Marvel vs Capcom 2: Difference between revisions

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{{Content Box|header=Introduction|content=
[[Image:mvc2_logo.gif|center]]
'''Marvel vs Capcom 2''' (a.k.a. "MvC2") was released in the year 2000 by [[Capcom]]. It was the last Marvel entry in the popular [[Versus Series|Capcom's Versus Series]] until [[Marvel vs Capcom 3]] was released over 10 years later. MvC2 featured 3 on 3 battles instead of the standard 2 on 2 gameplay of the previous Versus games and has been widely played at fighting game tournaments world wide.
The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match. Unlike [[Marvel_vs_Capcom|Clash of Super Heroes]], which features unplayable partner characters, Marvel vs. Capcom 2 re-implements the "Variable Assist" gameplay mechanic introduced in [[Marvel_Super_Heroes_vs_Street_Fighter|Marvel Super Heroes vs. Street Fighter]], allowing players to call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses 3 different types of assists, denoted by the Greek letters α, β, and γ, which can range from projectile attacks to healing moves with the risk of assist characters receiving extra damage if struck by the opponent. As characters fight, the team members not in play will also slowly regenerate their life gauges if possible. A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the player with the most remaining health is declared the winner.
}}
{{Content Box|header=Story|content=
Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss, shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him; With his immense strength, it blew passed a desert and the plant life was also ruined. A pirate known as Ruby Heart discovered the energy and warned the heroes and villains from the two camps who were fighting amongst themselves. Together, they must stop this new nemesis before the Earth and the universe is destroyed by Abyss' terrible power.
In the end of the battle, the heroes and villains make a truce while taking a joy cruise on Ruby Heart's ship flying through the skies of the Earth. She holds the orb in her hand then casts it into the sea thus seeing the last of Abyss and closing the rivalry between Marvel and Capcom.
}}
{{Content Box|header='''Calling all assists!'''|content=[[File:lp.png|x64px|left]][[File:mp.png|x64px|left]][[File:lk.png|x64px|left]][[File:hp.png|x50px|left]][[File:uf.png|x64px|left]]
See any information spots or formatting on the wiki that may be outdated, incorrect, or simply missing altogether? <br>
<big><big>'''You can [[Special:CreateAccount|create an account]] to help edit this wiki on your own, and you can also join the [https://discord.gg/ggffVA969N MVC2 Wiki thread] on the SuperCombo Wiki Discord Server for meta discussion about this wiki.'''</big></big>
}}
{{Navbox-MVC2}}
|content2=
{{Infobox Game
{{Infobox Game
| gamename    = Marvel vs. Capcom 2
| gamename    = Marvel vs. Capcom 2
| abbreviation = MVSC2
| abbreviation = MVC2
| image        = MVSC2_Cover_Art.jpg
| image        = MVSC2_Cover_Art.jpg
| version      =  
| version      = NAOMI Rev A, Dreamcast
| developer    = Capcom<br>Backbone Entertainment
| developer    = Capcom<br>Backbone Entertainment
| publisher    = Capcom<br>Virgin Interactive
| publisher    = Capcom<br>Virgin Interactive
| system      = Arcade<br>INT: February 24th,  2000
| system      = Arcade<br>INT: February 24th,  2000
| system2      = Dreamcast<br>JP:May 30th, 2000<br>NA:June 29th, 2000<br>EU: July 16, 2000
| system2      = Dreamcast<br>JP: May 30th, 2000<br>NA: June 29th, 2000<br>EU: July 16, 2000
| system3      = Playstation 2<br>JP: 2008
| system3      = Playstation 2<br>JP: September 19, 2002<br>NA: November 19, 2002<br>EU: November 29, 2002
| system4      = Xbox<br>JP: 2002<br>EU: 2002<br>NA: 2002
| system4      = Xbox<br>JP: September 19, 2002<br>NA: March 27, 2003<br>EU: 2002
| system5      = Xbox Live Arcade<br>2009
| system5      = Playstation Network<br>August 13, 2009 <br>Unlisted since December 17, 2013
| system6      = Playstation Network<br>2009
| system6      = Xbox Live Arcade<br>July 29, 2009 <br>Unlisted since December 26, 2013
| system7      = IOS<br>2012<br>unlisted since 2013
| system7      = iOS<br> April 26, 2012<br>Unlisted since 2013
| netcode      = Rollback [https://wiki.gbl.gg/w/User:Shiburizu/Flycast-GGPO Flycast GGPO]
| netcode      = Rollback on PSN/XBLA
| resources    =  
| netcode2    = [https://wiki.gbl.gg/w/User:Shiburizu/Flycast-GGPO Rollback via Flycast GGPO]
| community    = [https://discord.gg/AJJtT74 Discord Server]
| resources    = [https://zachd.com/mvc2/data/ MvC 2: Deconstructed]
| resources2  = [https://forums.shoryuken.com/t/marvel-101-mvc2-newbies/20522 Marvel 101 thread]
| community    = [https://discord.gg/78xYqBDYWG Discord Server]
}}
}}
}}
[[Image:mvc2_logo.gif|480x360px|middle|]]
== Introduction ==
'''Marvel vs Capcom 2''' (a.k.a. "MvC2") was released in the year 2000 by [[Capcom]]. It was the last Marvel entry in the popular [[Versus Series|Capcom's Versus Series]] until [[Marvel vs Capcom 3]] was released over 10 years later. MvC2 featured 3 on 3 battles instead of the standard 2 on 2 gameplay of the previous Versus games and has been widely played at fighting game tournaments world wide.
The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match. Unlike [[Marvel_vs_Capcom|Clash of Super Heroes]], which features unplayable partner characters that the player can summon at will, Marvel vs. Capcom 2 re-implements the "Variable Assist" gameplay mechanic introduced in [[Marvel_Super_Heroes_vs_Street_Fighter|Marvel Super Heroes vs. Street Fighter]], allowing players to call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ, which can range from projectile attacks to healing moves with the risk of assist characters receiving extra damage if struck by the opponent. As characters fight, the team members not in play will also slowly regenerate their life gauges if possible. A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the player with the most remaining health is declared the winner.
== What resources are worth checking out? ==
* SRK Wiki - you are here :) . currently under heavy work to become a complete and understandable guide for newbies and veterans alike, discussion and contributions to this community project is in [https://discord.gg/afH4Wss2ta This channel]
* [https://zachd.com/mvc2/data/ MvC 2: Deconstructed] - a '''Massive''' info dump of MvC 2. Framedata, stats, rankings and all system mechanic of the game. a primary reference for this wiki
* [https://marvelvscapcom.fandom.com/wiki/Marvel_vs._Capcom_2:_New_Age_of_Heroes Fandom wiki] - Incomplete, awkward to read and will become overshadowed by this wiki in a few weeks, but still has a ton of info written down
* [https://gamefaqs.gamespot.com/arcade/562932-marvel-vs-capcom-2/faqs Gamefaqs forums] - Not used anymore. this is an archive of 10+ year old guides, discussions and tech discoveries. not too useful compared to the above options but a very interesting read nonetheless
== How do most people play this game? ==
Marvel vs Capcom 2's most used versions are those of Naomi and Dreamcast. other console ports have varying differences
''Offline'', The PlayStation 2 and Xbox ports of this game saw limited production due to Capcom losing the Marvel license.
the Dreamcast version was used due to being the closest of the six home console ports to the arcade version, and at the same time, it is the cheapest due to a higher number of copies produced. The Dreamcast version is considered to be the most faithful conversion of the home console ports, likely due to the similarity between the Dreamcast and NAOMI arcade hardware.
this made the Dreamcast version the go-to version for tournament play because of being way cheaper for providing a lot Dreamcast setups in tournaments rather than an entire arcade cabinet
''Online'' however, Flycast and NullDC Bear were used but with Delay based netcode. '''Note that Rollback netcode in Flycast is still in BETA, it will be integrated into Fightcade 2 when tests, tweaks and fixes are complete'''
Fightcade is a matchmaking platform for retro gaming, bundled with different emulators for seamless online play, including Flycast for Naomi games. Fightcade is a free application that can be downloaded from [https://fightcade.com/ the official Fightcade site].
== Characters ==
{|
|-
!
!
!
|-
|
|
{{MvC2CharacterSelect}}
|
|}


==Wiki Roadmap==
==Wiki Roadmap==
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* Add videos and notable players for characters/teams. Certain low tiers are difficult to find footage for
* Add videos and notable players for characters/teams. Certain low tiers are difficult to find footage for
* Strategy, combos, and anti-strategy for top tiers
* Strategy, combos, and anti-strategy for top tiers
* Guide to playing online in 2021(Flycast and eventually Fightcade rollback, BEAR, PS3 Hen)
* Guide to playing online in 2024(Fightcade, BEAR, PS3 Hen, RPCS3, eventually the collection)
* Expansion of esoterics, bugs, and various systems regarding the game(Example: Fastfly, Unfly)
* Expansion of esoterics, bugs, and various systems regarding the game(Example: Fastfly, Unfly), adding information from joo's combo collection where applicable
* A much more comprehensive page on meta teams and shells, and how to play them(tech/anti-strats/combos/strategy)
* A much more comprehensive page on meta teams and shells, and how to play them(tech/anti-strats/combos/strategy)


|-
|-
|}
|}
{{Navbox-MVC2}}
</section>
[[Category: Marvel Vs. Capcom 2]]
[[Category: Marvel Vs. Capcom 2]]

Latest revision as of 22:30, 23 June 2024

Introduction

Mvc2 logo.gif

Marvel vs Capcom 2 (a.k.a. "MvC2") was released in the year 2000 by Capcom. It was the last Marvel entry in the popular Capcom's Versus Series until Marvel vs Capcom 3 was released over 10 years later. MvC2 featured 3 on 3 battles instead of the standard 2 on 2 gameplay of the previous Versus games and has been widely played at fighting game tournaments world wide.

The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match. Unlike Clash of Super Heroes, which features unplayable partner characters, Marvel vs. Capcom 2 re-implements the "Variable Assist" gameplay mechanic introduced in Marvel Super Heroes vs. Street Fighter, allowing players to call upon one of their off-screen team members to perform a single special move to aid them. Each playable character possesses 3 different types of assists, denoted by the Greek letters α, β, and γ, which can range from projectile attacks to healing moves with the risk of assist characters receiving extra damage if struck by the opponent. As characters fight, the team members not in play will also slowly regenerate their life gauges if possible. A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the player with the most remaining health is declared the winner.

Story

Two years after the battle against Onslaught, peace in the planet Earth was restored until a mysterious entity named Abyss, shrouded the atmosphere with his dark energy. It was consumed within a sphere that the being was holding close to him; With his immense strength, it blew passed a desert and the plant life was also ruined. A pirate known as Ruby Heart discovered the energy and warned the heroes and villains from the two camps who were fighting amongst themselves. Together, they must stop this new nemesis before the Earth and the universe is destroyed by Abyss' terrible power.

In the end of the battle, the heroes and villains make a truce while taking a joy cruise on Ruby Heart's ship flying through the skies of the Earth. She holds the orb in her hand then casts it into the sea thus seeing the last of Abyss and closing the rivalry between Marvel and Capcom.

Calling all assists!

Lp.png
Mp.png
Lk.png
Hp.png
Uf.png

See any information spots or formatting on the wiki that may be outdated, incorrect, or simply missing altogether?
You can create an account to help edit this wiki on your own, and you can also join the MVC2 Wiki thread on the SuperCombo Wiki Discord Server for meta discussion about this wiki.


Game Navigation

General
FAQ
Controls
System
HUD
Glossary
Esoterics
Metagame
Tiers
Teams
Characters (New Pages)
Storm
Sentinel
Magneto
Cable
Cyclops
Captain Commando
Juggernaut
Akuma
Dan
Silver Samurai
Venom
Thanos
Amingo
Characters (Updating)
B.B.Hood
Blackheart
Dhalsim
Ryu
Iron Man
Omega Red
Characters (Old Pages)
War Machine
Psylocke
Strider
Tron Bonne
Spiral
Doctor Doom
Hulk
Servbot
Anakaris
Hayato
Colossus
M.Bison
Morrigan
Ruby Heart
Sakura
Ken
SonSon
Zangief
Felicia
Cammy
Chun-Li
Guile
Charlie
Jill
Mega Man
Jin
Captain America
Gambit
Iceman
Marrow
Rogue
Sabretooth
Shuma-Gorath
Spiderman
Wolverine - Bone
Wolverine - Claw
Roll
Marvel vs. Capcom 2
(MVC2)
MVSC2 Cover Art.jpg
Version

NAOMI Rev A, Dreamcast

Developers

Capcom
Backbone Entertainment

Publishers

Capcom
Virgin Interactive

Systems

Arcade
INT: February 24th, 2000

Dreamcast
JP: May 30th, 2000
NA: June 29th, 2000
EU: July 16, 2000
Playstation 2
JP: September 19, 2002
NA: November 19, 2002
EU: November 29, 2002
Xbox
JP: September 19, 2002
NA: March 27, 2003
EU: 2002
Playstation Network
August 13, 2009
Unlisted since December 17, 2013
Xbox Live Arcade
July 29, 2009
Unlisted since December 26, 2013
iOS
April 26, 2012
Unlisted since 2013
Online Play

Rollback on PSN/XBLA

Rollback via Flycast GGPO
Player Resources

MvC 2: Deconstructed

Marvel 101 thread
Community Channels

Discord Server

Wiki Roadmap

30% complete


In Progress / Completed To-do

Completed:

  • Character pages exist
  • Some documentation on strategies
  • System Page

In-Progress:

  • Creating comprehensive frame and move data, starting with God tiers to high tiers, proven mid/low tiers, assists, and finally the entire wiki
  • Fill out pages with numpad notation as default, with togglable button for old notation
  • Add videos and notable players for characters/teams. Certain low tiers are difficult to find footage for
  • Strategy, combos, and anti-strategy for top tiers
  • Guide to playing online in 2024(Fightcade, BEAR, PS3 Hen, RPCS3, eventually the collection)
  • Expansion of esoterics, bugs, and various systems regarding the game(Example: Fastfly, Unfly), adding information from joo's combo collection where applicable
  • A much more comprehensive page on meta teams and shells, and how to play them(tech/anti-strats/combos/strategy)

</section>