m (→Special Moves) |
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=Moves List= | |||
====Ground Normals==== | ====Ground Normals==== | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>3</b>/21}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 8/<b>3</b>/21}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 8x2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8x2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3x2(A)4x2(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3x2(A)4x2(XV)}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 1x3}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 1x3}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x3}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x3}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)4(XV)}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | {{STDiagramCell| Special Cancel}} |{{STDiagramCellCancel| Yes}} | ||
Line 285: | Line 285: | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | ||
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|} | |} | ||
====Air Normals==== | |||
*<b>Neutral/Diagonal Jump Jab:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 9}} |{{STDiagramImageCell| 4 | Sfa3_rolento_jjab.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/<b>10</b>/6}} | |||
|} | |||
*<b>Neutral Jump Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5x3}} |{{STDiagramImageCell| 4 | Sfa3_rolento_njstrong.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 1x3}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x3}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>1|3*|1|3*|1</b>/19}} | |||
|} | |||
*<b>Diagonal Jump Strong:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 5x3}} |{{STDiagramImageCell| 4 | Sfa3_rolento_fjstrong.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 1x3}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/1x3}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>1|3*|1|3*|1</b>/19}} | |||
|} | |||
*<b>Neutral Jump Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 19}} |{{STDiagramImageCell| 4 | Sfa3_rolento_njfierce.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>4</b>/20}} | |||
|} | |||
*<b>Diagonal Jump Fierce:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 4 | Sfa3_rolento_fjfierce.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>4</b>/20}} | |||
|} | |||
*<b>Neutral Jump Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 4 | Sfa3_rolento_njshort.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/2}} | |||
|} | |||
*<b>Diagonal Jump Short:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 4 | Sfa3_rolento_fjshort.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 5/<b>10</b>/2}} | |||
|} | |||
*<b>Neutral/Diagonal Jump Forward:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 11}} |{{STDiagramImageCell| 4 | Sfa3_rolento_jforward.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/3(A)4(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>8</b>/2}} | |||
|} | |||
*<b>Neutral Jump Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 19}} |{{STDiagramImageCell| 4 | Sfa3_rolento_njroundhouse.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>6</b>/4}} | |||
|} | |||
*<b>Diagonal Jump Roundhouse:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 4 | Sfa3_rolento_fjroundhouse.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/4(A)6(XV)}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 10/<b>6</b>/2}} | |||
|} | |||
====Command Normals==== | ====Command Normals==== | ||
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{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
|- | |- | ||
{{STDiagramCell| Chain Cancel}} |{{ | {{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Special Cancel}} |{{ | {{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Super Cancel}} |{{ | {{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCellColSpan| 2 | 1/3(A)4(XV)}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCellColSpan| 2 | 1/3(A)4(XV)}} | ||
Line 339: | Line 450: | ||
|} | |} | ||
In V-ISM after the bounce you are not restricted to using the spike rod only as a follow up regular air normals can be used unlike A-ISM, while X-ISM has no bounce and trajectory can be controlled like in SFA2. | In V-ISM after the bounce you are not restricted to using the spike rod only as a follow up regular air normals can be used unlike A-ISM, while X-ISM has no bounce and trajectory can be controlled like in SFA2. | ||
*<b>Trick Landing:</b> [[image:3k.png|KKK]] or [[image:right.gif|d]]+[[image:3k.png|KKK]] right before landing | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 0}} |{{STDiagramImageCell| 5 | sfa3_Rolento_trick.png }} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 0}} | |||
|- | |||
{{STDiagramCell| Chain Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Special Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Super Cancel}} |{{STDiagramCell| No}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCellColSpan| 2 | 1}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 2 | 56 (7-41 in the air)}} | |||
|- | |||
{{STDiagramCell| }} Block Stun|{{STDiagramCellColSpan| 2 | 0}} | |||
|} | |||
====Throws==== | ====Throws==== | ||
Line 386: | Line 516: | ||
During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | During Blockstun [[image:right.gif|f]]+{{p}}+{{k}} of same strength | ||
*<b>A-ISM</b> | *<b>A-ISM:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 1x3}} |{{STDiagramImageCell| 3| sfa3_rolento_ac_a.png }} | {{STDiagramCell| Damage}} |{{STDiagramCell| 1x3}} |{{STDiagramImageCell| 3| sfa3_rolento_ac_a.png }} | ||
Line 395: | Line 525: | ||
|} | |} | ||
*<b>V-ISM</b> | *<b>V-ISM:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 36*3 (airborne from 7-35)}} |{{STDiagramImageCell| 2| sfa3_rolento_ac_v1.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v2.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v3.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v4.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v5.png }} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 36*3 (airborne from 7-35)}} |{{STDiagramImageCell| 2| sfa3_rolento_ac_vb.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_va.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v1.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v2.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v3.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v4.png }}|{{STDiagramImageCell| 2| sfa3_rolento_ac_v5.png }} | ||
|- | |- | ||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-26}} | {{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-26}} | ||
|} | |} | ||
=== Special Moves === | ====Special Moves==== | ||
'''Patriot Circle [X | '''Patriot Circle [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Qcf.png]] + [[File:P.png]] | [[File:Qcf.png]] + [[File:P.png]] | ||
*<b>First Spin:</b> | *<b>First Spin:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 2x4}} |{{STDiagramImageCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 2x4}} |{{STDiagramImageCell| 6 | sfa3_rolento_1stPC_1.png}} |{{STDiagramImageCell| 6 | sfa3_rolento_1stPC_2.png}} |{{STDiagramImageCell| 6 | sfa3_rolento_1stPC_3.png}} |{{STDiagramImageCell| 6 | sfa3_rolento_1stPC_4.png}} |{{STDiagramImageCell| 6 | sfa3_rolento_1stPC_5.png}} |{{STDiagramImageCell| 6 | sfa3_rolento_1stPC_9.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 1x4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 1x4}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff | {{STDiagramCell| Meter on whiff}} |{{STDiagramCell| 3(A)4(XV)}} | ||
|- | |||
{{STDiagramCell| Meter on hit}} |{{STDiagramCell| 1(A)4(XV)}} | |||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| ?}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| ?}} | ||
Line 435: | Line 567: | ||
*<b>Second Spin:</b> | *<b>Second Spin:</b> | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 2x4}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_1.png}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_st.gif}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_9.png}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_10.png}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_11.png}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_12 | {{STDiagramCell| Damage}} |{{STDiagramCell| 2x4}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_1.png}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_st.gif}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_9.png}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_10.png}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_11.png}} |{{STDiagramImageCell| 5 | sfa3_rolento_2ndPC_12.png}} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 1x4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 1x4}} | ||
Line 445: | Line 577: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| ?}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| ?}} | ||
|- | |- | ||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 15 | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 15}} |{{STDiagramCellColSpan| 1 | 1}} |{{STDiagramCellColSpan| 1 | 1}} | ||
|} | |} | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_14.png }} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_15.png }} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_16.png }} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_17.png }} | {{STDiagramCell|}} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_13.png }} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_14.png }} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_15.png }} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_16.png }} |{{STDiagramImageCell| 1 | sfa3_rolento_2ndPC_17.png }} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 1 }} |{{STDiagramCellColSpan| 1 | 1 }} |{{STDiagramCellColSpan| 1 | 1 }} |{{STDiagramCellColSpan| 1 | 1 }} | {{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 1 }} |{{STDiagramCellColSpan| 1 | 1 }} |{{STDiagramCellColSpan| 1 | 1 }} |{{STDiagramCellColSpan| 1 | 1 }} |{{STDiagramCellColSpan| 1 | 1 }} | ||
|} | |} | ||
Line 488: | Line 620: | ||
Rolento slides forward while spinning his rod in front of him for multiple hits. Repeating the motion a second and third time will perform two more rod-spinning attacks. The stronger the Punch button used, the faster and farther Rolento slides. | Rolento slides forward while spinning his rod in front of him for multiple hits. Repeating the motion a second and third time will perform two more rod-spinning attacks. The stronger the Punch button used, the faster and farther Rolento slides. | ||
'''Stinger:''' | '''Stinger [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | ||
[[File:Dp.png]] + [[File:K.png]] | [[File:Dp.png]] + [[File:K.png]] 47~48*1 (additional input) [[File:P.png]] or [[File:K.png]] | ||
*<b>Startup:</b> | |||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12~1}} |{{STDiagramImageCell| 5 | Sfa3_Rolento_stingerknife1.png}} |{{STDiagramImageCell| 5 | Sfa3_Rolento_stingerknife2.png}} |{{STDiagramImageCell| 5 | Sfa3_Rolento_stingerknife3.png}} |{{STDiagramImageCell| 5 | Sfa3_Rolento_stingerknife4.png}} | {{STDiagramCell| Damage}} |{{STDiagramCell| 12~1}} |{{STDiagramImageCell| 5 | Sfa3_Rolento_stingerknife1.png}} |{{STDiagramImageCell| 5 | Sfa3_Rolento_stingerknife2.png}} |{{STDiagramImageCell| 5 | Sfa3_Rolento_stingerknife3.png}} |{{STDiagramImageCell| 5 | Sfa3_Rolento_stingerknife4.png}} | ||
Line 502: | Line 634: | ||
{{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| ?}} | {{STDiagramCell| }} Hit Stun/Counter Hit|{{STDiagramCell| ?}} | ||
|- | |- | ||
{{STDiagramCellColSpan| | {{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 18}} | ||
|} | |||
*<b>Active:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| 1 | Sfa3_Rolento_stingerknife_short1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_stingerknife_short2.png }} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Light}} | |||
|} | |} | ||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| 1 | Sfa3_Rolento_stingerknife_forward1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_stingerknife_forward2.png }} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Meduim}} | |||
|} | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| 1 | Sfa3_Rolento_stingerknife_roundhouse1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_stingerknife_roundhouse2.png }} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Heavy}} | |||
|} | |||
Rolento leaps straight up with several knives in his hand. Pressing any button during the leap will make him spin and toss a knife at an angle downward. The strength of the attack determines the angle of the knife: Light Attack: almost straight down, Medium Attack: 45º diagonal angle, Hard Attack: a more horizental angle | |||
'''Mekong Delta Attack [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | |||
[[File:3p.png]] (additional input) [[File:P.png]] | |||
*<b>Backflip:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup2.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup3.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup4.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup5.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup6.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup7.png }} | |||
|- | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup8.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup9.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup10.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup12.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup13.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup14.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup15.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDA_startup16.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 7 | 57}} | |||
|} | |||
*<b>Rolling Attack:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14}} |{{STDiagramImageCell| 3 | Sfa3_Rolento_MDA_attack3.png}} |{{STDiagramImageCell| 3 | Sfa3_Rolento_MDA_attack4.png}} |{{STDiagramImageCell| 3 | Sfa3_Rolento_MDA_attack5.png}} |{{STDiagramImageCell| 3 | Sfa3_Rolento_MDA_attack6.png}} |{{STDiagramImageCell| 3 | Sfa3_Rolento_recovery1.png}} |{{STDiagramImageCell| 3 | Sfa3_Rolento_recovery2.png}} |{{STDiagramImageCell| 3 | Sfa3_Rolento_recovery3.png}} | |||
|- | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 3(A)4(XV)/3(A)4(XV)}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count(Jab)}} |{{STDiagramCellColSpan| 4 | 17}} |{{STDiagramCellColSpan| 3 | 15}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count(Strong)}} |{{STDiagramCellColSpan| 4 | 21}} |{{STDiagramCellColSpan| 3 | 15}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count(Fierce)}} |{{STDiagramCellColSpan| 4 | 25}} |{{STDiagramCellColSpan| 3 | 15}} | |||
|- | |||
|} | |||
<b>NOTE:</b>Additional input for rolling attack can be done at frame 30 from the backflip and has an 18 frame window in which it can be done. | |||
Does a backflip with the 3P press. The moment he touches the ground, pressing a Punch button will make him roll quickly along the ground as an attack. The stronger the Punch button used, the farther and faster the roll. | |||
'''Mekong Delta Air Raid [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | |||
[[File:Qcb.png]] + [[File:P.png]] (additional input) [[File:P.png]] | |||
*<b>Backroll:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_startup2.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_startup4.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_startup5.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_startup6.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_startup7.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_startup8.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_recovery1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_recovery2.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_recovery3.png }} | |||
|- | |||
{{STDiagramCell| Frame Count(Jab)}} |{{STDiagramCellColSpan| 9 | 21}} | |||
|- | |||
{{STDiagramCell| Frame Count(Strong)}} |{{STDiagramCellColSpan| 9 | 33}} | |||
|- | |||
{{STDiagramCell| Frame Count(Fierce)}} |{{STDiagramCellColSpan| 9 | 45}} | |||
|} | |||
*<b>Air Raid:</b> | |||
*<b>Startup:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack2.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack3.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack4.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack5.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack6.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack7.png }} | |||
|- | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack8.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack9.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack10.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack11.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDAR_attack12.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 6 | 36}} | |||
|} | |||
*<b>Active/Recovery:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 14,10}} |{{STDiagramImageCell| 3 | Sfa3_Rolento_MDAR_attack14.png }} |{{STDiagramImageCell| 3 | Sfa3_Rolento_MDAR_attack15.png }} |{{STDiagramImageCell| 3 | Sfa3_Rolento_MDAR_attack16.png }} |{{STDiagramImageCell| 3 | Sfa3_Rolento_MDAR_erecovery1.png }} |{{STDiagramImageCell| 3 | Sfa3_Rolento_recovery1.png }} |{{STDiagramImageCell| 3 | Sfa3_Rolento_recovery2.png }} |{{STDiagramImageCell| 3 | Sfa3_Rolento_recovery3.png }} | |||
|- |{{STDiagramImageCell| 3 | sfa3_ryu_njjab.png }} | |||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8,4}} | |||
|- | |||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 3(A)4(XV)/3,1(A)4,1(XV)}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 2 | 4}}|{{STDiagramCellColSpan| 6 | 17}} | |||
|} | |||
Rolento rolls backward along the ground. The stronger the Punch button used, the farther and faster he rolls. Pressing a Punch button during the roll will make Rolento quickly launch himself forward with his rod and strike downward with it in the air. | |||
'''Mekong Delta Escape [[File:X-ISM.png|f]][[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | |||
[[File:Qcb.png]] + [[File:K.png]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE9.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE10.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE11.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE12.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE13.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE14.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE15.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE16.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_MDE17.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 9 | 49~52(additional input)8}} | |||
|} | |||
Rolento quickly leaps back and pushes off the side of the screen, then drops down. He can perform any Air Attack during his drop. | |||
====Super Combos==== | |||
'''Take No Prisoner [[File:X-ISM.png|f]][[File:A-ISM.png|f]]:''' | |||
[[File:Qcf.png]][[File:Qcf.png]]+ [[File:P.png]] | |||
*<b>Startup:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Rolento_TNP1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_TNP2.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_TNP3.png }} | |||
|- | |||
{{STDiagramCell| Frame Count(Level 1)}} |{{STDiagramCellColSpan| 3 | 5}} | |||
|- | |||
{{STDiagramCell| Frame Count(Level 2)}} |{{STDiagramCellColSpan| 3 | 6}} | |||
|- | |||
{{STDiagramCell| Frame Count(Level 3)}} |{{STDiagramCellColSpan| 3 | 8}} | |||
|} | |||
*<b>Active:</b> | |||
*<b>Level 1:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 30}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl1_1.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl1_3.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl1_4.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl1_6.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl1_7.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl1_8.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -17}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 34}} | |||
|} | |||
*<b>Level 2:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 44}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl2_1.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl2_2.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl2_3.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl2_4.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl2_5.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl2_6.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -17}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 32}} | |||
|} | |||
*<b>Level 3:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 60}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl3_1.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl3_2.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl3_3.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl3_4.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl3_5.png}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_TNP_lvl3_6.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -17}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 22}} | |||
|} | |||
*<b>Recovery:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Rolento_TNP4.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_TNP5.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_TNP6.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 3 | 18}} | |||
|} | |||
Rolento tugs a wire that rises along the ground in front of him. If it hits his opponent, Rolento will leap to the middle of the screen, and string the wire over a hook held by one of his soldiers, then yank the wire up to hang the opponent. This super is bugged vs Cody as he cannot block it. | |||
'''Minesweeper [[File:A-ISM.png|f]]:''' | |||
[[File:Qcb.png]][[File:Qcb.png]]+ [[File:P.png]] | |||
*<b>Startup:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper3.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper4.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper5.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper6.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper7.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper8.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper9.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_minesweeper10.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 9 | 19}} | |||
|} | |||
*<b>Active:</b> | |||
*<b>Level 1:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16x2}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_minesweeperlvl1.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -24}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 1 | 1*16, 1}} | |||
|} | |||
*<b>Level 2:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 18x3}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_minesweeperlvl2.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -24}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 1 | 1*16, 1*16, 1}} | |||
|} | |||
*<b>Level 3:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 20x4}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_minesweeperlvl3.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -24}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 1 | 1*16, 1*16, 1*16, 1}} | |||
|} | |||
Rolento rolls backward along the ground scattering grenades that explode in order, always knocking the opponent into the next explosion. | |||
== | '''Steel Rain [[File:A-ISM.png|f]]:''' | ||
[[File:Qcf.png]][[File:Qcf.png]]+ [[File:K.png]] | |||
*<b>Startup</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell|}} |{{STDiagramImageCell| 1 | Sfa3_Rolento_steelrain1.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_steelrain2.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_steelrain3.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_steelrain4.png }}|{{STDiagramImageCell| 1 | Sfa3_Rolento_steelrain5.png }} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 5 | 21}} | |||
|} | |||
*<b>Active:</b> | |||
*<b>Level 1:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10x3}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_steelrainlvl1.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 32}} | |||
|} | |||
*<b>Level 2:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8x6}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_steelrainlvl2.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 32}} | |||
|} | |||
*<b>Level 3:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8x9}} |{{STDiagramImageCell| 2 | Sfa3_Rolento_steelrainlvl3.png}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 32}} | |||
|} | |||
Rolento tosses a bunch of knives into his rod, then swings high and tossing the knives to rain down on the opponent. | |||
=Miscellaneous= | |||
'''Taunt [[File:A-ISM.png|f]][[File:V-ISM.png|f]]:''' | |||
[[File:S.png]] | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell | 1}} |{{STDiagramImageCell| 4 | Sfa3_rolento_taunt.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell | +17}} | |||
|- | |||
{{STDiagramCell| Hit Stun}} |{{STDiagramCell | +18}} | |||
|- | |||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 83/<b>3</b>/13}} | |||
|} | |||
*<b>Idle, Crouching, Airborne:</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramImageCell| | Sfa3_rolento_idle.png }} |{{STDiagramImageCell| | Sfa3_rolento_crouching.png }} |{{STDiagramImageCell| | Sfa3_rolento_jump.png }} | |||
|} | |||
=The Basics= | |||
=Which Ism?= | |||
V-ISM, his vcs do very little damage due to the disgusting damage scaling on his rekka and are difficult to pull off but they mainly are just there to keep your opponent honest, his alpha counter is probably the best in the game an will punish most medium strength attacks and you gain access to his close st. fierce which gives you another anti air option which is good in the zangief matchup. | |||
*<b>A-ISM:<b> | |||
No reliable way to combo into his supers. Not worth using over V-ISM. | No reliable way to combo into his supers. Not worth using over V-ISM. | ||
*<b>V-ISM:<b> | |||
Easily his best ISM. Can activate from a variety of situations, as long as the player has the execution to get enough damage. | Easily his best ISM. Can activate from a variety of situations, as long as the player has the execution to get enough damage. | ||
Makes jumping around with him a lot safer. | Makes jumping around with him a lot safer. | ||
*<b>X-ISM:<b> | |||
Forced super jump is more of an annoyance than anything. Gains a much better pogo (no punishable bounce) and can be very annoying, but generally gets blown up by reaction activates. | Forced super jump is more of an annoyance than anything. Gains a much better pogo (no punishable bounce) and can be very annoying, but generally gets blown up by reaction activates. | ||
= Combos = | =Combos= | ||
*<b>Basic Combos:<b> | |||
<youtube>sJ5ds5cI320</youtube> | <youtube>sJ5ds5cI320</youtube> | ||
*<b>V-ISM Combos:<b> | |||
<youtube>6n5rRFR7WOQ | <youtube>6n5rRFR7WOQ | ||
</youtube> | </youtube> | ||
=Advanced Strategy= | |||
=Match-ups= | |||
= Notable Players = | = Notable Players = | ||
Line 588: | Line 905: | ||
Kabihara (V-Rolento) | Kabihara (V-Rolento) | ||
'''Harashou''' (V-Rolento) | |||
Kapipara (V/A-Rolento) | Kapipara (V/A-Rolento) | ||
Line 623: | Line 942: | ||
Kyokuji (V-Rolento) | Kyokuji (V-Rolento) | ||
'''Tank''' (V-Rolento) | '''Tank''' (A/V-Rolento) | ||
=== Europe === | === Europe === |
Latest revision as of 07:36, 8 March 2025
Introduction
Rolento is travelling the world to seek allies to further strengthen his cause. In particular, Rolento is searching for an old rival named Cody in the hopes that he may help him build his own utopia.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Standing Strong:
Damage | 15 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 8/3/21 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/0 |
- Close Standing Fierce:
Damage | 16,14 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 7/4/27 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/Launch |
- Far Standing Fierce:
Damage | 12+8 | ![]() |
![]() |
Stun | 8x2 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/3x2(A)4x2(XV) | ||
Frame Count | 7/2,2*,4/31 | ||
Block Stun | -11 | ||
Hit Stun/Counter Hit | -10/Launch |
- Standing Short:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | Yes | |
Frame Count | 5/4/12 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
- Close Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/5/13 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
- Far Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/5/19 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/0 |
- Standing Roundhouse:
Damage | 18 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 10/3/36 | |
Block Stun | -16 | |
Hit Stun/Counter Hit | -15/Launch |
- Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/11 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+5 |
- Crouching Strong:
Damage | 4x3 | ![]() |
Stun | 1x3 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/1x3 | |
Frame Count | 10/1,3*,1,3*,4/18 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
- Crouching Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)4(XV) | |
Frame Count | 9/4/23 | |
Block Stun | -4 | |
Hit Stun/Counter Hit | -3/Launch |
- Crouching Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/12 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
- Crouching Forward:
Damage | 9 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/4/18 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
- Crouching Roundhouse:
Damage | 15,12 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/10/25 | |
Block Stun | -12 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral/Diagonal Jump Jab:
Damage | 9 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/6 |
- Neutral Jump Strong:
Damage | 5x3 | ![]() |
Stun | 1x3 | |
Meter on whiff/hit | 1/1x3 | |
Frame Count | 10/1 |
- Diagonal Jump Strong:
Damage | 5x3 | ![]() |
Stun | 1x3 | |
Meter on whiff/hit | 1/1x3 | |
Frame Count | 10/1 |
- Neutral Jump Fierce:
Damage | 19 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 10/4/20 |
- Diagonal Jump Fierce:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 10/4/20 |
- Neutral Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/2 |
- Diagonal Jump Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/10/2 |
- Neutral/Diagonal Jump Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 10/8/2 |
- Neutral Jump Roundhouse:
Damage | 19 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 10/6/4 |
- Diagonal Jump Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 10/6/2 |
Command Normals
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 9/3/37 | |
Block Stun | -21 | |
Hit Stun/Counter Hit | -25/-20 |
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Damage | 11 | |
Stun | 4 | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count (AV) | 5/10 until landing*/42-0 after landing fist, 7-41 afterwards | |
Frame Count (X) | 6/10/1(before landing) |
In V-ISM after the bounce you are not restricted to using the spike rod only as a follow up regular air normals can be used unlike A-ISM, while X-ISM has no bounce and trajectory can be controlled like in SFA2.
Damage | 0 | ![]() |
Stun | 0 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1 | |
Frame Count | 56 (7-41 in the air) | |
Block Stun | 0 |
Throws
Colonel Carrier:
Damage | 20 | ![]() |
Stun | 2 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 5/1/16 |
Deadly Package:
Damage | 20 | ![]() |
Stun | 2 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 5/1/16 |
Fatality Package:
Damage | 20 | ![]() |
Stun | 2 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 3/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 1x3 | ![]() |
Frame Count | 27/1,2*1,2*,1/22 | |
Invincibility | 0-27 |
- V-ISM:
Frame Count | 36*3 (airborne from 7-35) | ![]() |
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Invincibility | 0-26 |
Special Moves
- First Spin:
Damage | 2x4 | ![]() |
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Stun | 1x4 | ||||||
Meter on whiff | 3(A)4(XV) | ||||||
Meter on hit | 1(A)4(XV) | ||||||
Block Stun | ? | ||||||
Hit Stun/Counter Hit | ? | ||||||
Frame Count | 14 | 1 | 1 | 1 |
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Frame Count | 1 | 1 | 1 | 1 |
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Frame Count | 59 |
- Second Spin:
Damage | 2x4 | ![]() |
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Stun | 1x4 | ||||||
Meter on whiff/hit | 0 | ||||||
Block Stun | ? | ||||||
Hit Stun/Counter Hit | ? | ||||||
Frame Count | 15 | 1 | 1 |
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Frame Count | 1 | 1 | 1 | 1 | 1 |
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Frame Count | 59 |
- Last Spin:
Damage | 2x3 | ![]() |
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Stun | 1x3 | ||||||
Meter on whiff/hit | 0 | ||||||
Block Stun | ? | ||||||
Hit Stun/Counter Hit | ? | ||||||
Frame Count | 12 | 1 | 1 |
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Frame Count | 1 | 1 | 1 | 1 | 1 |
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Frame Count | 44 |
Rolento slides forward while spinning his rod in front of him for multiple hits. Repeating the motion a second and third time will perform two more rod-spinning attacks. The stronger the Punch button used, the faster and farther Rolento slides.
Stinger :
+
47~48*1 (additional input)
or
- Startup:
Damage | 12~1 | ![]() |
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Stun | 0 | ||||
Meter on whiff/hit | 1(A)3(XV)/0 | ||||
Block Stun | ? | ||||
Hit Stun/Counter Hit | ? | ||||
Frame Count | 18 |
- Active:
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Light |
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Meduim |
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Heavy |
Rolento leaps straight up with several knives in his hand. Pressing any button during the leap will make him spin and toss a knife at an angle downward. The strength of the attack determines the angle of the knife: Light Attack: almost straight down, Medium Attack: 45º diagonal angle, Hard Attack: a more horizental angle
Mekong Delta Attack :
(additional input)
- Backflip:
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Frame Count | 57 |
- Rolling Attack:
Damage | 14 | ![]() |
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Stun | 8 | |||||||
Meter on whiff/hit | 3(A)4(XV)/3(A)4(XV) | |||||||
Frame Count(Jab) | 17 | 15 | ||||||
Frame Count(Strong) | 21 | 15 | ||||||
Frame Count(Fierce) | 25 | 15 |
NOTE:Additional input for rolling attack can be done at frame 30 from the backflip and has an 18 frame window in which it can be done.
Does a backflip with the 3P press. The moment he touches the ground, pressing a Punch button will make him roll quickly along the ground as an attack. The stronger the Punch button used, the farther and faster the roll.
Mekong Delta Air Raid :
+
(additional input)
- Backroll:
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Frame Count(Jab) | 21 | ||||||||
Frame Count(Strong) | 33 | ||||||||
Frame Count(Fierce) | 45 |
- Air Raid:
- Startup:
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Frame Count | 36 |
- Active/Recovery:
Damage | 14,10 | ![]() |
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Stun | 8,4 | ||||||||
Meter on whiff/hit | 3(A)4(XV)/3,1(A)4,1(XV) | ||||||||
Frame Count | 4 | 17 |
Rolento rolls backward along the ground. The stronger the Punch button used, the farther and faster he rolls. Pressing a Punch button during the roll will make Rolento quickly launch himself forward with his rod and strike downward with it in the air.
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Frame Count | 49~52(additional input)8 |
Rolento quickly leaps back and pushes off the side of the screen, then drops down. He can perform any Air Attack during his drop.
Super Combos
- Startup:
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Frame Count(Level 1) | 5 | ||
Frame Count(Level 2) | 6 | ||
Frame Count(Level 3) | 8 |
- Active:
- Level 1:
Damage | 30 | ![]() |
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Block Stun | -17 | ||||||
Frame Count | 34 |
- Level 2:
Damage | 44 | ![]() |
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Block Stun | -17 | ||||||
Frame Count | 32 |
- Level 3:
Damage | 60 | ![]() |
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Block Stun | -17 | ||||||
Frame Count | 22 |
- Recovery:
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Frame Count | 18 |
Rolento tugs a wire that rises along the ground in front of him. If it hits his opponent, Rolento will leap to the middle of the screen, and string the wire over a hook held by one of his soldiers, then yank the wire up to hang the opponent. This super is bugged vs Cody as he cannot block it.
- Startup:
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Frame Count | 19 |
- Active:
- Level 1:
Damage | 16x2 | ![]() |
Block Stun | -24 | |
Frame Count | 1*16, 1 |
- Level 2:
Damage | 18x3 | ![]() |
Block Stun | -24 | |
Frame Count | 1*16, 1*16, 1 |
- Level 3:
Damage | 20x4 | ![]() |
Block Stun | -24 | |
Frame Count | 1*16, 1*16, 1*16, 1 |
Rolento rolls backward along the ground scattering grenades that explode in order, always knocking the opponent into the next explosion.
- Startup
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Frame Count | 21 |
- Active:
- Level 1:
Damage | 10x3 | ![]() |
Frame Count | 32 |
- Level 2:
Damage | 8x6 | ![]() |
Frame Count | 32 |
- Level 3:
Damage | 8x9 | ![]() |
Frame Count | 32 |
Rolento tosses a bunch of knives into his rod, then swings high and tossing the knives to rain down on the opponent.
Miscellaneous
Damage | 1 | ![]() |
Block Stun | +17 | |
Hit Stun | +18 | |
Frame Count | 83/3/13 |
- Idle, Crouching, Airborne:
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The Basics
Which Ism?
V-ISM, his vcs do very little damage due to the disgusting damage scaling on his rekka and are difficult to pull off but they mainly are just there to keep your opponent honest, his alpha counter is probably the best in the game an will punish most medium strength attacks and you gain access to his close st. fierce which gives you another anti air option which is good in the zangief matchup.
- A-ISM:
No reliable way to combo into his supers. Not worth using over V-ISM.
- V-ISM:
Easily his best ISM. Can activate from a variety of situations, as long as the player has the execution to get enough damage. Makes jumping around with him a lot safer.
- X-ISM:
Forced super jump is more of an annoyance than anything. Gains a much better pogo (no punishable bounce) and can be very annoying, but generally gets blown up by reaction activates.
Combos
- Basic Combos:
- V-ISM Combos:
Advanced Strategy
Match-ups
Notable Players
Japan
Akino (X-Rolento)
BaQ (A-Rolento)
Chikyuu (V-Rolento)
Kabihara (V-Rolento)
Harashou (V-Rolento)
Kapipara (V/A-Rolento)
Kayaman (X-Rolento)
Kuusou (X-Rolento)
Majima (X-Rolento)
Mojamoja (V-Rolento)
Nike (V-Rolento)
Oyachai (V-Rolento)
Pekejay (V-Rolento)
RO (V-Rolento)
Totsuka (V-Rolento)
VER (A/V-Rolento)
Versus (V/A-Rolento)
Wada (V-Rolento)
North America
Booker / Tampa Bison (V-Rolento)
Haqq (A-Rolento)
Kyokuji (V-Rolento)
Tank (A/V-Rolento)
Europe
-Ace- (A-Rolento)
V-Ryu (V-Rolento)
Discussion