Line 346: | Line 346: | ||
*'''Neutral Jump Jab:''' | *'''Neutral Jump Jab:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| | {{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 4 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
|- | |- | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 0/1}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/10/6}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 3/10/6}} | ||
|} | |} | ||
*'''Neutral Jump Strong:''' | *'''Neutral Jump Strong:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | NSfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 388: | Line 378: | ||
*'''Neutral Jump Fierce:''' | *'''Neutral Jump Fierce:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 18}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 409: | Line 399: | ||
*'''Neutral Jump Short:''' | *'''Neutral Jump Short:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 8}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 430: | Line 420: | ||
*'''Neutral Jump Forward:''' | *'''Neutral Jump Forward:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 12}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 451: | Line 441: | ||
*'''Neutral Jump Roundhouse:''' | *'''Neutral Jump Roundhouse:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 472: | Line 462: | ||
*'''Diagonal Jump Jab:''' | *'''Diagonal Jump Jab:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 7}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 493: | Line 483: | ||
*'''Diagonal Jump Strong:''' | *'''Diagonal Jump Strong:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 13}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 4}} | ||
Line 515: | Line 505: | ||
*'''Diagonal Jump Fierce:''' | *'''Diagonal Jump Fierce:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 17}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 536: | Line 526: | ||
*'''Diagonal Jump Short:''' | *'''Diagonal Jump Short:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 6}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2}} | ||
Line 557: | Line 547: | ||
*'''Diagonal Jump Forward:''' | *'''Diagonal Jump Forward:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 6/12}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 6/12}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 2/4}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 2/4}} | ||
Line 578: | Line 568: | ||
*'''Diagonal Jump Roundhouse:''' | *'''Diagonal Jump Roundhouse:''' | ||
{{STDiagramHeader}} | {{STDiagramHeader}} | ||
{{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | | {{STDiagramCell| Damage}} |{{STDiagramCell| 16}} |{{STDiagramImageCell| 9 | Sfa3_Charlie_.png }} | ||
|- | |- | ||
{{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | {{STDiagramCell| Stun}} |{{STDiagramCell| 8}} | ||
Line 590: | Line 580: | ||
{{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}} | {{STDiagramCell| Meter on whiff/hit}} |{{STDiagramCell| 1/A4/XV6}} | ||
|- | |- | ||
{{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/6/8}} | {{STDiagramCell| Frame Count}} |{{STDiagramCell| 7/<b>6<b>/8}} | ||
|- | |- | ||
{{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}} | {{STDiagramCell| }} Block Stun|{{STDiagramCell| N/A}} |
Revision as of 15:02, 21 August 2023
Introduction
Charlie was rumored to have gone AWOL after the events of Street Fighter Alpha 2, but in fact was furthering investigations of Shadaloo and their connections to military corruption, the drugs market and other criminal activities with his forces.
Pros | Cons |
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Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
Standing Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
Close Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/4/16 | |
Block Stun | -1 | |
Hit Stun/Counter Hit | 0/+4 |
Far Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/4/17 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
Close Standing Fierce:
Damage | 16,15 | ![]() |
![]() |
Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 5/4/28 | ||
Block Stun | -9 | ||
Hit Stun/Counter Hit | -8/Launch |
2nd part can be special canceled in V.
Far Standing Fierce:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/4/25 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/Launch |
Standing Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/3/13 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+4 |
Close Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 6/2/28 | |
Block Stun | -11 | |
Hit Stun/Counter Hit | -10/-6 |
Far Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(AV)4(X) | |
Frame Count | 10/5/17 | |
Block Stun | -3 | |
Hit Stun/Counter Hit | -2/+2 |
Close Standing Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 9/3/20 | |
Block Stun | +0 | |
Hit Stun/Counter Hit | +1/Launch |
Far Standing Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 7/5/23 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/Launch |
Crouching Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1(A)/3(XV) | |
Frame Count | 3/4/6 | |
Block Stun | +4 | |
Hit Stun/Counter Hit | +5/+10 |
Crouching Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)/4(XV) | |
Frame Count | 5/4/14 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+6 |
Crouching Fierce:
Damage | 15/14 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/4(A)/6(XV) | ||
Frame Count | 6/2/31 | ||
Block Stun | -10 | ||
Hit Stun/Counter Hit | -9/Launch |
- Crouching Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/9 | |
Block Stun | +1 | |
Hit Stun/Counter Hit | +2/+7 |
Crouching Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)/4(XV) | |
Frame Count | 6/4/20 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/-0 |
Crouching Roundhouse:
Damage | 15 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)/6(XV) | |
Frame Count | 10/4/28 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral Jump Jab:
Damage | 7 | File:Sfa3 Charlie .png |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/6 |
- Neutral Jump Strong:
Damage | 13 | File:NSfa3 Charlie .png |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 6/8/20 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jump Fierce:
Damage | 18 | File:Sfa3 Charlie .png |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/5/20 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jump Short:
Damage | 8 | File:Sfa3 Charlie .png |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/20 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jump Forward:
Damage | 12 | File:Sfa3 Charlie .png |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/6/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Neutral Jump Roundhouse:
Damage | 17 | File:Sfa3 Charlie .png |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/4/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Jab:
Damage | 7 | File:Sfa3 Charlie .png |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Strong:
Damage | 13 | File:Sfa3 Charlie .png |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 6/8/20 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
Appears to be the identical to neutral jump strong.
- Diagonal Jump Fierce:
Damage | 17 | File:Sfa3 Charlie .png |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 6/6/14 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Short:
Damage | 6 | File:Sfa3 Charlie .png |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Forward:
Damage | 6/12 | File:Sfa3 Charlie .png |
Stun | 2/4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/1,A3/XV4 | |
Frame Count | 8/8/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
- Diagonal Jump Roundhouse:
Damage | 16 | File:Sfa3 Charlie .png |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 7/6/8 | |
Block Stun | N/A | |
Hit Stun/Counter Hit | N/A |
Command Normals
- Bazooka Knee:
Damage | 8 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | A4/V6/X0/X1 | |
Frame Count | V/A: 9/4/26 | |
Block Stun | -16 | |
Hit Stun/Counter Hit | -15/-10 |
A/V : Tap forward twice to dash,then press lk during the dash.
X : Back/Forward + lk.
Throws
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/16 |
Damage | 3x(2~17)+8 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/16 |
Flying Buster Drop:
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/3(A)4(XV) | |
Frame Count | 1/1/1(before landing) |
Damage | 17 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/3(A)4(XV) | |
Frame Count | 1/1/1(before landing) |
The Basics
Which Ism?
A-Ism
Great supers add to his strong pressure, especially near the corner, but generally not worth giving up V-ISM options.
V-Ism
Recommended. Gains access to great customs, great meter build and some nice proximity normals.
X-Ism
Loses access to his dash and some of his best normals. Avoid.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Notable Players
Japan
Akino (V-Charlie)
Dashipyon (A-Charlie)
Denpo (V-Charlie)
Gechena (V-Charlie)
Gunjin (A-Charlie)
Hani (A-Charlie)
Hide (V-Charlie)
Kasiwagi (V-Charlie)
Machi Nash (A/V-Charlie)
Makibi (A-Charlie)
Matsu (V-Charlie)
Morikawa (A/V-Charlie)
Mukai (A-Charlie)
Pine (V-Charlie)
Tenin (A-Charlie)
TOMA (V/A-Charlie)
VER (V-Charlie)
Waiting Nash (V-Charlie)
XIL (V-Charlie)
Yuk (V/A-Charlie)
North America
Alex Navarro / MiamiX-Alex (V-Charlie)
Haqq (A-Charlie)
John Choi (A-Charlie)
Xwell (A/V-Charlie)
Tank (A/V-Charlie)
Europe
@uile (V-Charlie)
Boom (V-Charlie)
Dum (V-Charlie)
iori0 (V-Charlie)
Leo (V-Charlie)
xpapis (V-Charlie)
Discussion
Sodom and Dhalsim are huge problem match-ups, since they can easily go under booms and punish.