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{{NASB Character Intro|char=spongebob |full=SpongeBob SquarePants|short=SB|content= | {{NASB Character Intro|char=spongebob |full=SpongeBob SquarePants|short=SB | ||
| franchise = SpongeBob SquarePants | |||
| weight = Middle | |||
| charactercord = [https://discord.gg/c3eH9WhJHw SpongeBob character discord] | |||
| homestage = Jellyfish Fields | |||
|content= | |||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
Line 5: | Line 12: | ||
'''''I'm READY!!!''''' | '''''I'm READY!!!''''' | ||
Who lives in a pineapple under the sea? SpongeBob SquarePants! From the series of the same name, SpongeBob is a happy-go-lucky sea sponge who is always ready for his next big adventure! | Who lives in a pineapple under the sea? SpongeBob SquarePants of course! From the series of the same name, SpongeBob is a happy-go-lucky sea sponge who has been through all kinds of challenges, from saving Bikini Bottom from a robot army to saving Mr. Krabs from King Neptune himself. No matter what comes his way, SpongeBob is always ready for his next big adventure! | ||
== Gameplay == | == Gameplay == | ||
SpongeBob is an all-rounder character designed to be beginner friendly with fairly balanced attributes across the board. He has relatively quick attacks that could favor a rushdown playstyle along with a slow moving projectile that can cover a wide area of the stage. His recovery also sends him flying high up vertically which enables him to go deep off stage to secure the KO. | SpongeBob is an all-rounder character designed to be beginner friendly with fairly balanced attributes across the board. He has relatively quick attacks that could favor a rushdown playstyle along with a slow moving projectile that can cover a wide area of the stage. His recovery also sends him flying high up vertically which enables him to go deep off stage to secure the KO. | ||
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|pros= | |pros= | ||
* '''Good Recovery:''' Up special sends him straight up high. Combined with double jump and air dash, Spongebob can go deep off stage to secure a stock and still recover | * '''Good Recovery:''' Up special sends him straight up high. Combined with double jump and air dash, Spongebob can go deep off stage to secure a stock and still recover | ||
* '''Solid Projectile:''' Bubble Blow sends out a slow moving projectile that travels far across the stage, forcing your opponent to react to it one way or another | * '''Solid Projectile:''' Bubble Blow sends out a slow moving projectile that travels far across the stage, forcing your opponent to react to it one way or another . | ||
* '''Combo Game:''' SpongeBob’s scaling hitstun allows him to find combos on nearly all of his light attacks and kill confirms that continue to work past very high %s unlike the majority of the cast. If Spongebob is on top of you, it can be very hard to get him off reliably. | |||
* '''Bring it Arouuuuund Town!:''' SpongeBob is an excellent all-rounder character, with tools to cover just about any situation. | |||
|cons= | |cons= | ||
* '''Disjoints and Range:''' SpongeBob does not have a reliable disjoint unlike other characters in the cast. As such there are times where he has to work his way in to win neutral because he can get outranged easily. | |||
* '''Barnacles!:''' SpongeBob is a middleweight, which means he can be combo'd by a lot of the cast but doesn't live as long as a heavyweight. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image= NASB spongebob 5l.png | |image= NASB spongebob 5l.png | ||
|caption= | |caption= One Punch Sponge | ||
|name= Horizontal Punch | |name= Horizontal Punch | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= 5% | |Damage=5% | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=6-7 | ||
| | |Total Frames=20 | ||
| | |Safety=-7 | ||
| | |description= | ||
* A quick and somewhat ranged punch, send horizontally and can set up for jab locks | |||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
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|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-8 | |||
|Total Frames=24 | |||
|Safety=-11 | |||
|description= | |||
* An upward grounded kick, send vertically for easy juggles. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
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|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-8 | |||
|Total Frames=22 | |||
|Safety=-9 | |||
|description= | |||
* A short, cleaning sweep that bounces on the ground and spikes airborne opponents offstage.<br> | |||
Can also be held. Serves no purpose, unless you just like your stages to be as clean as possible. | |||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
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|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-13 | |||
|Total Frames=35 | |||
|Safety=-27 | |||
|description= | |||
* A short, standard dash attack that can combo into strongs on hit, but very unsafe on block. | |||
}} | }} | ||
}}<br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
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|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5-6 | |||
|Total Frames=21 | |||
|Safety=-8 | |||
|Max Landing Lag= 16 | |||
|description= | |||
* A double-sided kick with minimal knockback that can be a good combo starter and extender. | |||
}} | }} | ||
}}<br> | |||
{{MoveData | {{MoveData | ||
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|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6-8 | |||
|Total Frames=23 | |||
|Safety=-8 | |||
|Max Landing Lag= 16 | |||
|description= | |||
* An upward aerial kick that is great at extending combos and juggles. | |||
}} | }} | ||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
}} | |Damage=8% | ||
|Startup=6 | |||
|Active=6-7 | |||
|Total Frames=31 | |||
|Safety=-8 | |||
|Max Landing Lag= 16 | |||
|description= | |||
* A downward swipe that weakly spikes the opponent and can lead to possible tech chases or combo extensions. | |||
}} | |||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
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|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=17 | |||
|Active=17-20 | |||
|RPS Frames= 6-16 | |||
|Total Frames=40 | |||
|Safety=-6 | |||
|description= | |||
* A wide net swing that is surprisingly safe on block. Great button to lead dash attacks into. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=15 | |||
|Active=15-18 | |||
|RPS Frames= 6-14 | |||
|Total Frames=42 | |||
|Safety=-10 | |||
|description= | |||
* An uppercut that is one of Spongebob's most reliable kill moves. Moves such as both dash attacks can lead to it. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=18 | |||
|Active=18-22 | |||
|RPS Frames= 6-17 | |||
|Total Frames=40 | |||
|Safety=-5 | |||
|description= | |||
* An unusual attack for a down strong, having mostly upward hitboxes. Slow, but safe on block and can kill grounded opponents reliably. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=16 | |||
|Active=16-21 | |||
|RPS Frames= 6-15 | |||
|Total Frames=46 | |||
|Safety=-21 | |||
|description= | |||
* A strong dash attack that is even better at leading into strong in exchange for being slower in startup. | |||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | === Jumping/Air Strong Attacks === | ||
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|input= j5S / Jump Neutral Strong | |input= j5S / Jump Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=17 | |||
|Active=17-20 | |||
|RPS Frames= 6-16 | |||
|Total Frames=42 | |||
|Safety=-7 | |||
|Max Landing Lag= 26 | |||
|description= | |||
* A decent enough disjoint that can fan away opponents with proper utilization. Great combo finisher for kills and edgeguards. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=15 | |||
|Active=15-18 | |||
|RPS Frames= 6-14 | |||
|Total Frames=42 | |||
|Safety=-8 | |||
|Max Landing Lag=27 | |||
|description= | |||
* Another very reliable uppercut. Many moves like up tilt, up air, up throw, and both dash attacks can lead to it. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=18 | |||
|Active=18-22 | |||
|RPS Frames= 6-17 | |||
|Total Frames=40 | |||
|Safety=-6 | |||
|Max Landing Lag= 25 | |||
|description= | |||
* SpongeBob does an imagination powered axe kick that is a very strong spike and is good at punishing bad recoveries and finishing combos offstage. Very reminiscent of a certain poisonous frog from another platform fighter. | |||
}} | |||
}} <br> | |||
=== Special Attacks === | === Special Attacks === | ||
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|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=11 | |||
|Active=11-190 | |||
|Total Frames=32 | |||
|Safety=-11 | |||
|Max Landing Lag= 1 | |||
|description= | |||
* A slow moving bubble that can be chased by Spongebob himself. Very versatile pressure and stage control tool, but end lag increases with constant use. | |||
}} | }} | ||
}} <br> | |||
{{MoveData | {{MoveData | ||
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|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% per hit | |||
|Startup=13 | |||
|Active=13-50 | |||
|Total Frames=60 | |||
|Safety=-88 | |||
|Max Landing Lag= 15 | |||
|description= | |||
* An upward recovery move that can be hard to intercept due to its hitbox from above. However, its distance decreases if it hits an opponent. | |||
}} | }} | ||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB spongebob 2p.png | |image= NASB spongebob 2p.png | ||
|caption= For when you gotta eat a Krabby Double Deluxe in one bite | |caption= For when you gotta eat a Krabby Double Deluxe in one bite. Top data is for immediate release and bottom is for variable release window | ||
|name= Chomp | |name= Chomp | ||
|linkname= 2P | |linkname= 2P | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=16 | |||
|Active=16-19 | |||
|Total Frames=50 | |||
|Safety=-27 | |||
}} | }} | ||
{{AttackData-NASB | |||
|Damage=5% - 26% | |||
|Startup=1 | |||
|Active=1-4 | |||
|Total Frames=35 | |||
|Safety=-27 | |||
|description= | |||
* A chomp that can be charged for extra damage. Can be swerved during the charging frames. | |||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === | ||
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|image= NASB_spongebob_taunt.png | |image= NASB_spongebob_taunt.png | ||
|caption= "TaUnTiNg Is UnSpOrTsMaNlIkE!" | |caption= "TaUnTiNg Is UnSpOrTsMaNlIkE!" | ||
|name= | |name= Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= | |input= Taunt Button | ||
|data= | |data= | ||
SpongeBob does his chicken impression from "Little Yellow Book". Mostly known for being a funny meme used to mock people, so it makes sense that it's his taunt in this game. | |||
}} | }} | ||
== | == Colors == | ||
[[File:NASB spongebob character.png|200px]] | |||
[[File:SB alt costume 1.png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 00:14, 28 June 2023
Story
I'm READY!!!
Who lives in a pineapple under the sea? SpongeBob SquarePants of course! From the series of the same name, SpongeBob is a happy-go-lucky sea sponge who has been through all kinds of challenges, from saving Bikini Bottom from a robot army to saving Mr. Krabs from King Neptune himself. No matter what comes his way, SpongeBob is always ready for his next big adventure!
Gameplay
SpongeBob is an all-rounder character designed to be beginner friendly with fairly balanced attributes across the board. He has relatively quick attacks that could favor a rushdown playstyle along with a slow moving projectile that can cover a wide area of the stage. His recovery also sends him flying high up vertically which enables him to go deep off stage to secure the KO.
If you're new to the platform fighting genre and want a character that's easy to pick up and play, or if you're a veteran looking to learn the ropes of NASB's playstyle, this is one sponge you'll absolutely clean up with!
Franchise |
SpongeBob SquarePants |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Jellyfish Fields |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 6 | 6-7 | 20 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 24 | -11 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 22 | -9 | |
Can also be held. Serves no purpose, unless you just like your stages to be as clean as possible. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-13 | 35 | -27 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5-6 | 21 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-8 | 23 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6-7 | 31 | -8 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-20 | 40 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-18 | 42 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -5 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16-21 | 46 | -21 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 17 | 17-20 | 42 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15-18 | 42 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 18 | 18-22 | 40 | -6 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 11 | 11-190 | 32 | -11 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% per hit | 13 | 13-50 | 60 | -88 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 16 | 16-19 | 50 | -27 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
5% - 26% | 1 | 1-4 | 35 | -27 | |
|