Street Fighter Alpha 3/Sagat: Difference between revisions

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====Super Combos====
====Super Combos====
'''Tiger Genocide [ A ]:'''
'''Tiger Genocide [ A ]:'''
[[File:Qcf.png]][[File:Qcf.png]] + [[File:P.png]]
[[File:Qcf.png]][[File:Qcf.png]] + [[File:K.png]]
*<b>Level :</b>
*<b>Level :</b>
{{STDiagramHeader}}
{{STDiagramHeader}}
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{{STDiagramHeader}}
{{STDiagramHeader}}
{{STDiagramCell|}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TG_8.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TG_9.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TG_10.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_9.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_10.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_11.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_12.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_13.png}}
{{STDiagramCell|}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TG_9.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TG_10.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_9.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_10.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_11.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_12.png}}|{{STDiagramImageCell| 1 | Sfa3_Sagat_TB_13.png}}
|-
|-
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 1 | 14 }} |{{STDiagramCellColSpan| 6 | 38 }}
{{STDiagramCell| Frame Count}} |{{STDiagramCellColSpan| 1 | 4 }} |{{STDiagramCellColSpan| 1 | 14 }} |{{STDiagramCellColSpan| 6 | 38 }}

Revision as of 14:09, 9 August 2023

Introduction

Feeling somewhat empty since his last match with Ryu, Sagat now realizes that Ryu has purposely thrown out the match so his grudge can be satisfied. Sagat also realized the source of his scar comes from the Satsui no Hado, a dark power that possessed Ryu when he was first defeated by him. Realizing that anger and hatred have corrupted his actions, Sagat now actively seeks out Ryu to not fight him cleanly again for revenge, but out of honor.

Pros Cons
  • c. FP is one of the best normals in the game. Great range/speed with an insane amount of priority.
  • Some decent long range normals in s. LK, s. RH and s. MP
  • Tiger knee is fast, good for mobility and reasonably safe on block in many situations
  • Some of the best custom combos in the game, amazing anti-air setups and potential infinite setups that are very difficult to escape
  • Can punish a ton of stuff from very far away with activates
  • One of the easier CC infinites that doesn't require reactivates
  • Larger than normal kick grab range
  • One of the fastest backward walk speeds
  • j. RH has good priority.
  • Jab tiger uppercut has good horizontal range and can be difficult to punish effectively without meter for some characters
  • Tallest character in the game with a very fat hurtbox makes him very vulnerable to guard crush pressure and a lot of standing combos
  • Airborne hurtbox is very large
  • Forward walk speed is very slow
  • Sweep is very slow to start up.
  • BnBs aren't great without meter
  • s. MK has a lousy hurtbox, despite the animation
  • Tiger uppercut is airborne very early and can be airblocked even somewhat deep
  • Tiger uppercut has shorter i-frames than most DP moves, making it harder to anti-air with
  • Tiger shots have absolutely awful recovery/damage with giant extended hurtboxes
  • Very meter dependent due to his weak neutral. A polarizing character due to how strong he is with meter and how weak he is without.


Sagat
SFA3 Sagat Art.png
Character Data

Color Options

X-Ism A-Ism V-Ism
Sfa3 Sagat pxism.png Sfa3 Sagat kxism.png Sfa3 Sagat paism.png Sfa3 Sagat kaism.png Sfa3 Sagat pvism.png Sfa3 Sagat kvism.png
Punch Kick Punch Kick Punch Kick

Moves List

Ground Normals

  • Close/Far Standing Jab:
Damage 7 Sfa3 Sagat jab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 5/6/13
Block Stun -5
Hit Stun/Counter Hit -4/+1
  • Close Standing Strong:
Damage 12 Sfa3 Sagat strong1.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 6/3/25
Block Stun -9
Hit Stun/Counter Hit -8/-4
  • Far Standing Strong:
Damage 11 Sfa3 Sagat strong2.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 8/4/17
Block Stun -2
Hit Stun/Counter Hit -1/+3
  • Close Standing Fierce:
Damage 17/16 Sfa3 Sagat fierce1.png Sfa3 Sagat fierce2.png
Stun 8
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A4/XV6
Frame Count 7/5/26
Block Stun -8
Hit Stun/Counter Hit -7/Launch

Only the first active part can be special/super cancelled.

  • Far Standing Fierce:
Damage 17 Sfa3 Sagat fierce3.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 10/6/28
Block Stun -11
Hit Stun/Counter Hit -10/Launch
  • Close/Far Standing Short:
Damage 3+2 Sfa3 Sagat short1.png Sfa3 Sagat short2.png
Stun 1x2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1x2
Frame Count 5/4/3/20
Block Stun -9
Hit Stun/Counter Hit -8/-3

Only the first hit can be cancelled.

  • Close/Far Standing Forward:
Damage 12 Sfa3 Sagat forward.png
Stun 4
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A3/XV4
Frame Count 10/3/26
Block Stun -10
Hit Stun/Counter Hit -9/-5
  • Close/Far Standing Roundhouse:
Damage 9+8 Sfa3 Sagat roundhouse1.png Sfa3 Sagat roundhouse2.png
Stun 4x2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A1x2/XV3x2
Frame Count 6/3/2/29
Block Stun -8
Hit Stun/Counter Hit -7/Launch

Only the first hit is cancelleable.

  • Crouching Jab:
Damage 6 Sfa3 Sagat crjab.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 6/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Strong:
Damage 11 Sfa3 Sagat crstrong.png
Stun 4
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 1/A3/XV4
Frame Count 5/4/13
Block Stun +2
Hit Stun/Counter Hit +3/+7
  • Crouching Fierce:
Damage 16 Sfa3 Sagat crfierce.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A6/XV9
Frame Count 8/5/15
Block Stun +3
Hit Stun/Counter Hit +4/Launch
  • Crouching Short:
Damage 5 Sfa3 Sagat crshort.png
Stun 2
Chain Cancel No
Special Cancel Yes
Super Cancel Yes
Meter on whiff/hit 0/1
Frame Count 4/4/7
Block Stun +3
Hit Stun/Counter Hit +4/+9
  • Crouching Forward:
Damage 11 Sfa3 Sagat crforward.png
Stun 4
Chain Cancel No
Special Cancel Yes(X,V only)
Super Cancel Yes(X only)
Meter on whiff/hit 1/A3/XV4
Frame Count 7/4/21
Block Stun -6
Hit Stun/Counter Hit -5/-1
  • Crouching Roundhouse:
Damage 16 Sfa3 Sagat crroundhouse.png
Stun 8
Chain Cancel No
Special Cancel No
Super Cancel No
Meter on whiff/hit 1/A4/XV6
Frame Count 9/5/26
Block Stun -8
Hit Stun/Counter Hit -

Air Normals

  • Neutral/Diagonal Jumping Jab:
Damage 7 Sfa3 Sagat jjab.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 4/10/*
  • Neutral/Diagonal Jumping Strong:
Damage 12 Sfa3 Sagat jstrong.png
Stun 16
Meter on whiff/hit 1/A3/XV4
Frame Count 4/8/*
  • Neutral/Diagonal Jumping Fierce:
Damage 18 Sfa3 Sagat jfierce.png
Stun 8
Meter on whiff/hit 1/A4/XV6
Frame Count 10/6/*}
  • Neutral Jumping Short:
Damage 6 Sfa3 Sagat njshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 6/10/*
  • Diagonal Jumping Short:
Damage 6 Sfa3 Sagat fjshort.png
Stun 2
Meter on whiff/hit 0/1
Frame Count 6/10/*
  • Neutral Jumping Forward:
Damage 11 Sfa3 Sagat njforward.png
Stun 4
Meter on whiff/hit 1/A3/XV4
Frame Count 6/8/*
  • Diagonal Jumping Forward:
Damage 11 Sfa3 Sagat fjforward.png
Stun 4
Meter on whiff/hit 1/A3/XV4
Frame Count 8/8/*
  • Neutral Jumping Roundhouse:
Damage 17 Sfa3 Sagat njroundhouse.png
Stun 8
Meter on whiff/hit 1/A4/XV6
Frame Count 8/6/*
  • Diagonal Jumping Roundhouse:
Damage 17 Sfa3 Sagat fjroundhouse.png
Stun 8
Meter on whiff/hit 1/A4/XV6
Frame Count 8/6/*

Throws

Tiger Carry:

b/f+PP

Damage 20 Sfa3 Sagat pk throw.png
Stun 0
Meter Gain 1(A)3(XV)
Frame Count 5/1/20

Tiger Rage:

b/f+PP

Damage 8+4x(0~9)+4 Sfa3 Sagat pk throw.png
Stun 0
Meter Gain 1(A)3(XV)
Frame Count 5/1/20

Kuuchuu Tiger Carry:

Any direction but u/d+PP

Damage 20 Sfa3 Sagat air throw.png
Stun 0
Meter Gain 1(A)3(XV)
Frame Count 1/1/1(before landing)

Alpha Counter

During Blockstun f+P.png+K.png of same strength

  • A-ISM
Damage 4 Sfa3 Sagat acaism.png
Frame Count 22/8/29
Invincibility 0-22
  • V-ISM
Damage 4 Sfa3 Sagat acvism1.png Sfa3 Sagat acvism3.png Sfa3 Sagat acvism4.png
Frame Count 16/25/47
Invincibility 0-16

Special Moves

Tiger Shot [ X,A,V ]: Qcf.png + P.png

  • Startup
Sfa3 Sagat TS 1.png Sfa3 Sagat TS 2.png Sfa3 Sagat TS 3.png
Frame Count 15
  • Active:
  • Jab Version:
Damage 9~1 Sfa3 Sagat TS 4.png Sfa3 Sagat TS 5.png Sfa3 Sagat TS 6.png Sfa3 Sagat TS 7.png Sfa3 Sagat TS 8.png
Stun 4
Meter on whiff/hit 1(A)3(XV)
Meter on hit 3(A)4(XV)
Block Stun -12
Hit Stun/Counter Hit -11
Frame Count 43
  • Strong Version:
Damage 10~1 Sfa3 Sagat TS 4.png Sfa3 Sagat TS 5.png Sfa3 Sagat TS 6.png Sfa3 Sagat TS 7.png Sfa3 Sagat TS 8.png
Stun 4
Meter on whiff/hit 1(A)3(XV)
Meter on hit 3(A)4(XV)
Block Stun -13
Hit Stun/Counter Hit -12
Frame Count 44
  • Fierce Version:
Damage 11~1 Sfa3 Sagat TS 4.png Sfa3 Sagat TS 5.png Sfa3 Sagat TS 6.png Sfa3 Sagat TS 7.png Sfa3 Sagat TS 8.png
Stun 4
Meter on whiff/hit 1(A)3(XV)
Meter on hit 3(A)4(XV)
Block Stun -14
Hit Stun/Counter Hit -13
Frame Count 45

Ground Tiger Shot [ X,A,V ]: Qcf.png + K.png

  • Startup
Sfa3 Sagat GTS 1.png Sfa3 Sagat GTS 2.png Sfa3 Sagat GTS 3.png
Frame Count 15
  • Active:
  • Short Version:
Damage 9~1 Sfa3 Sagat GTS 4.png Sfa3 Sagat GTS 5.png Sfa3 Sagat GTS 6.png Sfa3 Sagat GTS 7.png Sfa3 Sagat GTS 8.png
Stun 4
Meter on whiff/hit 1(A)3(XV)
Meter on hit 3(A)4(XV)
Block Stun -13
Hit Stun/Counter Hit -12
Frame Count 44
  • Forward Version:
Damage 10~1 Sfa3 Sagat GTS 4.png Sfa3 Sagat GTS 5.png Sfa3 Sagat GTS 6.png Sfa3 Sagat GTS 7.png Sfa3 Sagat GTS 8.png
Stun 4
Meter on whiff/hit 1(A)3(XV)
Meter on hit 3(A)4(XV)
Block Stun -14
Hit Stun/Counter Hit -13
Frame Count 45
  • Roundhouse Version:
Damage 11~1 Sfa3 Sagat GTS 4.png Sfa3 Sagat GTS 5.png Sfa3 Sagat GTS 6.png Sfa3 Sagat GTS 7.png Sfa3 Sagat GTS 8.png
Stun 4
Meter on whiff/hit 1(A)3(XV)
Meter on hit 3(A)4(XV)
Block Stun -15
Hit Stun/Counter Hit -14
Frame Count 46

Tiger Blow [ A,V ]: Dp.png + P.png

  • Jab Version:
Damage 7 Sfa3 Sagat TB 1.png Sfa3 Sagat TB 2.png Sfa3 Sagat TB 3.png Sfa3 Sagat TB 5.png Sfa3 Sagat TB 7.png Sfa3 Sagat TB 8.png
Stun 0
Meter Gain 4(A)7(V)
Block Stun -23
Invincibility 0-8
Frame Count 7 1 4 8
Sfa3 Sagat TB 9.png Sfa3 Sagat TB 10.png Sfa3 Sagat TB 11.png Sfa3 Sagat TB 12.png Sfa3 Sagat TB 13.png Sfa3 Sagat TB 14.png
Frame Count 33
  • Strong / Fierce Version:
Strong Fierce Sfa3 Sagat TB 1.png Sfa3 Sagat TB 2.png Sfa3 Sagat TB 3.png Sfa3 Sagat TB 4.png Sfa3 Sagat TB 6.png Sfa3 Sagat TB 7.png Sfa3 Sagat TB 8.png
Damage 4x5 4x7
Stun 0
Meter Gain 4(A)7(V)
Block Stun -32 -45
Invincibility 0-5
Frame Count(Strong) 4 1 3 4 4,2,2
Frame Count(Fierce) 4 1 3 4 3,3,3,3,3
Sfa3 Sagat TB 9.png Sfa3 Sagat TB 10.png Sfa3 Sagat TB 11.png Sfa3 Sagat TB 12.png Sfa3 Sagat TB 13.png Sfa3 Sagat TB 14.png
Frame Count(Strong) 44
Frame Count(Fierce) 47

Tiger Uppercut [ X ]: Dp.png + P.png

Jab Strong Fierce Sfa3 Sagat TU 1.png Sfa3 Sagat TU 2.png Sfa3 Sagat TU 3.png Sfa3 Sagat TU 4.png Sfa3 Sagat TU 5.png
Damage 10+9 11+9 12+9
Stun 0
Meter Gain 7
Block Stun -27 -38 -48
Invincibility 0-7
Frame Count(Jab) 6 1 3 11
Frame Count(Strong) 6 1 3 16
Frame Count(Fierce) 6 1 3 19
Sfa3 Sagat TU 6.png Sfa3 Sagat TU 7.png Sfa3 Sagat TU 8.png Sfa3 Sagat TU 9.png Sfa3 Sagat TU 10.png Sfa3 Sagat TU 11.png Sfa3 Sagat TU 12.png Sfa3 Sagat TU 13.png
Frame Count(Jab) 30
Frame Count(Strong) 36
Frame Count(Fierce) 43

Tiger Crush [ X,A,V ]: Dp.png + P.png(A,V) Qcf.png Upright.gif+K.png(X)

Damage 11,7,3 Sfa3 Sagat TC 1.png Sfa3 Sagat TC 2.png Sfa3 Sagat TC 3.png Sfa3 Sagat TC 4.png Sfa3 Sagat TC 5.png
Stun 0
Meter Gain 4(A)6(XV)
Block Stun -5
Frame Count(Short) 10 1 2 2
Frame Count(Forward) 10 1 2 2
Frame Count(Roundhouse) 11 1 2 2
Sfa3 Sagat TC 6.png Sfa3 Sagat TC 7.png Sfa3 Sagat TC 8.png Sfa3 Sagat TC 9.png Sfa3 Sagat TC 10.png Sfa3 Sagat TC 11.png
Frame Count 23

Super Combos

Tiger Genocide [ A ]: Qcf.pngQcf.png + K.png

  • Level :
Damage 16+8+4+12+4+2x2 Sfa3 Sagat TG 1.png Sfa3 Sagat TG 2.png Sfa3 Sagat TG 3.png Sfa3 Sagat TG 4.png Sfa3 Sagat TG 5.png Sfa3 Sagat TG 6.png Sfa3 Sagat TG 7.png Sfa3 Sagat TC 6.png Sfa3 Sagat TC 9.png Sfa3 Sagat TG 8.png
Block Stun
Invincibility 0-
Frame Count 9 1 4 3 4 4 11 4
Sfa3 Sagat TG 9.png Sfa3 Sagat TG 10.png Sfa3 Sagat TB 9.png Sfa3 Sagat TB 10.png Sfa3 Sagat TB 11.png Sfa3 Sagat TB 12.png Sfa3 Sagat TB 13.png
Frame Count 4 14 38

Tiger Cannon: QCF,QCF+Punch [A]

-A more powerful version of the Tiger Shot, Sagat tosses a multi-hitting
 wave-shaped fireball high across the screen. This can be used to cancel an
 oncoming projectile, removing one hit from the total. At Level 3, the
 fireball will burn opponents and knock them down.
    Level 1: 4 Hits      Level 2: 5 Hits       Level 3: 6 Hits

Tiger Raid: Qcb.pngQcb.png+ K.png

  • Level 1:
Damage 16+12+8+2x3 Sfa3 Sagat TR 1a.png Sfa3 Sagat TR 1b.png Sfa3 Sagat TR 1.png Sfa3 Sagat TR 2.png Sfa3 Sagat TR 3.png Sfa3 Sagat TR 4.png Sfa3 Sagat TR 5.png Sfa3 Sagat TR 6.png Sfa3 Sagat TR 7.png Sfa3 Sagat TR 8.png
Invincibility 0~
Block Stun
Frame Count
-Sagat performs a series of increasingly high kicks, followed by a leaping
 multi-hit kick straight across the screen. At Level 3, Sagat's leg becomes
 fiery during the jumpkick for more damage.
    Level 1: 6 Hits      Level 2: 7 Hits       Level 3: 7 Hits

Angry Charge: QCF+Taunt [A]

-Sagat's scar on his chest glows while he does a pose, this will cost a single stock/ 1/3 of your meter. 
The damage of the next tiger blow will be increased.

The Basics

Which Ism?

A-Ism

Unfortunately, one of the weakest characters in the game, despite him having his usual toolset. They gutted his tiger shots and tiger uppercut badly enough that he struggles in neutral against a lot of characters.

V-Ism

Recommended. The character goes from low tier to high tier with access to his amazingly versatile customs.

X-Ism

Probably one of the worst characters in the game. Gains a better tiger uppercut, but loses air block and access to tiger raid (safe on block). Changes his tiger knee motion to the classic SF2 input.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Guy's Bushin chain hits on Sagat crouching. Be very careful.

Sodom is a huge problem match in neutral due to b. FP not being duckable and slide generally giving Sagat issues without meter.

Notable Players

Japan

Chuugokujin (V-Sagat)

Fukui (V-Sagat)

Hidawa (A-Sagat)

Kayaman (V-Sagat)

Nekonohi (A/V-Sagat)

Noh (V-Sagat)

Nottsu (V-Sagat)

Totsuka (V-Sagat)

North America

GreenJoker (A-Sagat)

Kyokuji (V-Sagat)

Europe

Discussion

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