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* '''''Unparalleled Edgeguarding:''''' Her mid-air platforms not only allow her to chase opponents off stage and still keep all of the power she has while grounded. This combined with '''Wall Slam''' makes an imposing threat for anyone recovering from almost any angle. Her recovery '''Boulder Surge''' also sends a moving hitbox downwards that can easily spike opponents recovering low without having to commit to going deep | * '''''Unparalleled Edgeguarding:''''' Her mid-air platforms not only allow her to chase opponents off stage and still keep all of the power she has while grounded. This combined with '''Wall Slam''' makes an imposing threat for anyone recovering from almost any angle. Her recovery '''Boulder Surge''' also sends a moving hitbox downwards that can easily spike opponents recovering low without having to commit to going deep | ||
* '''''Power of an Earthbender:''''' As stated above, her archetype is being strong while grounded and devestating with big damage and big hitboxes that slower members of the cast might find hard to escape. | * '''''Power of an Earthbender:''''' As stated above, her archetype is being strong while grounded and devestating with big damage and big hitboxes that slower members of the cast might find hard to escape. | ||
* '''''"Yeah! Let's break some rules!":''''' Her full charge boulder is unique in that it is the only projectile that cannot be reflected or grabbed, which makes it a very effective neutral tool, and kill option. | |||
* '''''Catch me if you can!:''''' She has the fastest ground speed in the game, which allows her to run in and out of threat ranges and control the pace of a game. | |||
|cons= | |cons= | ||
*''''' | *'''''You're no air fighter:''''' Due to her having the worst air-strongs in the game, she struggles to kill without Boulder | ||
}} | }} | ||
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|description= | |description= | ||
*Minimum 10 frames of charge before clay warrior can be released. | *Minimum 10 frames of charge before clay warrior can be released. | ||
*Clay Storage: Can drop through platforms while charging | |||
}} | }} | ||
}} <br> | }} <br> | ||
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|Safety=-19 | |Safety=-19 | ||
|description= | |description= | ||
*Can cross up on block, still very unsafe | |||
}} | }} | ||
}} <br> | }} <br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB toph special mid.png | |image= NASB toph special mid 1.png | ||
|caption= Stage 1 | |caption= Stage 1 | ||
|image2= NASB toph special mid.png | |image2= NASB toph special mid.png | ||
|caption2 | |caption2= Stage 3 | ||
|name= Boulder Hurl | |name= Boulder Hurl | ||
|linkname= 5P | |linkname= 5P | ||
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|Startup=11 | |Startup=11 | ||
|Active=11 - 123 | |Active=11 - 123 | ||
|Total Frames= | |Total Frames=112 | ||
|Safety=-12 | |Safety=-12 | ||
}} | }} | ||
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|Startup=11* | |Startup=11* | ||
|Active=11 - 139 | |Active=11 - 139 | ||
|Total Frames= | |Total Frames=128 | ||
|Safety=-10 | |Safety=-10 | ||
}} | }} | ||
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|Startup=11* | |Startup=11* | ||
|Active=11 - 171 | |Active=11 - 171 | ||
|Total Frames= | |Total Frames=160 | ||
|Safety=-2 | |Safety=-2 | ||
|description= | |description= | ||
* | *Stopping charge has 15 frames of recovery by pressing shield. | ||
* | ::*can be b reversed as a movement option like other neutral specials | ||
* | *Stage 1 comes out if player taps the special button | ||
*31 frames of charge to reach stage 2. | |||
::*is a bouncy projectile so it follows gravity and allows players to grab and z drop the projectile to make a trap | |||
* | |||
*61 frames of charge to reach stage 3. | |||
::*Cannot be reflected or grabbed | |||
::*Beats all projectiles | |||
::*Is a bouncy projectile, so gravity applies, players cannot z drop the projectile to make a trap since players cannot grab it | |||
::*If either the Toph player or her opponent hits the projectile, the angle is reversed. This can lead into cheesy stocks if players attack the boulder and then get hit by the boulder when challenging the Toph offstage. | |||
::*holy shit | |||
}} | }} | ||
}} <br> | }} <br> | ||
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|Safety=- | |Safety=- | ||
|description= | |description= | ||
*Does not have landing lag unlike most up specials | |||
}} | }} | ||
}} <br> | }} <br> | ||
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{{MoveData | {{MoveData | ||
|image= NASB toph special down.png | |image= NASB toph jump special down.png | ||
|caption= | |caption= | ||
|name= Rock Platform | |name= Rock Platform | ||
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|input= Taunt Button | |input= Taunt Button | ||
|data= | |data= | ||
Toph tells you that she's blind, based from the episode "The Library". | *"There it is!" | ||
*Toph tells you that she's blind, based from the episode "The Library". | |||
}} <br> | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= NASB toph strafe taunt.png | |image= NASB toph strafe taunt.png | ||
|caption= | |caption= "Whenever you're ready, The Pebble!" | ||
|name= Strafe Taunt | |name= Strafe Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= Taunt Button + Strafe | |input= Taunt Button + Strafe | ||
|data= | |data= | ||
Taunt based on her debut episode, "The Blind Bandit". | |||
}} | }} | ||
== Colors == | == Colors == | ||
[[File:NASB toph character.png|200px]] | |||
[[File:NASB toph alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 16:51, 29 June 2023
Story
I love fighting. I love being an earthbender, and I'm really, really good at it.
Toph Beifong is a young master of the Earthbending arts, Fierce and direct with a passion for fighting. Despite her blindness she possesses the ability to visualize the movements and positions of opponents through even the most subtle vibrations of the earth. You wouldn't wanna get your world shaken when this earthbender enters the brawl.
Gameplay
Toph is a heavy hitter who has a strong ground game but is weaker in the air. Like any Earthbender, Toph performs best when grounded; dominating opponents with far reaching attacks and heavy blows. She has two zoning options in the chargeable Boulder Hurl and the Clay Warrior that can sneak beneath the surface and spring up where an opponent isn't expecting it to be.
Despite being weaker in the ground, she has the unique ability to create a platform anywhere in the air when using Iron Boot while airborne; though it is limited to one platform per-airtime. Combined with her far reaching attacks, this makes her one of the deadliest edge-guarding characters out of the entire roster!
If hitting hard with a deceptive reach is how you want to play, then Toph is the character for you!
Franchise |
Avatar: The Last Airbender |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Omashu |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5 - 7 | 17 | -3 | |
Toph attacks with a quick but short-ranged knee strike. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 8 | 21 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 13 | 35 | -22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 13 | 32 | -23 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 6 - 11 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 28 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 7 | 30 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 10% / 8% / 7% | 19 / 24 / 28 / 33 | 19-20 / 24-27 / 28-31 / 32-35 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% (Toph) / 12% (Clay Warrior) | 3* | 3 - 7* | 30* | -17 (Toph) / -24 (Clay Warrior) | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
21% | 30 | 30 - 34 | 45 | +22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 14 | 14 - 23 | 40 | -19 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
19% | 16 | 16 - 20 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 21 | 40 | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 11 | 11 - 123 | 112 | -12 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 11* | 11 - 139 | 128 | -10 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
14% | 11* | 11 - 171 | 160 | -2 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 24 | 24 - End | 47 | - | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
22% | 31 | 31 - End | - | -22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
-% | 20 | - | 291 | - | |
Placeholder |
Taunt
- "There it is!"
- Toph tells you that she's blind, based from the episode "The Library".