m (→5HK (cl)) |
(→3MK: Expanded fireballs that can be slid under) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 40: | Line 40: | ||
|onHitCrouch=5 | |onHitCrouch=5 | ||
|onBlock=5 | |onBlock=5 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=5 | |damage=5 | ||
Line 66: | Line 66: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=6 | |onBlock=6 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=4 | |damage=4 | ||
Line 91: | Line 91: | ||
|onHitCrouch=8 | |onHitCrouch=8 | ||
|onBlock=6 | |onBlock=6 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 117: | Line 117: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-3 | |onBlock=-3 | ||
| | |guard=H*H | ||
|parry=H*H | |parry=H*H | ||
|damage=10*10 | |damage=10*10 | ||
Line 144: | Line 144: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-1 | |onBlock=-1 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 169: | Line 169: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-1 | |onBlock=-1 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 195: | Line 195: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=1 | |onBlock=1 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=3 | |damage=3 | ||
Line 218: | Line 218: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=1 | |onBlock=1 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
Line 245: | Line 245: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-11 (-14) | |onBlock=-11 (-14) | ||
| | |guard=H*H | ||
|parry=H*H | |parry=H*H | ||
|damage=8*10 | |damage=8*10 | ||
Line 275: | Line 275: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-2 | |onBlock=-2 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 305: | Line 305: | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|onBlock=-2 | |onBlock=-2 | ||
| | |guard=H*H | ||
|parry=H*H | |parry=H*H | ||
|damage=5*8 | |damage=5*8 | ||
Line 333: | Line 333: | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|onBlock=-1 | |onBlock=-1 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=3 | |damage=3 | ||
Line 357: | Line 357: | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|onBlock=-2 | |onBlock=-2 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 384: | Line 384: | ||
|onHitCrouch=11 | |onHitCrouch=11 | ||
|onBlock=9 | |onBlock=9 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=14 | |damage=14 | ||
Line 412: | Line 412: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-1 | |onBlock=-1 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
Line 442: | Line 442: | ||
|onHitCrouch=-5 ~ 5 | |onHitCrouch=-5 ~ 5 | ||
|onBlock=-16 ~ -6 | |onBlock=-16 ~ -6 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=12 | |damage=12 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Can low profile most projectiles, including: | * Can low profile most horizontal projectiles even at point blank, including: | ||
** Chun-Li's Kikoken | ** Chun-Li's Kikoken | ||
** Oro's LP Sun Disk Palm | ** Oro's LP Sun Disk Palm | ||
** Remy's P Light of Virtue | ** Remy's P Light of Virtue | ||
** | ** All standard and EX Hadoukens (Ryu, Ken) | ||
** Urien's Metallic Sphere | ** Akuma's standard and burning Gouhadouken (but not his Messatsu Gouhadouken) | ||
** Sean's Hadou Burst | |||
** Ryu's Shinkuu Hadouken and Denjin Hadouken (Can even parry 1st hit then slide through the rest) | |||
** Urien's Metallic Sphere and Orbital Thunder (Mid-range or farther) | |||
* Can also slide under moves which would normally whiff on crouchers, such as Urien's st.MK. | * Can also slide under moves which would normally whiff on crouchers, such as Urien's st.MK. | ||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
Line 477: | Line 480: | ||
|onHitCrouch=5 | |onHitCrouch=5 | ||
|onBlock=5 | |onBlock=5 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=3 | |damage=3 | ||
Line 500: | Line 503: | ||
|onHitCrouch=4 | |onHitCrouch=4 | ||
|onBlock=2 | |onBlock=2 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=12 | |damage=12 | ||
Line 525: | Line 528: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-3 | |onBlock=-3 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=19 | |damage=19 | ||
Line 552: | Line 555: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=3 | |onBlock=3 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=3 | |damage=3 | ||
Line 576: | Line 579: | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|onBlock=-2 | |onBlock=-2 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=12 | |damage=12 | ||
Line 600: | Line 603: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-8 | |onBlock=-8 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=17 | |damage=17 | ||
Line 625: | Line 628: | ||
|startup=3 | |startup=3 | ||
|active=until land | |active=until land | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 643: | Line 646: | ||
|startup=3 | |startup=3 | ||
|active=19 | |active=19 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
Line 662: | Line 665: | ||
|startup=5 | |startup=5 | ||
|active=7 | |active=7 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 682: | Line 685: | ||
|startup=6 | |startup=6 | ||
|active=13 | |active=13 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=14 | |damage=14 | ||
Line 702: | Line 705: | ||
|startup=11 | |startup=11 | ||
|active=5 | |active=5 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 723: | Line 726: | ||
|startup=11 | |startup=11 | ||
|active=5 | |active=5 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
Line 744: | Line 747: | ||
|startup=4 | |startup=4 | ||
|active=until land | |active=until land | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 762: | Line 765: | ||
|startup=3 | |startup=3 | ||
|active=until land | |active=until land | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=7 | |damage=7 | ||
Line 782: | Line 785: | ||
|startup=5 | |startup=5 | ||
|active=7 | |active=7 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 802: | Line 805: | ||
|startup=7 | |startup=7 | ||
|active=13 | |active=13 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 823: | Line 826: | ||
|startup=10 | |startup=10 | ||
|active=3 | |active=3 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 844: | Line 847: | ||
|startup=11 | |startup=11 | ||
|active=3 | |active=3 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
Line 875: | Line 878: | ||
|onHitCrouch=0 | |onHitCrouch=0 | ||
|onBlock=-2 | |onBlock=-2 | ||
| | |guard=H*H*H | ||
|parry=A*H*H | |parry=A*H*H | ||
|damage=5*5*8 | |damage=5*5*8 | ||
Line 894: | Line 897: | ||
|onHitCrouch=7 (-3) | |onHitCrouch=7 (-3) | ||
|onBlock=3 (-5) | |onBlock=3 (-5) | ||
| | |guard=H*H*H | ||
|parry=A*H*H | |parry=A*H*H | ||
|damage=5*5*11 | |damage=5*5*11 | ||
Line 914: | Line 917: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-8 | |onBlock=-8 | ||
| | |guard=H*H*H*L | ||
|parry=A*H*H*L | |parry=A*H*H*L | ||
|damage=5*5*8*6 | |damage=5*5*8*6 | ||
Line 931: | Line 934: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-16 (-2) | |onBlock=-16 (-2) | ||
| | |guard=H*H*H*L*H | ||
|parry=A*H*H*L*H | |parry=A*H*H*L*H | ||
|damage=5*5*8*6*11 | |damage=5*5*8*6*11 | ||
Line 958: | Line 961: | ||
|onHitCrouch=8 | |onHitCrouch=8 | ||
|onBlock=6 | |onBlock=6 | ||
| | |guard=H*H | ||
|parry=A*H | |parry=A*H | ||
|damage=4*11 | |damage=4*11 | ||
Line 974: | Line 977: | ||
|onHitCrouch=4 | |onHitCrouch=4 | ||
|onBlock=2 | |onBlock=2 | ||
| | |guard=H*H*H | ||
|parry=A*H*A | |parry=A*H*A | ||
|damage=4*11*6 | |damage=4*11*6 | ||
Line 989: | Line 992: | ||
|onHitCrouch=4 | |onHitCrouch=4 | ||
|onBlock=2 | |onBlock=2 | ||
| | |guard=H*H | ||
|parry=H*A | |parry=H*A | ||
|damage=12*8 | |damage=12*8 | ||
Line 1,012: | Line 1,015: | ||
|onHitCrouch=7 (-3) | |onHitCrouch=7 (-3) | ||
|onBlock=3 (-5) | |onBlock=3 (-5) | ||
| | |guard=H*H | ||
|parry=H*H | |parry=H*H | ||
|damage=5*11 | |damage=5*11 | ||
Line 1,030: | Line 1,033: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-8 | |onBlock=-8 | ||
| | |guard=H*H*L | ||
|parry=H*H*L | |parry=H*H*L | ||
|damage=5*8*6 | |damage=5*8*6 | ||
Line 1,048: | Line 1,051: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-16 (-2) | |onBlock=-16 (-2) | ||
| | |guard=H*H*L*H | ||
|parry=H*H*L*H | |parry=H*H*L*H | ||
|damage=5*8*6*11 | |damage=5*8*6*11 | ||
Line 1,076: | Line 1,079: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-8 | |onBlock=-8 | ||
| | |guard=H*H*L | ||
|parry=H*H*L | |parry=H*H*L | ||
|damage=10*10*5 | |damage=10*10*5 | ||
Line 1,094: | Line 1,097: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-16 (-2) | |onBlock=-16 (-2) | ||
| | |guard=H*H*L*H | ||
|parry=H*H*L*H | |parry=H*H*L*H | ||
|damage=10*10*5*8 | |damage=10*10*5*8 | ||
Line 1,121: | Line 1,124: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-11 (-14) | |onBlock=-11 (-14) | ||
| | |guard=L*H*H | ||
|parry=L*H*H | |parry=L*H*H | ||
|damage=17*7*9 | |damage=17*7*9 | ||
Line 1,139: | Line 1,142: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-16 (-2) | |onBlock=-16 (-2) | ||
| | |guard=L*H | ||
|parry=L*H | |parry=L*H | ||
|damage=17*17 | |damage=17*17 | ||
Line 1,166: | Line 1,169: | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=4 | |onBlock=4 | ||
| | |guard=H*H | ||
|parry=A*H | |parry=A*H | ||
|damage=3*8 | |damage=3*8 | ||
Line 1,183: | Line 1,186: | ||
|onHitCrouch=2 (-11) | |onHitCrouch=2 (-11) | ||
|onBlock=-2 (-13) | |onBlock=-2 (-13) | ||
| | |guard=H*H*H | ||
|parry=A*H*H | |parry=A*H*H | ||
|damage=3*8*13 | |damage=3*8*13 | ||
Line 1,201: | Line 1,204: | ||
|onHitCrouch=2 (-11) | |onHitCrouch=2 (-11) | ||
|onBlock=-2 (-13) | |onBlock=-2 (-13) | ||
| | |guard=H*H | ||
|parry=H*H | |parry=H*H | ||
|damage=17*13 | |damage=17*13 | ||
Line 1,227: | Line 1,230: | ||
|onHitCrouch=11 | |onHitCrouch=11 | ||
|onBlock=9 | |onBlock=9 | ||
| | |guard=H*M | ||
|parry=H*H | |parry=H*H | ||
|damage=12*12 | |damage=12*12 | ||
Line 1,251: | Line 1,254: | ||
|onHitCrouch=- | |onHitCrouch=- | ||
|onBlock=- | |onBlock=- | ||
| | |guard=M*M | ||
|parry=H*H | |parry=H*H | ||
|damage=10*17 | |damage=10*17 | ||
Line 1,267: | Line 1,270: | ||
|onHitCrouch=- | |onHitCrouch=- | ||
|onBlock=- | |onBlock=- | ||
| | |guard=M*M | ||
|parry=H*H | |parry=H*H | ||
|damage=21*8 | |damage=21*8 | ||
Line 1,273: | Line 1,276: | ||
|description= | |description= | ||
* Can be done from angled or neutral jump | * Can be done from angled or neutral jump | ||
* Can be used to follow up after a jump cancelled cl. HK. | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
Line 1,282: | Line 1,286: | ||
|onHitCrouch=- | |onHitCrouch=- | ||
|onBlock=- | |onBlock=- | ||
| | |guard=M*M | ||
|parry=H*H | |parry=H*H | ||
|damage=7*8 | |damage=7*8 | ||
Line 1,310: | Line 1,314: | ||
|damage=21 | |damage=21 | ||
|stun=12 | |stun=12 | ||
| | |guard=T | ||
|description= | |description= | ||
* 16 throw range | * 16 throw range | ||
Line 1,330: | Line 1,334: | ||
|damage=26 | |damage=26 | ||
|stun=16 | |stun=16 | ||
| | |guard=T | ||
|description= | |description= | ||
*Can be teched in the air | *Can be teched in the air | ||
Line 1,356: | Line 1,360: | ||
|onHitCrouch=1 ~ 9 | |onHitCrouch=1 ~ 9 | ||
|onBlock=-5 ~ 7 | |onBlock=-5 ~ 7 | ||
| | |guard=M | ||
|parry=H | |parry=H | ||
|damage=7 | |damage=7 | ||
Line 1,385: | Line 1,389: | ||
|onHitCrouch=-22 ~ -23 | |onHitCrouch=-22 ~ -23 | ||
|onBlock=-28 ~ -32 (-4 ~ -7) | |onBlock=-28 ~ -32 (-4 ~ -7) | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=1 | |damage=1 | ||
Line 1,430: | Line 1,434: | ||
|onHitCrouch=varies | |onHitCrouch=varies | ||
|onBlock=varies | |onBlock=varies | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 1,447: | Line 1,451: | ||
|onHitCrouch=varies | |onHitCrouch=varies | ||
|onBlock=varies | |onBlock=varies | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 1,464: | Line 1,468: | ||
|onHitCrouch=varies | |onHitCrouch=varies | ||
|onBlock=varies | |onBlock=varies | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 1,481: | Line 1,485: | ||
|onHitCrouch=varies | |onHitCrouch=varies | ||
|onBlock=varies | |onBlock=varies | ||
| | |guard=H*H | ||
|parry=H*H | |parry=H*H | ||
|damage=9*9 | |damage=9*9 | ||
Line 1,514: | Line 1,518: | ||
|damage=28 | |damage=28 | ||
|stun=8 | |stun=8 | ||
| | |guard=H | ||
|parry=N | |parry=N | ||
|description= | |description= | ||
Line 1,533: | Line 1,537: | ||
|damage=30 | |damage=30 | ||
|stun=10 | |stun=10 | ||
| | |guard=H | ||
|parry=N | |parry=N | ||
|description= | |description= | ||
Line 1,552: | Line 1,556: | ||
|damage=32 | |damage=32 | ||
|stun=12 | |stun=12 | ||
| | |guard=H | ||
|parry=N | |parry=N | ||
|description= | |description= | ||
Line 1,558: | Line 1,562: | ||
* Hit-grab (can't be parried); prevents quick rise | * Hit-grab (can't be parried); prevents quick rise | ||
* Block advantage is not increased when timed as a meaty | * Block advantage is not increased when timed as a meaty | ||
* Is risky to use as a meaty as it's unsafe. But when timed right beats many wakeup options, including reversal normals, parries, and even some supers. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/HP%20Raida}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/HP%20Raida}} | ||
}} | }} | ||
Line 1,580: | Line 1,585: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-17 | |onBlock=-17 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=19 | |damage=19 | ||
Line 1,600: | Line 1,605: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-16 | |onBlock=-16 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=23 | |damage=23 | ||
Line 1,620: | Line 1,625: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-17 | |onBlock=-17 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=30 | |damage=30 | ||
Line 1,640: | Line 1,645: | ||
|onHitCrouch=-15 | |onHitCrouch=-15 | ||
|onBlock=-21 | |onBlock=-21 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=28 | |damage=28 | ||
Line 1,676: | Line 1,681: | ||
|onHitCrouch=2 | |onHitCrouch=2 | ||
|onBlock=-4 | |onBlock=-4 | ||
| | |guard=H*H | ||
|parry=H*H | |parry=H*H | ||
|damage=10*(8) | |damage=10*(8) | ||
Line 1,696: | Line 1,701: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
| | |guard=H*L | ||
|parry=H*L | |parry=H*L | ||
|damage=10*(8) | |damage=10*(8) | ||
Line 1,713: | Line 1,718: | ||
|onHitCrouch=2 | |onHitCrouch=2 | ||
|onBlock=-2 | |onBlock=-2 | ||
| | |guard=H*H | ||
|parry=H*H | |parry=H*H | ||
|damage=10*8 | |damage=10*8 | ||
Line 1,732: | Line 1,737: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-7 | |onBlock=-7 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 1,750: | Line 1,755: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=8 | |damage=8 | ||
Line 1,769: | Line 1,774: | ||
|onHitCrouch=2 | |onHitCrouch=2 | ||
|onBlock=-8 | |onBlock=-8 | ||
| | |guard=H*H*H | ||
|parry=H*H*H | |parry=H*H*H | ||
|damage=10*8*(13) | |damage=10*8*(13) | ||
Line 1,789: | Line 1,794: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-12 | |onBlock=-12 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=12 | |damage=12 | ||
Line 1,810: | Line 1,815: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-11 | |onBlock=-11 | ||
| | |guard=H*H*H*H | ||
|parry=H*H*H*H | |parry=H*H*H*H | ||
|damage=8*8*8*(11) | |damage=8*8*8*(11) | ||
Line 1,834: | Line 1,839: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-16 | |onBlock=-16 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=10 | |damage=10 | ||
Line 1,861: | Line 1,866: | ||
|onHit=-31 ~ -30 | |onHit=-31 ~ -30 | ||
|onBlock=-31 | |onBlock=-31 | ||
| | |guard=M*M | ||
|parry=H*H | |parry=H*H | ||
|damage=7*12 | |damage=7*12 | ||
Line 1,881: | Line 1,886: | ||
|onHit=-38 ~ -37 | |onHit=-38 ~ -37 | ||
|onBlock=-38 | |onBlock=-38 | ||
| | |guard=M*M | ||
|parry=H*H | |parry=H*H | ||
|damage=7*15 | |damage=7*15 | ||
Line 1,901: | Line 1,906: | ||
|onHit=-35 ~ -34 | |onHit=-35 ~ -34 | ||
|onBlock=-35 | |onBlock=-35 | ||
| | |guard=M*M | ||
|parry=H*H | |parry=H*H | ||
|damage=7*18 | |damage=7*18 | ||
Line 1,921: | Line 1,926: | ||
|onHit=-32 ~ -28 | |onHit=-32 ~ -28 | ||
|onBlock=-32 | |onBlock=-32 | ||
| | |guard=M*M | ||
|parry=H*H | |parry=H*H | ||
|damage=7*25 | |damage=7*25 | ||
Line 1,954: | Line 1,959: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-10 | |onBlock=-10 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=26 | |damage=26 | ||
Line 1,976: | Line 1,981: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-16 | |onBlock=-16 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=26 | |damage=26 | ||
Line 1,998: | Line 2,003: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-19 | |onBlock=-19 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=26 | |damage=26 | ||
Line 2,020: | Line 2,025: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-15 | |onBlock=-15 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=32 | |damage=32 | ||
Line 2,095: | Line 2,100: | ||
|onHit=-23 ~ 4 | |onHit=-23 ~ 4 | ||
|onBlock=-24 ~ 2 | |onBlock=-24 ~ 2 | ||
| | |guard=H | ||
|parry=H | |parry=H | ||
|damage=45 | |damage=45 | ||
Line 2,120: | Line 2,125: | ||
|onHit=D | |onHit=D | ||
|onHitCrouch=D | |onHitCrouch=D | ||
| | |guard=T | ||
|parry=N | |parry=N | ||
|damage=77 | |damage=77 | ||
Line 2,144: | Line 2,149: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-54 | |onBlock=-54 | ||
| | |guard=H | ||
|parry=A | |parry=A | ||
|damage=48 | |damage=48 | ||
Line 2,167: | Line 2,172: | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|onBlock=-10 ~ -6 | |onBlock=-10 ~ -6 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=55 | |damage=55 |
Latest revision as of 20:33, 25 February 2025
Introduction
Ibuki is a kunoichi who would rather live her life as a high school student. She first appears in Street Fighter III: New Generation.
Touting some incredible walkspeed and frame data, Ibuki is a mixup powerhouse that can be frustrating to contend with. Her ability to get frame advantage is startling, and she is often unpunishable by much of the cast. Once she gets started on offense, it can be lights out for the opponent if they can't catch onto her patterns. Another notable aspect is her far reaching and very fast jump, which can be altered by using her Kunai to avoid anti-air attempts and begin her offense.
Super Arts
SA1: Kasumi Suzaku
Kasumi Suzaku automatically turns Ibuki to face the opponent. Strength of button determines angle/distance of knives thrown. Rapidly pressing punch increases number of knives thrown and raises Ibuki higher into the air. Throws 12 knives by default, and up to a maximum of 20. Each knife does 35 attack for a maximum of 335 (scaled damage). The "recovery" listed for each strength refers to the amount of recovery frames Ibuki has once she reaches the ground, it does not include the time it takes for her to reach the ground from the air. It is difficult for some characters to punish, but fast long-ranged supers can punish Ibuki as she lands if it is not properly spaced (or if it is mashed too much).
It offers a large benefit in its 3 stock capacity, giving Ibuki more access to EX moves for confirms. Damage isn't particularly good and there's few options to actually confirm into the super, but it adds more threat to Ibuki's already strong air game and mixup potential.
SA2: Yoroi Doushi
Yoroi Doushi is an unblockable command grab super. Will not grab airborne opponents. Throw range: 46. While not as useful as the other supers, SA2's damage is still impressive. It can be comboed into with j.HP on some characters, as it will briefly backturn the opponent.
Yoroi Doushi also has an energy blast (fireball) version. This occurs when the grab version fails. It does 13 hits, each hit has 32 attack for a maximum of 280 (scaled damage). The fireball version can reset airborne juggled opponents.
SA3: Yami Shigure
Yami Shigure is a good damage super that is easy to combo into from a plethora of options. It has very fast startup, allowing Ibuki to punish things like blocked Shoto sweeps. Its small stock size keeps it from being used more often, as EX moves enable Ibuki's gameplan and strongest confirms. Still very useful in various matchups, so even players who generally favor SA1 may utilize it on occasion. Strength of button determines angle/distance of knives thrown. Block Advantage: -10 to -6.
Strengths | Weaknesses |
---|---|
|
|
Ibuki #3S_IB | |
---|---|
Vitals | |
Life Points | 1035 |
Stun Points | 64 |
Super Art Stock/Size | |
SA1 | 3/88 |
SA2 | 1/104 |
SA3 | 1/80 |
Ground Movement | |
Forward Dash duration/distance | 19 (148px) |
Back Dash duration/distance | 35 (164px) |
Jumping | |
Back Jump duration | 43(4+36+3) |
Neutral Jump duration | 41(4+34+3) |
Forward Jump duration | 40(4+33+3) |
Back Super Jump duration | 58(5+50+3) |
Neutral Super Jump duration | 52(5+44+3) |
Forward Super Jump duration | 46(5+38+3) |
Wake up | |
Wake up duration | 68 |
Quick rise duration | 53 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
All sprites are taken from the site https://www.justnopoint.com/zweifuss/
Standing Normals
5LP (cl)
5LP (far)
5MP
5HP
5HP (far)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
13 | 4 | 14 | -1 | 1 | 3 | 12 | 5 | - | H | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5HP,HP (far)
5LK
5MK
5HK (cl)
5HK (far)
Command Normals
4MP
6LK
4MK
6MK
6HK
3MK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
8LP
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
Close 5LP TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -2 | -1 | 0 | 5*5*8 | 5*4*7 | - | H*H*H | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 3 (-5) | 5 | 7 (-3) | 5*5*11 | 5*4*6 | - | H*H*H | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -8 | D | D | 5*5*8*6 | 5*4*7*2 | - | H*H*H*L | A*H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 5*5*8*6*11 | 5*4*7*2*9 | - | H*H*H*L*H | A*H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Far 5LP TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 6 | 7 | 8 | 4*11 | 5*10 | - | H*H | A*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 2 | 3 | 4 | 4*11*6 | 5*10*2 | - | H*H*H | A*H*A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 2 | 3 | 4 | 12*8 | 11*2 | - | H*H | H*A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
4MP TC
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 3 (-5) | 5 | 7 (-3) | 5*11 | 5*6 | - | H*H | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -8 | D | D | 5*8*6 | 5*8*2 | - | H*H*L | H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 5*8*6*11 | 5*8*2*10 | - | H*H*L*H | H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Close 5HP TC
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -8 | D | D | 10*10*5 | 9*6*2 | - | H*H*L | H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 10*10*5*8 | 9*6*2*10 | - | H*H*L*H | H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
2HK TC
![]() ![]() ![]() (close) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -11 (-14) | D | D | 17*7*9 | 3*2*7 | - | L*H*H | L*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() (far) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 17*17 | 3*12 | - | L*H | L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
5LK TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 5 | 6 | 3*8 | 3*6 | - | H*H | A*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -2 (-13) | 0 | 2 (-11) | 3*8*13 | 3*6*6 | - | H*H*H | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -2 (-13) | 0 | 2 (-11) | 17*13 | 11*6 | - | H*H | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
4MK TC
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 9 | 10 | 11 | 12*12 | 5*9 | - | H*M | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Air TCs
j.![]() ![]() ![]() (diagonal jump) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | 10*17 | 5*12 | - | M*M | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
j.![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | 21*8 | 13*8 | - | M*M | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
j.![]() ![]() ![]() (diagonal jump) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | 7*8 | 5*8 | - | M*M | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Throws
LPLK
LPLK (air)
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
236P (air)
63214P
623K
214K
421K
236P
236+K
623+P