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=Moves List= | |||
====Ground Normals==== | ====Ground Normals==== | ||
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|} | |} | ||
== | ====Throws==== | ||
'''Shogun Throw (long):''' | |||
'''Jigoku Scrape''' | [[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2p.png|PP]] | ||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_pthrow.png}} | |||
|- | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} | |||
|- | |||
{{STDiagramCell| Meter Gain}} |{{STDiagramCell| (A)1(XV)3}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/1/20}} | |||
|} | |||
'''Shogun Throw (short):''' | |||
[[image:left.gif|b]]/[[image:right.gif|f]]+[[image:2k.png|KK]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_kthrow.png}} | |||
|- | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Meter Gain}} |{{STDiagramCell| (A)1(XV)3}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/1/20}} | |||
|} | |||
'''Daimyo Throw:''' | |||
Any direction but [[image:up1.gif|u]]/[[image:down.gif|d]]+[[image:2p.png|PP]] | |||
*[[Glossary A-H#Air_Throw|Air Throw]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_airthrow.png}} | |||
|- | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20}} | |||
|- | |||
{{STDiagramCell| Meter Gain}} |{{STDiagramCell| (A)1(XV)3}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/1/1(before landing)}} | |||
|} | |||
====Alpha Counter==== | |||
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | |||
*<b>A-ISM:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3| Sfa3_Sodom_acaism.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 29/<b>4</b>/19}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-29}} | |||
|} | |||
*<b>V-ISM:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_acvism.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 30/<b>13</b>/13}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-30}} | |||
|} | |||
====Special Moves==== | |||
'''Jigoku Scrape [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | |||
[[File:Qcf.png]]+[[File:P.png]] | [[File:Qcf.png]]+[[File:P.png]] | ||
*<b>Jab Version</b> | *<b>Jab Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 11}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_1.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_2.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_6.png}} | {{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 11}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_1.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_2.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_6.png}} | ||
Line 446: | Line 508: | ||
|} | |} | ||
*<b>Strong Version</b> | *<b>Strong Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 12}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_7.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_8.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_9.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_10.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_11.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_6.png}} | {{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 12}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_7.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_8.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_9.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_10.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_11.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_6.png}} | ||
Line 463: | Line 525: | ||
|} | |} | ||
*<b>Fierce Version</b> | *<b>Fierce Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 13,11}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_12.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_13.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_14.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_15.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_16.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_17.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_6.png}} | {{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 13,11}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_12.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_13.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_14.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_15.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_16.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_17.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_JS_6.png}} | ||
Line 481: | Line 543: | ||
Sodom will slide forward, swinging his jitte/katana. The strength of the punch button used determines the angle of the attack. | Sodom will slide forward, swinging his jitte/katana. The strength of the punch button used determines the angle of the attack. | ||
'''Butsumetsu Buster''' | '''Butsumetsu Buster [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:360.png]] + [[File:P.png]] | [[File:360.png]] + [[File:P.png]] | ||
*<b>Startup</b> | *<b>Startup:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_4.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_5.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_6.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_4.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_5.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_6.png}} | ||
Line 505: | Line 567: | ||
|} | |} | ||
*<b>Recovery</b> | *<b>Recovery:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_9.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_JS_6.png}} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_7.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_8.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_bb_9.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_JS_6.png}} | ||
Line 513: | Line 575: | ||
Sodom lunges forward, grabs the opponent, jumps up, then slams them to the ground. The strength of the punch button determines the height and damage. Jab version has the most reach. Fierce the least. | Sodom lunges forward, grabs the opponent, jumps up, then slams them to the ground. The strength of the punch button determines the height and damage. Jab version has the most reach. Fierce the least. | ||
'''Daikyou Burning''' | '''Daikyou Burning [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:360.png]]+[[File:K.png]] | [[File:360.png]]+[[File:K.png]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 538: | Line 600: | ||
Sodom runs forward, both weapons held in front of him. If he makes contact he will pin the opponent with the weapons, dragging them on the ground. After awhile they will catch fire, at which point Sodom releases them. Kick button strength used determines damage, how long Sodom runs and number of hits. | Sodom runs forward, both weapons held in front of him. If he makes contact he will pin the opponent with the weapons, dragging them on the ground. After awhile they will catch fire, at which point Sodom releases them. Kick button strength used determines damage, how long Sodom runs and number of hits. | ||
'''Shirraha Catch''' | '''Shirraha Catch [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Dp.png]]+[[File:K.png]] | [[File:Dp.png]]+[[File:K.png]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 560: | Line 622: | ||
This counter is very specific as it only works on overheads, avoid using this move. | This counter is very specific as it only works on overheads, avoid using this move. | ||
'''Tengu Walking''' | '''Tengu Walking [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Bdbd.PNG]] + [[File:K.png]] | [[File:Bdbd.PNG]] + [[File:K.png]] | ||
*<b>Recovery Version</b> | *<b>Recovery Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4x3}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_1.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_2.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_6.png}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 4x3}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_1.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_2.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_6.png}} | ||
Line 590: | Line 652: | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 3 | 20 }} | {{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 3 | 20 }} | ||
|} | |} | ||
Done | Done before landing after getting knocked down or air reset. | ||
*<b>Reversal Version</b> | *<b>Reversal Version:</b> | ||
*<b>Short Version</b> | *<b>Short Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4x2}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_1a.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_6.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_7.png }} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_8.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 4x2}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_1a.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_6.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_7.png }} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_8.png }} | ||
Line 616: | Line 678: | ||
|} | |} | ||
*<b>Forward Version</b> | *<b>Forward Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4x3}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_1a.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_6.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_7.png }} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_8.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 4x3}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_1a.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_6.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_7.png }} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_8.png }} | ||
Line 645: | Line 707: | ||
|} | |} | ||
*<b>Roundhouse Version</b> | *<b>Roundhouse Version:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 4x4}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_1a.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_6.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_7.png }} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_8.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 4x4}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_1a.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_3.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_4.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_5.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_6.png}} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_7.png }} |{{STDiagramImageCell| 6 | Sfa3_Sodom_TW_8.png }} | ||
Line 675: | Line 737: | ||
Reversal only move, unlike the other version there is no invulnerability at the start, button strength determines how many times it hits, slightly faster but the short and forward versions are unsafe only the roundhouse version is safe and it shares the same hit/hurt boxes. | Reversal only move, unlike the other version there is no invulnerability at the start, button strength determines how many times it hits, slightly faster but the short and forward versions are unsafe only the roundhouse version is safe and it shares the same hit/hurt boxes. | ||
'''Yagura Reverse''' | '''Yagura Reverse [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File: | [[File:Rdp.png]] + [[File:K.png]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_4.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_5.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_6.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_7.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_8.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_9.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_10.png}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_4.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_5.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_6.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_7.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_8.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_9.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_YR_10.png}} | ||
Line 688: | Line 750: | ||
Basically a standing Tengu Walking, pretty good priority but has limited uses. | Basically a standing Tengu Walking, pretty good priority but has limited uses. | ||
'''Kouten Okiagari''' | '''Kouten Okiagari [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Fdfd.PNG]] + [[File:P.png]] | [[File:Fdfd.PNG]] + [[File:P.png]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 695: | Line 757: | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 4 | 49 }} | {{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 4 | 49 }} | ||
|} | |} | ||
Done before landing after getting knocked down or air reset.<br> | |||
Evasive back roll, highly recommended move that very few characters can punish giving Sodom the option to take away oki from alot of the cast. | Evasive back roll, highly recommended move that very few characters can punish giving Sodom the option to take away oki from alot of the cast. | ||
====Super Combos==== | ====Super Combos==== | ||
'''Ten Chuu Satsu''' | '''Ten Chuu Satsu [[File:A-ISM.png|f]]:''' | ||
[[File:360.png]][[File:360.png]]+[[File:P.png]] | [[File:360.png]][[File:360.png]]+[[File:P.png]] | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
Line 712: | Line 775: | ||
|} | |} | ||
'''Meido no Miyage''' | '''Meido no Miyage [[File:X-ISM.png|f]][[File:A-ISM.png|f]]:''' | ||
[[File:Qcf.png]][[File:Qcf.png]] + [[File:P.png]] | [[File:Qcf.png]][[File:Qcf.png]] + [[File:P.png]] | ||
*<b>Level 1</b> | *<b>Level 1:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | | {{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 20+14+8}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_4.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_5.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_6.png}} | ||
|- | |- | ||
{{STDiagramCell| | {{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~9}} | ||
|- | |- | ||
{{STDiagramCellColSpan| | {{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | +12}} | ||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 2 | 9}} |{{STDiagramCellColSpan| 2 | 16}} |{{STDiagramCellColSpan| 2 | 8}} | |||
|} | |} | ||
Line 726: | Line 791: | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_7.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_8.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_9.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_10.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_11.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_SC_6.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_7.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_8.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_9.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_10.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL1_11.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_SC_6.png }} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | | {{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 16 }} |{{STDiagramCellColSpan| 2 | 8 }} |{{STDiagramCellColSpan| 1 | 16 }} |{{STDiagramCellColSpan| 2 | 15 }} | ||
|} | |} | ||
*<b>Level 2</b> | *<b>Level 2:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | | {{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 16+10+14+8+12+6}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL2_1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL2_2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL2_3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL2_4.png}} | ||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~13}} | |||
|- | |- | ||
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | - | {{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -12}} | ||
|- | |- | ||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 2 | 1}} |{{STDiagramCellColSpan| 1 | | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 2 | 9}} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 1 | 12}} |{{STDiagramCellColSpan| 1 | 8}} |{{STDiagramCellColSpan| 1 | 4}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_6.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_7.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_8.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_9.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_10.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_SC_6.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_5.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_6.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_7.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_8.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_9.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_10.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_SC_6.png }} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | | {{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 12 }} |{{STDiagramCellColSpan| 2 | 10 }} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 1 | 12 }} |{{STDiagramCellColSpan| 2 | 23 }} | ||
|} | |} | ||
*<b>Level 3</b> | *<b>Level 3:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | | {{STDiagramCell| Damage}} |{{STDiagramCellColSpan| 1 | 18+12+14+10+4+26}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL1_2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL3_1.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL3_2.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL2_3.png}} |{{STDiagramImageCell| 3 | Sfa3_Sodom_MoM_LVL3_3.png}} | ||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCellColSpan| 1 | 0~24}} | |||
|- | |- | ||
{{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | - | {{STDiagramCell| Block Stun}} |{{STDiagramCellColSpan| 1 | -5}} | ||
|- | |- | ||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 2 | 1}} |{{STDiagramCellColSpan| 1 | | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 2 | 9}} |{{STDiagramCellColSpan| 1 | 4}} |{{STDiagramCellColSpan| 1 | 12}} |{{STDiagramCellColSpan| 1 | 8}} |{{STDiagramCellColSpan| 1 | 4}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_4.png}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_6.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_7.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_8.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_9.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL2_10.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_6.png }} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | | {{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 12 }} |{{STDiagramCellColSpan| 2 | 10 }} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 1 | 12 }} |{{STDiagramCellColSpan| 2 | 8 }} | ||
|} | |} | ||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_7.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_8.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_11.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_12.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_13.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_14.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_15.png }} |{{STDiagramImageCell| 1 | Sfa3_Sodom_MoM_LVL3_14.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 25 }} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 6 | 24 }} | |||
|} | |||
Sodom lashes forward with his weapon of choice in a supersized version of his Jigoku Scrape manuever. | |||
=Miscellaneous= | |||
*<b>Invincible Tengu Walking:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| | Sfa3_Sodom_TW_13.png }} |{{STDiagramImageCell| | Sfa3_Sodom_TW_14.png }} | |||
|} | |||
There is a small window when doing the tengu walk during an air reset where a bug occurs that gives you strike invincibility throughout the entire duration of the move. | |||
<youtube>9AisuE3A2eA | |||
</youtube> | |||
*<b>Idle, Crouching, Airborne:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| | Sfa3_Sodom_idle.png }} |{{STDiagramImageCell| | Sfa3_Sodom_crouching.png }} |{{STDiagramImageCell| | Sfa3_Sodom_jump.png }} | |||
|} | |||
=The Basics= | |||
=Which Ism?= | |||
*<b>A-ISM:<b> | |||
Gains a great level 1 super, but loses too many good normals and is missing his god tier customs. | Gains a great level 1 super, but loses too many good normals and is missing his god tier customs. | ||
*<b>V-ISM:<b> | |||
V-ISM is what takes Sodom from mid tier to top tier. Having access to some of the best customs in the game with the longest activation range changes his threat in neutral significantly. | V-ISM is what takes Sodom from mid tier to top tier. Having access to some of the best customs in the game with the longest activation range changes his threat in neutral significantly. | ||
Also gains access to b. FP and b. MP, which are amazing normals. | Also gains access to b. FP and b. MP, which are amazing normals. | ||
*<b>X-ISM:<b> | |||
His Sais are replaced by Katanas that accentuate some of his pokes. Gets a dope X-ISM exclusive BGM, but never really worth running over A or V Sodom. | His Sais are replaced by Katanas that accentuate some of his pokes. Gets a dope X-ISM exclusive BGM, but never really worth running over A or V Sodom. | ||
= Combos = | =Combos= | ||
*<b>Basic Combos:<b> | |||
<youtube>31K2yyib0Us | <youtube>31K2yyib0Us | ||
</youtube> | </youtube> | ||
*<b>V-ISM Combos:<b> | |||
<youtube>HaDsBDFBacc</youtube> | <youtube>HaDsBDFBacc</youtube> | ||
=Advanced Strategy= | |||
=Match-ups= | |||
= Notable Players = | = Notable Players = | ||
Line 807: | Line 894: | ||
'''Crusher / Krusher''' (V-Sodom) | '''Crusher / Krusher''' (V-Sodom) | ||
Kinoko (V-Sodom) | |||
Kichi-Kichi (V-Sodom) | Kichi-Kichi (V-Sodom) | ||
Line 847: | Line 936: | ||
m0nk3y (V-Sodom) | m0nk3y (V-Sodom) | ||
=== Latin America === | |||
TUFAOBIRDIE (A-Sodom) | |||
== Discussion == | == Discussion == |
Latest revision as of 07:59, 12 March 2025
Introduction
Sodom. An American born kabuki fighter who has been obsessed with Japanese Culture since he was a child. Sodom considers himself Japanese to the core, even though his true lineage precludes it. Attempting to make a name for himself he joins the Mad Gear Gang and starts shooting up the ranks. He eventually meets his match in a guy fighter of ninja decent called Guy and is ultimately beaten.
Pros | Cons |
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|
Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 6/6/9 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+5 |
- Close Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X,V) | |
Frame Count | 6/5/12 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Far Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(X,V) | |
Frame Count | 8/4/13 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Close Standing Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(X,V) | |
Frame Count | 15/4/13 | |
Block Stun | +6 | |
Hit Stun/Counter Hit | +7/launch |
- Far Standing Fierce:
Damage | 18 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(X,V) | |
Frame Count | 18/4/11 | |
Block Stun | +8 | |
Hit Stun/Counter Hit | +9/launch |
- Standing Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/9 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+7 |
- Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(X,V) | |
Frame Count | 7/4/13 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | 3/+7 |
- Standing Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(X,V) | |
Frame Count | 11/5/25 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | -7/launch |
- Crouching Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Strong:
- Crouching Fierce:
Damage | 13,15 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(X,V) | ||
Frame Count | 7/2/32 | ||
Block Stun | -11 | ||
Hit Stun/Counter Hit | -10/Launch |
- Crouching Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/6/7 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+7 |
- Crouching Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(X,V) | |
Frame Count | 9/6/14 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+4 |
- Crouching Roundhouse:
Damage | 15,13 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/4(A)6(X,V) | ||
Frame Count | 9/13/21 | ||
Block Stun | -11 | ||
Hit Stun/Counter Hit | -/- |
Air Normals
- Neutral Jump jab:
Damage | 7 | ![]() |
Stun | 1 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 8/10/12 |
- Diagonal Jump jab:
Damage | 7 | ![]() |
Stun | 1 | |
Meter on whiff/hit | 1/0 | |
Frame Count | 8/10/12 |
- Neutral Jump Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)6(XV) | |
Frame Count | 8/6/11 |
- Diagonal Jump Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)6(XV) | |
Frame Count | 8/6/11 |
- Neutral Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/4/21 |
- Diagonal Jump Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/2/21 |
- Neutral Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/9 |
- Diagonal Jump Short:
Damage | 5,7 | ![]() |
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Stun | 2 | ||
Meter on whiff/hit | 0/1 | ||
Frame Count | 5/10/9 |
- Neutral Jump Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/8/9 |
- Diagonal Jump Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/8/9 |
- Neutral/Diagonal Jump Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/4/11 |
Throws
Shogun Throw (long):
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Damage | 20 |
Meter Gain | (A)1(XV)3 |
Frame Count | 5/1/20 |
Shogun Throw (short):
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Damage | 4 |
Meter Gain | (A)1(XV)3 |
Frame Count | 5/1/20 |
Daimyo Throw:
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Damage | 20 |
Meter Gain | (A)1(XV)3 |
Frame Count | 3/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 4 | ![]() |
Frame Count | 29/4/19 | |
Invincibility | 0-29 |
- V-ISM:
Damage | 4 | ![]() |
Frame Count | 30/13/13 | |
Invincibility | 0-30 |
Special Moves
- Jab Version:
Damage | 11 | ![]() |
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Stun | 8 | ||||||
Meter on whiff | 4(A)7(XV) | ||||||
Meter on Hit | 3(A)4(XV) | ||||||
Block Stun | -11 | ||||||
Hit Stun/Counter Hit | -6/- | ||||||
Frame Count | 14 | 4 | 26 |
- Strong Version:
Damage | 12 | ![]() |
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Stun | 8 | ||||||
Meter on whiff | 4(A)7(XV) | ||||||
Meter on Hit | 3(A)4(XV) | ||||||
Block Stun | -14 | ||||||
Hit Stun/Counter Hit | -9/- | ||||||
Frame Count | 14 | 6 | 27 |
- Fierce Version:
Damage | 13,11 | ![]() |
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Stun | 8,4 | |||||||
Meter on whiff | 4(A)7(XV) | |||||||
Meter on Hit | 3(A)4(XV) | |||||||
Block Stun | -16 | |||||||
Hit Stun | - | |||||||
Frame Count | 14 | 6 | 29 |
Sodom will slide forward, swinging his jitte/katana. The strength of the punch button used determines the angle of the attack.
- Startup:
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Frame Count | 25 |
- Active:
Jab | Strong | Fierce | Jab | Strong | Fierce | |
Damage | 20 | 23 | 26 | ![]() |
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Stun | 0 | |||||
Meter on whiff | 3(A)4(XV) | |||||
Meter on hit | 10(A)16(XV) | |||||
Frame Count | 1 |
- Recovery:
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Frame Count | 32 |
Sodom lunges forward, grabs the opponent, jumps up, then slams them to the ground. The strength of the punch button determines the height and damage. Jab version has the most reach. Fierce the least.
Sodom runs forward, both weapons held in front of him. If he makes contact he will pin the opponent with the weapons, dragging them on the ground. After awhile they will catch fire, at which point Sodom releases them. Kick button strength used determines damage, how long Sodom runs and number of hits.
Short | Forward | Roundhouse | |||||||
Damage | 18 | 19 | 20 | ![]() |
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Stun | 0 | ||||||||
Meter on whiff | 3(A)4(XV) | ||||||||
Meter on Hit | 4(A)6(XV) | ||||||||
Frame Count (Short) | 6 | 24 | 34 | ||||||
Frame Count (Forward) | 7 | 26 | 40 | ||||||
Frame Count (Roundhouse) | 8 | 28 | 46 |
This counter is very specific as it only works on overheads, avoid using this move.
- Recovery Version:
Damage | 4x3 | ![]() |
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Stun | 2x3 | ||||||
Meter on whiff | 4(A)7(XV) | ||||||
Meter on hit | 1x3 | ||||||
Block Stun | -1 | ||||||
Hit Stun/Counter Hit | 0/- | ||||||
Frame Count | 15 | 22 | 4 |
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Frame Count | 8 | 4 | 8 | 3 |
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Frame Count | 20 |
Done before landing after getting knocked down or air reset.
- Reversal Version:
- Short Version:
Damage | 4x2 | ![]() |
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Stun | 2x1 | |||||||
Meter on whiff | 4(A)7(XV) | |||||||
Meter on hit | 1x2 | |||||||
Block Stun | -11 | |||||||
Hit Stun/Counter Hit | -12/- | |||||||
Frame Count | 23 | 4 | 8 |
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Frame Count | 4 | 21 |
- Forward Version:
Damage | 4x3 | ![]() |
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Stun | 2x3 | |||||||
Meter on whiff | 4(A)7(XV) | |||||||
Meter on hit | 1x3 | |||||||
Block Stun | -7 | |||||||
Hit Stun/Counter Hit | -6/- | |||||||
Frame Count | 23 | 4 | 8 |
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Frame Count | 4 | 8 | 4 |
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Frame Count | 21 |
- Roundhouse Version:
Damage | 4x4 | ![]() |
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Stun | 2x4 | |||||||
Meter on whiff | 4(A)7(XV) | |||||||
Meter on hit | 1x3 | |||||||
Block Stun | -3 | |||||||
Hit Stun/Counter Hit | -2/- | |||||||
Frame Count | 23 | 4 | 8 |
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Frame Count | 4 | 8 | 4 | 8 |
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Frame Count | 4 | 21 |
Reversal only move, unlike the other version there is no invulnerability at the start, button strength determines how many times it hits, slightly faster but the short and forward versions are unsafe only the roundhouse version is safe and it shares the same hit/hurt boxes.
Damage | 16 | ![]() |
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Stun | 0 | ||||||||||
Meter on whiff/hit | 1/0 | ||||||||||
Frame Count | 12 | 4 | 33 |
Basically a standing Tengu Walking, pretty good priority but has limited uses.
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Frame Count | 49 |
Done before landing after getting knocked down or air reset.
Evasive back roll, highly recommended move that very few characters can punish giving Sodom the option to take away oki from alot of the cast.
Super Combos
Lvl 1 | Lvl 2 | Lvl 3 | ![]() |
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Damage | 8x2 | 18+36 | 18+36+16 | |||||||
Stun | 0 | |||||||||
Invincibility | 0-4 | |||||||||
Frame Count | 15 | 1 | 32 |
- Level 1:
Damage | 20+14+8 | ![]() |
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Invincibility | 0~9 | ||||||
Block Stun | +12 | ||||||
Frame Count | 9 | 16 | 8 |
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Frame Count | 16 | 8 | 16 | 15 |
- Level 2:
Damage | 16+10+14+8+12+6 | ![]() |
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Invincibility | 0~13 | ||||||
Block Stun | -12 | ||||||
Frame Count | 9 | 4 | 12 | 8 | 4 |
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Frame Count | 12 | 10 | 4 | 12 | 23 |
- Level 3:
Damage | 18+12+14+10+4+26 | ![]() |
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Invincibility | 0~24 | ||||||
Block Stun | -5 | ||||||
Frame Count | 9 | 4 | 12 | 8 | 4 |
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Frame Count | 12 | 10 | 4 | 12 | 8 |
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Frame Count | 25 | 4 | 24 |
Sodom lashes forward with his weapon of choice in a supersized version of his Jigoku Scrape manuever.
Miscellaneous
- Invincible Tengu Walking:
![]() |
![]() |
There is a small window when doing the tengu walk during an air reset where a bug occurs that gives you strike invincibility throughout the entire duration of the move.
- Idle, Crouching, Airborne:
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The Basics
Which Ism?
- A-ISM:
Gains a great level 1 super, but loses too many good normals and is missing his god tier customs.
- V-ISM:
V-ISM is what takes Sodom from mid tier to top tier. Having access to some of the best customs in the game with the longest activation range changes his threat in neutral significantly. Also gains access to b. FP and b. MP, which are amazing normals.
- X-ISM:
His Sais are replaced by Katanas that accentuate some of his pokes. Gets a dope X-ISM exclusive BGM, but never really worth running over A or V Sodom.
Combos
- Basic Combos:
- V-ISM Combos:
Advanced Strategy
Match-ups
Notable Players
Japan
Asaba (V-Sodom)
Cantona (A-Sodom)
Chappi (A-Sodom)
Chikyuu (V-Sodom)
Crusher / Krusher (V-Sodom)
Kinoko (V-Sodom)
Kichi-Kichi (V-Sodom)
Kuni (V-Sodom)
Kurassha (V-Sodom)
Liquid Metal (V-Sodom)
Mukai (A/V-Sodom)
Sassa (V-Sodom)
Tomoo Taguchi (V-Sodom)
Totsuka (V-Sodom)
VER (V-Sodom)
Versus (V-Sodom)
Yamako (V-Sodom)
North America
Alex Navarro / MiamiX-Alex (V-Sodom)
AMikelyStory (V-Sodom)
Eddie Lee (V-Sodom)
Kyokuji (V-Sodom)
Europe
xpapis (V-Sodom)
Asia
m0nk3y (V-Sodom)
Latin America
TUFAOBIRDIE (A-Sodom)
Discussion