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{{AVG2 Character Intro|char=ayako|short=aya|content= | {{AVG2 Character Intro|char=ayako|short=aya|content= | ||
== Introduction == | == Introduction == | ||
''Ayako | ''Ayako says she’s all about good times and good vibes -- a lover, not a fighter. But I did see her slap the shit out of this guy one time so I’m not sure about the “not a fighter” part.'' | ||
Ayako, despite her party gal image, is a character who excels at space control and grounded footsies. Sporting great pokes, solid anti-airs and a reliable tool for low-profiling moves in neutral, Ayako has just about everything she needs to play a strong ground game that sets up her terrifying throw mixups. However, despite having an air throw and the unique ability to cancel her aerial blockstun with any attack, her air presence is hampered by a relatively weak set of air normals, and her overall damage output leaves something to be desired, even with her solid meter efficiency. | Ayako, despite her party gal image, is a character who excels at space control and grounded footsies. Sporting great pokes, solid anti-airs and a reliable tool for low-profiling moves in neutral, Ayako has just about everything she needs to play a strong ground game that sets up her terrifying throw mixups. However, despite having an air throw and the unique ability to cancel her aerial blockstun with any attack, her air presence is hampered by a relatively weak set of air normals, and her overall damage output leaves something to be desired, even with her solid meter efficiency. | ||
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* '''Inconsistent Reward From Pokes:''' Ayako's primary confirm changes depending on whether or not the opponent is crouching, which when coupled with her high damage routes being fairly situational, means that she has to rely more on resets to score damage than other characters. | * '''Inconsistent Reward From Pokes:''' Ayako's primary confirm changes depending on whether or not the opponent is crouching, which when coupled with her high damage routes being fairly situational, means that she has to rely more on resets to score damage than other characters. | ||
}} | }} | ||
== Stats == | == Stats == | ||
{{AVG2 Character Data | {{AVG2 Character Data | ||
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| bd = 26F (No Invul) | | bd = 26F (No Invul) | ||
| wkup = 20F | | wkup = 20F | ||
}} | |||
== Color Options == | |||
{{ColorGallery | filePrefix=AVG2_Ayako_Color_| imageWidths=187| colors= | |||
{{ColorGallery/Color|Circle| text=Circle (Default) }} | |||
{{ColorGallery/Color|Triangle| text=Triangle }} | |||
{{ColorGallery/Color|Square| text=Square }} | |||
{{ColorGallery/Color|R1| text=R1 }} | |||
{{ColorGallery/Color|R2| text=R2 }} | |||
{{ColorGallery/Color|Start| text=Start (Hidden) }} | |||
}} | }} | ||
Latest revision as of 14:51, 8 May 2023
Introduction
Ayako says she’s all about good times and good vibes -- a lover, not a fighter. But I did see her slap the shit out of this guy one time so I’m not sure about the “not a fighter” part.
Ayako, despite her party gal image, is a character who excels at space control and grounded footsies. Sporting great pokes, solid anti-airs and a reliable tool for low-profiling moves in neutral, Ayako has just about everything she needs to play a strong ground game that sets up her terrifying throw mixups. However, despite having an air throw and the unique ability to cancel her aerial blockstun with any attack, her air presence is hampered by a relatively weak set of air normals, and her overall damage output leaves something to be desired, even with her solid meter efficiency.
Stats
Attack | Defense | Dash Jump | Dash Brake | Backdash | Wakeup Speed |
---|---|---|---|---|---|
C- | C | No | No | 26F (No Invul) | 20F |
Color Options