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Revision as of 21:58, 18 August 2023
Introduction
Sakura once more seeks out her idol Ryu so she can challenge him again. Over the course of her journey, she became friends with Dan and Blanka and gained a few new rivals under the names of Karin and Maki.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Standing Jab:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 2/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Close Standing Strong:
Damage | 13 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/5/11 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+8 |
- Far Standing Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 5/5/12 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Close Standing Fierce:
Damage | 18,15 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 6/6/25 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/Launch |
- Far Standing :
Damage | 18 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 8/5/18 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/Launch |
- Standing Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/6/13 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/+1 |
- Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 8/5/20 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/-1 |
- Close Standing Roundhouse:
Damage | 13,17 | ![]() |
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Stun | 4,7 | ||
Chain Cancel | No | ||
Special Cancel | No | ||
Super Cancel | No | ||
Meter on whiff/hit | 1/3,4(A)4,6(XV) | ||
Frame Count | 7/3/25 | ||
Block Stun | -5 | ||
Hit Stun/Counter Hit | -4/Launch |
- Far Standing Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 9/3/20 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/Launch |
- Crouching Jab:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/2/10 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Strong:
Damage | 12,11 | ![]() |
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Stun | 4 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/3(A)4(XV) | ||
Frame Count | 5/6/21 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/-3 |
- Crouching Fierce:
Damage | 16,15 | ![]() |
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Stun | 7,6 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 6/2/33 | ||
Block Stun | -12 | ||
Hit Stun/Counter Hit | -11/Launch |
- Crouching Short:
Damage | 4 | ![]() |
Stun | 2 | |
Chain Cancel | Yes | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/4/8 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+8 |
- Crouching Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 4/4/24 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | -8/-4 |
- Crouching Roundhouse:
Damage | 14 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/4(A)6(XV) | |
Frame Count | 6/3/35 | |
Block Stun | -15 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral/Diagonal Jump Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 3/10/6 |
- Neutral/Diagonal Jump Strong:
Neutral | Diagonal | ![]() | |
Damage | 11 | 12 | |
Stun | 4 | ||
Meter on whiff/hit | 1/3(A)4(XV) | ||
Frame Count | 3/8/15 |
- Neutral/Diagonal Jump Fierce:
Damage | 16,15 | ![]() |
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Stun | 8,7 | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 5/7/13 |
- Neutral/Diagonal Jump Short:
Damage | 4 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 2/12/6 |
- Neutral/Diagonal Jump Forward:
Neutral | Diagonal | ![]() |
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Damage | 8,12 | 8,9 | ||
Stun | 4 | |||
Meter on whiff/hit | 1/3(A)4(XV) | |||
Frame Count | 6/8/18 |
- Neutral/Diagonal Jump Roundhouse:
Neutral | Diagonal | ![]() | |
Damage | 15 | 14 | |
Stun | 7 | ||
Meter on whiff/hit | 1/4(A)6(XV) | ||
Frame Count | 10/5/22 |
Command Normals
- Close Far Standing :
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/3(A)4(XV) | |
Frame Count | 23/3/16 | |
Block Stun | 0 | |
Hit Stun/Counter Hit | +1/+5 |
Throws
Damage | 4+2x(1~12) | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1/1(A)3(XV) | |
Frame Count | 5/1/16 |
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 5/1/16 |
Sailor Fly:
Any direction but /
+
Damage | 20 | ![]() |
Stun | 0 | |
Meter on whiff/hit | 1(A)3(XV)/0 | |
Frame Count | 1/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM:
Damage | 4 | ![]() |
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Frame Count | 27/14/41 | ||
Invincibility | 0-27 |
- V-ISM:
Damage | 4 | ![]() |
Frame Count | 31/3/20 | |
Invincibility | 0-31 |
Special Moves
Hadoken :
+
, Level 2
, Level 3
x2
- Level 1:
- Startup:
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Frame Count | 18 |
- Active:
Damage | 10~1 | ![]() |
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Stun | 4 | ||||||
Meter on whiff | 3(A)4(XV) | ||||||
Meter on hit | 3(A)4(XV) | ||||||
Block Stun | -2 | ||||||
Hit Stun/Counter Hit | -1 | ||||||
Frame Count | 37 |
- Level 2:
- Startup:
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Frame Count | 28 |
- Active:
Damage | 14~1 | ![]() |
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Stun | 6 | ||||||
Meter on whiff | 4(A)5(XV) | ||||||
Meter on hit | 4(A)7(XV) | ||||||
Block Stun | -3 | ||||||
Hit Stun/Counter Hit | -2 | ||||||
Frame Count | 38 |
- Level 3:
- Startup:
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Frame Count | 38 |
- Active:
Damage | 18~1 | ![]() |
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Stun | 8 | ||||||
Meter on whiff | 5(A)6(XV) | ||||||
Meter on hit | 7(A)10(XV) | ||||||
Block Stun | -3 | ||||||
Hit Stun/Counter Hit | -2 | ||||||
Frame Count | 38 |
- Jab Version:
Damage | 15+2 | ![]() |
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Stun | 2x2 | |||||||||||
Meter on whiff | 4(A)7(XV) | |||||||||||
Meter on hit | 1x2(A)3x2(XV) | |||||||||||
Block Stun | -16 | |||||||||||
Frame Count | 4 | 2,4 | 35 |
- Strong Version:
Damage | 15+2x3 | ![]() |
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Stun | 1x3+2 | ||||||||||||
Meter on whiff | 4(A)7(XV) | ||||||||||||
Meter on hit | 1x3+0 | ||||||||||||
Block Stun | -20 | ||||||||||||
Frame Count | 6 | 3,3,2,8 | 35 |
- Fierce Version:
Damage | 15+2x5 | ![]() |
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Stun | 1x6 | ||||||||||||
Meter on whiff | 4(A)7(XV) | ||||||||||||
Meter on hit | 1+0+1+0+1+0 | ||||||||||||
Block Stun | -28 | ||||||||||||
Frame Count | 12 | 3,3,2,2,2,10 | 41 |
Sakura Otoshi :
+
35,40,46 (additional input)
up to 3x
- Leap:
Meter Gain | 4(A)7(XV) | ![]() |
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Frame Count(Short) | 10 | 35 | 40 | |||||
Frame Count(Forward) | 9 | 40 | 40 | |||||
Frame Count(Roundhouse) | 9 | 46 | 40 |
- Attack:
Damage | 10x3 | ![]() | |||||
Stun | 4x3 | ||||||
Meter on whiff | 0 | ||||||
Meter on hit | 3x3(A)4x3(XV) | ||||||
Block Stun | * | ||||||
Frame Count(Jab) | 2/4/15 | ||||||
Frame Count(Strong) | 3/4/15 | ||||||
Frame Count(Fierce) | 4/4/15 |
- Startup
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Frame Count | 16 |
- Active:
- Short Version: This happens only once.
- Forward Version: This happens twice.
- Roundhouse Version: This happens 3 times.
- Short Version:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff | 4(A)6(XV) | |
Meter on hit | 3(A)4(XV) | |
Block Stun | -12 | |
Frame Count | 3 |
- Forward/Roundhouse Version:
Forward | Roundhouse | ![]() |
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Damage | 6x2 | 4x3 | ||||
Stun | 3x2 | 2x3 | ||||
Meter on whiff | 4(A)6(XV) | |||||
Meter on hit | 1x2 | 1x3 | ||||
Block Stun | -11 | |||||
Frame Count | 3 | 3 | 3 | 3 |
- Recovery:
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Frame Count(Short) | 23 | ||||
Frame Count(Forward) | 22 | ||||
Frame Count(Roundhouse) | 22 |
- Startup
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Frame Count | 8 |
- Active:
- All versions spin twice: Button strength only affects trajectory.
Damage | 4x2 | ![]() |
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Stun | 2x2 | |||||||
Meter on whiff | 4(A)6(XV) | |||||||
Meter on hit | 1x2 | |||||||
Block Stun | * | |||||||
Frame Count | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
- Recovery:
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Frame Count | * | 20 |
Super Moves
- Level 1:
Damage | 13x4 | ![]() |
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Invincibility | 0~10 | |||||||
Block Stun | -23 | |||||||
Frame Count | 9 | 1 | 3 | 4 |
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Frame Count | 15 | 5 | 26 | 28 |
- Level 2:
Damage | 13x6 | ![]() |
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Invincibility | 0~19 | ||||||||||||
Block Stun | -28 | ||||||||||||
Frame Count | 9 | 2 | 4 | 4 | 12 |
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Frame Count | 3 | 5 | 26 | 31 |
- Level 3:
Damage | 15x7 | ![]() |
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Invincibility | 0~26 | |||||||||||||
Block Stun | -34 | |||||||||||||
Frame Count | 9 | 1 | 4 | 12 |
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Frame Count | 1 | 4 | 12 | 3 | 4 | 26 | 35 |
- Startup:
- Level 1:
Invincibility | 0-8 | ![]() |
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Frame Count | 10 |
- Level 2:
Invincibility | 0-10 | ![]() |
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Frame Count | 10 |
- Level 3:
Invincibility | 0-12 | ![]() |
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Frame Count | 10 |
- Active:
- Level 1:
Damage | 11~1x3 | ![]() |
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Block Stun | -21 | ||||||
Frame Count | 50 |
- Level 2:
Damage | 13~1x4 | ![]() |
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Block Stun | -19 | ||||||
Frame Count | 50 |
- Level 3:
Damage | 15~1x5 | ![]() |
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Block Stun | -17 | ||||||
Frame Count | 50 |
- Level 1:
Damage | 6x4+12 | ![]() |
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Invincibility | 0~9 | |||||||||||||
Block Stun | -5 | |||||||||||||
Frame Count | 9 | 2 | 6 | 2 | 6 |
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Frame Count | 2 | 6 | 2 | 11 | 5 |
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Frame Count | 23 |
- Level 2:
Damage | 10x5+16 | ![]() |
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Invincibility | 0~13 | |||||||||||||
Block Stun | -3 | |||||||||||||
Frame Count | 9 | 2 | 2 | 4 | 2 | 6 |
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Frame Count | 2 | 6 | 2 | 6 | 2 |
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Frame Count | 11 | 5 | 21 |
- Level 3:
Damage | 13x7 | ![]() |
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Invincibility | 0~17 | |||||||||||||
Block Stun | -1 | |||||||||||||
Frame Count | 9 | 2 | 6 | 2 | 6 |
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Frame Count | 2 | 6 | 2 | 6 | 2 | 6 |
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Frame Count | 2 | 11 | 5 | 19 |
Miscellaneous
The Basics
Which Ism?
- A-ISM:
Solid, but loses access to her amazing customs and b. FP, which is one of the best normals in the game.
- V-ISM:
Recommended, some of the best customs in the game and access to b. fierce.
- X-ISM:
Maybe the single highest meterless damage character in the game with CPS1 chains into s. FP. Can easily kill you off 3 good touches. Generally not worth giving up everything she has in V-ISM though.
Combos
- Basic Combos:
- V-ISM Combos:
Advanced Strategy
Match-ups
Notable Players
Japan
443 Fukada / Oriren (V-Sakura)
Akino (V-Sakura)
Amamiya (V-Sakura)
Bazooka Hakuchou (V/A-Sakura)
Bazooka Shirotori (A/V-Sakura)
Bazooka Swan (V-Sakura)
Bobin (V-Sakura)
Dekoka (V-Sakura)
DS (V-Sakura)
Fujigo (V/A-Sakura)
Fukada (V-Sakura)
Gechena (V-Sakura)
Hanayamashita (V-Sakura)
Haru (A-Sakura)
Hidawa (A/V-Sakura)
Hige (V-Sakura)
Hirai (V-Sakura)
Hiro (X-Sakura)
Imakichi (V-Sakura)
Inbe (V-Sakura)
Ino (V-Sakura)
Isetan (V-Sakura)
JP (V-Sakura)
Kayaman (V-Sakura)
Kusagame (V-Sakura)
Kuutan (V-Sakura)
Magical (A/V-Sakura)
Masa (V-Sakura)
Masumi (V-Sakura)
Mukai (V-Sakura)
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North America
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Kinto Un / MizuH20 (V-Sakura)
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Europe
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Latin America
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