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{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=4% | |Damage=4% | ||
|Startup= | |Startup=13 | ||
|Active=14 - | |Active=14 - 50 | ||
|Total Frames= | |Total Frames=60 | ||
|Safety=- | |Safety=-37 | ||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage=4% | |Damage=4% | ||
|Startup= | |Startup=40 | ||
|Active=41 - End | |Active=41 - End | ||
|Total Frames=- | |Total Frames=- | ||
|Safety=- | |Safety= -22 | ||
|description= | |description= | ||
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'''Ghost Mode''': | '''Ghost Mode''': | ||
Lucy's worst recovery option. This recovery has you go up half the height as Standard Mode Up-Special, but will have you do a kick move that sends you back to the ground having 32 frames of endlag. Similar to Standard mode, this recovery goes directly up, and can be adjustable. You will go up for 40 frames and can adjust at an angle of 30°. During this phase, you will be able to move twice as fast left and right compared to Standard Recovery, however you will move the same speed as Standard when you do your kick down. The kick takes 25 frames to get back on the ground and deals 4% and will send opponents down. This will not be able to grab ledge on your way up | Lucy's worst recovery option. This recovery has you go up half the height as Standard Mode Up-Special, but will have you do a kick move that sends you back to the ground having 32 frames of endlag. Similar to Standard mode, this recovery goes directly up, and can be adjustable. You will go up for 40 frames and can adjust at an angle of 30°. During this phase, you will be able to move twice as fast left and right compared to Standard Recovery, however you will move the same speed as Standard when you do your kick down. The kick takes 25 frames to get back on the ground and deals 4% and will send opponents down. This will not be able to grab ledge on your way up. | ||
*Still active for 6 frames upon landing | |||
*Has 32 frames of landing lag in this mode. | |||
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|Total Frames=40 | |Total Frames=40 | ||
|Safety=- | |Safety=- | ||
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{{AttackData-NASB | |||
|Damage=5% | |||
|Startup=14 | |||
|Active=14 - 15 | |||
|Total Frames=55 | |||
|Safety=-32 | |||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
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|description= | |description= | ||
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'''Ghost Mode''': | '''Ghost Mode''': | ||
When you Jumpscare, you get 15 frames of | When you Jumpscare, you get 15 frames of Super Armor that start on frame 12. During these 15 frames, you can cancel into different moves, but you lose your invulnerability. Although it is better, it isn't worth the risk. | ||
}} | }} | ||
}} <br> | }} <br> |
Revision as of 01:50, 28 April 2023
Story
Sigh.
Lucy is the 5th Youngest of the Loud family, and is a very gloomy and stoic goth girl. Her uncanny ability to suddenly appear in places also applies to the Brawl! Lucy has a variety of moves to startle and creep the opponent. They really won't know what hit em with her teleport!
Gameplay
Lucy is a technical "install" character with short range and light weight, compensating for this with her truly privileged attack speed and being able to alter the attributes of her Special Attacks with her "Scare Mode" gimmick. In skilled hands, her combo game will leave anyone she faces feeling just as gloomy as she is.
By using her Neutral Special Dark Bite she will become coated with an aura indicating she is in either Vampire Mode or Ghost Mode. She can cycle through her modes by biting her opponent an additional time, and it always cycles with Vampire first and then Ghost second. In general, Vampire Mode is used for damage while Ghost Mode is used for additional maneuverability options.
If you're technically minded enough to take advantage of these two modes and to master each of their benefits, Lucy will put any foe you face into an early grave!
Franchise |
The Loud Houe |
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Weight Class |
Light |
Character Discord | |
Home Stage |
Royal Woods Cemetery |
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 10% / 6% | 4 | 5 - 6 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 10% / 6% | 4 | 5 - 7 | 22 | -10 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 10% / 6% | 4 | 5 - 6 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 5 - 12 | 35 | -26 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 12% / 6% | 4 | 5 - 6 | 20 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% / 12% / 6% | 3 | 4 - 6 | 22 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% / 14% / 7% | 4 | 5 - 7 | 30 | -16 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 20% / 11% | 18 | 19 - 23 | 42 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% / 19% / 10% | 14 | 15 - 19 | 42 | -10 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 21% / 12% | 12 | 13 - 19 | 40 | -10 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 16 - 20 | 46 | -19 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 21% / 12% | 18 | 19 - 23 | 42 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% / 19% / 10% | 18 | 15 - 19 | 42 | -10 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 21% / 12% | 15 | 16 - End | 24 | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% | 10 | 11 - 14 | 29 | -10 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
3% | 28 | Bats: 29 - 149, AOE: 30-34 | 52 | -11 for both Bats and AOE | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
3% | 29 | AOE: 30 - 50 | 50 | -10 | |
The piece of resistance of Lucy's moveset. Information on Lucy's different modes will be detailed here, and the frame data above represents her different modes as well. Standard Mode: After biting her opponent, it transforms her into one of her other 2 modes, Vampire and Ghost mode. During Standard Mode, Dark Bite will transform Lucy into Vampire Mode. (If the bite animation is interrupted by getting attacked, it will deal the 3%, but will not transform her.) A completed bite can be accomplished by either biting the opponent or biting a projectile. At high percentages, Dark Bite can combo into kill options. If Dark Bite is tapped, it will just do the bite. If Dark Bite is held during her Standard State, nothing will happen. Vampire Mode: Lucy's Vampire mode is easily her best mode due to it's ability to deal damage and kill early, at a price. You can enter Vampire Mode by getting a Successful Bite. You will also gain a red aura around you. If the bite is successful, it will transform Lucy into Ghost Mode. If Dark Bite is held during, Lucy will stall in the air, have an AOE around you that deals 3%, and release 4 bats above that fly up and last for 120 frames. If the bats were to connect to the enemy, it will deal 6%. The bats can be grabbed only if the opponent is at a higher elevation than you. After holding down Dark Bite, you will return back to Standard Mode. Although you leave Vampire mode, you will have a better recovery. Ghost Mode: Lucy's Ghost Mode is definitely her least exciting one. Ghost Mode is definitely the most safe out of the 3 mainly due to boosted jump height and invincibility. You will gain a white aura similar to Vampire Mode. If the bite is successful, it will transform Lucy into Vampire Mode. If Dark Bite is held, Lucy will have an AOE around you that deals 3% (roughly Twice as big as Vampire Mode's AOE). It will start on from frame 13 and last for 26 frames. 20 Frames into holding Dark Bite, Lucy will turn invisible for 180 frames. The only things you can see during this mode is particle effects such as Dash start up, attacks, and jumps. During the time of Invisibility, you will be Standard Lucy except for your inability to use Jumpscare. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | - | - | 60 | - | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
4% | 13 | 14 - 50 | 60 | -37 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
4% | 40 | 41 - End | - | -22 | |
Standard Mode: Flight of the Bats sends Lucy up using the power of her pet bat, Fangs. During the recovery, the bat does not have a hitbox, so don't get worried about getting gimped earlier. She gets sent into the air in a straight line vertically, however the angle can be adjusted. The max angle you can change in the recovery is 22.5°. The Recovery does not grab ledge. The recovery itself lasts for 44 frames. It can reach top blast zone if used on stage. Vampire Mode: Flight of the Bats in Vampire mode will send Lucy up at a 40° angle dependent at the direction you are facing. In Vampire Mode, you will not be able to adjust angle of which this travels. This move can be B-Reversed. This move will not grab ledge. 14 frames into the recovery, Fangs gets a hitbox that deals 4% and makes it easier for Lucy to recover. The bat hitbox lasts for 24 frames. The Recovery itself lasts for 44 frames. If you are directly under the ledge near the blast zone, it will would be best for you to get out of Vampire Mode so you have a better recovery that goes straight up. Ghost Mode: Lucy's worst recovery option. This recovery has you go up half the height as Standard Mode Up-Special, but will have you do a kick move that sends you back to the ground having 32 frames of endlag. Similar to Standard mode, this recovery goes directly up, and can be adjustable. You will go up for 40 frames and can adjust at an angle of 30°. During this phase, you will be able to move twice as fast left and right compared to Standard Recovery, however you will move the same speed as Standard when you do your kick down. The kick takes 25 frames to get back on the ground and deals 4% and will send opponents down. This will not be able to grab ledge on your way up.
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Lucy's overall best move. In Standard Mode, it teleports her 1/4th of the length of Jellyfish Fields in 12 frames. It is a great move to get out of sticky situations, especially if you are off stage. In Standard Mode, this move can be jump cancelled. That means if you Jumpscare into jump-cancelled Jumpscare, you can teleport half the stage in just under half a second. With this, it is very easy to get an early bite to get into vampire mode, and it is very easy to get a kill using Strong Neutral Air when your opponent isn't expecting it.
Vampire Mode: Lucy's overall best Kill move. On hit, the move will do 5% and deal heavy knockback, but it takes 55 frames to complete and Jumpscare only lasts for 2 frames, specifically on frame 14 and 15. If you Jumpscare off stage under the ledge, you will die. Vampire Mode Jumpscare travels 80% of the length of Standard Lucy Jumpscare. This move is entirely worth the risk, especially due to combos that lead into it.
Ghost Mode:
When you Jumpscare, you get 15 frames of Super Armor that start on frame 12. During these 15 frames, you can cancel into different moves, but you lose your invulnerability. Although it is better, it isn't worth the risk.
Damage | Startup Frames | Active Frames | Total Frames | Safety |
---|---|---|---|---|
- | - | - | 40 | - |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
5% | 14 | 14 - 15 | 55 | -32 |
Damage | Startup Frames | Active Frames | Total Frames | Safety |
5% | - | 12 - 26 | 40 | - |
}}
Taunt
The universe is empty. And there's nothing to be sure of but darkness. There's no music in the void, so why bother anyway? Embrace the emptiness. Own the futility. The only song worth singing is silence.