(Changes to more accurately represent the most recent patch) |
|||
(3 intermediate revisions by the same user not shown) | |||
Line 241: | Line 241: | ||
|Safety=-19 | |Safety=-19 | ||
|description= | |description= | ||
*Can cross up on block, still very unsafe | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 307: | Line 307: | ||
|caption= Stage 1 | |caption= Stage 1 | ||
|image2= NASB toph special mid.png | |image2= NASB toph special mid.png | ||
|caption2 | |caption2= Stage 3 | ||
|name= Boulder Hurl | |name= Boulder Hurl | ||
|linkname= 5P | |linkname= 5P | ||
Line 318: | Line 316: | ||
|Startup=11 | |Startup=11 | ||
|Active=11 - 123 | |Active=11 - 123 | ||
|Total Frames= | |Total Frames=112 | ||
|Safety=-12 | |Safety=-12 | ||
}} | }} | ||
Line 325: | Line 323: | ||
|Startup=11* | |Startup=11* | ||
|Active=11 - 139 | |Active=11 - 139 | ||
|Total Frames= | |Total Frames=128 | ||
|Safety=-10 | |Safety=-10 | ||
}} | }} | ||
Line 332: | Line 330: | ||
|Startup=11* | |Startup=11* | ||
|Active=11 - 171 | |Active=11 - 171 | ||
|Total Frames= | |Total Frames=160 | ||
|Safety=-2 | |Safety=-2 | ||
|description= | |description= | ||
*Stopping charge has 15 frames of recovery by pressing shield. | |||
::*can be b reversed as a movement option like other neutral specials | |||
*Stage 1 comes out if player taps the special button | |||
*31 frames of charge to reach stage 2. | *31 frames of charge to reach stage 2. | ||
::*is a bouncy projectile so it follows gravity and allows players to grab and z drop the projectile to make a trap | |||
* | |||
*61 frames of charge to reach stage 3. | *61 frames of charge to reach stage 3. | ||
* | ::*Cannot be reflected or grabbed | ||
* | ::*Beats all projectiles | ||
* | ::*Is a bouncy projectile, so gravity applies, players cannot z drop the projectile to make a trap since players cannot grab it | ||
*holy shit | ::*If either the Toph player or her opponent hits the projectile, the angle is reversed. This can lead into cheesy stocks if players attack the boulder and then get hit by the boulder when challenging the Toph offstage. | ||
::*holy shit | |||
}} | }} | ||
}} <br> | }} <br> |
Latest revision as of 16:51, 29 June 2023
Story
I love fighting. I love being an earthbender, and I'm really, really good at it.
Toph Beifong is a young master of the Earthbending arts, Fierce and direct with a passion for fighting. Despite her blindness she possesses the ability to visualize the movements and positions of opponents through even the most subtle vibrations of the earth. You wouldn't wanna get your world shaken when this earthbender enters the brawl.
Gameplay
Toph is a heavy hitter who has a strong ground game but is weaker in the air. Like any Earthbender, Toph performs best when grounded; dominating opponents with far reaching attacks and heavy blows. She has two zoning options in the chargeable Boulder Hurl and the Clay Warrior that can sneak beneath the surface and spring up where an opponent isn't expecting it to be.
Despite being weaker in the ground, she has the unique ability to create a platform anywhere in the air when using Iron Boot while airborne; though it is limited to one platform per-airtime. Combined with her far reaching attacks, this makes her one of the deadliest edge-guarding characters out of the entire roster!
If hitting hard with a deceptive reach is how you want to play, then Toph is the character for you!
Franchise |
Avatar: The Last Airbender |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Omashu |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5 - 7 | 17 | -3 | |
Toph attacks with a quick but short-ranged knee strike. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 8 | 21 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 13 | 35 | -22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 13 | 32 | -23 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 6 - 11 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 28 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 7 | 30 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 10% / 8% / 7% | 19 / 24 / 28 / 33 | 19-20 / 24-27 / 28-31 / 32-35 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% (Toph) / 12% (Clay Warrior) | 3* | 3 - 7* | 30* | -17 (Toph) / -24 (Clay Warrior) | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
21% | 30 | 30 - 34 | 45 | +22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 14 | 14 - 23 | 40 | -19 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
19% | 16 | 16 - 20 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 21 | 40 | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 11 | 11 - 123 | 112 | -12 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 11* | 11 - 139 | 128 | -10 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
14% | 11* | 11 - 171 | 160 | -2 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 24 | 24 - End | 47 | - | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
22% | 31 | 31 - End | - | -22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
-% | 20 | - | 291 | - | |
Placeholder |
Taunt
- "There it is!"
- Toph tells you that she's blind, based from the episode "The Library".