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Tiger Cannon: | '''Tiger Cannon [ A ]:''' | ||
[[File:Qcf.png]][[File:Qcf.png]]+ [[File:P.png]] | |||
*<b>Startup</b> | |||
*<b>Level 1</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-7}} |{{STDiagramImageCell| 1 | Sfa3_Sagat_TCN_1.png}} |{{STDiagramImageCell| 1 | Sfa3_Sagat_TCN_3.png}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 4 | 9}} | |||
|} | |||
*<b>Level 2 & 3</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCellNull| 1}} |{{STDiagramCellMinWidth| LVL.1}} |{{STDiagramCellMinWidth| LVL.2}} |{{STDiagramImageCell| 1 | Sfa3_Sagat_TCN_1.png}} |{{STDiagramImageCell| 1 | Sfa3_Sagat_TCN_2.png}} | |||
|- | |||
{{STDiagramCell| Invincibility}} |{{STDiagramCell| 0-9}} |{{STDiagramCell| 0-11}} | |||
|- | |||
{{STDiagramCellColSpan| 3 | Frame Count}} |{{STDiagramCellColSpan| 4 | 9}} | |||
|} | |||
*<b>Active:</b> | |||
*<b>Level 1</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 8~1x4}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_5.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_6.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_7.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_8.png}} |{{STDiagramImageCellBorderRight| 2 | Sfa3_Sagat_TCN_9.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -15}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 49}} | |||
|} | |||
*<b>Level 2</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 10~1x5}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_5.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_6.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_7.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_8.png}} |{{STDiagramImageCellBorderRight| 2 | Sfa3_Sagat_TCN_9.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -12}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 49}} | |||
|} | |||
*<b>Level 3</b> | |||
{{STDiagramHeader}} | |||
{{STDiagramCell| Damage}} |{{STDiagramCell| 12~1x6}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_4.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_6.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_7.png}} |{{STDiagramImageCell| 2 | Sfa3_Sagat_TCN_8.png}} |{{STDiagramImageCellBorderRight| 2 | Sfa3_Sagat_TCN_9.png}} | |||
|- | |||
{{STDiagramCell| Block Stun}} |{{STDiagramCell| -9}} | |||
|- | |||
{{STDiagramCellColSpan| 2 | Frame Count}} |{{STDiagramCellColSpan| 6 | 49}} | |||
|} | |||
'''Tiger Raid:''' | '''Tiger Raid:''' |
Revision as of 16:04, 9 August 2023
Introduction
Feeling somewhat empty since his last match with Ryu, Sagat now realizes that Ryu has purposely thrown out the match so his grudge can be satisfied. Sagat also realized the source of his scar comes from the Satsui no Hado, a dark power that possessed Ryu when he was first defeated by him. Realizing that anger and hatred have corrupted his actions, Sagat now actively seeks out Ryu to not fight him cleanly again for revenge, but out of honor.
Pros | Cons |
|
|
Color Options
X-Ism | A-Ism | V-Ism | |||
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Punch | Kick | Punch | Kick | Punch | Kick |
Moves List
Ground Normals
- Close/Far Standing Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 5/6/13 | |
Block Stun | -5 | |
Hit Stun/Counter Hit | -4/+1 |
- Close Standing Strong:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 6/3/25 | |
Block Stun | -9 | |
Hit Stun/Counter Hit | -8/-4 |
- Far Standing Strong:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 8/4/17 | |
Block Stun | -2 | |
Hit Stun/Counter Hit | -1/+3 |
- Close Standing Fierce:
Damage | 17/16 | ![]() |
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Stun | 8 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/A4/XV6 | ||
Frame Count | 7/5/26 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/Launch |
Only the first active part can be special/super cancelled.
- Far Standing Fierce:
Damage | 17 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 10/6/28 | |
Block Stun | -11 | |
Hit Stun/Counter Hit | -10/Launch |
- Close/Far Standing Short:
Damage | 3+2 | ![]() |
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Stun | 1x2 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 0/1x2 | ||
Frame Count | 5/4/3/20 | ||
Block Stun | -9 | ||
Hit Stun/Counter Hit | -8/-3 |
Only the first hit can be cancelled.
- Close/Far Standing Forward:
Damage | 12 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 10/3/26 | |
Block Stun | -10 | |
Hit Stun/Counter Hit | -9/-5 |
- Close/Far Standing Roundhouse:
Damage | 9+8 | ![]() |
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Stun | 4x2 | ||
Chain Cancel | No | ||
Special Cancel | Yes | ||
Super Cancel | Yes | ||
Meter on whiff/hit | 1/A1x2/XV3x2 | ||
Frame Count | 6/3/2/29 | ||
Block Stun | -8 | ||
Hit Stun/Counter Hit | -7/Launch |
Only the first hit is cancelleable.
- Crouching Jab:
Damage | 6 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 6/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Strong:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 5/4/13 | |
Block Stun | +2 | |
Hit Stun/Counter Hit | +3/+7 |
- Crouching Fierce:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A6/XV9 | |
Frame Count | 8/5/15 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/Launch |
- Crouching Short:
Damage | 5 | ![]() |
Stun | 2 | |
Chain Cancel | No | |
Special Cancel | Yes | |
Super Cancel | Yes | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/4/7 | |
Block Stun | +3 | |
Hit Stun/Counter Hit | +4/+9 |
- Crouching Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Chain Cancel | No | |
Special Cancel | Yes(X,V only) | |
Super Cancel | Yes(X only) | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 7/4/21 | |
Block Stun | -6 | |
Hit Stun/Counter Hit | -5/-1 |
- Crouching Roundhouse:
Damage | 16 | ![]() |
Stun | 8 | |
Chain Cancel | No | |
Special Cancel | No | |
Super Cancel | No | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 9/5/26 | |
Block Stun | -8 | |
Hit Stun/Counter Hit | - |
Air Normals
- Neutral/Diagonal Jumping Jab:
Damage | 7 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 4/10/* |
- Neutral/Diagonal Jumping Strong:
Damage | 12 | ![]() |
Stun | 16 | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 4/8/* |
- Neutral/Diagonal Jumping Fierce:
Damage | 18 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 10/6/*} |
- Neutral Jumping Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 6/10/* |
- Diagonal Jumping Short:
Damage | 6 | ![]() |
Stun | 2 | |
Meter on whiff/hit | 0/1 | |
Frame Count | 6/10/* |
- Neutral Jumping Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 6/8/* |
- Diagonal Jumping Forward:
Damage | 11 | ![]() |
Stun | 4 | |
Meter on whiff/hit | 1/A3/XV4 | |
Frame Count | 8/8/* |
- Neutral Jumping Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/6/* |
- Diagonal Jumping Roundhouse:
Damage | 17 | ![]() |
Stun | 8 | |
Meter on whiff/hit | 1/A4/XV6 | |
Frame Count | 8/6/* |
Throws
Tiger Carry:
Damage | 20 | ![]() |
Stun | 0 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 5/1/20 |
Tiger Rage:
Damage | 8+4x(0~9)+4 | ![]() |
Stun | 0 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 5/1/20 |
Kuuchuu Tiger Carry:
Damage | 20 | ![]() |
Stun | 0 | |
Meter Gain | 1(A)3(XV) | |
Frame Count | 1/1/1(before landing) |
Alpha Counter
During Blockstun +
+
of same strength
- A-ISM
Damage | 4 | ![]() |
Frame Count | 22/8/29 | |
Invincibility | 0-22 |
- V-ISM
Damage | 4 | ![]() |
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Frame Count | 16/25/47 | |||
Invincibility | 0-16 |
Special Moves
- Startup
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Frame Count | 15 |
- Active:
- Jab Version:
Damage | 9~1 | ![]() |
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Stun | 4 | |||||
Meter on whiff/hit | 1(A)3(XV) | |||||
Meter on hit | 3(A)4(XV) | |||||
Block Stun | -12 | |||||
Hit Stun/Counter Hit | -11 | |||||
Frame Count | 43 |
- Strong Version:
Damage | 10~1 | ![]() |
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Stun | 4 | |||||
Meter on whiff/hit | 1(A)3(XV) | |||||
Meter on hit | 3(A)4(XV) | |||||
Block Stun | -13 | |||||
Hit Stun/Counter Hit | -12 | |||||
Frame Count | 44 |
- Fierce Version:
Damage | 11~1 | ![]() |
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Stun | 4 | |||||
Meter on whiff/hit | 1(A)3(XV) | |||||
Meter on hit | 3(A)4(XV) | |||||
Block Stun | -14 | |||||
Hit Stun/Counter Hit | -13 | |||||
Frame Count | 45 |
Ground Tiger Shot [ X,A,V ]:
+
- Startup
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Frame Count | 15 |
- Active:
- Short Version:
Damage | 9~1 | ![]() |
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Stun | 4 | |||||
Meter on whiff/hit | 1(A)3(XV) | |||||
Meter on hit | 3(A)4(XV) | |||||
Block Stun | -13 | |||||
Hit Stun/Counter Hit | -12 | |||||
Frame Count | 44 |
- Forward Version:
Damage | 10~1 | ![]() |
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Stun | 4 | |||||
Meter on whiff/hit | 1(A)3(XV) | |||||
Meter on hit | 3(A)4(XV) | |||||
Block Stun | -14 | |||||
Hit Stun/Counter Hit | -13 | |||||
Frame Count | 45 |
- Roundhouse Version:
Damage | 11~1 | ![]() |
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Stun | 4 | |||||
Meter on whiff/hit | 1(A)3(XV) | |||||
Meter on hit | 3(A)4(XV) | |||||
Block Stun | -15 | |||||
Hit Stun/Counter Hit | -14 | |||||
Frame Count | 46 |
- Jab Version:
Damage | 7 | ![]() |
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Stun | 0 | ||||||
Meter Gain | 4(A)7(V) | ||||||
Block Stun | -23 | ||||||
Invincibility | 0-8 | ||||||
Frame Count | 7 | 1 | 4 | 8 |
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Frame Count | 33 |
- Strong / Fierce Version:
Strong | Fierce | ![]() |
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Damage | 4x5 | 4x7 | |||||||
Stun | 0 | ||||||||
Meter Gain | 4(A)7(V) | ||||||||
Block Stun | -32 | -45 | |||||||
Invincibility | 0-5 | ||||||||
Frame Count(Strong) | 4 | 1 | 3 | 4 | 4,2,2 | ||||
Frame Count(Fierce) | 4 | 1 | 3 | 4 | 3,3,3,3,3 |
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Frame Count(Strong) | 44 | |||||
Frame Count(Fierce) | 47 |
Jab | Strong | Fierce | ![]() |
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Damage | 10+9 | 11+9 | 12+9 | |||||
Stun | 0 | |||||||
Meter Gain | 7 | |||||||
Block Stun | -27 | -38 | -48 | |||||
Invincibility | 0-7 | |||||||
Frame Count(Jab) | 6 | 1 | 3 | 11 | ||||
Frame Count(Strong) | 6 | 1 | 3 | 16 | ||||
Frame Count(Fierce) | 6 | 1 | 3 | 19 |
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Frame Count(Jab) | 30 | |||||||
Frame Count(Strong) | 36 | |||||||
Frame Count(Fierce) | 43 |
Tiger Crush [ X,A,V ]:
+
(A,V)
+
(X)
Damage | 11,7,3 | ![]() |
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Stun | 0 | |||||
Meter Gain | 4(A)6(XV) | |||||
Block Stun | -5 | |||||
Frame Count(Short) | 10 | 1 | 2 | 2 | ||
Frame Count(Forward) | 10 | 1 | 2 | 2 | ||
Frame Count(Roundhouse) | 11 | 1 | 2 | 2 |
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Frame Count | 23 |
Super Combos
- Level 1:
Damage | 16+8+4+12+4+2x2 | ![]() |
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Block Stun | -29 | ||||||||||
Invincibility | 0-10 | ||||||||||
Frame Count | 9 | 1 | 4 | 3 | 4 | 4 | 11 | 4 |
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Frame Count | 4 | 14 | 38 |
- Level 2:
Damage | 8x10 | ![]() |
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Block Stun | -33 | |||||||||
Invincibility | 0-25 | |||||||||
Frame Count | 9 | 5 | 3 | 4 | 4 | 11 | 4 |
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Frame Count | 4 | 3 | 17 | 42 |
- Level 3:
Damage | 16+12x2+4+16+12+8+12+8+2x5 | ![]() |
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Block Stun | -33 | |||||||||
Invincibility | 0-35 | |||||||||
Frame Count | 9 | 5 | 3 | 4 | 4 | 9* | 1 |
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Frame Count | 1 | 3 | 10 | 19 | 3 | 3 | 3 |
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Frame Count | 12 | 47 |
- Level 3:
Damage | 16+12x2+4+16+12+8+12+8+2x5 | ![]() |
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Block Stun | -33 | |||||||||
Invincibility | 0-34 | |||||||||
Frame Count | 9 | 5 | 3 | 4 | 4 | 9* | 2 |
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Frame Count | 3 | 10 | 19 | 3 | 3 |
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Frame Count | 3 | 12 | 47 |
- Startup
- Level 1
Invincibility | 0-7 | ![]() |
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Frame Count | 9 |
- Level 2 & 3
LVL.1 | LVL.2 | ![]() |
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Invincibility | 0-9 | 0-11 | ||||
Frame Count | 9 |
- Active:
- Level 1
Damage | 8~1x4 | ![]() |
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Block Stun | -15 | ||||||
Frame Count | 49 |
- Level 2
Damage | 10~1x5 | ![]() |
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Block Stun | -12 | ||||||
Frame Count | 49 |
- Level 3
Damage | 12~1x6 | ![]() |
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Block Stun | -9 | ||||||
Frame Count | 49 |
- Level 1:
Damage | 16+12+8+2x3 | ![]() |
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Invincibility | 0~ | ||||||||||
Block Stun | |||||||||||
Frame Count |
-Sagat performs a series of increasingly high kicks, followed by a leaping multi-hit kick straight across the screen. At Level 3, Sagat's leg becomes fiery during the jumpkick for more damage. Level 1: 6 Hits Level 2: 7 Hits Level 3: 7 Hits
Angry Charge: QCF+Taunt [A]
-Sagat's scar on his chest glows while he does a pose, this will cost a single stock/ 1/3 of your meter. The damage of the next tiger blow will be increased.
The Basics
Which Ism?
A-Ism
Unfortunately, one of the weakest characters in the game, despite him having his usual toolset. They gutted his tiger shots and tiger uppercut badly enough that he struggles in neutral against a lot of characters.
V-Ism
Recommended. The character goes from low tier to high tier with access to his amazingly versatile customs.
X-Ism
Probably one of the worst characters in the game. Gains a better tiger uppercut, but loses air block and access to tiger raid (safe on block). Changes his tiger knee motion to the classic SF2 input.
Combos
A-ISM combos
V-ISM combos
Advanced Strategy
Match-ups
Guy's Bushin chain hits on Sagat crouching. Be very careful.
Sodom is a huge problem match in neutral due to b. FP not being duckable and slide generally giving Sagat issues without meter.
Notable Players
Japan
Chuugokujin (V-Sagat)
Fukui (V-Sagat)
Hidawa (A-Sagat)
Kayaman (V-Sagat)
Nekonohi (A/V-Sagat)
Noh (V-Sagat)
Nottsu (V-Sagat)
Totsuka (V-Sagat)
North America
GreenJoker (A-Sagat)
Kyokuji (V-Sagat)