Advanced V.G. 2: Difference between revisions

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[[Image:Avg2_Logo.png|400px|Left]]  
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'''Advanced V.G. 2''' (short for "Variable Geo") is an all-women's fighting game developed by TGL and released on the PSX in 1998. It is the sequel to the first Advanced V.G., released on PC-Engine in 1994 (and ported to various consoles later), which was itself a reboot to the original Variable Geo, released on PC-98 in 1993. Despite its rough start, the series has come a long way, and with AVG2, TGL delivered a solid, playable and fun fighting game. It is worth noting that for a series known for its pervy origins, this game is very light on fanservice and so has no H-scenes at all.
'''Advanced V.G. 2''' (short for "Variable Geo") is an all-women's fighting game developed by TGL and released on the PSX in 1998. It is the sequel to Advanced V.G., released on PC-Engine in 1994 (later ported to PSX an Sega Saturn), which was itself a reboot of 1993's Variable Geo for the PC-98.


Perhaps in spite of appearances, AVG2 doesn't play like a typical "anime" game, instead being more comparable to a mid-90s Capcom or SNK game. Mechanically, the game is closer to something like Real Bout Fatal Fury than Guilty Gear. If you like a fast and dynamic ground game, high damage combos and 90s anime girls, this game just might be for you.
Despite the anime aesthetic (attributed to legendary character designer Takahiro Kimura), AVG2 is a very traditional 2D fighting game experience, sharing a closer resemblance to SNK's output of the time than anything else -- think less Guilty Gear, and more Real Bout Fatal Fury. With a heavy emphasis on fast paced, dynamic footsies, plenty of creative aerial play, tons of high-powered meter options, and plenty of good old-fashioned jank, AVG2 is a game that's easy to pick up and still enjoys plenty of competition to this day.
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{{Infobox Game
{{Infobox Game
| gamename    = Advanced V.G 2
| gamename    = Advanced V.G 2
| abbreviation = AvG2
| abbreviation = AVG2
| image        = Avg2_Cover_Art.png
| image        = Avg2_Cover_Art.png
| version      = PSX
| version      = PSX
| developer    = Technical Group Laboratory
| developer    = Technical Group Laboratory
| publisher    = Technical Group Laboratory
| publisher    = Technical Group Laboratory
| system      = Playstation<br> 23th September, 1998
| system      = PlayStation
| netcode      = [https://github.com/RossenX/NullDC-BEAR Delay Based Netcode NullDC bear]
| release      = 23rd September, 1998
| resources    = [http://www3.atwiki.jp/avg2/ Japanese Wiki]<br>[https://gamefaqs.gamespot.com/ps/574633-advanced-vg-2/faqs/32860 Afroshouji FAQ]<br>[http://youtube.com/playlist?list=PL6hICZAfu72SpIkOT4picOaiMglzR4PUU Japanese High Level Matches]<br>[https://discord.gg/tpsBq6s TMNT TF CE+SNES Fighter Discord]<br>[http://forums.shoryuken.com/discussion/189644 AVG2 SRK Forum Thread]
| netcode      = Rollback<br>DuckstationGGPO
| resources    = [http://www3.atwiki.jp/avg2/ Japanese Wiki]
| resources2  = [http://youtube.com/playlist?list=PL6hICZAfu72SpIkOT4picOaiMglzR4PUU Japanese High Level Matches]
| resources3  = [http://forums.shoryuken.com/discussion/189644 AVG2 SRK Forum Thread]
| resources4  = [https://gamefaqs.gamespot.com/ps/574633-advanced-vg-2/faqs/32860 Afroshouji FAQ]
| community    = [https://discord.gg/w96KZz9j6Y Discord Server]
| community    = [https://discord.gg/w96KZz9j6Y Discord Server]
}}
}}
}}
}}
=== Tier List ===
This tier list is an approximation based on [https://twitter.com/negima_V2/status/1303303645857939457 Negi's AVG2 tier chart]. With the exception of a couple of outliers, AVG2 is a surprisingly well-balanced game, and most characters are capable of holding their own and winning tournaments.
[[File:avg2_tiers_2020.png|500px]]
=== Material and Miranda ===
Material and Miranda are the hidden boss characters of the game, with Material serving as the mid-boss, and Miranda as the final boss. Both characters are banned in competitive play, but they can be good for a laugh, so if you want to mess around with them, unlocking them is a pretty simple affair.<br>
First, you must complete Story Mode, which will unlock Material. Then, completing Normal Mode will unlock Miranda. You must unlock the two characters in that order -- which is to say, having Material unlocked is a prerequisite for unlocking Miranda.
Alternatively, if you plan to play on an emulator, save yourself the hassle and download a save file from GameFAQS [http://www.gamefaqs.com/ps/574633-advanced-vg-2/saves here].
== How to Play Online ==
[https://github.com/RossenX/NullDC-BEAR/releases/tag/1.81b nullDC BEAR] now supports Mednafen, meaning you can now use it to play PSX games online, including AVG2. Join this [https://discord.gg/tpsBq6s Discord channel] if you want to organise games, and make sure you have [https://www.radmin-vpn.com/ Radmin VPN] installed so you can join the relevant network.
== Game Versions ==
There are two versions of the game: the original 1998 release (SLPS-01318) and the 2003 SuperLite 1500 series re-release (SLPM-87226). As far as difference goes, they're pretty much identical besides the SuperLite logo screen in the re-release.
The game version released in the Japanese PS Store (for PS3, PSP and Vita) is the original release, SLPS-01318. It's a PS1 Classic, so it has no built-in netplay.
== Resources ==
* [http://www3.atwiki.jp/avg2/ Japanese Advanced V.G. 2 Wiki]
* [https://gamefaqs.gamespot.com/ps/574633-advanced-vg-2/faqs/32860 afroshouji's Advanced V.G. 2 FAQ/Movelist on GameFAQs]
* [http://youtube.com/playlist?list=PL6hICZAfu72SpIkOT4picOaiMglzR4PUU Advanced V.G. 2 Japanese Competitive Matches]
* [https://discord.gg/tpsBq6s Variable Geo Channel on the TMNT TF CE + SNES Fighters Discord]
* [http://forums.shoryuken.com/discussion/189644 Advanced V.G. 2 Thread on SRK]
{{Navbox-AVG2}}


[[Category:Advanced V.G. 2]]
[[Category:Advanced V.G. 2]]

Latest revision as of 07:10, 30 May 2024

Introduction

Avg2 Logo.png


Advanced V.G. 2 (short for "Variable Geo") is an all-women's fighting game developed by TGL and released on the PSX in 1998. It is the sequel to Advanced V.G., released on PC-Engine in 1994 (later ported to PSX an Sega Saturn), which was itself a reboot of 1993's Variable Geo for the PC-98.

Despite the anime aesthetic (attributed to legendary character designer Takahiro Kimura), AVG2 is a very traditional 2D fighting game experience, sharing a closer resemblance to SNK's output of the time than anything else -- think less Guilty Gear, and more Real Bout Fatal Fury. With a heavy emphasis on fast paced, dynamic footsies, plenty of creative aerial play, tons of high-powered meter options, and plenty of good old-fashioned jank, AVG2 is a game that's easy to pick up and still enjoys plenty of competition to this day.


75% complete


In Progress / Completed To-do
  • Systems pages completed
  • All character pages contain most relevant information
  • All character pages reworked to fit new style
  • Add missing move images (Chiho, Yuka, Manami, Saki, Material, Miranda)
  • Flesh out move descriptions and strategy sections (refer to JP wiki)
  • Frame data, eventually


Advanced V.G 2
(AVG2)
Avg2 Cover Art.png
Version

PSX

Developers

Technical Group Laboratory

Publishers

Technical Group Laboratory

Systems

PlayStation

Release Date

23rd September, 1998

Online Play

Rollback
DuckstationGGPO

Player Resources

Japanese Wiki

Japanese High Level Matches
AVG2 SRK Forum Thread
Afroshouji FAQ
Community Channels

Discord Server