "chicken wing." Ground versions are used in the chicken loop. Air version can be TK'd for an unreactable, but dangerous, mixup with 2MK. A common okizeme tactic is extremely late meaty jump-in chicken kick versus empty jump throw. If the opponent blocks the chicken kick, Oro is still +4 if he hits the chicken kick as late as possible. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Air%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Air%20Jinchu%20Nobori}} | ||
}} | }} | ||
}} | }} | ||
==== Super Arts ==== | ==== Super Arts ==== | ||
Line 1,147: | Line 1,416: | ||
|input={{qcf}}{{qcf}}+{{p}} > {{p}} (ground) | |input={{qcf}}{{qcf}}+{{p}} > {{p}} (ground) | ||
|image=(orosa1).gif | |image=(orosa1).gif | ||
|caption2={{qcf}}{{qcf}}+{{p}} > {{u}} / {{uf}} {{p}} | |||
|image2=(oroairsa1).gif | |||
|caption3={{qcf}}{{qcf}}+{{3p}} (EX SA1) | |||
|image3=(orosa1pp).gif | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=Normal | |||
|startup=4 | |startup=4 | ||
|active=1 | |active=1 | ||
Line 1,155: | Line 1,429: | ||
|description= | |description= | ||
* 28 throw range | * 28 throw range | ||
* Despite sharing an animation with his hit-grab, this functions as a command grab, so you can't block it. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kishin%20Riki}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kishin%20Riki}} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=Air | |||
|startup=5 | |startup=5 | ||
|active=4 | |active=4 | ||
Line 1,171: | Line 1,438: | ||
|description= | |description= | ||
* 42 throw range | * 42 throw range | ||
* Oro can combo into this from a cl.MP launch | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Grab}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Grab}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX | ||
Line 1,188: | Line 1,448: | ||
|damage=71 | |damage=71 | ||
|description= | |description= | ||
* This is a command grab, so the only way to avoid it is to jump, do something that makes you throw invulnerable, or be out of range. | |||
* Has startup after the flash, so the opponent can just hold up during the flash if they aren't in some kind of recovery frames. | |||
* 37 throw range | * 37 throw range | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Grab}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Grab}} | ||
}} | |||
}} | }} | ||
}} | }} | ||
Line 1,206: | Line 1,469: | ||
|startup=28 | |startup=28 | ||
|active=21 | |active=21 | ||
|parry= | |parry=HL | ||
|guard=HL | |||
|damage=33 | |damage=33 | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Can be activated with LP / MP / HP. Each strength travels at a different angle. | |||
* LP stays flat, but travels the farthest horizontally. | |||
* MP travels upwards, but doesn't move as far horizontally. | |||
* HP travels upwards at a steeper angle, and moves the shortest distance horizontally. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Yagyou%20Dama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Yagyou%20Dama}} | ||
}} | }} | ||
Line 1,216: | Line 1,484: | ||
|startup=27 | |startup=27 | ||
|active=52 | |active=52 | ||
|parry= | |parry=HL | ||
|guard=HL | |||
|damage=96 | |damage=96 | ||
|stun=19 | |stun=19 | ||
|description= | |description= | ||
* It looks really cool, and you get a unique win pose if you win the round with it. | |||
* Has strange projectile properties that make the parry mashable. | |||
* Costs too much meter, and is not particularly useful compared to the standard version. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Yagyou%20Dama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Yagyou%20Dama}} | ||
}} | }} | ||
Line 1,235: | Line 1,507: | ||
|startup=17 | |startup=17 | ||
|description= | |description= | ||
* Typically this is the one you'll use to meaty / chip someone after a knockdown. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tengu%20Stones}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tengu%20Stones}} | ||
}} | }} | ||
Line 1,241: | Line 1,514: | ||
|startup=17 | |startup=17 | ||
|description= | |description= | ||
* This is the one you'll use for big damage after a hit confirm. | |||
* Hitting the opponent with the actual rocks / stones / trash resets the juggle counter. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Tengu%20Stones}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Tengu%20Stones}} | ||
}} | }} |
Latest revision as of 15:40, 11 May 2025
Introduction
Oro is an ancient old man who has spent so much time mastering martial arts that it has made him immortal, or something. He fights with one arm bound to make his fights more fair for his opponents.
Oro is a highly mobile character with unique movement options and strong grounded pokes. He wants to use his pokes and mobility to maintain distance and frustrate the opponent while building meter. With meter, Oro looks for opportunities to land close MP and activate super to end the round.
While Oro is generally not a very high execution character, his most important combo (the chicken loop) requires different timings against many characters.
Pros and Cons
Strengths | Weaknesses |
---|---|
|
|
Super Arts
Each of Oro's supers has an EX version, activated by pushing two punch buttons when you activate the super.
SA1: Kishin Riki
Not Recommended
Kishin Riki is Oro's weakest super. It has limited combo potential, provides Oro with limited EX usage, and doesn't do enough to damage to warrant picking it over his other supers.
- Basic: An install super that replaces Oro's punches, including jumping attacks, with a command grab. Oro can't combo into it without a launch, and because it replaces all punches, combo potential is severely limited once it has been activated. The meter counts down during the attack animation, limiting Oro to at most 3 successful attacks.
- EX: A grounded command grab that the opponent can jump out of after the super flash. Oro can combo into this super with 2HP xx EX SA3. Does better damage than the basic version, but the long startup limits its effectiveness.
SA2: Yagyou Dama
This is the one with unblockable loops. It is Oro's only super with multiple stocks, so it gives him the most versatility with his rather good EX moves.
- Basic: Against most of the cast, Oro can confirm a close MP or chicken loop into this super, dash and/or jump to the other side of the opponent for an unblockable, and repeat. Setups vary across the entire cast.
- EX: Oro flies into the air and uses all three stocks to throw a huge energy ball at the opponent. This actually does a lot of damage if you somehow hit it raw. Generally the damage is not worth it compared to doing an unblockable or going for a corner reset, but you do get a cool win pose if it kills the opponent.
SA3: Tengu Stones
An install super that makes up for the lack of EX meter with the ability do extremely damaging combos, situational unblockables, and pressure the opponent with chip damage. The summoned items sometimes cause strange hit box interactions, but these will usually be in Oro's favor.
- Basic: Oro summons 3 rocks. The timer counts down slowly and the basic version has limited juggle potential, so this is typically preferred for pressure and chip damage.
- EX: Oro summons 5 rocks, and the timer counts down quickly. When the rocks hit, they reset the juggle counter. This version enables big, round-ending combos and 100% stun resets.
Oro | |
---|---|
Vitals | |
Life Points | 1120 |
Stun Points | 72 |
Super Art Stock/Size | |
SA1 | 1/104 |
SA2 | 3/88 |
SA3 | 1/112 |
Ground Movement | |
Forward Dash duration/distance | 17 (122px) |
Back Dash duration/distance | 13 (87px) |
Jumping | |
Back Jump duration | 43 (5+37+1) |
Neutral Jump duration | 43 (5+37+1) |
Forward Jump duration | 43 (5+37+1) |
Back Super Jump duration | 53 (6+46+1) |
Neutral Super Jump duration | 53 (6+46+1) |
Forward Super Jump duration | 53 (6+46+1) |
Wake up | |
Wake up duration | 71 |
Quick rise duration | 52 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Character Colors
Frame Data
Standing Normals
5LP (cl)
5LP (far)
5MP (cl)
5MP (far)
5HP
5LK (cl)
5LK (far)
5MK (cl)
5MK (far)
5HK
Command Normals
6MP
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
8LP
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
Throws
LPLK (mash)
4LPLK
LPLK (air)
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
63214P
LP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | 29 | -15 | - | - | 24 | 19 | - | HL | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | 1 | 11 | 0 | 2 | 0 | ||||||
![]()
| |||||||||||
MP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
10 | 2 | 29 | -15 | - | - | 27 | 19 | - | HL | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | 1 | 11 | 0 | 2 | 0 | ||||||
![]()
| |||||||||||
HP | Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
11 | 2 | 29 | -15 | - | - | 31 | 19 | - | HL | - | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | 1 | 11 | 0 | 2 | 0 | ||||||
This is Oro's hit-grab. Hit-grabs cannot be parried. All versions have 62 throw range, are -15 on block, and cause an untechable knockdown. It is also classified as a Special Throw ② (see note). ![]() |