Street Fighter 3: 3rd Strike/Ryu/Combos: Difference between revisions

From SuperCombo Wiki
(Created combos page)
 
(Looks better now)
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
* https://www.youtube.com/watch?v=bhe1CJyzwiM&t=446s  Video showcasing every possible Ryu combo by bola385
==Target Combos==
<div class="mw-collapsible">
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
|-
| Far[[File:Hp.png]][[File:Hk.png]]
|}
</div>
<br>
= Combos =
= Combos =
=== Midscreen ===
=== Midscreen ===
Line 4: Line 14:
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Details'''  
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''Details'''  
|-
|-
| align="center" | Close MK || align="center" | Hadouken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MK || align="center" | Hadouken || align="center" | -
|-
|-
| align="center" | Close MK || align="center" | Tatsumaki Senpuu Kyaku || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MK || align="center" | Tatsumaki Senpuu Kyaku || align="center" | -
|-
|-
| align="center" | Close MK || align="center" | Shoryuken || align="center" | - || align="center" | - || align="center" | '''Won´t connect at far distances'''
| align="center" | Close MK || align="center" | Shoryuken || align="center" | '''Won´t connect at far distances'''
|-
|-
| align="center" | Close MK || align="center" | Joudan Sokutou Geri || align="center" | - || align="center" | - || align="center" | '''HK version won´t combo'''
| align="center" | Close MK || align="center" | Joudan Sokutou Geri || align="center" | '''HK version won´t combo unless the opponent is crouching'''
|-
|-
| align="center" | Crouch LK || align="center" | Shoryuken || align="center" | - || align="center" | - || align="center" | '''Won´t connect at max distance'''
| align="center" | Crouch LK || align="center" | Shoryuken || align="center" | '''Won´t connect at max distance'''
|-
|-
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | - || align="center" | - || align="center" | '''Won´t combo at max distance'''
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | '''Won´t combo at max distance'''
|-
|-
| align="center" | Crouch MK || align="center" | Tatsumaki Senpuu Kyaku || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch MK || align="center" | Tatsumaki Senpuu Kyaku || align="center" | -
|-
|-
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | - || align="center" | - || align="center" | '''Won´t connect at far distances'''
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | '''Won´t connect at far distances'''
|-
|-
| align="center" | Crouch MK || align="center" | Joudan Sokutou Geri (LK) || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch MK || align="center" | Joudan Sokutou Geri (LK) || align="center" | -
|-
|-
| align="center" | Close MP || align="center" | Hadouken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MP || align="center" | Hadouken || align="center" | -
|-
|-
| align="center" | Close MP || align="center" | Tatsumaki Senpuu Kyaku || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MP || align="center" | Tatsumaki Senpuu Kyaku || align="center" | -
|-
|-
| align="center" | Close MP || align="center" | Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MP || align="center" | Shoryuken || align="center" | -
|-
|-
| align="center" | Close MP || align="center" | Joudan Sokutou Geri (LK) || align="center" | - || align="center" | - || align="center" | -  
| align="center" | Close MP || align="center" | Joudan Sokutou Geri (LK) || align="center" | -  
|-
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close HP || align="center" | Hadouken || align="center" | -
|-
|-
| align="center" | Close HP || align="center" | Tatsumaki Senpuu Kyaku || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close HP || align="center" | Tatsumaki Senpuu Kyaku || align="center" | -
|-
|-
| align="center" | Close HP || align="center" | Shoryuken || align="center" | - || align="center" | - || align="center" |'''Won´t connect at far distances'''
| align="center" | Close HP || align="center" | Shoryuken || align="center" |'''Won´t connect at far distances'''
|-
|-
| align="center" | Close HP || align="center" | Joudan Sokutou Geri || align="center" | - || align="center" | - || align="center" | '''HK version won´t combo'''
| align="center" | Close HP || align="center" | Joudan Sokutou Geri || align="center" | '''HK version won´t combo unless the opponent is crouching'''
|-
|-
| align="center" | Crouch LP || align="center" | Shoryuken || align="center" | - || align="center" | - || align="center" | '''Won´t connect at max distance'''
| align="center" | Crouch LP || align="center" | Shoryuken || align="center" | '''Won´t connect at max distance'''
|-
|-
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | - || align="center" | - || align="center" | '''LP version won´t connect at far distances'''
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | '''LP version won´t connect at far distances'''
|-
|-
| align="center" | Crouch MP || align="center" | Tatsumaki Senpuu Kyaku || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch MP || align="center" | Tatsumaki Senpuu Kyaku || align="center" | -
|-
|-
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | - || align="center" | - || align="center" | '''Won´t connect at far distances'''
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | '''Won´t connect at far distances'''
|-
|-
| align="center" | Crouch MP || align="center" | Joudan Sokutou Geri (LK) || align="center" | - || align="center" | - || align="center" | -  
| align="center" | Crouch MP || align="center" | Joudan Sokutou Geri (LK) || align="center" | -  
|-
|-
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | -
|-
|-
| align="center" | Crouch HP || align="center" | Tatsumaki Senpuu Kyaku || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch HP || align="center" | Tatsumaki Senpuu Kyaku || align="center" | -
|-
|-
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | - || align="center" | - || align="center" | '''Won´t connect at far distances'''
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | '''Won´t connect at far distances'''
|-
|-
| align="center" | Crouch HP || align="center" | Joudan Sokutou Geri || align="center" | - || align="center" | - || align="center" | '''HK version won´t combo'''
| align="center" | Crouch HP || align="center" | Joudan Sokutou Geri || align="center" | '''HK version won´t combo unless the opponent is crouching'''
|}
|}


=== Corner ===
=== Corner ===
==== Specific to: ====
==== Specific to: ====
Dudley, Urien, Elena (standing), Hugo (standing), Twelve (standing), Remy (standing), Alex (crouching)
Dudley, Urien, Elena (standing), Hugo (standing), Twelve (standing), Remy (standing), Alex (crouching)
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Details'''
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''Details'''
|-
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shoryuken (HP) || align="center" | - || align="center" | -
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shoryuken (HP) || align="center" | -
|}
|}


=== Super Art 1 ===
=== Super Art 1 ===
==== Everyone ====
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Details'''  
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''Details'''  
|-
|-
| align="center" | Every cancellable move || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Every cancellable move || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
|-
|-
| align="center" | Close MP || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
| align="center" | Close MP || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | -
|-
|-
| align="center" | Close MP || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
| align="center" | Close MP || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
|-
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
| align="center" | Close HP || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | -
|-
|-
| align="center" | Close HP || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
| align="center" | Close HP || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
|-
|-
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | -
|-
|-
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
|-
|-
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | -
|-
|-
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
|-
|-
| align="center" | Close MK || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
| align="center" | Close MK || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | -
|-
|-
| align="center" | Close MK || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
| align="center" | Close MK || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
|-
|-
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | Shinkuu Hadouken || align="center" | -
|-
|-
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | Shinkuu Hadouken || align="center" | '''HP version will make Shinkuu Hadouken whiff'''
|}
|}


=== Hit Confirms into SA1 ===
=== Hit Confirms into SA1 ===
Line 108: Line 127:
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Details'''
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''Details'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Shinkuu Hadouken || align="center" | -
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shinkuu Hadouken || align="center" | -
|-
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
| align="center" | Close MK || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | This link only works on crouching characters
|-
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | -
| align="center" | UOH || align="center" | Shinkuu Hadouken || align="center" | - || align="center" | You must do a meaty OUH to hit confirm it
|}
|}
In the corner you can use c.LK, c.LP, c.LK, and if that was blocked you will have exact range for UOH, SA1. This trick works on: Dudley, Oro, Elena, Hugo, Yun, Yang, Urien, Ibuki, Alex. On all other characters you have to walk forward a bit to be in range for UOH, SA1. It's easier to use the piano input method to link into SA1.


==== Specific to: ====
==== Specific to: ====
Line 123: Line 151:
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Shinkuu Hadouken || align="center" | -  
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Shinkuu Hadouken || align="center" | -  
|}
|}


Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang  
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang  
Line 131: Line 160:
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Crouch LK || align="center" | Shinkuu Hadouken || align="center" | -
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Crouch LK || align="center" | Shinkuu Hadouken || align="center" | -
|}
|}




=== Super Art 2 ===
=== Super Art 2 ===
==== Everyone ====
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Details'''  
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''Details'''  
|-
|-
| align="center" | Every cancellable move || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | - || align="center" | '''Except for far mp and far mp, those will make Shin Shoryuken whiff'''
| align="center" | Every cancellable move || align="center" | Shin Shoryuken || align="center" | - || align="center" | '''Except for far LP and far MP, those will make Shin Shoryuken whiff'''
|-
|-
| align="center" | Close MP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Close MP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Close MP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | -
|-
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Close HP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Close HP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close HP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | -
|-
|-
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | -
|-
|-
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | -
|-
|-
| align="center" | Close MK || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Close MK || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Close MK || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Close MK || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | -
|-
|-
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | '''Needs to be really close to the opponent to connect'''
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | Shin Shoryuken || align="center" | '''Needs to be really close to the opponent to connect'''
|-
|-
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | - || align="center" | - || align="center" | -
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | Shin Shoryuken || align="center" | -
|}
|}


=== Hit Confirms into SA2 ===
 
 
==== Hit Confirms into SA2 ====


{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" |  
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''Details'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Shin Shoryuken || align="center" | -
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shin Shoryuken || align="center" | -
|-
| align="center" | Close MP || align="center" | Shin Shoryuken || align="center" | - || align="center" | You must be at closest range for SA2 to link
|-
| align="center" | Close MK || align="center" | Shin Shoryuken || align="center" | - || align="center" | This link works on: Dudley, Alex, Makoto, st.Hugo, st.Remy, st.Twelve, cr.Urien, cr.Ibuki and st.Elena
|-
| align="center" | Meaty UOH || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
|}
 
 
 
=== Super Art 3 ===
 
==== Everyone ====


'''Details'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''Details'''  
|-
| align="center" | Close MK || align="center" | Hadouken || align="center" | Denjin hadouken || align="center" | -
|-
| align="center" | Close MK || align="center" | Shoryuken || align="center" | Denjin hadouken || align="center" | '''Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin'''
|-
| align="center" | Crouch MK || align="center" | Hadouken || align="center" | Denjin hadouken || align="center" | -
|-
| align="center" | Crouch MK || align="center" | Shoryuken || align="center" | Denjin hadouken || align="center" | '''Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin'''
|-
| align="center" | Close MP || align="center" | Hadouken || align="center" | Denjin hadouken || align="center" | -
|-
| align="center" | Close MP || align="center" | Shoryuken || align="center" | Denjin hadouken || align="center" | '''Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin'''
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Denjin hadouken || align="center" | -
|-
| align="center" | Close HP || align="center" | Shoryuken || align="center" | Denjin hadouken || align="center" | '''Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin'''
|-
| align="center" | Crouch MP || align="center" | Hadouken || align="center" | Denjin hadouken || align="center" | -
|-
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
| align="center" | Crouch MP || align="center" | Shoryuken || align="center" | Denjin hadouken || align="center" | '''Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin'''
|-
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Shin Shoryuken || align="center" | - || align="center" | -
| align="center" | Crouch HP || align="center" | Hadouken || align="center" | Denjin hadouken || align="center" | -
|-
| align="center" | Crouch HP || align="center" | Shoryuken || align="center" | Denjin hadouken || align="center" | '''Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin'''
|}
|}


{{Navbox-3S}}
{{Navbox-3S}}
[[Category:Street Fighter III: 3rd Strike]]
[[Category:Street Fighter III: 3rd Strike]]

Latest revision as of 15:08, 28 February 2024

Target Combos

FarHp.pngHk.png


Combos

Midscreen

1st Move 2nd Move Details
Close MK Hadouken -
Close MK Tatsumaki Senpuu Kyaku -
Close MK Shoryuken Won´t connect at far distances
Close MK Joudan Sokutou Geri HK version won´t combo unless the opponent is crouching
Crouch LK Shoryuken Won´t connect at max distance
Crouch MK Hadouken Won´t combo at max distance
Crouch MK Tatsumaki Senpuu Kyaku -
Crouch MK Shoryuken Won´t connect at far distances
Crouch MK Joudan Sokutou Geri (LK) -
Close MP Hadouken -
Close MP Tatsumaki Senpuu Kyaku -
Close MP Shoryuken -
Close MP Joudan Sokutou Geri (LK) -
Close HP Hadouken -
Close HP Tatsumaki Senpuu Kyaku -
Close HP Shoryuken Won´t connect at far distances
Close HP Joudan Sokutou Geri HK version won´t combo unless the opponent is crouching
Crouch LP Shoryuken Won´t connect at max distance
Crouch MP Hadouken LP version won´t connect at far distances
Crouch MP Tatsumaki Senpuu Kyaku -
Crouch MP Shoryuken Won´t connect at far distances
Crouch MP Joudan Sokutou Geri (LK) -
Crouch HP Hadouken -
Crouch HP Tatsumaki Senpuu Kyaku -
Crouch HP Shoryuken Won´t connect at far distances
Crouch HP Joudan Sokutou Geri HK version won´t combo unless the opponent is crouching


Corner

Specific to:

Dudley, Urien, Elena (standing), Hugo (standing), Twelve (standing), Remy (standing), Alex (crouching)

1st Move 2nd Move 3rd Move Details
Crouch LK Crouch LP Shoryuken (HP) -


Super Art 1

Everyone

1st Move 2nd Move 3rd Move Details
Every cancellable move Shinkuu Hadouken - -
Close MP Hadouken Shinkuu Hadouken -
Close MP Shoryuken Shinkuu Hadouken HP version will make Shinkuu Hadouken whiff
Close HP Hadouken Shinkuu Hadouken -
Close HP Shoryuken Shinkuu Hadouken HP version will make Shinkuu Hadouken whiff
Crouch MP Hadouken Shinkuu Hadouken -
Crouch MP Shoryuken Shinkuu Hadouken HP version will make Shinkuu Hadouken whiff
Crouch HP Hadouken Shinkuu Hadouken -
Crouch HP Shoryuken Shinkuu Hadouken HP version will make Shinkuu Hadouken whiff
Close MK Hadouken Shinkuu Hadouken -
Close MK Shoryuken Shinkuu Hadouken HP version will make Shinkuu Hadouken whiff
Crouch MK Hadouken Shinkuu Hadouken -
Crouch MK Shoryuken Shinkuu Hadouken HP version will make Shinkuu Hadouken whiff


Hit Confirms into SA1

Everyone

1st Move 2nd Move 3rd Move Details
Crouch LK Crouch LK Shinkuu Hadouken -
Crouch LK Crouch LP Shinkuu Hadouken -
Close MK Shinkuu Hadouken - This link only works on crouching characters
UOH Shinkuu Hadouken - You must do a meaty OUH to hit confirm it


In the corner you can use c.LK, c.LP, c.LK, and if that was blocked you will have exact range for UOH, SA1. This trick works on: Dudley, Oro, Elena, Hugo, Yun, Yang, Urien, Ibuki, Alex. On all other characters you have to walk forward a bit to be in range for UOH, SA1. It's easier to use the piano input method to link into SA1.


Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Details
Crouch LK Crouch LK Crouch LK Shinkuu Hadouken -


Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Details
Crouch LK Crouch LP Crouch LK Shinkuu Hadouken -


Super Art 2

Everyone

1st Move 2nd Move 3rd Move Details
Every cancellable move Shin Shoryuken - Except for far LP and far MP, those will make Shin Shoryuken whiff
Close MP Hadouken Shin Shoryuken Needs to be really close to the opponent to connect
Close MP Shoryuken Shin Shoryuken -
Close HP Hadouken Shin Shoryuken Needs to be really close to the opponent to connect
Close HP Shoryuken Shin Shoryuken -
Crouch MP Hadouken Shin Shoryuken Needs to be really close to the opponent to connect
Crouch MP Shoryuken Shin Shoryuken -
Crouch HP Hadouken Shin Shoryuken Needs to be really close to the opponent to connect
Crouch HP Shoryuken Shin Shoryuken -
Close MK Hadouken Shin Shoryuken Needs to be really close to the opponent to connect
Close MK Shoryuken Shin Shoryuken -
Crouch MK Hadouken Shin Shoryuken Needs to be really close to the opponent to connect
Crouch MK Shoryuken Shin Shoryuken -


Hit Confirms into SA2

1st Move 2nd Move 3rd Move Details
Crouch LK Crouch LK Shin Shoryuken -
Crouch LK Crouch LP Shin Shoryuken -
Close MP Shin Shoryuken - You must be at closest range for SA2 to link
Close MK Shin Shoryuken - This link works on: Dudley, Alex, Makoto, st.Hugo, st.Remy, st.Twelve, cr.Urien, cr.Ibuki and st.Elena
Meaty UOH Shin Shoryuken - -


Super Art 3

Everyone

1st Move 2nd Move 3rd Move Details
Close MK Hadouken Denjin hadouken -
Close MK Shoryuken Denjin hadouken Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin
Crouch MK Hadouken Denjin hadouken -
Crouch MK Shoryuken Denjin hadouken Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin
Close MP Hadouken Denjin hadouken -
Close MP Shoryuken Denjin hadouken Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin
Close HP Hadouken Denjin hadouken -
Close HP Shoryuken Denjin hadouken Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin
Crouch MP Hadouken Denjin hadouken -
Crouch MP Shoryuken Denjin hadouken Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin
Crouch HP Hadouken Denjin hadouken -
Crouch HP Shoryuken Denjin hadouken Against Q and Ibuki you need to mash your controller and punches buttons except for the one you used to activate Denjin


3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill