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You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game! | You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game! | ||
== Gameplay == | == Gameplay == | ||
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change whether Cat or Dog is being controlled: Their projectile becoming either '''Hairball''' or '''Bone Boomerang''' or the hitboxes on both their | CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change based on whether Cat or Dog is being controlled: Their projectile becoming either '''Hairball''' or '''Bone Boomerang''' or the hitboxes on both their Strong Upwards Arials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late! | ||
If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you! | If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you! | ||
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}} | }} | ||
{{ProConTable | {{ProConTable | ||
|pros=*'''Large Hitboxes:''' CatDog has some great moves with deceptively large hitboxes such as '''Double Dance''' and '''Feline Fist.''' The latter being | |pros=*'''Large Hitboxes:''' CatDog has some great moves with deceptively large hitboxes such as '''Double Dance''', '''Fierce Flex''' and '''Feline Fist.''' The latter two being great kill options. | ||
*'''Projectile Pressure:''' Hairball and Bone boomerang are good for keeping the opponent on lockdown and make for tricky setups respectively, Which can turn the tables on the match in their favor quickly. For example: Dog's '''Bone Boomerang''' can be sent flying back at an opponent if you strike it as it comes back towards you! | *'''Projectile Pressure:''' Hairball and Bone boomerang are good for keeping the opponent on lockdown and make for tricky setups respectively, Which can turn the tables on the match in their favor quickly. For example: Dog's '''Bone Boomerang''' can be sent flying back at an opponent if you strike it as it comes back towards you! | ||
*'''Combo Game:''' CatDog has an incredible combo game, mainly centered around pillar combos (hitting an oponent upwards with an up move, back down with a down move, then back up again, down again, etc). CatDogs grounded up light, air up light, grounded down light, and air down light, all have great speed to allow for effective combos, such as ground up light, into air up light, into air down light. Having a powerful combo game allows CatDog to make some great comebacks, even if you're down a lot in a game you're never out as CatDog! | *'''Combo Game:''' CatDog has an incredible combo game, mainly centered around pillar combos (hitting an oponent upwards with an up move, back down with a down move, then back up again, down again, etc). CatDogs grounded up light, air up light, grounded down light, and air down light, all have great speed to allow for effective combos, such as ground up light, into air up light, into air down light. Having a powerful combo game allows CatDog to make some great comebacks, even if you're down a lot in a game you're never out as CatDog! | ||
*'''Strong Kill Power and Confirms:''' Catdog has multiple moves that kill confirm into '''Fierce Flex''' that cover most di, kill early, and have large confirm windows. Even if you dont confirm directly, '''Springy Headbutt''' can be used as a safe option to throw out in neutral to fish for kills while '''Fierce Flex''' can naturally cover a huge amount of space above them as you juggle the opponent. | |||
|cons=*'''Less than stellar recovery:''' The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable. | |cons=*'''Less than stellar recovery:''' The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable. | ||
*'''Long:''' There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos. | *'''Long:''' There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos. | ||
*'''Not great defense''' CatDog has great offense, but not great defense. Strong Air Down Air is | *'''Not great defense''' CatDog has great offense, but not great defense. Strong Air Down Air is an extremely commital option making it diffcult to RPS air and grounded mid strongs. Additionally, CatDog has no disjoints or moves that help to effectively counter attack, making it difficult to gain stage positioning and advantage in a match if you lose it. | ||
}} | }} | ||
Revision as of 14:05, 11 April 2023
Story
HI-HO-DIGGITY!!!
You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!
Gameplay
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change based on whether Cat or Dog is being controlled: Their projectile becoming either Hairball or Bone Boomerang or the hitboxes on both their Strong Upwards Arials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!
If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 4 | 4 - 5 | 22 | -9 | |
Cat begins choking out Dog out of frustration.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 20 | -5 | |
A simple uppercut from either Cat or Dog.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 6 - 7 | 20 | -5 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -29 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 7 | 34 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -10 | |
Heavy Punch Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
14% | 14 | 14 - 18 | 35 | -4 | |
Little Punch Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 16 | 16 - 21 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16 - 18 | 48 | -22 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16 - 30 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17 - 21 | 40 | -7 | |
Updog Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
13% | 14 | 14 - 18 | 40 | -7 | |
Upcat Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 15% | 17 / 27 | 17-End / 27- | - / 75 | -59 / -10 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 12 | 12 - 191 | 41 | 17 | |
Bone Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 12 | 12 - 191 | 41 | 17 | |
Hairball Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% / 10% | 13 / 1 | 13-50 / 1-End | 60 / - | -65 / - | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% | 14 | 14 - 18 | 30 | -7 | |
Placeholder |
Taunt
- Can switch to show either Cat or Dog scratching.