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== | == SCROLL DOWN FOR MVC2 CHARACTER WIKI PAGE TEMPLATE == | ||
== MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order == | |||
----------------------------------------------------------------------------------------------------- | |||
Full list of types: Expansion, Ground, Variety, Projectile, Anti-Air, Balance, Dash, Capture, Launcher, Heal, Enhance, Throw, and Air Throw | |||
Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion | Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher | |||
FELICIA / MEGA MAN / CAPTAIN COMMANDO | ADAMANTIUM WOLVERINE / SHUMA-GORATH / THANOS | |||
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance | Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety | |||
DAN / GUILE / AMINGO | CYCLOPS / BONE WOLVERINE / WAR MACHINE | |||
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air | Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher | |||
BB HOOD / RYU / SONSON | MARROW / PSYLOCKE / SILVER SAMURAI | |||
== | Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance | Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher | ||
AKUMA / ZANGIEF / RUBY HEART | CABLE / ICEMAN / GAMBIT | |||
===^ TOP HALF OF ROSTER (6 WIDE by 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^=== | |||
===v BOTTOM HALF OF ROSTER (6 WIDE by 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v=== | |||
Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance | Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety | |||
JIN / ANAKARIS / HAYATO | CAPTAIN AMERICA / SPIDER-MAN / JUGGERNAUT | |||
Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile | Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher | |||
MORRIGAN / SAKURA / TRON BONNE | DOCTOR DOOM / VENOM / MAGNETO | |||
Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile | Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher | |||
CAMMY / STRIDER HIRYU / JILL | ROGUE / HULK / IRON MAN | |||
Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion | Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground | |||
SERVBOT / ROLL / CHUN-LI | OMEGA RED / STORM / SENTINEL | |||
===THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)=== | |||
Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion | |||
KEN / CHARLIE / DHALSIM / M. BISON | |||
Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher | |||
SABRETOOTH / BLACKHEART / SPIRAL / COLOSSUS | |||
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==If using the template below to adjust a MvC2 character wiki page, hit 'edit' and copy starting from the NEXT line and go All The Way To The Bottom== | ==If using the template below to adjust a MvC2 character wiki page, hit 'edit' and copy starting from the NEXT line and go All The Way To The Bottom== |
Revision as of 18:01, 10 March 2024
SCROLL DOWN FOR MVC2 CHARACTER WIKI PAGE TEMPLATE
MvC2 All Characters A (Red) B (Green) and Y (Blue) Assist Types In Order
Full list of types: Expansion, Ground, Variety, Projectile, Anti-Air, Balance, Dash, Capture, Launcher, Heal, Enhance, Throw, and Air Throw
Expansion, Ground, Variety / Projectile, Anti-Air, Balance / Ground, Anti-Air, Expansion | Expansion, Anti-Air, Dash / Projectile, Expansion, Balance / Capture, Dash, Launcher FELICIA / MEGA MAN / CAPTAIN COMMANDO | ADAMANTIUM WOLVERINE / SHUMA-GORATH / THANOS
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Balance / Heal, Enhance, Balance | Projectile, Anti-Air, Expansion / Ground, Launcher, Variety / Projectile, Anti-Air, Variety DAN / GUILE / AMINGO | CYCLOPS / BONE WOLVERINE / WAR MACHINE
Projectile, Anti-Air, Variety / Anti-Air, Projectile, Expansion / Heal, Projectile, Anti-Air | Projectile, Anti-Air, Expansion / Anti-Air, Projectile, Balance / Ground, Projectile, Launcher BB HOOD / RYU / SONSON | MARROW / PSYLOCKE / SILVER SAMURAI
Projectile, Anti-Air, Expansion / Ground, Throw, Air Throw / Anti-Air, Capture, Enhance | Projectile, Anti-Air, Variety / Projectile, Variety, Balance / Projectile, Expansion, Launcher AKUMA / ZANGIEF / RUBY HEART | CABLE / ICEMAN / GAMBIT
^ TOP HALF OF ROSTER (6 WIDE by 4 TALL, 24 TOTAL) From Felicia (TOP LEFT) To Gambit (BOTTOM RIGHT) ^
v BOTTOM HALF OF ROSTER (6 WIDE by 4 TALL, 24 TOTAL) From Jin (TOP LEFT) To Sentinel (BOTTOM RIGHT) v
Expansion, Anti-Air, Launcher / Ground, Throw, Variety / Expansion, Anti-Air, Balance | Projectile, Anti-Air, Dash / Capture, Expansion, Anti-Air / Ground, Dash, Variety JIN / ANAKARIS / HAYATO | CAPTAIN AMERICA / SPIDER-MAN / JUGGERNAUT
Anti-Air, Projectile, Balance / Dash, Projectile, Expansion / Throw, Anti-Air, Projectile | Variety, Anti-Air, Projectile / Expansion, Variety, Launcher / Projectile, Capture, Launcher MORRIGAN / SAKURA / TRON BONNE | DOCTOR DOOM / VENOM / MAGNETO
Anti-Air, Dash, Expansion / Ground, Variety, Projectile / Heal, Dash, Projectile | Anti-Air, Dash, Throw / Ground, Dash, Anti-Air / Projectile, Anti-Air, Launcher CAMMY / STRIDER HIRYU / JILL | ROGUE / HULK / IRON MAN
Projectile, Anti-Air, Balance / Projectile, Variety, Balance / Projectile, Anti-Air, Expansion | Throw, Anti-Air, Ground / Projectile, Expansion, Variety / Projectile, Launcher, Ground SERVBOT / ROLL / CHUN-LI | OMEGA RED / STORM / SENTINEL
THE EIGHT CHARACTERS ON THE OUTSIDE-MOST COLUMNS (left to right, top to bottom)
Anti-Air, Projectile, Expansion / Projectile, Anti-Air, Balance / Projectile, Ground, Anti-Air / Projectile, Variety, Expansion KEN / CHARLIE / DHALSIM / M. BISON
Expansion, Projectile, Launcher / Ground, Anti-Air, Launcher / Projectile, Variety, Ground / Dash, Anti-Air, Launcher SABRETOOTH / BLACKHEART / SPIRAL / COLOSSUS
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If using the template below to adjust a MvC2 character wiki page, hit 'edit' and copy starting from the NEXT line and go All The Way To The Bottom
Hideous MvC2 Character Wiki Page Template
Introduction
Character information paragraph. Get creative!
TO-DO: Add frame data, as well as missing sprites
Gameplay
CharacterName is a [rough approximation of archetype] who can use [their tools] to [work towards their gameplan]. [Their] main strengths are [as follows] but their weaknesses are [so and so].
Strengths | Weaknesses |
---|---|
|
|
Character Summary
- Fireball (Air OK)
+
- Dragon Punch
+
- Hurricane Kick (Air Only)
+
- Beam Super (Mashable)
+
+
- Dragon Punch Super
+
+
- Hurricane Kick Super
+
+
- Type α - Expansion Type
- Assist:
Hurricane Kick
- Counter:
Hurricane Kick
- Combination: Hurricane Kick Super
- Type β - Projectile Type
- Assist:
Fireball
- Counter:
Fireball
- Combination: Beam Super
- Type γ - Anti-air Type
- Assist:
Dragon Punch
- Counter:
Dragon Punch
- Combination: Dragon Punch Super
Moves List
Variable Assists
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Variable Assist move. Variable Counter is X. Variable Combination super is Y. |
Normal Moves
Ground Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Air Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Command Normals
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (high) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
Launcher (away) | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard | |
---|---|---|---|---|---|
- | - | - | - | - | |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock | |
- | - | - | - | - | |
Every character has at least one of the two, sometimes both. Unless you're Thanos. |
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Special Moves
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Hyper Combos
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | - | - | - | - |
Other
Damage | Startup | Active | Recovery | Guard |
---|---|---|---|---|
- | - | - | - | - |
Special Property | Cancel | Adv. Hit | Adv. Guard | Adv. Pushblock |
- | None | - | - | - |
Taunt
static image goes here unless youre jin or something
Colors
First row: ,
, A1. Second row:
,
, A2.