(→8HP) |
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(37 intermediate revisions by the same user not shown) | |||
Line 49: | Line 49: | ||
|- | |- | ||
| Tama || 玉 | | Tama || 玉 | ||
|- | |||
| Munakata || ムナカタ | |||
|} | |} | ||
Line 79: | Line 81: | ||
* Self meter gain: Whiff: 0, Hit: 2, Block: 1. | * Self meter gain: Whiff: 0, Hit: 2, Block: 1. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
* Good tick throw / frame trap option due to being +5 on block. | |||
* Still works for "jab jab jab" anti-airs despite not being self-cancelable. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LP}} | ||
}} | }} | ||
Line 153: | Line 157: | ||
* Self meter gain: Whiff: 1, Hit: 11, Block: 7. | * Self meter gain: Whiff: 1, Hit: 11, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | ||
* Good against characters with low crouching hitboxes like Chun, Elena, and Twins. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MP}} | ||
}} | }} | ||
Line 176: | Line 181: | ||
* Self meter gain: Whiff: 2, Hit: 18, Block: 9. | * Self meter gain: Whiff: 2, Hit: 18, Block: 9. | ||
* Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 4, Block: 0. | ||
* Just fast enough that people still get hit with it sometimes. | |||
* Good stun damage. | |||
* Second hit will connect from surprisingly far away. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HP}} | ||
}} | }} | ||
Line 198: | Line 206: | ||
|description= | |description= | ||
* Cancel options: sp su | * Cancel options: sp su | ||
* Close anti-air option | |||
* Cancelable into cl.MK as a target combo | |||
* Can be used to mash out of pressure due to its 2f startup. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Close%20LK}} | ||
}} | }} | ||
Line 220: | Line 231: | ||
|description= | |description= | ||
* Cancel options: self sp su | * Cancel options: self sp su | ||
* Good range for a 3f button | |||
* Moves Oro's lower hurtbox back, so it can dodge lows. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20LK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20LK}} | ||
}} | }} | ||
Line 269: | Line 282: | ||
* Self meter gain: Whiff: 1, Hit: 11, Block: 7. | * Self meter gain: Whiff: 1, Hit: 11, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | ||
* Oro's second longest poke. Excellent whiff punish. | |||
* Great kara range, but finicky to use due to the cl.MK proximity normal. | |||
* Minus on hit makes it dangerous in some matchups when the opponent has meter. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Far%20MK}} | ||
}} | }} | ||
Line 293: | Line 309: | ||
* Self meter gain: Whiff: 2, Hit: 20, Block: 10. | * Self meter gain: Whiff: 2, Hit: 20, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* Consistent kara throw option if you're not on it with far MK spacing. | |||
* Good neutral poke due to hitbox, heavy button priority, and high stun, but it can be whiff punish bait. | |||
* Minus on hit makes it dangerous in some matchups when the opponent has meter. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Stand%20HK}} | ||
}} | }} | ||
Line 299: | Line 318: | ||
<br> | <br> | ||
<br> | <br> | ||
==== Command Normals ==== | ==== Command Normals ==== | ||
=====<font style="visibility:hidden; float:right">6MP</font>===== | =====<font style="visibility:hidden; float:right">6MP</font>===== | ||
Line 320: | Line 340: | ||
* Self meter gain: Whiff: 1, Hit: 11, Block: 7. | * Self meter gain: Whiff: 1, Hit: 11, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | ||
* Oro's farthest grounded poke. Has some niche whiff punish applications. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Mawashihiji}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Mawashihiji}} | ||
}} | }} | ||
Line 326: | Line 347: | ||
<br> | <br> | ||
<br> | <br> | ||
==== Crouching Normals ==== | ==== Crouching Normals ==== | ||
=====<font style="visibility:hidden; float:right">2LP</font>===== | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
Line 392: | Line 414: | ||
* Self meter gain: Whiff: 2, Hit: 20, Block: 10. | * Self meter gain: Whiff: 2, Hit: 20, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* Situational anti-air. Covers some jump-ins well, but it's scary because you can't special cancel it into anything if it gets parried. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 437: | Line 460: | ||
* Self meter gain: Whiff: 1, Hit: 11, Block: 7. | * Self meter gain: Whiff: 1, Hit: 11, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | ||
* A poke that isn't minus on hit! | |||
* Good counter poke against other lows. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 460: | Line 485: | ||
* Self meter gain: Whiff: 2, Hit: 20, Block: 10. | * Self meter gain: Whiff: 2, Hit: 20, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* Fairly safe, for a sweep. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 466: | Line 492: | ||
<br> | <br> | ||
<br> | <br> | ||
==== Jumping Normals ==== | ==== Jumping Normals ==== | ||
=====<font style="visibility:hidden; float:right">8LP</font>===== | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
Line 554: | Line 581: | ||
* Self meter gain: Whiff: 2, Hit: 20, Block: 10. | * Self meter gain: Whiff: 2, Hit: 20, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* Good anti-air, longer range than other options | |||
* Same damage as neutral jump HK, but less stun | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HP%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HP%20(Neutral)}} | ||
}} | }} | ||
Line 573: | Line 602: | ||
* Self meter gain: Whiff: 2, Hit: 21, Block: 11. | * Self meter gain: Whiff: 2, Hit: 21, Block: 11. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* Has some use as an air-to-air and jump-in since it has two hits, but can be finicky. | |||
* Technically his highest stun jump-in, if you can connect with both hits. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HP}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HP}} | ||
}} | }} | ||
Line 645: | Line 676: | ||
* Self meter gain: Whiff: 1, Hit: 11, Block: 7. | * Self meter gain: Whiff: 1, Hit: 11, Block: 7. | ||
* Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 3, Block: 0. | ||
* This is your crossup button. Used in many unblockables. | |||
* Difficult to combo from due to low hit stun. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20MK}} | ||
}} | }} | ||
Line 664: | Line 697: | ||
* Self meter gain: Whiff: 2, Hit: 20, Block: 10. | * Self meter gain: Whiff: 2, Hit: 20, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* Good air-to-air | |||
* Highest damage jump-in, with good stun damage | |||
* You want to start jump-in combos with this when possible. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK%20(Neutral)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK%20(Neutral)}} | ||
}} | }} | ||
Line 683: | Line 719: | ||
* Self meter gain: Whiff: 2, Hit: 20, Block: 10. | * Self meter gain: Whiff: 2, Hit: 20, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* Good air-to-air in general, very useful as a jump-back air-to-air in some matchups. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Jump%20HK}} | ||
}} | }} | ||
Line 714: | Line 751: | ||
* 24 throw range | * 24 throw range | ||
* 1 kara range | * 1 kara range | ||
* Very easy for the opponent to mash out of. | |||
* Has some niche uses in unblockable setups, notably against Chun and Makoto. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kubishime%20Kataguruma}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Kubishime%20Kataguruma}} | ||
}} | }} | ||
Line 735: | Line 774: | ||
* 24 throw range | * 24 throw range | ||
* 1 kara range | * 1 kara range | ||
* Good back throw with a ton of corner carry. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tomoe%20Nage}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tomoe%20Nage}} | ||
}} | }} | ||
Line 819: | Line 859: | ||
* Self meter gain: Whiff: 1, Hit: 11, Block: ---. | * Self meter gain: Whiff: 1, Hit: 11, Block: ---. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: ---. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: ---. | ||
* AKA "hit grab" | |||
* Causes an untechable knockdown | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 833: | Line 875: | ||
* Self meter gain: Whiff: 1, Hit: 11, Block: ---. | * Self meter gain: Whiff: 1, Hit: 11, Block: ---. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: ---. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: ---. | ||
* AKA "hit grab" | |||
* Causes an untechable knockdown | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 847: | Line 891: | ||
* Self meter gain: Whiff: 1, Hit: 11, Block: ---. | * Self meter gain: Whiff: 1, Hit: 11, Block: ---. | ||
* Opponent meter gain: Whiff: 0, Hit: 2, Block: ---. | * Opponent meter gain: Whiff: 0, Hit: 2, Block: ---. | ||
* AKA "hit grab" | |||
* Causes an untechable knockdown | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Human%20Pillar%20Driver}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HP%20Human%20Pillar%20Driver}} | ||
}} | }} | ||
Line 983: | Line 1,029: | ||
|name=Sun Disk Palm (low) | |name=Sun Disk Palm (low) | ||
|input=(hold) {{b}}~{{f}}+{{p}}{{p}} (low) | |input=(hold) {{b}}~{{f}}+{{p}}{{p}} (low) | ||
|image=( | |image=(orosdp2ex).gif | ||
|caption={{ex}} | |caption={{ex}} | ||
|data= | |data= | ||
Line 998: | Line 1,044: | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
* There's no way for Oro to choose the high or low version. It depends on the opponent's position. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(low)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(low)}} | ||
}} | }} | ||
Line 1,006: | Line 1,053: | ||
|name=Sun Disk Palm (high) | |name=Sun Disk Palm (high) | ||
|input=(hold) {{b}}~{{f}}+{{p}}{{p}} (high) | |input=(hold) {{b}}~{{f}}+{{p}}{{p}} (high) | ||
|image=( | |image=(orosdp1ex).gif | ||
|caption={{ex}} | |caption={{ex}} | ||
|data= | |data= | ||
Line 1,020: | Line 1,067: | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
* There's no way for Oro to choose the high or low version. It depends on the opponent's position. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(high)}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Sun%20Disk%20Palm%20(high)}} | ||
}} | }} | ||
Line 1,045: | Line 1,093: | ||
* Self meter gain: Whiff: 3, Hit: 22, Block: 16. | * Self meter gain: Whiff: 3, Hit: 22, Block: 16. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* AKA "chicken kicks" | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/LK%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,059: | Line 1,108: | ||
* Self meter gain: Whiff: 3, Hit: 22, Block: 16. | * Self meter gain: Whiff: 3, Hit: 22, Block: 16. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* AKA "chicken kicks" | |||
* MK is the version used for most chicken loops. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/MK%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,073: | Line 1,124: | ||
* Self meter gain: Whiff: 3, Hit: 22, Block: 16. | * Self meter gain: Whiff: 3, Hit: 22, Block: 16. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* AKA "chicken kicks" | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HK%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/HK%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,087: | Line 1,139: | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
* AKA "chicken kicks" | |||
* On-reaction punish to most fireballs. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,112: | Line 1,166: | ||
* Self meter gain: Whiff: 6, Hit: 27, Block: 10. | * Self meter gain: Whiff: 6, Hit: 27, Block: 10. | ||
* Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 6, Block: 0. | ||
* AKA "chicken kicks" | |||
* If it hits on the way up, it is mashable for extra hits. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Air%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,126: | Line 1,182: | ||
* Self meter gain: Whiff: -40, Hit: -40, Block: -40. | * Self meter gain: Whiff: -40, Hit: -40, Block: -40. | ||
* Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | * Opponent meter gain: Whiff: 0, Hit: 0, Block: 0. | ||
* AKA "chicken kicks" | |||
* If it hits on the way up, it is mashable for extra hits. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Air%20Jinchu%20Nobori}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Air%20Jinchu%20Nobori}} | ||
}} | }} | ||
Line 1,202: | Line 1,260: | ||
|stun=9 | |stun=9 | ||
|description= | |description= | ||
* Can be activated with LP / MP / HP. Each strength travels at a different angle. | |||
* LP stays flat, but travels the farthest horizontally. | |||
* MP travels upwards, but doesn't move as far horizontally. | |||
* HP travels upwards at a steeper angle, and moves the shortest distance horizontally. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Yagyou%20Dama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Yagyou%20Dama}} | ||
}} | }} | ||
Line 1,212: | Line 1,274: | ||
|stun=19 | |stun=19 | ||
|description= | |description= | ||
* It looks cool, but isn't typically used. | |||
* Has strange projectile properties that make the parry mashable. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Yagyou%20Dama}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Yagyou%20Dama}} | ||
}} | }} | ||
Line 1,227: | Line 1,291: | ||
|startup=17 | |startup=17 | ||
|description= | |description= | ||
* Typically this is the one you'll use to meaty / chip someone after a knockdown. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tengu%20Stones}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/Tengu%20Stones}} | ||
}} | }} | ||
Line 1,233: | Line 1,298: | ||
|startup=17 | |startup=17 | ||
|description= | |description= | ||
* This is the one you'll use for big damage after a hit confirm. | |||
* Hitting the opponent with the actual rocks / stones / trash resets the juggle counter. | |||
{{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Tengu%20Stones}} | {{3S Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/3S/Oro/normal/EX%20Tengu%20Stones}} | ||
}} | }} |
Revision as of 22:28, 13 May 2024
Introduction
Oro is an ancient old man who has spent so much time mastering martial arts that it has made him immortal, or something. He fights with one arm bound to make his fights more fair for his opponents.
Oro is a highly mobile character with unique movement options and strong grounded pokes. He wants to use his pokes and mobility to maintain distance and frustrate the opponent while building meter. With meter, Oro looks for opportunities to land close MP and activate super to end the round.
While Oro is generally not a very high execution character, his most important combo (the chicken loop) requires different timings against many characters.
Pros and Cons
Strengths | Weaknesses |
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Super Arts
Each of Oro's supers has an EX version, activated by pushing two punch buttons when you activate the super.
SA1: Kishin Riki
Kishin Riki is Oro's weakest super. It has limited combo potential, and doesn't deal enough damage given the amount of bar and limited EX usage.
- Basic: An install super that replaces Oro's punches (including jumping attacks) with a command grab. While that is very funny, it doesn't do enough damage, Oro can't combo into it without a launch, and because it replaces all punches, combo potential is severely limited once it has been activated. The meter counts down during the attack animation, limiting Oro to at most 3 successful attacks.
- EX: A grounded command grab that the opponent can jump out of after the super flash. Oro can combo into this super after hitting the opponent with crouch fierce. Deals better damage than the basic version, but the long startup limits its effectiveness, and it doesn't have the round-ending potential of his other supers.
SA2: Yagyou Dama
Unblockable loops. This is Oro's only super with multiple stocks, so it gives him the most versatility with his rather good EX moves.
- Basic: You'll use this the most. Against most of the cast, Oro can confirm a close MP or chicken loop into this super, then dash/jump to the other side of the opponent for an unblockable, and repeat. Setups vary across the entire cast.
- EX: Oro flies into the air and uses all three stocks to throw a huge DBZ energy ball at the opponent. Actually deals a lot of damage if you somehow hit it raw. Generally the damage is not worth it compared to continuing a loop or going for a corner reset, but you do get a cool win pose if the opponent dies to this.
SA3: Tengu Stones
A very good install super that makes up for the lack of EX meter with the ability do extremely damaging combos, situational unblockables, or pressure the opponent with chip damage, depending on the situation. The rocks have strange hit/hurt box interactions, which can cause awkward situations that will usually be in Oro's favor.
- Basic: Oro summons 3 rocks. The timer counts down slowly and the basic version has limited juggle potential, so this is typically preferred for pressure situations.
- EX: Oro summons 5 rocks, and the timer counts down quickly. When the rocks hit, they reset the juggle counter. This is the one you want to activate for big, round-ending combos and 100% stun resets.
Oro | |
---|---|
Vitals | |
Life Points | 1120 |
Stun Points | 72 |
Super Art Stock/Size | |
SA1 | 1/104 |
SA2 | 3/88 |
SA3 | 1/112 |
Ground Movement | |
Forward Dash duration/distance | 17 (122px) |
Back Dash duration/distance | 13 (87px) |
Jumping | |
Back Jump duration | 43 (5+37+1) |
Neutral Jump duration | 43 (5+37+1) |
Forward Jump duration | 43 (5+37+1) |
Back Super Jump duration | 53 (6+46+1) |
Neutral Super Jump duration | 53 (6+46+1) |
Forward Super Jump duration | 53 (6+46+1) |
Wake up | |
Wake up duration | 71 |
Quick rise duration | 52 |
Notable Players
English | Japanese |
---|---|
Vanao | ヴァナヲ |
Dirty♪ | ? |
Thanatos | タナトス |
Inoue | 井上 |
Hirochan | ヒロちゃん |
Kuroda | クロダ |
Koro | コロ |
Fugu | フグ |
TINSHI | ? |
Mr. Mikami | Mr.ミカミ |
Tama | 玉 |
Munakata | ムナカタ |
3S Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by an asterisk (ex: 3*5). If there is a gap between sets of active frames, the gap is denoted by a number in parentheses (ex: 2(4)2) |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Damage |
Attack damage on hit in life points. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. D refers to knockdown on hit. "Cr. Hit" is an additional frame advantage value denoting if the advantage on hit changes when the defender is being hit while crouching. |
Kara Range |
Almost all normal attacks can be canceled into a special or a multi-button command within three frames of startup. During that time, some attacks will shift position forward or backward and affect the reach of the special or command accordingly. This is denoted in pixels of range. There are a handful of moves in the game that can be kara-canceled after this initial window and will be denoted as a late kara-cancel. |
Link |
A combo that is performed by inputting the second move after the first move has completely recovered (as opposed to cancelling the first move's animation). In 3S, the final frame of a move's hitstun allows a character to block a normal or special move, as well as some projectile supers. Therefore, an attack's frame advantage must be 2 frames greater than the followup move's startup in order to link. Ex: a +6 normal can link into a 4f normal/special, or a 5f super. |
Parry |
This field will show a value of A if the attack can be parried standing or crouching, H if it must be parried standing or L if it must be parried crouching. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. 3S uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Throw range |
Range in pixels from the center of the character to the center of the opponent which allows a grab to connect. |
Character Colors
Frame Data
Standing Normals
5LP (cl)
5LP (far)
5MP (cl)
5MP (far)
5HP
5LK (cl)
5LK (far)
5MK (cl)
5MK (far)
5HK
Command Normals
6MP
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
8LP
j.LP
8MP
j.MP
8HP
j.HP
8LK
j.LK
8MK
j.MK
8HK
j.HK
Target Combos
Throws
LPLK (mash)
4LPLK
LPLK (air)
Universal Overhead
MPMK
Taunt
HPHK
Special Moves
63214P
28P
46P
46PP (low)
46PP (high)
236K
236K (air)