Nickelodeon All-Star Brawl/CatDog: Difference between revisions

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Cat begins choking out Dog out of frustration.
Cat begins choking out Dog out of frustration.
* Can cancel into itself as early as frame 14. 5 frame punish window when canceled into itself.
* Can cancel into itself as early as frame 14. 5 frame punish window when canceled into itself.
* Solid get-off-me move.
* Best in class get-off-me move, quick, huge, and sets up tech chases on hit
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|description=
|description=
A simple uppercut from either Cat or Dog.
A simple uppercut from either Cat or Dog.
* Combos into itself fairly reliably.
* Character defining move. Loops into itself or light dash attack into itself at low percent. Massive kill confirm window into '''Fierce Flex''' or '''Feline Fist''' at mid to late percents on DI in and No DI.
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|Safety=-5
|Safety=-5
|description=
|description=
Placeholder
low to the ground sweep that pops the opponent up.
* Mostly outclassed by up light as it does the same thing but an overall worse hitbox, but still very good
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|Safety=-29
|Safety=-29
|description=
|description=
Placeholder
Premiere ldash, fast, big, and goes far.
* great for tech chasing, damage loops, and kill confirms
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Revision as of 14:19, 11 April 2023

Story

HI-HO-DIGGITY!!!

You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!

Gameplay

CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change based on whether Cat or Dog is being controlled: Their projectile becoming either Hairball or Bone Boomerang or the hitboxes on both their Strong Upwards Arials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!

If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!

CatDog

NASB catdog character.png
Franchise

CatDog

Weight Class

Middle

Character Discord

CatDog character discord

Home Stage

CatDog's House

Strengths Weaknesses
  • Large Hitboxes: CatDog has some great moves with deceptively large hitboxes such as Double Dance, Fierce Flex and Feline Fist. The latter two being great kill options.
  • Projectile Pressure: Hairball and Bone boomerang are good for keeping the opponent on lockdown and make for tricky setups respectively, Which can turn the tables on the match in their favor quickly. For example: Dog's Bone Boomerang can be sent flying back at an opponent if you strike it as it comes back towards you!
  • Combo Game: CatDog has an incredible combo game, mainly centered around pillar combos (hitting an oponent upwards with an up move, back down with a down move, then back up again, down again, etc). CatDogs grounded up light, air up light, grounded down light, and air down light, all have great speed to allow for effective combos, such as ground up light, into air up light, into air down light. Having a powerful combo game allows CatDog to make some great comebacks, even if you're down a lot in a game you're never out as CatDog!
  • Strong Kill Power and Confirms: Catdog has multiple moves that kill confirm into Fierce Flex that cover most di, kill early, and have large confirm windows. Even if you dont confirm directly, Springy Headbutt can be used as a safe option to throw out in neutral to fish for kills while Fierce Flex can naturally cover a huge amount of space above them as you juggle the opponent.
  • Less than stellar recovery: The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable.
  • Long: There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos.
  • Not great defense CatDog has great offense, but not great defense. Strong Air Down Air is an extremely commital option making it diffcult to RPS air and grounded mid strongs. Additionally, CatDog has no disjoints or moves that help to effectively counter attack, making it difficult to gain stage positioning and advantage in a match if you lose it.

Moves List

Light Attacks

Take This Seriously!
5L / Neutral Light
NASB catdog 5l.png
You eediot- wait, wrong character.
Damage Startup Frames Active Frames Total Frames Safety
5% 4 4 - 5 22 -9

Cat begins choking out Dog out of frustration.

  • Can cancel into itself as early as frame 14. 5 frame punish window when canceled into itself.
  • Best in class get-off-me move, quick, huge, and sets up tech chases on hit


Uppercut
8L / Up Light
NASB catdog 8l.png
Electric Wind Dog Fist
Damage Startup Frames Active Frames Total Frames Safety
8% 5 5 - 6 20 -5

A simple uppercut from either Cat or Dog.

  • Character defining move. Loops into itself or light dash attack into itself at low percent. Massive kill confirm window into Fierce Flex or Feline Fist at mid to late percents on DI in and No DI.


Head Whip
2L / Down Light
NASB catdog 2l.png
Now that's using your head!
Damage Startup Frames Active Frames Total Frames Safety
8% 5 6 - 7 20 -5

low to the ground sweep that pops the opponent up.

  • Mostly outclassed by up light as it does the same thing but an overall worse hitbox, but still very good


Gotta Chase!
66L / Run Light
NASB catdog dl.png
Oooh look, a mailman!
Damage Startup Frames Active Frames Total Frames Safety
8% 5 5 - 12 35 -29

Premiere ldash, fast, big, and goes far.

  • great for tech chasing, damage loops, and kill confirms


Jumping/Air Light Attacks

Streeetch!
j5L / Jump Light
NASB catdog j5l.png
Longest nairs in the business.
Damage Startup Frames Active Frames Total Frames Safety
8% 5 5 - 6 20 -6

Placeholder


Twin Spin
j8L / Jump Up Light
NASB catdog j8l.png
Stairway to Heaven.
Damage Startup Frames Active Frames Total Frames Safety
8% 6 6 - 8 20 -6

Placeholder


Double Dance
j2L / Jump Down Light
NASB catdog j2l.png
DONUTS
Damage Startup Frames Active Frames Total Frames Safety
10% 6 6 - 7 34 -6

Placeholder


Strong Attacks

Heavy Punch / Little Punch
5S / Neutral Strong
NASB catdog 5s.png
big
NASB catdog cat neutral strong.png
BIG
Damage Startup Frames Active Frames Total Frames Safety
14% 18 18 - 22 45 -10

Heavy Punch Placeholder

Damage Startup Frames Active Frames Total Frames Safety
14% 14 14 - 18 35 -4

Little Punch Placeholder


Talking Stone
8S / Up Strong
NASB catdog 8s.png
"Talk to the rock!"
Damage Startup Frames Active Frames Total Frames Safety
13% 15 15 - 19 40 -8

Placeholder


Golden Hydrant
2S / Down Strong
NASB catdog 2s.png
16 karats of pure pain!
Damage Startup Frames Active Frames Total Frames Safety
15% 16 16 - 21 40 -7

Placeholder


Fight Cloud
66S / Run Strong
NASB catdog ds.png
The first rule of Fight Cloud is: you do not talk about Fight Cloud.
Damage Startup Frames Active Frames Total Frames Safety
13% 16 16 - 18 48 -22

Placeholder


Jumping/Air Strong Attacks

Springy Headbutt
j5S / Jump Neutral Strong
NASB catdog j5s.png
Nerf this!
Damage Startup Frames Active Frames Total Frames Safety
14% 16 16 - 30 40 -7

Placeholder


Fierce Flex / Feline Fist
j8S / Jump Up Strong
NASB catdog j8s.png
At last we finally know what "Updog" is...
NASB catdog cat aerial up strong.png
Then would that make this... Upcat?
Damage Startup Frames Active Frames Total Frames Safety
13% 17 17 - 21 40 -7

Updog Placeholder

Damage Startup Frames Active Frames Total Frames Safety
13% 14 14 - 18 40 -7

Upcat Placeholder


Bouncy Bickering
j2S / Jump Down Strong
NASB catdog j2s.png
Bouncy bouncy!
Damage Startup Frames Active Frames Total Frames Safety
15% / 15% 17 / 27 17-End / 27- - / 75 -59 / -10

Placeholder


Special Attacks

Boomerang Bone / Hairball
5P / Neutral Special
NASB catdog 5p.png
Yum
NASB catdog cat neutral special.png
Ew
Damage Startup Frames Active Frames Total Frames Safety
10% 12 12 - 191 41 17

Bone Placeholder

Damage Startup Frames Active Frames Total Frames Safety
10% 12 12 - 191 41 17

Hairball Placeholder


The Mighty
8P / Up Special
NASB catdog 8p.png
Quick, play the theme song!
Damage Startup Frames Active Frames Total Frames Safety
4% / 10% 13 / 1 13-50 / 1-End 60 / - -65 / -

Placeholder


Tag Team!
2P / Down Special
NASB catdog 2p.png
Switch it up!
Damage Startup Frames Active Frames Total Frames Safety
4% 14 14 - 18 30 -7

Placeholder


Taunt

Taunt
Taunt Button
NASB catdog taunt.png
Always stretch before going for a run!
Haha!


Strafe Taunt
Taunt Button + Stafe
NASB catdog strafe taunt.png
Scritchy scratch...
  • Can switch to show either Cat or Dog scratching.

Colors

NASB catdog character.png NASB Catdog alt costume 1.png

Nick Brawl Navigation

Gameplay
Controls
Universal Mechanics
Character Data
Stages
Modes
Items
Information
Community Resources
FAQ
Glossary
Modding
Patch Notes
Characters
Aang
April O'Neil
CatDog
Danny Phantom
Garfield
Helga Pataki
Hugh Neutron
Jenny Wakeman
Korra
Leonardo
Lincoln Loud
Lucy Loud
Michelangelo
Nigel Thornberry
Oblina
Patrick Star
Powdered Toast Man
Ren & Stimpy
Reptar
Rocko
Sandy Cheeks
Shredder
SpongeBob SquarePants
Toph Beifong
Zim