Galaxy Fight: Universal Warriors/Kazuma/Move List: Difference between revisions

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m (Grammar fix and adjustment to some properties.)
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Line 8: Line 8:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7/9
  |Damage  = 7/9
  |Startup = -
  |Startup, Active, and Recovery = -
|Active   = -
  |Recovery = -
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10
  |Dash Damage  = 10
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 23: Line 19:
* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Dash version can be stop canceled.
* Both versions can special cancel and continue juggles.
* Both versions can be special canceled.  
* Regular version can crouch cancel into 2B, 2C, and 3A.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
Line 35: Line 31:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 23
  |Damage  = 23
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 34/35
  |Dash Damage  = 34/35
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 49: Line 41:
Properties:
Properties:
* Dash version can be stop and special canceled.
* Dash version can be stop and special canceled.
* Both versions continue juggles.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
Line 60: Line 52:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 32/33
  |Damage  = 32/33
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48/49
  |Dash Damage  = 48/49
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Both versions continue juggles.
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 84: Line 72:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7/9
  |Damage  = 7/9
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10
  |Dash Damage  = 10
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 99: Line 83:
* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Dash version can be stop canceled.
* Both versions can special cancel and continue juggles.
* Both versions can be special canceled.
* Regular version can link into c.5A and f.5A.
* Both are juggle extenders.
* Regular version can crouch cancel into c.5B, 2A, 2B, 2C, 3A, 3B, and 3C.
  }}
  }}
}}
}}
Line 112: Line 95:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 22/23
  |Damage  = 22/23
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 34/35
  |Dash Damage  = 34/35
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 127: Line 106:
* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Dash version can be stop canceled.
* Both versions can special cancel and continue juggles.
* Both versions can be special canceled.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
Line 138: Line 118:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 55/56
  |Damage  = 55/56
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 83/84
  |Dash Damage  = 83/84
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Dash version deals a lot of stun.
* Regular and dash versions are juggle extenders.
* Both versions continue juggles.
  }}
  }}
}}
}}
Line 164: Line 139:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 7/9
  |Damage      = 7/9
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 173: Line 146:
* Hits low.
* Hits low.
* Can be special and dash canceled.
* Can be special and dash canceled.
* Continues juggles.
* Juggle extender.
* Links into c.5A, f.5A, 2A, and 3A.
  }}
  }}
}}
}}
Line 185: Line 157:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 23
  |Damage      = 23
  |Startup     = -
  |Startup, Active, and Recovery = -
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 194: Line 164:
* Hits low.
* Hits low.
* Can be special and dash canceled.
* Can be special and dash canceled.
* Continues juggles.
* Juggle extender.
  }}
  }}
}}
}}
Line 205: Line 175:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 32/33
  |Damage      = 32/33
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 226: Line 194:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7/9
  |Damage  = 7/9
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10
  |Dash Damage  = 10
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Normal and dash versions continue juggles.
* Overhead attack.
* Normal and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 250: Line 215:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 23
  |Damage  = 23
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 34/35
  |Dash Damage  = 34/35
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Both versions continue juggles.
* Overhead attack.
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 274: Line 236:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 32/33
  |Damage  = 32/33
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48/49
  |Dash Damage  = 48/49
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Only the regular version continues juggles.
* Overhead attack.
* Regular version is a juggle extender.
  }}
  }}
}}
}}
Line 298: Line 257:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7/9
  |Damage  = 7/9
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10
  |Dash Damage  = 10
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Normal and dash versions continue juggles.
* Normal and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 322: Line 277:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 23
  |Damage  = 23
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 34/35
  |Dash Damage  = 34/35
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Both versions continue juggles.
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 346: Line 297:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 32/33
  |Damage  = 32/33
  |Startup = -
  |Startup, Active, and Recovery = -
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48/49
  |Dash Damage  = 48/49
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Only the regular version continues juggles.
* Regular version is a juggle extender.
  }}
  }}
}}
}}
Line 372: Line 319:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 7/9
  |Damage      = 7/9
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 380: Line 325:
Properties:
Properties:
* Hits low.
* Hits low.
* It can be dash and special canceled.
* Can be dash and special canceled.
  }}
  }}
}}
}}
Line 392: Line 337:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 23
  |Damage      = 23
  |Startup     =-
  |Startup, Active, and Recovery     =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 400: Line 343:
Properties:
Properties:
* Hits low.
* Hits low.
* It can be dash and special canceled.
* Can be dash and special canceled.
  }}
  }}
}}
}}
Line 412: Line 355:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 32/33
  |Damage      = 32/33
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
  |description =
  |description =
Properties:
Properties:
* Launches opponent, but you can't juggle them.
* Launches grounded opponents on hit.
  }}
  }}
}}
}}
Line 435: Line 376:
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
* Kazuma throws the opponent behind him.
* Kazuma throws the opponent behind him.
* The recovery is decent.
* The recovery is amazing.
* After being thrown, opponents will face away from Kazuma on the first frame.
  }}
  }}
}}
}}
Line 454: Line 396:
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
* Kazuma throws the opponent in front of him.
* Kazuma throws the opponent in front of him.
* The recovery is bad. He does not have time to follow up.
* The recovery is ok.  
* After being thrown, opponents will face away from Kazuma on the first frame.
  }}
  }}
}}
}}
Line 473: Line 416:
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
* A command throw.
* A command throw.
* The opponent can escape by mashing all buttons at once.
* Can be used from a guard cancel.
* The opponent can escape by rapidly mashing all buttons at once.
  }}
  }}
}}
}}
Line 492: Line 436:
  |version  = A
  |version  = A
  |Damage  = 17/18
  |Damage  = 17/18
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23/24
  |Dash Damage  = 23/24
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
A Version Properties:
A Version Properties:
* The projectile travels at the lowest speed.
* The projectile travels at the slowest speed.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 511: Line 451:
  |version  = B
  |version  = B
  |Damage  = 17/18
  |Damage  = 17/18
  |Startup =-
  |Startup, Active, and Recover =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23/24
  |Dash Damage  = 23/24
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 530: Line 466:
  |version  = C
  |version  = C
  |Damage  = 17/18
  |Damage  = 17/18
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23/24
  |Dash Damage  = 23/24
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
C Version Properties:
C Version Properties:
* The projectile travels at the highest speed.
* The projectile travels at the fastest speed.




Line 562: Line 494:
  |version  = A
  |version  = A
  |Damage  = 59
  |Damage  = 59
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 53
  |Dash Damage  = 53
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 581: Line 509:
  |version  = B
  |version  = B
  |Damage  = 77
  |Damage  = 77
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 65
  |Dash Damage  = 65
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 601: Line 525:
  |version=C
  |version=C
  |Damage = 95
  |Damage = 95
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
|Recovery=-
  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
  |Dash Damage = 77
  |Dash Damage = 77
  |Dash Startup= -
  |Dash Startup, Active, and Recovery = -
|Dash Active= -
|Dash Recovery= -
  |On Dash Hit= -
  |On Dash Hit= -
  |On Dash Block= -
  |On Dash Block= -
Line 635: Line 555:
  |version  = A
  |version  = A
  |Damage  = 35/36
  |Damage  = 35/36
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 41/42
  |Dash Damage  = 41/42
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 654: Line 570:
  |version  = B
  |version  = B
  |Damage  = 35/36
  |Damage  = 35/36
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 41/42
  |Dash Damage  = 41/42
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 673: Line 585:
  |version  = C
  |version  = C
  |Damage  = 35/36
  |Damage  = 35/36
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 41/42
  |Dash Damage  = 41/42
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
C Version Properties:
C Version Properties:
* The attack comes out at the lowest speed.
* The attack comes out at the slowest speed.





Latest revision as of 22:11, 24 March 2023

Standing Normals

f.5A
Galaxy Fight Kazuma f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Kazuma f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Dash version can be stop and special canceled.
  • Both versions are juggle extenders.


f.5C
Galaxy Fight Kazuma f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Regular and dash versions are juggle extenders.


c.5A
Galaxy Fight Kazuma c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both are juggle extenders.


c.5B
Galaxy Fight Kazuma c.5B.png
Damage Startup, Active, and Recovery On Hit On Block
22/23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5C
Galaxy Fight Kazuma c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
55/56 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
83/84 - - -

Properties:

  • Regular and dash versions are juggle extenders.


Crouching Normals

2A
Galaxy Fight Kazuma 2A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Kazuma 2B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2C
Galaxy Fight Kazuma 2C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Kazuma 8A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.


8B
Galaxy Fight Kazuma 8B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Overhead attack.
  • Regular and dash versions are juggle extenders.


8C
Galaxy Fight Kazuma 8C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Overhead attack.
  • Regular version is a juggle extender.


7A/9A
Galaxy Fight Kazuma 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Normal and dash versions are juggle extenders.


7B/9B
Galaxy Fight Kazuma 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Regular and dash versions are juggle extenders.


7C/9C
Galaxy Fight Kazuma 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Regular version is a juggle extender.


Command Normals

Tensui
3A
Galaxy Fight Kazuma Tensui.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Baso Hanshu
3B
Galaxy Fight Kazuma Baso Hanshu.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Chiko Kagetsu
3C
Galaxy Fight Kazuma Chiko Kagetsu.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Launches grounded opponents on hit.


Throws

Oniyarai
4/6B
Galaxy Fight Kazuma Oniyarai.png
Damage Startup Active Recovery
32/33 1 1 -

Properties:

  • Kazuma throws the opponent behind him.
  • The recovery is amazing.
  • After being thrown, opponents will face away from Kazuma on the first frame.


Mizuchi
4/6C
Galaxy Fight Kazuma Mizuchi.png
Damage Startup Active Recovery
32/33 1 1 -

Properties:

  • Kazuma throws the opponent in front of him.
  • The recovery is ok.
  • After being thrown, opponents will face away from Kazuma on the first frame.


Spinning Wind
641236+D
Galaxy Fight Kazuma Spinning Wind.png
Damage Startup Active Recovery
71 1 1 -

Properties:

  • A command throw.
  • Can be used from a guard cancel.
  • The opponent can escape by rapidly mashing all buttons at once.


Special Moves

Shadow Ninja
236+A/B/C
Galaxy Fight Kazuma Shadow Ninja.png
A Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

B Version Properties:

  • The projectile travels at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • The move can be special canceled near the end of the animation.
  • The dash version knocks down the opponent on hit.


Tiger's Wind
623+A/B/C
Galaxy Fight Kazuma Tiger's Wind.png
A Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
53 - - -

A Version Properties:

  • Kazuma travels at the lowest height and distance.
B Damage Startup, Active, and Recovery On Hit On Block
77 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
65 - - -

B Version Properties:

  • Kazuma travels at an average height and distance.
C Damage Startup, Active, and Recovery On Hit On Block
95 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
77 - - -

C Version Properties:

  • Kazuma travels at the highest height and distance.


Universal Properties:

  • The blade does not have a hurtbox.
  • For the regular version, the third hit whiffs on all crouching characters.
  • For the dash version, Kazuma hits twice and always launches the opponent on hit.
  • Hitting the opponent with Tiger's Wind twice launches them farther on the second hit.


Killer Tornado
214+A/B/C
(Air OK)
Galaxy Fight Kazuma Killer Tornado.png
A Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

A Version Properties:

  • The attack comes out at the highest speed.
B Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

B Version Properties:

  • The attack comes out at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

C Version Properties:

  • The attack comes out at the slowest speed.


Universal Properties:

  • The blade does not have a hurtbox.
  • Extremely unsafe on block.
  • Knocks down the opponent on hit.
  • Can be performed in the air.


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu


Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.