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=== Light Attacks === | === Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB danny 5l.png | |image= NASB danny 5l.png | ||
|caption= | |caption= Jab | ||
|name= Jab | |name= Jab | ||
|linkname= 5L | |||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=5% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=5 - 6 | ||
| | |Total Frames=20 | ||
| | |Safety=-6 | ||
|description= | |description= | ||
Placeholder | |||
}} | }} | ||
}} | }} <br> | ||
{{MoveData | {{MoveData | ||
|image= NASB danny 8l.png | |image= NASB danny 8l.png | ||
|caption= | |caption= Kick it. | ||
|name= Backflip Kick | |name= Backflip Kick | ||
|linkname= 8L | |linkname= 8L | ||
|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6 - 8 | |||
|Total Frames=24 | |||
|Safety=-9 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB danny 2l.png | |image= NASB danny 2l.png | ||
|caption= | |caption= '''Fake Jordans spotted.''' | ||
|name= Ice Beam | |name= Ice Beam | ||
|linkname= 2L | |linkname= 2L | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6 - 7 | |||
|Total Frames=18 | |||
|Safety=-3 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 88: | Line 99: | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 13 | |||
|Total Frames=35 | |||
|Safety=-26 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
Line 100: | Line 119: | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=4 | |||
|Active=4 - 5 | |||
|Total Frames=22 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 111: | Line 137: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 7 | |||
|Total Frames=18 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB danny j2l.png | |image= NASB danny j2l.png | ||
|caption= | |caption= Breezy & Cheesy | ||
|name= Frost Slash | |name= Frost Slash | ||
|linkname= | |linkname= j2L | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=6 | |||
|Active=6 - 8 | |||
|Total Frames=33 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | }} | ||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
Line 129: | Line 170: | ||
{{MoveData | {{MoveData | ||
|image= NASB danny 5s.png | |image= NASB danny 5s.png | ||
|caption= | |caption= He's gonna blast 'em all? | ||
|name= Fenton Thermos | |name= Fenton Thermos | ||
|linkname= 5S | |linkname= 5S | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=18 | |||
|Active=18 - 22 | |||
|Total Frames=42 | |||
|Safety=-7 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 145: | Line 193: | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=15 | |||
|Active=15 - 19 | |||
|Total Frames=40 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB danny 2s.png | |image= NASB danny 2s.png | ||
|caption= | |caption= | ||
Line 156: | Line 211: | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=40 | |||
|Safety=-7 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB danny ds.png | |image= NASB danny ds.png | ||
Line 167: | Line 229: | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=13 | |||
|Active=13 - 21 | |||
|Total Frames=45 | |||
|Safety=-22 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | === Jumping/Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB danny j5s.png | |image= NASB danny j5s.png | ||
|caption= | |caption= '''ONION RINGS!!!''' | ||
|name= Ring Burst | |name= Ring Burst | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump Neutral Strong | |input= j5S / Jump Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=18 | |||
|Active=18 - 22 | |||
|Total Frames=40 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB danny j8s.png | |image= NASB danny j8s.png | ||
|caption= | |caption= Loop de Loop | ||
|name= Ghost Loop | |name= Ghost Loop | ||
|linkname= j8S | |linkname= j8S | ||
|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=15 | |||
|Active=15 - 19 | |||
|Total Frames=40 | |||
|Safety=-8 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB danny j2s.png | |image= NASB danny j2s.png | ||
|caption= | |caption= "Ghostzone? I thought you said Blastzone!" | ||
|name= Power Crash | |name= Power Crash | ||
|linkname= j2S | |linkname= j2S | ||
|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% | |||
|Startup=15 | |||
|Active=15 - End | |||
|Total Frames=- | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB danny 5p.png | |image= NASB danny 5p.png | ||
Line 211: | Line 305: | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=13 | |||
|Active=13 - 89 | |||
|Total Frames=32 | |||
|Safety=-7 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 222: | Line 323: | ||
|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=6% | |||
|Startup=58 | |||
|Active=58 - 61 | |||
|Total Frames=77 | |||
|Safety=-33 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB danny 2p.png | |image= NASB danny 2p.png | ||
|caption= | |caption= ''Boo'' | ||
|name= Ghostly Wail | |name= Ghostly Wail | ||
|linkname= 2P | |linkname= 2P / Down Special | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10 - 30% (Scales with Charge) | |||
|Startup=3* | |||
|Active=3 - 12* | |||
|Total Frames=50 (On Release) | |||
|Safety=-39 - -59 (Scales with Charge) | |||
|description= | |||
Placeholder | Placeholder | ||
*Charge - Takes 26 frames to enter charge state, and another 3 for the attack to come out upon release. Can be released as early as frame 27 and as late as frame 56. | |||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === | ||
Line 240: | Line 357: | ||
{{MoveData | {{MoveData | ||
|image= NASB_danny_phantom_taunt.png | |image= NASB_danny_phantom_taunt.png | ||
|caption= | |caption= "Having fun yet?" | ||
|name= Taunt | |name= Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= Taunt Button | |input= Taunt Button | ||
|data= | |data= | ||
Danny gestures at the opponent, based on the episode "Pirate Radio".<br> | * Danny gestures at the opponent, based on the episode "Pirate Radio". | ||
}} <br> | |||
{{MoveData | |||
|image= NASB_danny_phantom_strafe_taunt.png | |||
|caption= "TASTY!" | |||
|name= Strafe Taunt | |||
|linkname= Strafe Taunt | |||
|input= Taunt Button + Strafe | |||
|data= | |||
{{AttackData-NASB | |||
|Damage=31% | |||
|Startup=- | |||
|Active=- | |||
|Total Frames=- | |||
|Safety=- | |||
|description= | |||
* Based on the episode "Splitting Images". | |||
}} | |||
}} <br> | |||
== Colors == | == Colors == | ||
[[File:NASB danny character.png|200px]] | |||
[[File:NASB danny alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 11:33, 27 April 2023
Story
I'm goin' ghost!
Danny Fenton was just fourteen when his parents built a very strange machine. From the series of the same name, Danny Phantom is the half-ghost hero who saves his home from the supernatural threats of the ghost zone. His adventures take him far and wide, including an All Star Brawl!
Gameplay
Danny Phantom is a mix-up type character who excels at stage control by being able to quickly reposition himself. Just like a real ghost, your opponent won't know where you're coming from until you give them a scare! He's also one of the only 'floaty' characters in the game and can jump higher than other fighters.
He attacks very quickly and can chase opponents down just as fast to chain them off the edge, and his recovery has an impressive reach that can facilitate going deep to take the stock. If you're a platform fighter veteran who knows how to command the stage, perfect your positioning, and capitalize off some devastating combos, with Danny as your fighter of choice your opponents won't stand a ghost of a chance!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5 - 6 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 24 | -9 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 7 | 18 | -3 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 13 | 35 | -26 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 5 | 22 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 7 | 18 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 8 | 33 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 42 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 16 | 16 - 20 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 13 | 13 - 21 | 45 | -22 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 40 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 15 | 15 - End | - | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 13 | 13 - 89 | 32 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% | 58 | 58 - 61 | 77 | -33 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10 - 30% (Scales with Charge) | 3* | 3 - 12* | 50 (On Release) | -39 - -59 (Scales with Charge) | |
Placeholder
|
Taunt
- Danny gestures at the opponent, based on the episode "Pirate Radio".
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
31% | - | - | - | - | |
|