(filled in neckbreaker data, added low profile vs projectiles info) |
(→3MK: Expanded fireballs that can be slid under) |
||
(100 intermediate revisions by 6 users not shown) | |||
Line 10: | Line 10: | ||
|SA2=1/104 | |SA2=1/104 | ||
|SA3=1/80 | |SA3=1/80 | ||
|fDash= | |fDash=19 (148px) | ||
|bDash= | |bDash=35 (164px) | ||
|nJump=41(4+34+3) | |nJump=41(4+34+3) | ||
|bJump=43(4+36+3) | |bJump=43(4+36+3) | ||
Line 35: | Line 35: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=2 | |startup=2 | ||
|active= | |active=1 | ||
|recovery= | |recovery=5 | ||
|onHit=5 | |onHit=5 | ||
|onHitCrouch=5 | |onHitCrouch=5 | ||
|onBlock=5 | |onBlock=5 | ||
|guard=H | |||
|parry=A | |parry=A | ||
|damage=5 | |damage=5 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
* Cancel options: ch sp su | * Cancel options: tc ch sp su | ||
* 14 kara range | * 14 kara range | ||
* Whiffs on crouching Chun-Li, Elena, Ibuki, and Oro. | |||
* Similar use to far LP as a pressure tool, though not used as often due to its range. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Close%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Close%20LP}} | ||
}} | }} | ||
Line 58: | Line 61: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=2 | |startup=2 | ||
|active= | |active=2 | ||
|recovery= | |recovery=2 | ||
|onHit=6 | |onHit=6 | ||
|onHitCrouch=6 | |onHitCrouch=6 | ||
|onBlock=6 | |onBlock=6 | ||
|guard=H | |||
|parry=A | |parry=A | ||
|damage=4 | |damage=4 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
* Cancel options: tc | |||
* Whiffs on crouching Chun-Li, Elena, Ibuki, Oro, Yang, and Yun. | |||
* Incredible pressure button; walking forward with far LP allows for strong strike/throw and frametrap pressure. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Far%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Far%20LP}} | ||
}} | }} | ||
Line 84: | Line 91: | ||
|onHitCrouch=8 | |onHitCrouch=8 | ||
|onBlock=6 | |onBlock=6 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
|stun=11 | |stun=11 | ||
|description= | |description= | ||
* Cancel options: tc | |||
* Whiffs on crouching Chun-Li, Elena, Ibuki, Oro, Yang, and Yun. | |||
* Self meter gain: Whiff: 1, Hit: 9, Block: 3. | * Self meter gain: Whiff: 1, Hit: 9, Block: 3. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
Line 93: | Line 103: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">5HP</font>===== | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
Line 103: | Line 112: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=9 | |startup=9 | ||
|active= | |active=1*4 | ||
|recovery=15 | |recovery=15 | ||
|onHit=-1 | |onHit=-1 | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-3 | |onBlock=-3 | ||
|parry=H | |guard=H*H | ||
|damage= | |parry=H*H | ||
|stun= | |damage=10*10 | ||
|stun=9*6 | |||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su (1st hit), tc (2nd hit) | ||
* The cancellable first hit only connects consistently on crouching Hugo/Urien, while it connects inconsistently on crouching Dudley/Q. | |||
** Also hits twice against crouch blocking Twelve (but not on hit). | |||
* Self meter gain: Whiff: 3, Hit: 20, Block: 11. | * Self meter gain: Whiff: 3, Hit: 20, Block: 11. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 132: | Line 144: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-1 | |onBlock=-1 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage= | |damage=12 | ||
|stun= | |stun=5 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: tc sp su | ||
* Combos into EX Kubi Ori for a knockdown from max range, and MP Kubi Ori for a meterless knockdown from just shy of it. | |||
* Self meter gain: Whiff: 3, Hit: 13, Block: 5. | * Self meter gain: Whiff: 3, Hit: 13, Block: 5. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 155: | Line 169: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=-1 | |onBlock=-1 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
|stun= | |stun=15 | ||
|description= | |description= | ||
* 7f window to input 2nd HP (must be input late in the Far HP animation, after hitstop). | |||
* Can be inputted if far HP whiffed. | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 4. | * Self meter gain: Whiff: 2, Hit: 10, Block: 4. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
Line 178: | Line 195: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=1 | |onBlock=1 | ||
|guard=H | |||
|parry=A | |parry=A | ||
|damage=3 | |damage=3 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: tc | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Stand%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Stand%20LK}} | ||
}} | }} | ||
Line 199: | Line 218: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=1 | |onBlock=1 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=17 | |damage=17 | ||
|stun=11 | |stun=11 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: tc sp su | ||
* 4 kara range | * 4 kara range | ||
* Ibuki moves forward from her origin significantly, giving the move deceptive horizontal range. | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
Line 219: | Line 240: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=5 | |startup=5 | ||
|active= | |active=1(1)6 | ||
|recovery=22 | |recovery=22 | ||
|onBlock=-11 | |onHit=D | ||
|parry=H | |onHitCrouch=D | ||
|damage= | |onBlock=-11 (-14) | ||
|stun= | |guard=H*H | ||
|parry=H*H | |||
|damage=8*10 | |||
|stun=3*8 | |||
|description= | |description= | ||
* Cancel options: sj (2nd hit | * Cancel options: sj (2nd hit only, hit/block/parry) | ||
* vs. crouch block, 2nd hit only connects on Dudley, Hugo, Q, Urien.<br>-Whiffing 2nd hit makes super jump impossible (-14 on block, less pushback). | |||
* Because the first hit only has 1 active frame, it can be difficult to time on the opponent's wakeup. | |||
* Very rewarding on hit because of its launch property and ability to be super jump cancelled. | |||
* Can work as an anti-air, but close jumps will usually make it whiff due to its poor backwards hitbox. | |||
* 4 kara range | * 4 kara range | ||
* Self meter gain: Whiff: 3, Hit: 18, Block: 8. | * Self meter gain: Whiff: 3, Hit: 18, Block: 8. | ||
Line 247: | Line 275: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-2 | |onBlock=-2 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Cancel options: sj (only on hit | * Cancel options: sj (on hit only, making it a somewhat risky but rewarding AA)<br>- This also allows you to option select a super jump cancel into SA3, only coming out on hit. | ||
* Whiffs on crouching Chun, Elena, Ibuki, and Oro. Also whiffs on crouching Yang and Yun, unless you are at the closest possible distance. | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 260: | Line 290: | ||
<br> | <br> | ||
<br> | <br> | ||
====Command Normals==== | ====Command Normals==== | ||
=====<font style="visibility:hidden; float:right">4MP</font>===== | =====<font style="visibility:hidden; float:right">4MP</font>===== | ||
Line 269: | Line 300: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=6 | |startup=6 | ||
|active= | |active=1*6 | ||
|recovery=10 | |recovery=10 | ||
|onHit=-1 | |onHit=-1 | ||
|onHitCrouch=0 | |||
|onBlock=-2 | |onBlock=-2 | ||
|guard=H*H | |||
|parry=H*H | |parry=H*H | ||
|damage= | |damage=5*8 | ||
|stun= | |stun=5*8 | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: tc sp su | ||
* First hit special cancels, TC into HP; 2nd hit TC into 2HK | |||
* If the 2nd hit whiffs on crouching opponent, frame data is unaffected (0 on cr. hit, -2 on block) | |||
* Useful as an anti-air (and against air parry), as Ibuki can choose to TC into HP, then special cancel if desired | |||
* Self meter gain: Whiff: 2, Hit: 12, Block: 7. | * Self meter gain: Whiff: 2, Hit: 12, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
Line 297: | Line 333: | ||
|onHitCrouch=-1 | |onHitCrouch=-1 | ||
|onBlock=-1 | |onBlock=-1 | ||
|guard=H | |||
|parry=A | |parry=A | ||
|damage=3 | |damage=3 | ||
Line 302: | Line 339: | ||
|description= | |description= | ||
* Cancel options: self | * Cancel options: self | ||
* Long range relative to its fast startup makes it occasionally useful as a punish | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Maki%20Geri}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Maki%20Geri}} | ||
}} | }} | ||
Line 317: | Line 355: | ||
|recovery=13 | |recovery=13 | ||
|onHit=-1 | |onHit=-1 | ||
|onHitCrouch=0 | |||
|onBlock=-2 | |onBlock=-2 | ||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
* Cancel options: tc | |||
* Doesn't combo into f.MK, and risky to attempt due to the easy parry reaction | |||
* Ibuki's longest ranged neutral button, but whiffs on some crouchers | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
Line 337: | Line 380: | ||
|startup=27 | |startup=27 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery=1 | ||
|onHit= | |onHit=10 | ||
|onHitCrouch=9 | |onHitCrouch=11 | ||
| | |onBlock=9 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=14 | |damage=14 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Generally safe if parried, except to 3f specials/supers or 2f normals (throws can also punish if Ibuki is close enough). | |||
* Can combo into EX Tsumuji or SA3 on reaction.<br>-Against short crouching characters, cr.MK is a more consistent combo ender than EX Tsumuji. | |||
* Knocks down vs. airborne opponents. | |||
* Airborne 10f, Throw invulnerable 12f (until landing), and can hop over many grounded attacks. | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
Line 360: | Line 408: | ||
|startup=12 | |startup=12 | ||
|active=1 | |active=1 | ||
|recovery= | |recovery=18 | ||
|onHit= | |onHit=1 | ||
|onBlock=- | |onHitCrouch=3 | ||
|onBlock=-1 | |||
|guard=H | |||
|parry=H | |parry=H | ||
|damage=23 | |damage=23 | ||
|stun=17 | |stun=17 | ||
|description= | |description= | ||
* | * Holding down at the end of the move adds 1f more recovery (1f worse on hit/block) | ||
* Can hop over some projectiles with strict timing (easier timing if you hit the opponent) | |||
* 7f airborne, 8f throw invuln | |||
* Very strong neutral button against tall crouching characters<br>-Can also hit inconsistently against some medium height crouching characters | |||
* Whiff recovery is fast enough that an immediate parry or throw afterwards will often catch a whiff punish attempt | |||
* Repeated f.HK is Ibuki's strongest post-stun juggle, if screen position and juggle potential allows for it | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 384: | Line 439: | ||
|active=11 | |active=11 | ||
|recovery=9 | |recovery=9 | ||
|onHit=-6 | |onHit=-6 ~ 4 | ||
|onHitCrouch=-5 | |onHitCrouch=-5 ~ 5 | ||
|onBlock=-16 | |onBlock=-16 ~ -6 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=12 | |damage=12 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Can low profile most horizontal projectiles even at point blank, including: | |||
** Chun-Li's Kikoken | |||
** Oro's LP Sun Disk Palm | |||
** Remy's P Light of Virtue | |||
** All standard and EX Hadoukens (Ryu, Ken) | |||
** Akuma's standard and burning Gouhadouken (but not his Messatsu Gouhadouken) | |||
** Sean's Hadou Burst | |||
** Ryu's Shinkuu Hadouken and Denjin Hadouken (Can even parry 1st hit then slide through the rest) | |||
** Urien's Metallic Sphere and Orbital Thunder (Mid-range or farther) | |||
* Can also slide under moves which would normally whiff on crouchers, such as Urien's st.MK. | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 414: | Line 480: | ||
|onHitCrouch=5 | |onHitCrouch=5 | ||
|onBlock=5 | |onBlock=5 | ||
|guard=H | |||
|parry=A | |parry=A | ||
|damage=3 | |damage=3 | ||
Line 436: | Line 503: | ||
|onHitCrouch=4 | |onHitCrouch=4 | ||
|onBlock=2 | |onBlock=2 | ||
|guard=H | |||
|parry=A | |parry=A | ||
|damage=12 | |damage=12 | ||
Line 460: | Line 528: | ||
|onHitCrouch=1 | |onHitCrouch=1 | ||
|onBlock=-3 | |onBlock=-3 | ||
|guard=H | |||
|parry=A | |parry=A | ||
|damage=19 | |damage=19 | ||
Line 465: | Line 534: | ||
|description= | |description= | ||
* Cancel options: sj (on block, hit or parry) | * Cancel options: sj (on block, hit or parry) | ||
* 22f window to input super jump, making it safer against anti-air parry | |||
* 6 kara range | * 6 kara range | ||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
Line 485: | Line 555: | ||
|onHitCrouch=3 | |onHitCrouch=3 | ||
|onBlock=3 | |onBlock=3 | ||
| | |guard=L | ||
|parry=L | |parry=L | ||
|damage=3 | |damage=3 | ||
Line 507: | Line 577: | ||
|recovery=11 | |recovery=11 | ||
|onHit=-1 | |onHit=-1 | ||
|onHitCrouch=0 | |||
|onBlock=-2 | |onBlock=-2 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=12 | |damage=12 | ||
Line 528: | Line 600: | ||
|active=2 | |active=2 | ||
|recovery=24 | |recovery=24 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-8 | |onBlock=-8 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=17 | |damage=17 | ||
|stun=3 | |stun=3 | ||
|description= | |description= | ||
* Cancel options: tc (into close/far HK depending on range) | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 541: | Line 617: | ||
<br> | <br> | ||
<br> | <br> | ||
====Jumping Normals==== | ====Jumping Normals==== | ||
=====<font style="visibility:hidden; float:right">8LP</font>===== | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
Line 550: | Line 627: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=3 | |startup=3 | ||
|active=until land | |||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 567: | Line 646: | ||
|startup=3 | |startup=3 | ||
|active=19 | |active=19 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=10 | |damage=10 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
* Cancel options: tc | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Jump%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Jump%20LP}} | ||
}} | }} | ||
Line 584: | Line 665: | ||
|startup=5 | |startup=5 | ||
|active=7 | |active=7 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 603: | Line 685: | ||
|startup=6 | |startup=6 | ||
|active=13 | |active=13 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=14 | |damage=14 | ||
Line 622: | Line 705: | ||
|startup=11 | |startup=11 | ||
|active=5 | |active=5 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Cancel options: tc | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 641: | Line 726: | ||
|startup=11 | |startup=11 | ||
|active=5 | |active=5 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=21 | |damage=21 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Cancel options: tc | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 10. | * Self meter gain: Whiff: 3, Hit: 19, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 659: | Line 746: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=4 | |startup=4 | ||
|active=until land | |||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=8 | |damage=8 | ||
Line 675: | Line 764: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=3 | |startup=3 | ||
|active=until land | |||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=7 | |damage=7 | ||
|stun=5 | |stun=5 | ||
|description= | |description= | ||
* Cancel options: tc | |||
* First active frame extends farther downward, allowing for instant overhead | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Jump%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Jump%20LK}} | ||
}} | }} | ||
Line 692: | Line 785: | ||
|startup=5 | |startup=5 | ||
|active=7 | |active=7 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
Line 711: | Line 805: | ||
|startup=7 | |startup=7 | ||
|active=13 | |active=13 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=12 | |damage=12 | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Crossup (narrow hitbox) | |||
* Self meter gain: Whiff: 2, Hit: 11, Block: 6. | * Self meter gain: Whiff: 2, Hit: 11, Block: 6. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | ||
Line 730: | Line 826: | ||
|startup=10 | |startup=10 | ||
|active=3 | |active=3 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Knocks down vs. airborne opponents | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 749: | Line 847: | ||
|startup=11 | |startup=11 | ||
|active=3 | |active=3 | ||
|guard=M | |||
|parry=H | |parry=H | ||
|damage=19 | |damage=19 | ||
|stun=13 | |stun=13 | ||
|description= | |description= | ||
* Knocks down vs. airborne opponents | |||
* Self meter gain: Whiff: 3, Hit: 17, Block: 7. | * Self meter gain: Whiff: 3, Hit: 17, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
Line 761: | Line 861: | ||
<br> | <br> | ||
<br> | <br> | ||
==== | |||
=====<font style="visibility:hidden; float:right"> | ==== Target Combos ==== | ||
<!-- Note: All the data for the entire TC sequence is listed in each segment. But for example, LP-MP-HP could be reformatted so that it only includes the data for the HP, since LP-MP is already listed before that. As long as it's made clear that the damage, stun, etc is only for that specific hit. Additionally, the Grouflon Dev version Lua script does not give accurate frame advantage for most target combos, so was manually tested for accuracy --> | |||
=====<font style="visibility:hidden; float:right">Close 5LP TC</font>===== | |||
{{MoveData | {{MoveData | ||
|name= | |name=Target Combos<br>(Close LP) | ||
|input= | |input= | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=2 | |version={{lp}}>{{mp}} | ||
|active= | |startup=- | ||
|recovery= | |active=- | ||
|recovery=- | |||
|onHit=-1 | |||
|onHitCrouch=0 | |||
|onBlock=-2 | |||
|guard=H*H*H | |||
|parry=A*H*H | |||
|damage=5*5*8 | |||
|stun=5*4*7 | |||
|description= | |||
* Cancel options: sp su tc (MP 1st hit); tc (MP 2nd hit) | |||
* Can't use on crouching Chun, Elena, Ibuki, Oro (LP whiffs); crouching Makoto (both hits of MP whiff) | |||
* In the corner, MP whiffs on crouching Akuma; 1st hit of MP whiffs on crouching Q | |||
* 2nd hit of MP only hits crouching Dudley, Hugo, Q, Urien | |||
** Frame data is unchanged even if 2nd hit of MP whiffs | |||
}} | |||
{{AttackData-3S | |||
|version={{lp}}>{{mp}}>{{hp}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=5 | |||
|onHitCrouch=7 (-3) | |||
|onBlock=3 (-5) | |||
|guard=H*H*H | |||
|parry=A*H*H | |||
|damage=5*5*11 | |||
|stun=5*4*6 | |||
|description= | |||
* Cancel options: sp su | |||
* Must cancel the first hit of MP into HP (2nd hit only cancels into cr.HK) | |||
* (-3 oH/-5 oB) if the HP whiffs on a crouching opponent | |||
* HP only connects on crouching Dudley, Hugo, Urien (anywhere); crouching Akuma, Q (outside the corner) | |||
** On these crouching characters, a link to st.MK is possible for high damage | |||
* Due to scaling, this TC does about the same damage as a st.MK starter | |||
}} | |||
{{AttackData-3S | |||
|version={{lp}}>{{mp}}>{{d}}{{hk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-8 | |||
|guard=H*H*H*L | |||
|parry=A*H*H*L | |||
|damage=5*5*8*6 | |||
|stun=5*4*7*2 | |||
|description= | |||
* Cancel options: tc | |||
* Can only cancel the second hit of MP into cr.HK (impossible on most crouching characters) | |||
* If blocked, doing the followup HK is very unsafe except against Hugo | |||
}} | |||
{{AttackData-3S | |||
|version={{lp}}>{{mp}}><br>{{d}}{{hk}}>{{hk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=D | |onHit=D | ||
|onHitCrouch=D | |onHitCrouch=D | ||
|damage= | |onBlock=-16 (-2) | ||
|stun= | |guard=H*H*H*L*H | ||
|parry=A*H*H*L*H | |||
|damage=5*5*8*6*11 | |||
|stun=5*4*7*2*9 | |||
|description= | |description= | ||
* 16 | * Cancel options: sj (hit only) | ||
* If no super jump, Ibuki recovers 11f before opponent lands, allowing for corner meaties | |||
* Final HK whiffs vs. crouch blocking characters (-16), except Hugo (-2) | |||
* Final HK whiffs vs. Twelve and Yang on hit | |||
** It may still worth doing, as the whiffed HK moves Ibuki forward a significant distance | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Far 5LP TC</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Target Combos<br>(Far LP/MP) | ||
|input= | |input= | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=2 | |version={{lp}}>{{mp}} | ||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=7 | |||
|onHitCrouch=8 | |||
|onBlock=6 | |||
|guard=H*H | |||
|parry=A*H | |||
|damage=4*11 | |||
|stun=5*10 | |||
|description= | |||
* Cancel options: tc | |||
* The Far LP and st.MP starters both whiff on crouching Chun, Elena, Ibuki, Oro, Yang, and Yun | |||
}} | |||
{{AttackData-3S | |||
|version={{lp}}>{{mp}}>{{f}}{{lk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=3 | |||
|onHitCrouch=4 | |||
|onBlock=2 | |||
|guard=H*H*H | |||
|parry=A*H*A | |||
|damage=4*11*6 | |||
|stun=5*10*2 | |||
|description= | |||
* Generally not very strong, but occasionally it's Ibuki's only real punish option when outside close LP range | |||
}} | |||
{{AttackData-3S | |||
|version={{mp}}>{{f}}{{lk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=3 | |||
|onHitCrouch=4 | |||
|onBlock=2 | |||
|guard=H*H | |||
|parry=H*A | |||
|damage=12*8 | |||
|stun=11*2 | |||
|description= | |description= | ||
* The MP starter can be useful to stuff dashes against some characters, as MP is fairly safe to whiff | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">4MP TC</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|name= | |name=Target Combos<br>(Back MP) | ||
|input= | |input= | ||
|image= | |image= | ||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup= | |version={{b}}{{mp}}>{{hp}} | ||
|active= | |startup=- | ||
|recovery=5 | |active=- | ||
| | |recovery=- | ||
|parry=H | |onHit=5 | ||
|damage= | |onHitCrouch=7 (-3) | ||
|stun= | |onBlock=3 (-5) | ||
|guard=H*H | |||
|parry=H*H | |||
|damage=5*11 | |||
|stun=5*6 | |||
|description= | |||
* Cancel options: sp su | |||
* Functionally similar to LP>MP>HP, but skipping the LP | |||
* HP only connects on crouching Akuma, Dudley, Hugo, Q, Urien | |||
** On these crouching characters, a link to st.MK is possible for high damage | |||
}} | |||
{{AttackData-3S | |||
|version={{b}}{{mp}}>{{d}}{{hk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-8 | |||
|guard=H*H*L | |||
|parry=H*H*L | |||
|damage=5*8*6 | |||
|stun=5*8*2 | |||
|description= | |||
* Cancel options: tc | |||
* Can only cancel the second hit of MP into cr.HK (impossible on most crouching characters) | |||
* Functionally similar to LP>MP>cr.HK, but skipping the LP | |||
* If blocked, doing the followup HK is very unsafe except against Hugo | |||
}} | |||
{{AttackData-3S | |||
|version={{b}}{{mp}}><br>{{d}}{{hk}}>{{hk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-16 (-2) | |||
|guard=H*H*L*H | |||
|parry=H*H*L*H | |||
|damage=5*8*6*11 | |||
|stun=5*8*2*10 | |||
|description= | |description= | ||
* | * Cancel options: sj (hit only) | ||
* Functionally similar to LP>MP>cr.HK>HK, but skipping the LP | |||
* If no super jump, Ibuki recovers 11f before opponent lands, allowing for corner meaties | |||
* Final HK whiffs vs. crouch blocking characters (-16), except Hugo (-2) | |||
* Final HK whiffs vs. Twelve and Yang on hit | |||
** It may still worth doing, as the whiffed HK moves Ibuki forward a significant distance | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Close 5HP TC</font>===== | |||
=====<font style="visibility:hidden; float:right"> | {{MoveData | ||
{{MoveData | |name=Target Combos<br>(Close HP) | ||
|name= | |input= | ||
|input= | |image= | ||
|image= | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup= | |version={{hp}}>{{d}}{{hk}} | ||
|active=9 | |startup=- | ||
|recovery= | |active=- | ||
|onHit= | |recovery=- | ||
|onHitCrouch= | |onHit=D | ||
|onBlock=- | |onHitCrouch=D | ||
| | |onBlock=-8 | ||
|parry= | |guard=H*H*L | ||
|damage= | |parry=H*H*L | ||
|stun= | |damage=10*10*5 | ||
|stun=9*6*2 | |||
|description= | |||
* Cancel options: tc | |||
* Functionally similar to LP>MP>cr.HK or b.MP>cr.HK, but the starter will work on all crouchers | |||
* The first hit of cl.HP only hits crouching Hugo and Urien (inconsistently on Dudley and Q), giving more confirm time | |||
* If blocked, doing the followup HK is very unsafe except against Hugo | |||
}} | |||
{{AttackData-3S | |||
|version={{hp}}>{{d}}{{hk}}>{{hk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-16 (-2) | |||
|guard=H*H*L*H | |||
|parry=H*H*L*H | |||
|damage=10*10*5*8 | |||
|stun=9*6*2*10 | |||
|description= | |description= | ||
* | * Cancel options: sj (hit only) | ||
* If | * If no super jump, Ibuki recovers 11f before opponent lands, allowing for corner meaties | ||
* Final HK whiffs vs. crouch blocking characters (-16), except Hugo (-2) | |||
* | * Final HK whiffs vs. Twelve and Yang on hit | ||
* | ** It may still worth doing, as the whiffed HK moves Ibuki forward a significant distance | ||
* | |||
* | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">2HK TC</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|name= | |name=Target Combos<br>(cr.HK) | ||
|input= | |||
|image= | |||
| | |||
| | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version={{d}}{{hk}}>{{hk}}<br>(close) | ||
|startup= | |startup=- | ||
|recovery= | |active=- | ||
|onHit= | |recovery=- | ||
|onHitCrouch= | |onHit=D | ||
|onBlock= | |onHitCrouch=D | ||
| | |onBlock=-11 (-14) | ||
|parry=H | |guard=L*H*H | ||
|damage= | |parry=L*H*H | ||
|stun=3 | |damage=17*7*9 | ||
|stun=3*2*7 | |||
|description= | |description= | ||
* Cancel options: | * Cancel options: sj (2nd hit only, hit/block/parry) | ||
* vs. crouch block, 2nd hit only connects on Dudley, Hugo, Q, Urien | |||
** Whiffing 2nd hit makes super jump impossible (-14 on block, less pushback) | |||
* Strong punish option (especially after close range parry), leading to juggle mixups | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version={{d}}{{hk}}>{{hk}}<br>(far) | ||
|startup= | |startup=- | ||
|recovery= | |active=- | ||
|onHit= | |recovery=- | ||
|onHitCrouch= | |onHit=D | ||
|onBlock= | |onHitCrouch=D | ||
| | |onBlock=-16 (-2) | ||
|parry=H | |guard=L*H | ||
|damage= | |parry=L*H | ||
|stun=3 | |damage=17*17 | ||
|stun=3*12 | |||
|description= | |description= | ||
* Cancel options: | * Cancel options: sj (hit only) | ||
* On hit, final HK always whiffs on Yang; also whiffs on Twelve and Yun, unless perfectly spaced at the closest Far HK range | |||
* Final HK whiffs on crouch block, except vs. Hugo (-2 oB) | |||
** Can also connect vs. Q and Urien, if done from the closest possible range where Far 5HK comes out | |||
* If no super jump, Ibuki recovers 11f before opponent lands, allowing for corner meaties | |||
}} | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">5LK TC</font>===== | |||
{{MoveData | |||
|name=Target Combos<br>(LK/MK) | |||
|input= | |||
|image= | |||
|data= | |||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version={{lk}}>{{mk}} | ||
|startup= | |startup=- | ||
|recovery= | |active=- | ||
|onHit= | |recovery=- | ||
|onHitCrouch= | |onHit=5 | ||
|onBlock= | |onHitCrouch=6 | ||
| | |onBlock=4 | ||
|parry=H | |guard=H*H | ||
|damage=8 | |parry=A*H | ||
|stun=3 | |damage=3*8 | ||
|stun=3*6 | |||
|description= | |||
* Cancel options: tc sp su | |||
* Allows for easier confirms than st.MK on its own, at the risk of being parried in either direction | |||
* Better frame advantage than regular st.MK, but the pushback is too far to easily take advantage of this | |||
}} | |||
{{AttackData-3S | |||
|version={{lk}}>{{mk}}>{{hk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=0 | |||
|onHitCrouch=2 (-11) | |||
|onBlock=-2 (-13) | |||
|guard=H*H*H | |||
|parry=A*H*H | |||
|damage=3*8*13 | |||
|stun=3*6*6 | |||
|description= | |description= | ||
* | *Very rarely used (a special move after MK is always preferable) | ||
*Can only chain into Far HK regardless of range, and this version cannot super jump cancel | |||
*The HK always whiffs on crouching Chun, Elena, and Oro (-11 oH/-13 oB) | |||
*On hit, the HK whiffs on crouching Ibuki, Ken, Makoto, Ryu, Sean, Yang, and Yun (-11 oH) | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version={{mk}}>{{hk}} | ||
|startup= | |startup=- | ||
|recovery= | |active=- | ||
|onHit= | |recovery=- | ||
|onHitCrouch= | |onHit=0 | ||
|onBlock= | |onHitCrouch=2 (-11) | ||
| | |onBlock=-2 (-13) | ||
|parry=H | |guard=H*H | ||
|damage= | |parry=H*H | ||
|stun= | |damage=17*13 | ||
|stun=11*6 | |||
|description= | |description= | ||
* | *Very rarely used (a special move after MK is always preferable) | ||
* | *Can only chain into Far HK regardless of range, and this version cannot super jump cancel | ||
* | *The HK always whiffs on crouching Chun, Elena, and Oro (-11 oH/-13 oB) | ||
* | *On hit, the HK whiffs on crouching Ibuki, Ken, Makoto, Ryu, Sean, Yang, and Yun (-11 oH) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4MK TC</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Target Combo<br>(b.MK) | ||
|input={{ | |input= | ||
| | |image= | ||
| | |data= | ||
{{AttackData-3S | |||
|version={{b}}{{mk}}>{{f}}{{mk}} | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|onHit=10 | |||
|onHitCrouch=11 | |||
|onBlock=9 | |||
|guard=H*M | |||
|parry=H*H | |||
|damage=12*12 | |||
|stun=5*9 | |||
|description= | |||
* b.MK is Ibuki's longest ranged poke, and the overhead is her only potential followup | |||
* Generally not worth it, as the b.MK telegraphs Ibuki's already slow overhead, making it easily interrupted | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Air TCs</font>===== | |||
{{MoveData | |||
|name=Air Target Combos | |||
|input= | |||
|image= | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version=j.{{lp}}>{{f}}{{hp}}<br>(diagonal jump) | ||
|startup= | |startup=- | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|onHit= | |onHit=- | ||
|onBlock=- | |onHitCrouch=- | ||
| | |onBlock=- | ||
| | |guard=M*M | ||
| | |parry=H*H | ||
|damage=10*17 | |||
|stun=5*12 | |||
|description= | |description= | ||
* | * Strong option against AA parries because it works well high or close to the ground | ||
* | * Backturns the opponent, allowing for SA2 Throw to connect (except vs. Elena or Urien) | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version=j.{{hp}}>{{f}}{{mk}} | ||
|startup= | |startup=- | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|onHit= | |onHit=- | ||
|onBlock=- | |onHitCrouch=- | ||
| | |onBlock=- | ||
| | |guard=M*M | ||
| | |parry=H*H | ||
|description= | |damage=21*8 | ||
* | |stun=13*8 | ||
* | |description= | ||
* Can be done from angled or neutral jump | |||
}} | * Can be used to follow up after a jump cancelled cl. HK. | ||
}} | |||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version=j.{{lk}}>{{f}}{{mk}}<br>(diagonal jump) | ||
|startup= | |startup=- | ||
|active= | |active=- | ||
|recovery= | |recovery=- | ||
|onHit= | |onHit=- | ||
|onBlock=- | |onHitCrouch=- | ||
| | |onBlock=- | ||
| | |guard=M*M | ||
| | |parry=H*H | ||
|damage=7*8 | |||
|stun=5*8 | |||
|description= | |description= | ||
* | * In the corner, the j.LK can crossup (hold away from the corner while inputting j.MK) | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | <br> | ||
<br> | |||
<br> | |||
====Throws==== | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | |||
{{MoveData | {{MoveData | ||
|name= | |name=Yamitsudzura | ||
|input={{ | |input={{lp}}+{{lk}} | ||
|image=( | |image=(ibukigtr).gif | ||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=2 | |||
|startup= | |active=1 | ||
|active= | |recovery=21 | ||
|recovery= | |onHit=D | ||
| | |onHitCrouch=D | ||
| | |damage=21 | ||
| | |stun=12 | ||
| | |guard=T | ||
| | |||
|description= | |description= | ||
* | * 16 throw range | ||
* | * Besides the throw direction, forward/backward throws are identical | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Yamitsudzura}} | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">LPLK (air)</font>===== | |||
{{MoveData | |||
|name=Tobizaru | |||
|input={{lp}}+{{lk}} (air) | |||
|image=(ibukiatr).gif | |||
|data= | |||
{{AttackData-3S | {{AttackData-3S | ||
|startup=6 | |||
|startup= | |active=1 | ||
|active= | |onHit=D | ||
| | |damage=26 | ||
| | |stun=16 | ||
| | |guard=T | ||
| | |||
|description= | |description= | ||
* | *Can be teched in the air | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Tobizaru}} | |||
}} | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | |||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
====Universal Overhead==== | |||
=====<font style="visibility:hidden; float:right">MPMK</font>===== | |||
{{MoveData | |||
|name=Souken | |||
|input={{mp}}+{{mk}} | |||
|image=(ibukioh).gif | |||
|data= | |||
{{AttackData-3S | {{AttackData-3S | ||
| | |startup=15 | ||
| | |active=10 | ||
| | |recovery=5 | ||
| | |onHit=0 ~ 8 | ||
|onBlock=- | |onHitCrouch=1 ~ 9 | ||
| | |onBlock=-5 ~ 7 | ||
|parry= | |guard=M | ||
|damage= | |parry=H | ||
|stun= | |damage=7 | ||
|description= | |stun=3 | ||
* | |description= | ||
* | * Airborne 5-25f | ||
* | * If well-timed as a close range meaty, can link into LP Raida | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | ** Other followups are possible but LP Raida is good for safety and consistency | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Souken}} | |||
}} | |||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
====Taunt==== | |||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | |||
{{MoveData | |||
|name=Leapfrog | |||
|input={{hp}}+{{hk}} | |||
|image=(ibukit).gif | |||
|data= | |||
{{AttackData-3S | {{AttackData-3S | ||
| | |startup=14 | ||
| | |active=9 | ||
| | |recovery=8 | ||
| | |onHit=-22 ~ -23 | ||
|onBlock=-32 | |onHitCrouch=-22 ~ -23 | ||
| | |onBlock=-28 ~ -32 (-4 ~ -7) | ||
|parry= | |guard=H | ||
|damage= | |parry=A | ||
|stun= | |damage=1 | ||
|stun=8 | |||
|description= | |description= | ||
* | * 28 throw range + distance traveled; the taunt can also be teched like a throw | ||
* | * On hit: grants a 43.8% bonus to Ibuki's next hit, combo, or throw (max 1 taunt) | ||
* Self meter gain: Whiff: | * Can be cancelled into like a special move (combos from cl.HP or target combos ending in HP) | ||
* Opponent meter gain: Whiff: 0, Hit: | * Forces stand on hit (slower bounce on taller characters); can't hit airborne opponents | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | * At close range, can hit crossup on some crouching characters | ||
* Airborne 1f, Unthrowable 3f | |||
* If the first 4 active frames are blocked, Ibuki drops straight down (-4 ~ -7 oB) | |||
* Any later active frames cause Ibuki to bounce off (-28 ~ -32)<br>-Crouch blocking will always cause the leapfrog to bounce off | |||
** <div class="mw-collapsible mw-collapsed" data-expandtext="Show Example Height Difference" data-collapsetext="Hide Example" style="width:50%;"><div style="width:200%; padding-top:2em;">[[File:3s_Ibuki_TauntCompare.png]]</div></div> | |||
* Self meter gain: Whiff: 4, Hit: 15, Block: 4. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Leapfrog}} | |||
}} | }} | ||
}} | }} | ||
<br> | |||
<br> | |||
<br> | |||
=====<font style="visibility:hidden; float:right">236P</font>===== | ===Special Moves=== | ||
=====<font style="visibility:hidden; float:right">236P (air)</font>===== | |||
{{MoveData | {{MoveData | ||
|name= | |name=Kunai | ||
|input={{qcf}}+{{p}} | |input={{qcf}}+{{p}} (air) | ||
|image=( | |image=(ibukikunail).gif | ||
|caption={{lp}} | |caption={{lp}} | ||
| | |image2=(ibukikunaim).gif | ||
| | |caption2={{mp}} | ||
|image3=(ibukikunaih).gif | |||
|caption3={{hp}} | |||
|image4=(ibukikunaiex).gif | |||
|caption4={{ex}} | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=LP | |version=LP | ||
|startup= | |startup=9 | ||
|recovery=9 land | |||
|recovery= | |onHit=varies | ||
|onHit= | |onHitCrouch=varies | ||
|onHitCrouch= | |onBlock=varies | ||
|onBlock= | |guard=H | ||
| | |parry=H | ||
|parry= | |damage=8 | ||
|damage= | |stun=3 | ||
|stun= | |||
|description= | |description= | ||
* | * Cancel options: su | ||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/LP%20Kunai}} | |||
* | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=MP | |version=MP | ||
|startup= | |startup=10 | ||
|recovery=11 land | |||
|recovery= | |onHit=varies | ||
|onHit= | |onHitCrouch=varies | ||
|onHitCrouch= | |onBlock=varies | ||
|onBlock= | |guard=H | ||
| | |parry=H | ||
|parry= | |damage=8 | ||
|damage= | |stun=3 | ||
|stun= | |||
|description= | |description= | ||
* | * Cancel options: su | ||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/MP%20Kunai}} | |||
* | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=HP | |version=HP | ||
|startup= | |startup=11 | ||
| | |recovery=14 land | ||
|onHit=varies | |||
|onHit= | |onHitCrouch=varies | ||
|onHitCrouch= | |onBlock=varies | ||
|onBlock= | |guard=H | ||
| | |parry=H | ||
|parry= | |damage=8 | ||
|damage= | |stun=3 | ||
|stun= | |||
|description= | |description= | ||
* | * Cancel options: su | ||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/HP%20Kunai}} | |||
* | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX | ||
|startup= | |startup=8 | ||
|recovery=12 land | |||
|recovery= | |onHit=varies | ||
|onHit= | |onHitCrouch=varies | ||
|onHitCrouch= | |onBlock=varies | ||
|onBlock= | |guard=H*H | ||
| | |parry=H*H | ||
|parry= | |damage=9*9 | ||
|damage= | |stun=3*2 | ||
|stun= | |||
|description= | |description= | ||
* | * Cancel options: su | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | |||
* Self meter gain: Whiff: - | |||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/EX% | * Holding forward will make the EX Kunai travel farther | ||
* Depending on the angle and the initial parry timing, 1 or 2 parries may be required | |||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/EX%20Kunai}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214P</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Raida | ||
|input={{ | |input={{hcb}}+{{p}} | ||
|image=( | |image=(ibukiraida).gif | ||
|caption={{ | |caption={{lp}}/{{mp}}/{{hp}} | ||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version=LP | ||
|startup=4 | |startup=4 | ||
|active= | |active=3 | ||
|recovery= | |recovery=28 | ||
|onBlock=- | |onHit=D | ||
| | |onHitCrouch=D | ||
| | |onBlock=-5 | ||
| | |damage=28 | ||
|stun=8 | |||
|guard=H | |||
|parry=N | |||
|description= | |description= | ||
* | * 44 throw range | ||
* | * Hit-grab (can't be parried); prevents quick rise | ||
* | * Block advantage is not increased when timed as a meaty | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/LP%20Raida}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version=MP | ||
|startup= | |startup=5 | ||
|active= | |active=5 | ||
|recovery= | |recovery=30 | ||
|onHit=D | |||
| | |onHitCrouch=D | ||
| | |onBlock=-6 | ||
|onBlock=- | |||
|damage=30 | |damage=30 | ||
|stun= | |stun=10 | ||
|guard=H | |||
|parry=N | |||
|description= | |description= | ||
* | * 46 throw range | ||
* | * Hit-grab (can't be parried); prevents quick rise | ||
* | * Block advantage is not increased when timed as a meaty | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/MP%20Raida}} | ||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version= | |version=HP | ||
|startup= | |startup=6 | ||
|active= | |active=7 | ||
|recovery= | |recovery=32 | ||
|onBlock=- | |onHit=D | ||
| | |onHitCrouch=D | ||
| | |onBlock=-7 | ||
| | |damage=32 | ||
|stun=12 | |||
|guard=H | |||
|parry=N | |||
|description= | |description= | ||
* | * 48 throw range | ||
* | * Hit-grab (can't be parried); prevents quick rise | ||
* | * Block advantage is not increased when timed as a meaty | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/ | * Is risky to use as a meaty as it's unsafe. But when timed right beats many wakeup options, including reversal normals, parries, and even some supers. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/HP%20Raida}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623K</font>===== | ||
{{MoveData | {{MoveData | ||
|name= | |name=Kazekiri | ||
|input={{ | |input={{dp}}+{{k}} | ||
|image= | |image=(ibukikaze).gif | ||
|caption={{lk}} | |caption={{lk}}/{{mk}}/{{hk}} | ||
|image2=(ibukikkiex2).gif | |||
|caption2={{ex}} | |||
| | |||
| | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=LK | |version=LK | ||
|startup= | |startup=4 | ||
|active= | |active=12 | ||
|recovery= | |recovery=26 | ||
|onHit= | |onHit=D | ||
|onBlock=- | |onHitCrouch=D | ||
|parry= | |onBlock=-17 | ||
|damage= | |guard=H | ||
|stun= | |parry=A | ||
|damage=19 | |||
|stun=9 | |||
|description= | |description= | ||
* | * Cancel options: su | ||
* Self meter gain: Whiff: 3, Hit: | * If Ibuki holds down when landing, she will be in a crouching recovery state | ||
* Opponent meter gain: Whiff: 0, Hit: | * Self meter gain: Whiff: 3, Hit: 23, Block: 17. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/LK% | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/LK%20Kazekiri}} | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=MK | |version=MK | ||
|startup= | |startup=6 | ||
|active= | |active=10 | ||
|recovery= | |recovery=29 | ||
|onHit= | |onHit=D | ||
|onBlock=- | |onHitCrouch=D | ||
|parry= | |onBlock=-16 | ||
|damage= | |guard=H | ||
|stun= | |parry=A | ||
|damage=23 | |||
|stun=11 | |||
|description= | |description= | ||
* | * Cancel options: su | ||
* Self meter gain: Whiff: 3, Hit: | * If Ibuki holds down when landing, she will be in a crouching recovery state | ||
* Opponent meter gain: Whiff: 0, Hit: | * Self meter gain: Whiff: 3, Hit: 23, Block: 17. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/MK% | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/MK%20Kazekiri}} | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=HK | |version=HK | ||
|startup= | |startup=8 | ||
|active= | |active=11 | ||
|recovery= | |recovery=29 | ||
|onHit= | |onHit=D | ||
|onBlock=- | |onHitCrouch=D | ||
|parry= | |onBlock=-17 | ||
|damage= | |guard=H | ||
|stun= | |parry=A | ||
|damage=30 | |||
|stun=16 | |||
|description= | |description= | ||
* Cancel options: su | * Cancel options: su | ||
* Self meter gain: Whiff: 3, Hit: | * If Ibuki holds down when landing, she will be in a crouching recovery state | ||
* Opponent meter gain: Whiff: 0, Hit: | * Self meter gain: Whiff: 3, Hit: 24, Block: 18. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/HK% | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/HK%20Kazekiri}} | |||
}} | }} | ||
{{AttackData-3S | {{AttackData-3S | ||
|version=EX | |version=EX | ||
|startup= | |startup=4 | ||
|active= | |active=11 | ||
|recovery= | |recovery=33 | ||
|onBlock=- | |onHit=-15 | ||
|parry= | |onHitCrouch=-15 | ||
|damage= | |onBlock=-21 | ||
|stun= | |guard=H | ||
|parry=A | |||
|damage=28 | |||
|stun=14 | |||
|description= | |description= | ||
* | * Cancel options: sp su | ||
* | * SA1 cancels on hit, block, whiff, parry (must be done very quickly if not on hit) | ||
* On hit: forces stand, can come down with kunai or diagonal jump normals (but not parry) | |||
** Some characters can consistently beat or trade with any followup besides SA1, making it potentially risky even on hit | |||
* Holding down while landing affects Ibuki's landing recovery and causes her to recover in a crouching state | |||
** On hit, recovers 3f faster | |||
** On whiff/block/parry, recovers 6f faster | |||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/EX% | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/EX%20Kazekiri}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">214K</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|name= | |name=Tsumuji | ||
|input={{ | |input={{qcb}}+{{k}} | ||
|image=( | |image=(ibukitsumuji).gif | ||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|image2=(ibukitsjex).gif | |||
|caption2={{ex}} | |||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=20/22/25 | |version=LK (high) | ||
|description= | |startup=11 | ||
*Ibuki takes 50% extra damage from opponent attacks if she is hit out of Kasumi Gake | |active=1(14)1 | ||
*Does not pass through opponents, unlike her normal dash | |recovery=19 | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Kasumi%20Gake}} | |onHit=0 | ||
}} | |onHitCrouch=2 | ||
}} | |onBlock=-4 | ||
|guard=H*H | |||
=====<font style="visibility:hidden; float:right">623+P</font>===== | |parry=H*H | ||
{{MoveData | |damage=10*(8) | ||
|name=Tsuiji Goe | |stun=3*(2) | ||
|input={{dp}}+{{p}} | |description= | ||
|image=(ibukitjgo).gif | * 2nd high kick comes out automatically if not holding {{d}} | ||
|data= | ** Safe on block, except against particularly fast/far ranged punish supers | ||
{{AttackData-3S | * Self meter gain: Whiff: 3, Hit: 19, Block: 13. | ||
|description= | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
* Cancel options: sp su | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/LK%20Tsumuji}} | ||
* | }} | ||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Tsuiji%20Goe}} | |||
}} | {{AttackData-3S | ||
}} | |version=LK (low end) | ||
<br> | |startup=11 | ||
<br> | |active=1(19)2 | ||
<br> | |recovery=30 | ||
=== | |onHit=D | ||
=====<font style="visibility:hidden; float:right">236236P (air SA1)</font>===== | |onHitCrouch=D | ||
{{MoveData | |onBlock=-12 | ||
|name=Kasumi Suzaku | |guard=H*L | ||
|input={{qcf}}{{qcf}}+{{p}} (air SA1) | |parry=H*L | ||
|image=(ibukisa1).gif | |damage=10*(8) | ||
|data= | |stun=3*(3) | ||
{{AttackData-3S | |description= | ||
|startup=3 | * Hold {{d}} for a low 2nd kick | ||
|active=87 | ** Doesn't combo, but can mess up parry attempts in exchange for safety | ||
|recovery= | }} | ||
|onBlock=- | |||
|parry=H | {{AttackData-3S | ||
|version=MK | |||
|startup=13 | |||
|active=1(15)1 | |||
|recovery=21 | |||
|onHit=0 | |||
|onHitCrouch=2 | |||
|onBlock=-2 | |||
|guard=H*H | |||
|parry=H*H | |||
|damage=10*8 | |||
|stun=3*2 | |||
|description= | |||
* Safe on block against most characters; can follow up with 3rd kick after confirming a hit | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/MK%20Tsumuji}} | |||
}} | |||
{{AttackData-3S | |||
|version=+ MK (3rd High) | |||
|startup=- | |||
|active=1 | |||
|recovery=21 | |||
|onHit=1 | |||
|onHitCrouch=3 | |||
|onBlock=-7 | |||
|guard=H | |||
|parry=H | |||
|damage=8 | |||
|stun=5 | |||
|description= | |||
* Press {{k}} for a high third kick - 6f window, shortly after 2nd kick | |||
* The timing of the 3rd hit doesn't change regardless of when it is input during this 6f window | |||
* Full active frame data: 1(15)1(15)1 | |||
}} | |||
{{AttackData-3S | |||
|version=+ MK (3rd Low) | |||
|startup=- | |||
|active=2 | |||
|recovery=30 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-12 | |||
|guard=L | |||
|parry=L | |||
|damage=8 | |||
|stun=3 | |||
|description= | |||
* Press {{d}}+{{k}} for a low third kick - 6f window, shortly after 2nd kick | |||
* The timing of the 3rd hit doesn't change regardless of when it is input during this 6f window | |||
* Only combos against crouching opponents (easily confirmed after the first 2 hits connect) | |||
* Full active frame data: 1(15)1(21)2 | |||
}} | |||
{{AttackData-3S | |||
|version=HK (high) | |||
|startup=14 | |||
|active=1(13)1(15)1 | |||
|recovery=24 | |||
|onHit=0 | |||
|onHitCrouch=2 | |||
|onBlock=-8 | |||
|guard=H*H*H | |||
|parry=H*H*H | |||
|damage=10*8*(13) | |||
|stun=3*4*(4) | |||
|description= | |||
* Cancel options: su (2nd hit only, into SA2 fireball or SA3) | |||
* Third high kick comes out automatically if not holding {{d}} | |||
* Self meter gain: Whiff: 3, Hit: 20, Block: 14. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/HK%20Tsumuji}} | |||
}} | |||
{{AttackData-3S | |||
|version=HK (low end) | |||
|startup=- | |||
|active=2 | |||
|recovery=30 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-12 | |||
|guard=L | |||
|parry=L | |||
|damage=12 | |||
|stun=3 | |||
|description= | |||
* Hold {{d}} after 2nd kick to use the low ender | |||
* Frame data is for the 3rd low kick only, not the entire sequence | |||
* Can't be comboed into, but can mess up parry attempts at the risk of being more unsafe on block | |||
* Full active frame data: 1(13)1(18)2 | |||
* Self meter gain: Whiff: 3, Hit: 20, Block: 14. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
}} | |||
{{AttackData-3S | |||
|version=EX (high) | |||
|startup=7 | |||
|active=1(9)1(9)1(10)1 | |||
|recovery=28 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-11 | |||
|guard=H*H*H*H | |||
|parry=H*H*H*H | |||
|damage=8*8*8*(11) | |||
|stun=3*4*4*(2) | |||
|description= | |||
* After the first kick, any followups can be low by holding {{d}} | |||
** A high kick will only combo into a low followup on crouching opponents | |||
** A successful low followup can always combo into further high or low kicks | |||
* Whiffs against short crouching characters; later hits can whiff on more characters depending on range | |||
** -23 on hit if only the final kick whiffs | |||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | |||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/EX%20Tsumuji}} | |||
}} | |||
<!-- Removed the cancel option (su) because it can't actually be done without infinite meter training scripts, but this could be mentioned in a Misc. Notes section --> | |||
{{AttackData-3S | |||
|version=EX (low end) | |||
|startup=- | |||
|active=2 | |||
|recovery=30 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-16 | |||
|guard=L | |||
|parry=L | |||
|damage=10 | |||
|stun=3 | |||
|description= | |||
* Frame data when the final kick is a low (any of the 2nd-4th hits can alternate between high and low) | |||
* Active frames for 3 high kicks + low ender: 1(9)1(9)1(14)2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">421K</font>===== | |||
{{MoveData | |||
|name=Hien | |||
|input={{rdp}}+{{K}} | |||
|image=(ibukihien).gif | |||
|caption={{lk}}/{{mk}}/{{hk}} | |||
|image2=(ibukihienex).gif | |||
|caption2={{ex}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LK | |||
|startup=22 | |||
|active=3 | |||
|recovery=22 | |||
|onHit=-31 ~ -30 | |||
|onBlock=-31 | |||
|guard=M*M | |||
|parry=H*H | |||
|damage=7*12 | |||
|stun=7*6 | |||
|description= | |||
* Cancel options: sp su | |||
* 1f Airborne, 5f throw invuln | |||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/LK%20Hien}} | |||
}} | |||
{{AttackData-3S | |||
|version=MK | |||
|startup=25 | |||
|active=3 | |||
|recovery=16 | |||
|onHit=-38 ~ -37 | |||
|onBlock=-38 | |||
|guard=M*M | |||
|parry=H*H | |||
|damage=7*15 | |||
|stun=7*6 | |||
|description= | |||
* Cancel options: sp su | |||
* 1f Airborne, 5f throw invuln | |||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/MK%20Hien}} | |||
}} | |||
{{AttackData-3S | |||
|version=HK | |||
|startup=28 | |||
|active=4 | |||
|recovery=15 | |||
|onHit=-35 ~ -34 | |||
|onBlock=-35 | |||
|guard=M*M | |||
|parry=H*H | |||
|damage=7*18 | |||
|stun=7*8 | |||
|description= | |||
* Cancel options: sp su | |||
* 1f Airborne, 6f throw invuln | |||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
* Self meter gain: Whiff: 3, Hit: 19, Block: 13. | |||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/HK%20Hien}} | |||
}} | |||
{{AttackData-3S | |||
|version=EX | |||
|startup=26 | |||
|active=4 | |||
|recovery=11 | |||
|onHit=-32 ~ -28 | |||
|onBlock=-32 | |||
|guard=M*M | |||
|parry=H*H | |||
|damage=7*25 | |||
|stun=7*8 | |||
|description= | |||
* Cancel options: sp su | |||
* 1f Airborne, 4f throw invuln | |||
* Auto-tracks to opponent's location at the time the move is input | |||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | |||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/EX%20Hien}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236P</font>===== | |||
{{MoveData | |||
|name=Kubiori | |||
|input={{qcf}}+{{p}} | |||
|image=(ibukikbr).gif | |||
|caption={{lp}}/{{mp}}/{{hp}} | |||
|image2=(ibukikubiex).gif | |||
|caption2={{ex}} | |||
|data= | |||
{{AttackData-3S | |||
|version=LP | |||
|startup=14 | |||
|active=11 | |||
|recovery=15 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-10 | |||
|guard=L | |||
|parry=L | |||
|damage=26 | |||
|stun=14 | |||
|description= | |||
* 40 throw range | |||
* If well-spaced, can be as safe as 0 on block (i.e. after cr.MP) | |||
* 11-25f low profiles projectiles from Akuma, Chun, Ken, Oro, Ryu, Sean (SA1), Urien | |||
* 1-33f low profiles Remy LP/MP/HP projectile | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Kubiori}} | |||
}} | |||
{{AttackData-3S | |||
|version=MP | |||
|startup=15 | |||
|active=12 | |||
|recovery=18 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-16 | |||
|guard=L | |||
|parry=L | |||
|damage=26 | |||
|stun=14 | |||
|description= | |||
* 40 throw range | |||
* At best, can be -5 on block with perfect spacing | |||
* 12-27f low profiles projectiles from Akuma, Chun, Ken, Oro, Ryu, Sean (SA1), Urien | |||
* 1-36f low profiles Remy LP/MP/HP projectile | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Kubiori}} | |||
}} | |||
{{AttackData-3S | |||
|version=HP | |||
|startup=17 | |||
|active=14 | |||
|recovery=19 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-19 | |||
|guard=L | |||
|parry=L | |||
|damage=26 | |||
|stun=14 | |||
|description= | |||
* 40 throw range | |||
* At best, can be -6 on block with perfect spacing | |||
* 14-31f low profiles projectiles from Akuma, Chun, Ken, Oro, Ryu, Sean (SA1), Urien | |||
* 1-41f low profiles Remy LP/MP/HP projectile | |||
* Self meter gain: Whiff: 2, Hit: 10, Block: 6. | |||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Kubiori}} | |||
}} | |||
{{AttackData-3S | |||
|version=EX | |||
|startup=15 | |||
|active=10 | |||
|recovery=19 | |||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-15 | |||
|guard=L | |||
|parry=L | |||
|damage=32 | |||
|stun=18 | |||
|description= | |||
* 40 throw range | |||
* At best, can be -6 on block with perfect spacing | |||
* 12-25f low profiles projectiles from Akuma, Chun, Ken, Oro, Ryu, Sean (SA1), Urien | |||
* 1-35f low profiles Remy LP/MP/HP projectile | |||
* Self meter gain: Whiff: -38, Hit: -38, Block: -34. | |||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/EX%20Kubiori}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236+K</font>===== | |||
{{MoveData | |||
|name=Kasumi Gake | |||
|input={{qcf}}+{{k}} | |||
|image=(ibukiksmg).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=20/22/25 | |||
|description= | |||
* Ibuki takes 50% extra damage from opponent attacks if she is hit out of Kasumi Gake | |||
* Does not pass through opponents, unlike her normal dash | |||
* Frame Data for normals cancelled into QCF+LK (oH/oB vs standing; 2f worse for QCF+MK, 5f worse for QCF+HK) | |||
** -5/-6: st.MK, cr.MP, b.MP (1st hit), LK>MK, cl.LP>MP | |||
** -2/-4: LP>MP>HP, b.MP>HP | |||
** -3/-5: cl.HP, far.HP | |||
** -11/-11: cr.LK, cr.LP, cl.LP | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Kasumi%20Gake}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623+P</font>===== | |||
{{MoveData | |||
|name=Tsuiji Goe | |||
|input={{dp}}+{{p}} | |||
|image=(ibukitjgo).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=42/44/48 | |||
|recovery=2 land | |||
|description= | |||
* Cancel options: sp su | |||
* Airborne frame 1 | |||
* Throw invuln frame 5/6/7 (LP/MP/HP) | |||
* Ibuki faces the opposite direction during her descent, and will throw kunai in this new direction | |||
** SA1 will autocorrect regardless of which side Ibuki is facing | |||
* Can be used sparingly to escape the corner at semi-low risk due to its airborne frames | |||
* If Ibuki holds down when landing, she will be in a crouching recovery state | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Tsuiji%20Goe}} | |||
}} | |||
}} | |||
<br> | |||
<br> | |||
<br> | |||
===Super Arts=== | |||
=====<font style="visibility:hidden; float:right">236236P (air SA1)</font>===== | |||
{{MoveData | |||
|name=Kasumi Suzaku | |||
|input={{qcf}}{{qcf}}+{{p}} (air SA1) | |||
|image=(ibukisa1).gif | |||
|data= | |||
{{AttackData-3S | |||
|startup=3 | |||
|active=87 | |||
|recovery=4/6/9 land (LP/MP/HP) | |||
|onHit=-23 ~ 4 | |||
|onBlock=-24 ~ 2 | |||
|guard=H | |||
|parry=H | |||
|damage=45 | |damage=45 | ||
|description= | |description= | ||
* | *Button strength determines range - LP=close, MP=mid, HP=far<br>-LP: +4 to -12 oH, +1 to -13 oB, +3 to -9 if parried<br>-MP: -3 to -17 oH, -5 to -18 oB, -1 to -14 if parried<br>-HP: -9 to -23 oH, -11 to -24 oB, -7 to -20 if parried<br>-These values do not account for pushback possibly making later hits whiff | ||
*Will always autocorrect to face the opponent | |||
*Cornered opponents won't get pushed back on hit/block, making it more unsafe<br>-Additionally, stand blocking tends to cause more pushback than crouch blocking | |||
*Mash P for more hits (up to 20) - causes Ibuki to float higher, giving worse frame advantage<br>-Higher strength P = higher float when mashing extra hits<br> | |||
<div class="mw-collapsible mw-collapsed" data-expandtext="Show SA1 Height Comparison" data-collapsetext="Hide SA1 Comparison" style="width:50%;"><div style="width:200%; padding-top:2em;">[[File:3S_Ibuki_SA1_MashCompare.png]]</div></div> | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Kasumi%20Suzaku}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Kasumi%20Suzaku}} | ||
}} | }} | ||
Line 1,383: | Line 2,121: | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup=1 | |startup=1 | ||
|active= | |active=1 | ||
|recovery=65 | |recovery=65 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|guard=T | |||
|parry=N | |parry=N | ||
|damage=77 | |damage=77 | ||
Line 1,390: | Line 2,131: | ||
|description= | |description= | ||
* 46 throw range | * 46 throw range | ||
* Can't be escaped after super freeze if the opponent is within throw range | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Yoroi%20Doushi}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Yoroi%20Doushi}} | ||
}} | }} | ||
Line 1,401: | Line 2,143: | ||
|data= | |data= | ||
{{AttackData-3S | {{AttackData-3S | ||
|startup= | |startup=13 | ||
|active=15 | |active=15 | ||
|recovery=65 | |recovery=65 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-54 | |onBlock=-54 | ||
|guard=H | |||
|parry=A | |parry=A | ||
|damage=48 | |damage=48 | ||
|description= | |description= | ||
* Fireball requires 13 parries unless opponent is too far for early hits to connect<br>- Down parry at close range can make some of the later hits whiff | |||
* Ibuki freezes during these parries (unlike many other projectile supers), so she does not gain frame advantage when the opponent parries multiple hits | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Missed%20grab%20(Chi%20Blast)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Missed%20grab%20(Chi%20Blast)}} | ||
}} | }} | ||
Line 1,422: | Line 2,169: | ||
|active=3 | |active=3 | ||
|recovery=30 | |recovery=30 | ||
|onHit=D | |||
|onHitCrouch=D | |||
|onBlock=-10 ~ -6 | |onBlock=-10 ~ -6 | ||
|guard=L | |||
|parry=L | |parry=L | ||
|damage=55 | |damage=55 | ||
|stun=23 | |stun=23 | ||
|description= | |description= | ||
* If first hit (kunai throw) trades, followup does not come out | |||
* Ibuki becomes invincible once the dash animation starts | |||
** This allows the move to counter projectiles if done preemptively from farther ranges | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Yami%20Shigure}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Ibuki/normal/Yami%20Shigure}} | ||
}} | }} |
Latest revision as of 20:33, 25 February 2025
Introduction
Ibuki is a kunoichi who would rather live her life as a high school student. She first appears in Street Fighter III: New Generation.
Touting some incredible walkspeed and frame data, Ibuki is a mixup powerhouse that can be frustrating to contend with. Her ability to get frame advantage is startling, and she is often unpunishable by much of the cast. Once she gets started on offense, it can be lights out for the opponent if they can't catch onto her patterns. Another notable aspect is her far reaching and very fast jump, which can be altered by using her Kunai to avoid anti-air attempts and begin her offense.
Super Arts
SA1: Kasumi Suzaku
Kasumi Suzaku automatically turns Ibuki to face the opponent. Strength of button determines angle/distance of knives thrown. Rapidly pressing punch increases number of knives thrown and raises Ibuki higher into the air. Throws 12 knives by default, and up to a maximum of 20. Each knife does 35 attack for a maximum of 335 (scaled damage). The "recovery" listed for each strength refers to the amount of recovery frames Ibuki has once she reaches the ground, it does not include the time it takes for her to reach the ground from the air. It is difficult for some characters to punish, but fast long-ranged supers can punish Ibuki as she lands if it is not properly spaced (or if it is mashed too much).
It offers a large benefit in its 3 stock capacity, giving Ibuki more access to EX moves for confirms. Damage isn't particularly good and there's few options to actually confirm into the super, but it adds more threat to Ibuki's already strong air game and mixup potential.
SA2: Yoroi Doushi
Yoroi Doushi is an unblockable command grab super. Will not grab airborne opponents. Throw range: 46. While not as useful as the other supers, SA2's damage is still impressive. It can be comboed into with j.HP on some characters, as it will briefly backturn the opponent.
Yoroi Doushi also has an energy blast (fireball) version. This occurs when the grab version fails. It does 13 hits, each hit has 32 attack for a maximum of 280 (scaled damage). The fireball version can reset airborne juggled opponents.
SA3: Yami Shigure
Yami Shigure is a good damage super that is easy to combo into from a plethora of options. It has very fast startup, allowing Ibuki to punish things like blocked Shoto sweeps. Its small stock size keeps it from being used more often, as EX moves enable Ibuki's gameplan and strongest confirms. Still very useful in various matchups, so even players who generally favor SA1 may utilize it on occasion. Strength of button determines angle/distance of knives thrown. Block Advantage: -10 to -6.
Strengths | Weaknesses |
---|---|
|
|
Ibuki #3S_IB | |
---|---|
Vitals | |
Life Points | 1035 |
Stun Points | 64 |
Super Art Stock/Size | |
SA1 | 3/88 |
SA2 | 1/104 |
SA3 | 1/80 |
Ground Movement | |
Forward Dash duration/distance | 19 (148px) |
Back Dash duration/distance | 35 (164px) |
Jumping | |
Back Jump duration | 43(4+36+3) |
Neutral Jump duration | 41(4+34+3) |
Forward Jump duration | 40(4+33+3) |
Back Super Jump duration | 58(5+50+3) |
Neutral Super Jump duration | 52(5+44+3) |
Forward Super Jump duration | 46(5+38+3) |
Wake up | |
Wake up duration | 68 |
Quick rise duration | 53 |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Frame Data
All sprites are taken from the site https://www.justnopoint.com/zweifuss/
Standing Normals
5LP (cl)
5LP (far)
5MP
5HP
5HP (far)
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|
13 | 4 | 14 | -1 | 1 | 3 | 12 | 5 | - | H | H |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | |||
- | - | - | - | - | - | |||||
|
5HP,HP (far)
5LK
5MK
5HK (cl)
5HK (far)
Command Normals
4MP
6LK
4MK
6MK
6HK
3MK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
8LP
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
Close 5LP TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -2 | -1 | 0 | 5*5*8 | 5*4*7 | - | H*H*H | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 3 (-5) | 5 | 7 (-3) | 5*5*11 | 5*4*6 | - | H*H*H | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -8 | D | D | 5*5*8*6 | 5*4*7*2 | - | H*H*H*L | A*H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 5*5*8*6*11 | 5*4*7*2*9 | - | H*H*H*L*H | A*H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Far 5LP TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 6 | 7 | 8 | 4*11 | 5*10 | - | H*H | A*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 2 | 3 | 4 | 4*11*6 | 5*10*2 | - | H*H*H | A*H*A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | 2 | 3 | 4 | 12*8 | 11*2 | - | H*H | H*A | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
4MP TC
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 3 (-5) | 5 | 7 (-3) | 5*11 | 5*6 | - | H*H | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -8 | D | D | 5*8*6 | 5*8*2 | - | H*H*L | H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 5*8*6*11 | 5*8*2*10 | - | H*H*L*H | H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Close 5HP TC
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -8 | D | D | 10*10*5 | 9*6*2 | - | H*H*L | H*H*L | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 10*10*5*8 | 9*6*2*10 | - | H*H*L*H | H*H*L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
2HK TC
![]() ![]() ![]() (close) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | -11 (-14) | D | D | 17*7*9 | 3*2*7 | - | L*H*H | L*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() (far) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -16 (-2) | D | D | 17*17 | 3*12 | - | L*H | L*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
5LK TC
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 4 | 5 | 6 | 3*8 | 3*6 | - | H*H | A*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -2 (-13) | 0 | 2 (-11) | 3*8*13 | 3*6*6 | - | H*H*H | A*H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | -2 (-13) | 0 | 2 (-11) | 17*13 | 11*6 | - | H*H | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
4MK TC
![]() ![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | 9 | 10 | 11 | 12*12 | 5*9 | - | H*M | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Air TCs
j.![]() ![]() ![]() (diagonal jump) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | 10*17 | 5*12 | - | M*M | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
j.![]() ![]() ![]() |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | 21*8 | 13*8 | - | M*M | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
| |||||||||||
j.![]() ![]() ![]() (diagonal jump) |
Startup | Active | Recovery | Block | Hit | Cr. Hit | Damage | Stun | Kara | Guard Level | Parry Level |
- | - | - | - | - | - | 7*8 | 5*8 | - | M*M | H*H | |
Cancel Options | Self Meter Gain | Whiff | Hit | Block / Tech | Opponent Meter Gain | Hit | Block / Tech | ||||
- | - | - | - | - | - | ||||||
|
Throws
LPLK
LPLK (air)
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
236P (air)
63214P
623K
214K
421K
236P
236+K
623+P