(7 intermediate revisions by the same user not shown) | |||
Line 131: | Line 131: | ||
|Safety=-6 | |Safety=-6 | ||
|description= | |description= | ||
get off me tool and decent combo breaker. Can cover Di out at mid percents out of up light. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 149: | Line 149: | ||
|Safety=-6 | |Safety=-6 | ||
|description= | |description= | ||
The upwards half of catdog's pillar combos. Can cheese out a kill into dog's Strong Up Aerial if the opponent is asleep at the controller. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 167: | Line 167: | ||
|Safety=-6 | |Safety=-6 | ||
|description= | |description= | ||
A fast and large U-shaped spike, the down half of the pillar combo. Workhorse of a move | |||
*Easy space coverage during edgeguards and can combo into itself offstage at certain percents for early kills | |||
* Sets up tech chases post pillar combo or on its own. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 189: | Line 191: | ||
|Safety=-10 | |Safety=-10 | ||
|description= | |description= | ||
Dog's mid strong is a massive, high knock back punch. | |||
*Hits from slightly behind to in front and slightly above him | |||
*Has 4 frames of full hurtbox extension | |||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
Line 198: | Line 202: | ||
|Safety=-4 | |Safety=-4 | ||
|description= | |description= | ||
Cat's mid strong trades power and size for speed and safety | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 216: | Line 220: | ||
|Safety=-8 | |Safety=-8 | ||
|description= | |description= | ||
Disjointed move with decent speed and kill power. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 234: | Line 238: | ||
|Safety=-7 | |Safety=-7 | ||
|description= | |description= | ||
Catdogs go to option for on stage edgeguards. Good disjoint and attack sends out and down. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 252: | Line 256: | ||
|Safety=-22 | |Safety=-22 | ||
|description= | |description= | ||
A slow strong dash that is almost entirely outclassed by light dash. Only notable confirm that ldash doesn't have is onstage confirm into Dog's mid strong. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 260: | Line 264: | ||
{{MoveData | {{MoveData | ||
|image= NASB catdog j5s.png | |image= NASB catdog j5s.png | ||
|caption= | |caption= Look Ma, I'm playing Neutral! | ||
|name= Springy Headbutt | |name= Springy Headbutt | ||
|linkname= j5S | |linkname= j5S | ||
Line 272: | Line 276: | ||
|Safety=-7 | |Safety=-7 | ||
|description= | |description= | ||
A big long lasting hitbox with good kill power, later frames are safe or up to +2 on block | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 292: | Line 296: | ||
|Safety=-7 | |Safety=-7 | ||
|description= | |description= | ||
Dog's Up Air Strong | |||
(Gigantic move with absurd kill power, has 4 frames of full hurtbox extension. | |||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
Line 301: | Line 306: | ||
|Safety=-7 | |Safety=-7 | ||
|description= | |description= | ||
Cat's Up Air Strong | |||
*Faster and goes higher than fierce flex, but with less horizontal range and knockback. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 319: | Line 325: | ||
|Safety=-59 / -10 | |Safety=-59 / -10 | ||
|description= | |description= | ||
Stall and fall attack | |||
*Will bounce once upon hitting the ground, allowing the opponent to RPS with an up strong on reaction. | |||
*Can be jump cancelled on hit or RPS if you have your jump available, this includes your own or the enemies projectiles! | |||
*Can be used as a high commitment spike offstage, just don't miss. | |||
}} | }} | ||
Line 342: | Line 351: | ||
|Safety=17 | |Safety=17 | ||
|description= | |description= | ||
Dog's projectile that goes forward a short distance before curving to go up and backwards. slow enough for you to grab it. | |||
}} | }} | ||
{{AttackData-NASB | {{AttackData-NASB | ||
Line 351: | Line 360: | ||
|Safety=17 | |Safety=17 | ||
|description= | |description= | ||
Cat's projectile that bounces along the ground, slow enough for you to grab it. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 369: | Line 378: | ||
|Safety=-65 / - | |Safety=-65 / - | ||
|description= | |description= | ||
Catdog's recovery option, | |||
*doesn't go very fast or far, lackluster hitbox, laggy ending, and can't snap ledge. The number 1 thing hat holds catdog back as a character. If you have to use this move chances are you are already dead. | |||
*shifts Catdog into a special state upon hit where they cannot input any moves, can snap ledges but has lengthy landing animation which you can move during. | |||
}} | }} | ||
}} <br> | }} <br> | ||
Line 387: | Line 398: | ||
|Safety=-7 | |Safety=-7 | ||
|description= | |description= | ||
Attack that switches between cat and dog attacks, not worth using the attack portion for most cases but it has such high hitstun it can chain into itself offstage and kill opponents with weaker recoveries | |||
}} | }} | ||
}} <br> | }} <br> |
Latest revision as of 01:11, 12 April 2023
Story
HI-HO-DIGGITY!!!
You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!
Gameplay
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change based on whether Cat or Dog is being controlled: Their projectile becoming either Hairball or Bone Boomerang or the hitboxes on both their Strong Upwards Arials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!
If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 4 | 4 - 5 | 22 | -9 | |
Cat begins choking out Dog out of frustration.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 20 | -5 | |
A simple uppercut from either Cat or Dog.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 6 - 7 | 20 | -5 | |
low to the ground sweep that pops the opponent up.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -29 | |
Premiere ldash, fast, big, and goes far.
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 20 | -6 | |
get off me tool and decent combo breaker. Can cover Di out at mid percents out of up light. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 20 | -6 | |
The upwards half of catdog's pillar combos. Can cheese out a kill into dog's Strong Up Aerial if the opponent is asleep at the controller. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 7 | 34 | -6 | |
A fast and large U-shaped spike, the down half of the pillar combo. Workhorse of a move
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -10 | |
Dog's mid strong is a massive, high knock back punch.
| |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
14% | 14 | 14 - 18 | 35 | -4 | |
Cat's mid strong trades power and size for speed and safety |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Disjointed move with decent speed and kill power. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 16 | 16 - 21 | 40 | -7 | |
Catdogs go to option for on stage edgeguards. Good disjoint and attack sends out and down. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16 - 18 | 48 | -22 | |
A slow strong dash that is almost entirely outclassed by light dash. Only notable confirm that ldash doesn't have is onstage confirm into Dog's mid strong. |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16 - 30 | 40 | -7 | |
A big long lasting hitbox with good kill power, later frames are safe or up to +2 on block |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17 - 21 | 40 | -7 | |
Dog's Up Air Strong (Gigantic move with absurd kill power, has 4 frames of full hurtbox extension. | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
13% | 14 | 14 - 18 | 40 | -7 | |
Cat's Up Air Strong
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 15% | 17 / 27 | 17-End / 27- | - / 75 | -59 / -10 | |
Stall and fall attack
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 12 | 12 - 191 | 41 | 17 | |
Dog's projectile that goes forward a short distance before curving to go up and backwards. slow enough for you to grab it. | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 12 | 12 - 191 | 41 | 17 | |
Cat's projectile that bounces along the ground, slow enough for you to grab it. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% / 10% | 13 / 1 | 13-50 / 1-End | 60 / - | -65 / - | |
Catdog's recovery option,
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% | 14 | 14 - 18 | 30 | -7 | |
Attack that switches between cat and dog attacks, not worth using the attack portion for most cases but it has such high hitstun it can chain into itself offstage and kill opponents with weaker recoveries |
Taunt
- Can switch to show either Cat or Dog scratching.