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Cat begins choking out Dog out of frustration. | Cat begins choking out Dog out of frustration. | ||
* Can cancel into itself as early as frame 14. 5 frame punish window when canceled into itself. | * Can cancel into itself as early as frame 14. 5 frame punish window when canceled into itself. | ||
* | * Best in class get-off-me move, quick, huge, and sets up tech chases on hit | ||
}} | }} | ||
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|description= | |description= | ||
A simple uppercut from either Cat or Dog. | A simple uppercut from either Cat or Dog. | ||
* | * Character defining move. Loops into itself or light dash attack into itself at low percent. Massive kill confirm window into '''Fierce Flex''' or '''Feline Fist''' at mid to late percents on DI in and No DI. | ||
}} | }} | ||
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|Safety=-5 | |Safety=-5 | ||
|description= | |description= | ||
low to the ground sweep that pops the opponent up. | |||
* Mostly outclassed by up light as it does the same thing but an overall worse hitbox, but still very good | |||
}} | }} | ||
}} <br> | }} <br> | ||
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|Safety=-29 | |Safety=-29 | ||
|description= | |description= | ||
Premiere ldash, fast, big, and goes far. | |||
* great for tech chasing, damage loops, and kill confirms | |||
}} | }} | ||
}} <br> | }} <br> |
Revision as of 14:19, 11 April 2023
Story
HI-HO-DIGGITY!!!
You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!
Gameplay
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change based on whether Cat or Dog is being controlled: Their projectile becoming either Hairball or Bone Boomerang or the hitboxes on both their Strong Upwards Arials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!
If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!
Strengths | Weaknesses |
---|---|
|
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 4 | 4 - 5 | 22 | -9 | |
Cat begins choking out Dog out of frustration.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 20 | -5 | |
A simple uppercut from either Cat or Dog.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 6 - 7 | 20 | -5 | |
low to the ground sweep that pops the opponent up.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -29 | |
Premiere ldash, fast, big, and goes far.
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 7 | 34 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -10 | |
Heavy Punch Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
14% | 14 | 14 - 18 | 35 | -4 | |
Little Punch Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 16 | 16 - 21 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16 - 18 | 48 | -22 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16 - 30 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17 - 21 | 40 | -7 | |
Updog Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
13% | 14 | 14 - 18 | 40 | -7 | |
Upcat Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 15% | 17 / 27 | 17-End / 27- | - / 75 | -59 / -10 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 12 | 12 - 191 | 41 | 17 | |
Bone Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 12 | 12 - 191 | 41 | 17 | |
Hairball Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% / 10% | 13 / 1 | 13-50 / 1-End | 60 / - | -65 / - | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% | 14 | 14 - 18 | 30 | -7 | |
Placeholder |
Taunt
- Can switch to show either Cat or Dog scratching.