Nickelodeon All-Star Brawl/CatDog: Difference between revisions

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You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!
You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!
== Gameplay ==
== Gameplay ==
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change whether Cat or Dog is being controlled: Their projectile becoming either '''Hairball''' or '''Bone Boomerang''' or the hitboxes on both their upwards Aerials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change based on whether Cat or Dog is being controlled: Their projectile becoming either '''Hairball''' or '''Bone Boomerang''' or the hitboxes on both their Strong Upwards Arials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!


If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!
If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!
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}}
}}
{{ProConTable
{{ProConTable
|pros=*'''Large Hitboxes:''' CatDog has some great moves with deceptively large hitboxes such as '''Double Dance''' and '''Feline Fist.''' The latter being a great kill option.
|pros=*'''Large Hitboxes:''' CatDog has some great moves with deceptively large hitboxes such as '''Double Dance''', '''Fierce Flex''' and '''Feline Fist.''' The latter two being great kill options.
*'''Projectile Pressure:''' Hairball and Bone boomerang are good for keeping the opponent on lockdown and make for tricky setups respectively, Which can turn the tables on the match in their favor quickly. For example: Dog's '''Bone Boomerang''' can be sent flying back at an opponent if you strike it as it comes back towards you!
*'''Projectile Pressure:''' Hairball and Bone boomerang are good for keeping the opponent on lockdown and make for tricky setups respectively, Which can turn the tables on the match in their favor quickly. For example: Dog's '''Bone Boomerang''' can be sent flying back at an opponent if you strike it as it comes back towards you!
*'''Combo Game:''' CatDog has an incredible combo game, mainly centered around pillar combos (hitting an oponent upwards with an up move, back down with a down move, then back up again, down again, etc). CatDogs grounded up light, air up light, grounded down light, and air down light, all have great speed to allow for effective combos, such as ground up light, into air up light, into air down light. Having a powerful combo game allows CatDog to make some great comebacks, even if you're down a lot in a game you're never out as CatDog!
*'''Combo Game:''' CatDog has an incredible combo game, mainly centered around pillar combos (hitting an oponent upwards with an up move, back down with a down move, then back up again, down again, etc). CatDogs grounded up light, air up light, grounded down light, and air down light, all have great speed to allow for effective combos, such as ground up light, into air up light, into air down light. Having a powerful combo game allows CatDog to make some great comebacks, even if you're down a lot in a game you're never out as CatDog!
*'''Strong Kill Power and Confirms:''' Catdog has multiple moves that kill confirm into '''Fierce Flex''' that cover most di, kill early, and have large confirm windows. Even if you dont confirm directly, '''Springy Headbutt''' can be used as a safe option to throw out in neutral to fish for kills while '''Fierce Flex''' can naturally cover a huge amount of space above them as you juggle the opponent.
|cons=*'''Less than stellar recovery:''' The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable.
|cons=*'''Less than stellar recovery:''' The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable.
*'''Long:''' There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos.
*'''Long:''' There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos.
*'''Not great defense''' CatDog has great offense, but not great defense. Strong Air Down Air is functionally useless your opponent can hit you even if you hit them with it, making it impossible to RPS strong neutral airs attacks. Additionally, CatDog has no disjoints or moves that help to effectively counter attack, makng it difficult to gain stage positioning and advantage in a match if you lose it.
*'''Not great defense''' CatDog has great offense, but not great defense. Strong Air Down Air is an extremely commital option making it diffcult to RPS air and grounded mid strongs. Additionally, CatDog has no disjoints or moves that help to effectively counter attack, making it difficult to gain stage positioning and advantage in a match if you lose it.
}}
}}


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{{MoveData
{{MoveData
|image= NASB catdog 5l.png
|image= NASB catdog 5l.png
|caption= You eediot- wait, wrong character
|caption= You eediot- wait, wrong character.
|name= Take This Seriously!
|name= Take This Seriously!
|linkname= 5L
|linkname= 5L
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|Safety=-9
|Safety=-9
|description=
|description=
Placeholder
Cat begins choking out Dog out of frustration.
* Can cancel into itself as early as frame 14. 5 frame punish window when canceled into itself.
* Can cancel into itself as early as frame 14. 5 frame punish window when canceled into itself.
* Best in class get-off-me move, quick, huge, and sets up tech chases on hit
}}
}}
}} <br>
}} <br>
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|Safety=-5
|Safety=-5
|description=
|description=
Placeholder
A simple uppercut from either Cat or Dog.
* Character defining move. Loops into itself or light dash attack into itself at low percent. Massive kill confirm window into '''Fierce Flex''' or '''Feline Fist''' at mid to late percents on DI in and No DI.
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog 2l.png
|image= NASB catdog 2l.png
|caption= Now that's using your head
|caption= Now that's using your head!
|name= Head Whip
|name= Head Whip
|linkname= 2L
|linkname= 2L
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|Safety=-5
|Safety=-5
|description=
|description=
Placeholder
low to the ground sweep that pops the opponent up.
* Mostly outclassed by up light as it does the same thing but an overall worse hitbox, but still very good
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog dl.png
|image= NASB catdog dl.png
|caption=  
|caption= Oooh look, a mailman!
|name= Gotta Chase!
|name= Gotta Chase!
|linkname= 66L
|linkname= 66L
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|Safety=-29
|Safety=-29
|description=
|description=
Placeholder
Premiere ldash, fast, big, and goes far.
* great for tech chasing, damage loops, and kill confirms
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog j5l.png
|image= NASB catdog j5l.png
|caption=  
|caption= Longest nairs in the business.
|name= Streeetch!
|name= Streeetch!
|linkname= j5L
|linkname= j5L
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|Safety=-6
|Safety=-6
|description=
|description=
Placeholder
get off me tool and decent combo breaker. Can cover Di out at mid percents out of up light.
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog j8l.png
|image= NASB catdog j8l.png
|caption=  
|caption= Stairway to Heaven.
|name= Twin Spin
|name= Twin Spin
|linkname= j8L
|linkname= j8L
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|Safety=-6
|Safety=-6
|description=
|description=
Placeholder
The upwards half of catdog's pillar combos. Can cheese out a kill into dog's Strong Up Aerial if the opponent is asleep at the controller.
}}
}}
}} <br>
}} <br>
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|Safety=-6
|Safety=-6
|description=
|description=
Placeholder
A fast and large U-shaped spike, the down half of the pillar combo. Workhorse of a move
*Easy space coverage during edgeguards and can combo into itself offstage at certain percents for early kills
* Sets up tech chases post pillar combo or on its own.
}}
}}
}} <br>
}} <br>
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|Safety=-10
|Safety=-10
|description=
|description=
Heavy Punch Placeholder
Dog's mid strong is a massive, high knock back punch.
*Hits from slightly behind to in front and  slightly above him
*Has 4 frames of full hurtbox extension
}}
}}
{{AttackData-NASB
{{AttackData-NASB
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|Safety=-4
|Safety=-4
|description=
|description=
Little Punch Placeholder
Cat's mid strong trades power and size for speed and safety
}}
}}
}} <br>
}} <br>
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|Safety=-8
|Safety=-8
|description=
|description=
Placeholder
Disjointed move with decent speed and kill power.
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog 2s.png
|image= NASB catdog 2s.png
|caption= 16 Carat slam
|caption= 16 karats of pure pain!
|name= Golden Hydrant
|name= Golden Hydrant
|linkname= 2S
|linkname= 2S
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|Safety=-7
|Safety=-7
|description=
|description=
Placeholder
Catdogs go to option for on stage edgeguards. Good disjoint and attack sends out and down.
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog ds.png
|image= NASB catdog ds.png
|caption= The first rule of Fight Cloud is: you do not talk about Fight Cloud
|caption= The first rule of Fight Cloud is: you do not talk about Fight Cloud.
|name= Fight Cloud
|name= Fight Cloud
|linkname= 66S
|linkname= 66S
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|Safety=-22
|Safety=-22
|description=
|description=
Placeholder
A slow strong dash that is almost entirely outclassed by light dash. Only notable confirm that ldash doesn't have is onstage confirm into Dog's mid strong.
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog j5s.png
|image= NASB catdog j5s.png
|caption=  
|caption= Look Ma, I'm playing Neutral!
|name= Springy Headbutt
|name= Springy Headbutt
|linkname= j5S
|linkname= j5S
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|Safety=-7
|Safety=-7
|description=
|description=
Placeholder
A big long lasting hitbox with good kill power, later frames are safe or up to +2 on block
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog j8s.png
|image= NASB catdog j8s.png
|caption= At last we finally know what "Updog" is
|caption= At last we finally know what "Updog" is...
|image2= NASB_catdog_cat_aerial_up_strong.png
|image2= NASB_catdog_cat_aerial_up_strong.png
|caption2= Then would that make this... Upcat?
|caption2= Then would that make this... Upcat?
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|Safety=-7
|Safety=-7
|description=
|description=
Updog Placeholder
Dog's Up Air Strong
(Gigantic move with absurd kill power, has 4 frames of full hurtbox extension.
}}
}}
{{AttackData-NASB
{{AttackData-NASB
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|Safety=-7
|Safety=-7
|description=
|description=
Upcat Placeholder
Cat's Up Air Strong
*Faster and goes higher than fierce flex, but with less horizontal range and knockback.
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog j2s.png
|image= NASB catdog j2s.png
|caption=  
|caption= Bouncy bouncy!
|name= Bouncy Bickering
|name= Bouncy Bickering
|linkname= j2S
|linkname= j2S
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|Safety=-59 / -10
|Safety=-59 / -10
|description=
|description=
Placeholder
Stall and fall attack
*Will bounce once upon hitting the ground, allowing the opponent to RPS with an up strong on reaction.
*Can be jump cancelled on hit or RPS  if you have your jump available, this includes your own or the enemies projectiles!
*Can be used as a high commitment spike offstage, just don't miss.
}}
}}


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|Safety=17
|Safety=17
|description=
|description=
Bone Placeholder
Dog's projectile that goes forward a short distance before curving to go up and backwards. slow enough for you to grab it.
}}
}}
{{AttackData-NASB
{{AttackData-NASB
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|Safety=17
|Safety=17
|description=
|description=
Hairball Placeholder
Cat's projectile that bounces along the ground, slow enough for you to grab it.
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog 8p.png
|image= NASB catdog 8p.png
|caption=  
|caption= Quick, play the theme song!
|name= The Mighty
|name= The Mighty
|linkname= 8P
|linkname= 8P
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|Safety=-65 / -
|Safety=-65 / -
|description=
|description=
Placeholder
Catdog's recovery option,
*doesn't go very fast or far, lackluster hitbox, laggy ending, and can't snap ledge. The number 1 thing hat holds catdog back as a character. If you have to use this move chances are you are already dead.
*shifts Catdog into a special state upon hit where they cannot input any moves, can snap ledges but has lengthy landing animation which you can move during.
}}
}}
}} <br>
}} <br>
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{{MoveData
{{MoveData
|image= NASB catdog 2p.png
|image= NASB catdog 2p.png
|caption= Shake on it
|caption= Switch it up!
|name= Tag Team!
|name= Tag Team!
|linkname= 2P
|linkname= 2P
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|Safety=-7
|Safety=-7
|description=
|description=
Placeholder
Attack that switches between cat and dog attacks, not worth using the attack portion for most cases but it has such high hitstun it can chain into itself offstage and kill opponents with weaker recoveries
}}
}}
}} <br>
}} <br>
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|linkname= Weapon Activation
|linkname= Weapon Activation
|input= Taunt Button
|input= Taunt Button
|data=
|data= Haha!
  }}
  }}


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{{MoveData
{{MoveData
|image= NASB_catdog_strafe_taunt.png
|image= NASB_catdog_strafe_taunt.png
|caption= Scratchy
|caption= Scritchy scratch...
|name= Strafe Taunt
|name= Strafe Taunt
|linkname= Weapon Activation
|linkname= Weapon Activation
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== Colors ==
== Colors ==
[[File:NASB catdog character.png|200px]]
[[File:NASB Catdog alt costume 1.png|200px]]
[[File:NASB Catdog alt costume 1.png|200px]]


{{Navbox-NASB}}
{{Navbox-NASB}}
[[Category:Nickelodeon All-Star Brawl]]
[[Category:Nickelodeon All-Star Brawl]]

Latest revision as of 01:11, 12 April 2023

Story

HI-HO-DIGGITY!!!

You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!

Gameplay

CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change based on whether Cat or Dog is being controlled: Their projectile becoming either Hairball or Bone Boomerang or the hitboxes on both their Strong Upwards Arials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!

If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!

CatDog

NASB catdog character.png
Franchise

CatDog

Weight Class

Middle

Character Discord

CatDog character discord

Home Stage

CatDog's House

Strengths Weaknesses
  • Large Hitboxes: CatDog has some great moves with deceptively large hitboxes such as Double Dance, Fierce Flex and Feline Fist. The latter two being great kill options.
  • Projectile Pressure: Hairball and Bone boomerang are good for keeping the opponent on lockdown and make for tricky setups respectively, Which can turn the tables on the match in their favor quickly. For example: Dog's Bone Boomerang can be sent flying back at an opponent if you strike it as it comes back towards you!
  • Combo Game: CatDog has an incredible combo game, mainly centered around pillar combos (hitting an oponent upwards with an up move, back down with a down move, then back up again, down again, etc). CatDogs grounded up light, air up light, grounded down light, and air down light, all have great speed to allow for effective combos, such as ground up light, into air up light, into air down light. Having a powerful combo game allows CatDog to make some great comebacks, even if you're down a lot in a game you're never out as CatDog!
  • Strong Kill Power and Confirms: Catdog has multiple moves that kill confirm into Fierce Flex that cover most di, kill early, and have large confirm windows. Even if you dont confirm directly, Springy Headbutt can be used as a safe option to throw out in neutral to fish for kills while Fierce Flex can naturally cover a huge amount of space above them as you juggle the opponent.
  • Less than stellar recovery: The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable.
  • Long: There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos.
  • Not great defense CatDog has great offense, but not great defense. Strong Air Down Air is an extremely commital option making it diffcult to RPS air and grounded mid strongs. Additionally, CatDog has no disjoints or moves that help to effectively counter attack, making it difficult to gain stage positioning and advantage in a match if you lose it.

Moves List

Light Attacks

Take This Seriously!
5L / Neutral Light
NASB catdog 5l.png
You eediot- wait, wrong character.
Damage Startup Frames Active Frames Total Frames Safety
5% 4 4 - 5 22 -9

Cat begins choking out Dog out of frustration.

  • Can cancel into itself as early as frame 14. 5 frame punish window when canceled into itself.
  • Best in class get-off-me move, quick, huge, and sets up tech chases on hit


Uppercut
8L / Up Light
NASB catdog 8l.png
Electric Wind Dog Fist
Damage Startup Frames Active Frames Total Frames Safety
8% 5 5 - 6 20 -5

A simple uppercut from either Cat or Dog.

  • Character defining move. Loops into itself or light dash attack into itself at low percent. Massive kill confirm window into Fierce Flex or Feline Fist at mid to late percents on DI in and No DI.


Head Whip
2L / Down Light
NASB catdog 2l.png
Now that's using your head!
Damage Startup Frames Active Frames Total Frames Safety
8% 5 6 - 7 20 -5

low to the ground sweep that pops the opponent up.

  • Mostly outclassed by up light as it does the same thing but an overall worse hitbox, but still very good


Gotta Chase!
66L / Run Light
NASB catdog dl.png
Oooh look, a mailman!
Damage Startup Frames Active Frames Total Frames Safety
8% 5 5 - 12 35 -29

Premiere ldash, fast, big, and goes far.

  • great for tech chasing, damage loops, and kill confirms


Jumping/Air Light Attacks

Streeetch!
j5L / Jump Light
NASB catdog j5l.png
Longest nairs in the business.
Damage Startup Frames Active Frames Total Frames Safety
8% 5 5 - 6 20 -6

get off me tool and decent combo breaker. Can cover Di out at mid percents out of up light.


Twin Spin
j8L / Jump Up Light
NASB catdog j8l.png
Stairway to Heaven.
Damage Startup Frames Active Frames Total Frames Safety
8% 6 6 - 8 20 -6

The upwards half of catdog's pillar combos. Can cheese out a kill into dog's Strong Up Aerial if the opponent is asleep at the controller.


Double Dance
j2L / Jump Down Light
NASB catdog j2l.png
DONUTS
Damage Startup Frames Active Frames Total Frames Safety
10% 6 6 - 7 34 -6

A fast and large U-shaped spike, the down half of the pillar combo. Workhorse of a move

  • Easy space coverage during edgeguards and can combo into itself offstage at certain percents for early kills
  • Sets up tech chases post pillar combo or on its own.


Strong Attacks

Heavy Punch / Little Punch
5S / Neutral Strong
NASB catdog 5s.png
big
NASB catdog cat neutral strong.png
BIG
Damage Startup Frames Active Frames Total Frames Safety
14% 18 18 - 22 45 -10

Dog's mid strong is a massive, high knock back punch.

  • Hits from slightly behind to in front and slightly above him
  • Has 4 frames of full hurtbox extension
Damage Startup Frames Active Frames Total Frames Safety
14% 14 14 - 18 35 -4

Cat's mid strong trades power and size for speed and safety


Talking Stone
8S / Up Strong
NASB catdog 8s.png
"Talk to the rock!"
Damage Startup Frames Active Frames Total Frames Safety
13% 15 15 - 19 40 -8

Disjointed move with decent speed and kill power.


Golden Hydrant
2S / Down Strong
NASB catdog 2s.png
16 karats of pure pain!
Damage Startup Frames Active Frames Total Frames Safety
15% 16 16 - 21 40 -7

Catdogs go to option for on stage edgeguards. Good disjoint and attack sends out and down.


Fight Cloud
66S / Run Strong
NASB catdog ds.png
The first rule of Fight Cloud is: you do not talk about Fight Cloud.
Damage Startup Frames Active Frames Total Frames Safety
13% 16 16 - 18 48 -22

A slow strong dash that is almost entirely outclassed by light dash. Only notable confirm that ldash doesn't have is onstage confirm into Dog's mid strong.


Jumping/Air Strong Attacks

Springy Headbutt
j5S / Jump Neutral Strong
NASB catdog j5s.png
Look Ma, I'm playing Neutral!
Damage Startup Frames Active Frames Total Frames Safety
14% 16 16 - 30 40 -7

A big long lasting hitbox with good kill power, later frames are safe or up to +2 on block


Fierce Flex / Feline Fist
j8S / Jump Up Strong
NASB catdog j8s.png
At last we finally know what "Updog" is...
NASB catdog cat aerial up strong.png
Then would that make this... Upcat?
Damage Startup Frames Active Frames Total Frames Safety
13% 17 17 - 21 40 -7

Dog's Up Air Strong (Gigantic move with absurd kill power, has 4 frames of full hurtbox extension.

Damage Startup Frames Active Frames Total Frames Safety
13% 14 14 - 18 40 -7

Cat's Up Air Strong

  • Faster and goes higher than fierce flex, but with less horizontal range and knockback.


Bouncy Bickering
j2S / Jump Down Strong
NASB catdog j2s.png
Bouncy bouncy!
Damage Startup Frames Active Frames Total Frames Safety
15% / 15% 17 / 27 17-End / 27- - / 75 -59 / -10

Stall and fall attack

  • Will bounce once upon hitting the ground, allowing the opponent to RPS with an up strong on reaction.
  • Can be jump cancelled on hit or RPS if you have your jump available, this includes your own or the enemies projectiles!
  • Can be used as a high commitment spike offstage, just don't miss.


Special Attacks

Boomerang Bone / Hairball
5P / Neutral Special
NASB catdog 5p.png
Yum
NASB catdog cat neutral special.png
Ew
Damage Startup Frames Active Frames Total Frames Safety
10% 12 12 - 191 41 17

Dog's projectile that goes forward a short distance before curving to go up and backwards. slow enough for you to grab it.

Damage Startup Frames Active Frames Total Frames Safety
10% 12 12 - 191 41 17

Cat's projectile that bounces along the ground, slow enough for you to grab it.


The Mighty
8P / Up Special
NASB catdog 8p.png
Quick, play the theme song!
Damage Startup Frames Active Frames Total Frames Safety
4% / 10% 13 / 1 13-50 / 1-End 60 / - -65 / -

Catdog's recovery option,

  • doesn't go very fast or far, lackluster hitbox, laggy ending, and can't snap ledge. The number 1 thing hat holds catdog back as a character. If you have to use this move chances are you are already dead.
  • shifts Catdog into a special state upon hit where they cannot input any moves, can snap ledges but has lengthy landing animation which you can move during.


Tag Team!
2P / Down Special
NASB catdog 2p.png
Switch it up!
Damage Startup Frames Active Frames Total Frames Safety
4% 14 14 - 18 30 -7

Attack that switches between cat and dog attacks, not worth using the attack portion for most cases but it has such high hitstun it can chain into itself offstage and kill opponents with weaker recoveries


Taunt

Taunt
Taunt Button
NASB catdog taunt.png
Always stretch before going for a run!
Haha!


Strafe Taunt
Taunt Button + Stafe
NASB catdog strafe taunt.png
Scritchy scratch...
  • Can switch to show either Cat or Dog scratching.

Colors

NASB catdog character.png NASB Catdog alt costume 1.png

Nick Brawl Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes
Items
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
Aang
April O'Neil
CatDog
Danny Phantom
Garfield
Helga Pataki
Hugh Neutron
Jenny Wakeman
Korra
Leonardo
Lincoln Loud
Lucy Loud
Michelangelo
Nigel Thornberry
Oblina
Patrick Star
Powdered Toast Man
Ren & Stimpy
Reptar
Rocko
Sandy Cheeks
Shredder
SpongeBob SquarePants
Toph Beifong
Zim