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{{ProConTable | {{ProConTable | ||
|pros=*'''Zoning''': Uncommon to most other characters is Oblina's ability to zone out other characters with the use of her Unique '''Garbage Breath''', Laying both a static trap move and spitting out constant projectiles. Opponents will have to think twice before attempting to close the gap on her unless they want to fall to projectiles and traps. | |pros=*'''Zoning''': Uncommon to most other characters is Oblina's ability to zone out other characters with the use of her Unique '''Garbage Breath''', Laying both a static trap move and spitting out constant projectiles. Opponents will have to think twice before attempting to close the gap on her unless they want to fall to projectiles and traps. | ||
*'''Quick and Nimble''': Oblina is significantly smaller and faster than the rest of the cast which makes her unique in the fact that she is hard to hit, alongside this is that her moves are also very fast as well. Both these factors Complement her style of gameplay. | *'''Quick and Nimble''': Oblina is significantly smaller and faster than the rest of the cast which makes her unique in the fact that she is hard to hit, alongside this is that her moves are also very fast as well. Both these factors Complement her style of gameplay.<br> | ||
**As of the Rocko patch, her Down Special is now jump-cancellable. If you jump during the early frames of the move, you will keep the momentum of it, allowing her to soar across the stage. One of the best movement options in the game. | |||
*'''Above Average Recovery''': With good horizontal and vertical recovery in '''Spin Out''' and '''Eye Lift''', She has a much more comfortable time recovering compared to other character and can decidedly go deeper with edgeguards without risk. | *'''Above Average Recovery''': With good horizontal and vertical recovery in '''Spin Out''' and '''Eye Lift''', She has a much more comfortable time recovering compared to other character and can decidedly go deeper with edgeguards without risk. | ||
|cons=*'''Weak Strongs''': Oblina's strong attacks, while having great range, have below average kill power. It can take a while for her to close out stocks against the heavier characters in the cast, so she has to rely on her Strong Down Air for edgeguarding in order to close out stocks quicker. | |cons=*'''Weak Strongs''': Oblina's strong attacks, while having great range, have below average kill power. It can take a while for her to close out stocks against the heavier characters in the cast, so she has to rely on her Strong Down Air for edgeguarding in order to close out stocks quicker. | ||
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=== Light Attacks === | === Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB oblina 5l.png | |image= NASB oblina 5l.png | ||
|caption= | |caption= | ||
|name= Claw Slash | |name= Claw Slash | ||
| | |linkname= 5L / Neutral Light | ||
|input= | |||
|data= | |data= | ||
{{AttackData-NASB | {{AttackData-NASB | ||
|Damage= | |Damage=7% | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=5 | ||
| | |Total Frames=20 | ||
| | |Safety=-6 | ||
|description= | |description= | ||
A quick claw slash. This move is one of her best up-close options. Oddly enough, at higher percents (<170%) this move can actually kill near ledge. | |||
}} | }} | ||
}} | }} <br> | ||
{{MoveData | {{MoveData | ||
Line 67: | Line 65: | ||
|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=7% | |||
|Startup=5 | |||
|Active=5 - 7 | |||
|Total Frames=20 | |||
|Safety=-6 | |||
|description= | |||
This move is not that great. While it's a good combo starter when it hits, the range on it makes it rather lackluster. | This move is not that great. While it's a good combo starter when it hits, the range on it makes it rather lackluster. | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 78: | Line 83: | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=4 | |||
|Active=4 - 9 | |||
|Total Frames=30 | |||
|Safety=-17 | |||
|description= | |||
Great poking tool. Can beat a lot of up-close interactions due to low-profile. Not safe on block. | Great poking tool. Can beat a lot of up-close interactions due to low-profile. Not safe on block. | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 88: | Line 100: | ||
|linkname= 66L | |linkname= 66L | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= OK dash attack. Combos into her strongs at any %. Faster than | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 12 | |||
|Total Frames=35 | |||
|Safety=-26 | |||
|description= | |||
OK dash attack. Combos into her strongs at any %. Faster than strong dash attack but has bad range. | |||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
Line 96: | Line 116: | ||
{{MoveData | {{MoveData | ||
|image= NASB oblina j5l.png | |image= NASB oblina j5l.png | ||
|caption= | |caption= She looks like a donut when doing this move | ||
|name= Wheel Spin | |name= Wheel Spin | ||
|linkname= j5L | |linkname= j5L | ||
|input= | |input= j8L / Jump Light | ||
|data= Good combo tool, especially great against big bodied characters. Allows Oblina to get out of a lot of combos due to hurtbox shifting. | |data= | ||
{{AttackData-NASB | |||
|Damage=7% | |||
|Startup=5 | |||
|Active=5 - 7 | |||
|Total Frames=23 | |||
|Safety=-6 | |||
|description= | |||
Good combo tool, especially great against big bodied characters. Allows Oblina to get out of a lot of combos due to hurtbox shifting. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 112: | Line 139: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
Great combo starter move. Goes hand-in-hand with | {{AttackData-NASB | ||
|Damage=7% | |||
|Startup=4 | |||
|Active=4 - 5 | |||
|Total Frames=22 | |||
|Safety=-6 | |||
|description= | |||
Great combo starter move. Goes hand-in-hand with jump light. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 120: | Line 154: | ||
|caption= | |caption= | ||
|name= Aerial Claw Slash | |name= Aerial Claw Slash | ||
|linkname= | |linkname= j2L | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
While not being able to do 2 in succession anymore, this move is still pretty good. Can be followed up into | {{AttackData-NASB | ||
|Damage=7% | |||
|Startup=5 | |||
|Active=5 - 7 | |||
|Total Frames=32 | |||
|Safety=-6 | |||
|description= | |||
While not being able to do 2 in succession anymore, this move is still pretty good. Can be followed up into jump down strong. | |||
}} | }} | ||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
Line 130: | Line 172: | ||
{{MoveData | {{MoveData | ||
|image= NASB oblina 5s.png | |image= NASB oblina 5s.png | ||
|caption= BOO! | |caption= '''BOO!''' | ||
|name= Big Scare | |name= Big Scare | ||
|linkname= 5S | |linkname= 5S | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=12 | |||
|Active=12 - 16 | |||
|Total Frames=45 | |||
|Safety=-16 | |||
|description= | |||
Surprisingly active strong. Can confirm from a light dash. Unsafe on block, though (-16) and it has 45 total frames so whiffing it will leave you in a bad spot. | Surprisingly active strong. Can confirm from a light dash. Unsafe on block, though (-16) and it has 45 total frames so whiffing it will leave you in a bad spot. | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB oblina 8s.png | |image= NASB oblina 8s.png | ||
|caption= Stop jumping in | |caption= Stop jumping in | ||
|name= Tongue Lash | |name= Tongue Lash | ||
|linkname= 8S | |linkname= 8S | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=13 | |||
|Active=13 - 17 | |||
|Total Frames=45 | |||
|Safety=-15 | |||
|description= | |||
Great range. Useful for RPS and to catch jump-ins with. Not a good kill move, though. | Great range. Useful for RPS and to catch jump-ins with. Not a good kill move, though. | ||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB oblina 2s.png | |image= NASB oblina 2s.png | ||
|caption= | |caption= I got a gut feeling that you ''will'' get spiked | ||
|name= Drool Slide | |name= Drool Slide | ||
|linkname= 2S | |linkname= 2S | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
A good edgeguarding tool, though not as good as | {{AttackData-NASB | ||
|Damage=14% | |||
|Startup=13 | |||
|Active=13 - 17 | |||
|Total Frames=45 | |||
|Safety=-15 | |||
|description= | |||
A good edgeguarding tool, though not as good as jump down strong. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 168: | Line 231: | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=13 | |||
|Active=13 - 17 | |||
|Total Frames=45 | |||
|Safety=-22 | |||
|description= | |||
Can confirm into an onstage Garbage Breath and canceled into another move right after. On it's own it combos into her grounded strong attacks at low-mid %. | Can confirm into an onstage Garbage Breath and canceled into another move right after. On it's own it combos into her grounded strong attacks at low-mid %. | ||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | === Jumping/Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB oblina j5s.png | |image= NASB oblina j5s.png | ||
|caption= | |caption= | ||
|name= Air Chomp | |name= Air Chomp | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump | |input= j5S / Jump Strong | ||
|data= | |data= | ||
Good move for keeping your opponent out. The hitbox is massive. Also kills offstage at around 110-130% | {{AttackData-NASB | ||
|Damage=14% | |||
|Startup=14 | |||
|Active=14 - 18 | |||
|Total Frames=40 | |||
|Safety=-7 | |||
|description= | |||
Good move for keeping your opponent out. The hitbox is massive. Also kills offstage at around 110-130%. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB oblina j8s.png | |image= NASB oblina j8s.png | ||
Line 190: | Line 269: | ||
|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=13 | |||
|Active=13 - 17 | |||
|Total Frames=45 | |||
|Safety=-8 | |||
|description= | |||
Good range, but weak killpower. Kills around 130-150% on most of the cast. | Good range, but weak killpower. Kills around 130-150% on most of the cast. | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 201: | Line 287: | ||
|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=14% | |||
|Startup=13 | |||
|Active=13 - 17 | |||
|Total Frames=51 | |||
|Safety=-6 | |||
|description= | |||
One of the best down strongs in the game. Extremely powerful edgeguarding tool and one of the best moves in her kit. | One of the best down strongs in the game. Extremely powerful edgeguarding tool and one of the best moves in her kit. | ||
}} | |||
}} <br> | |||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB oblina 5p.png | |image= NASB oblina 5p.png | ||
|caption= | |caption= Sludge | ||
|image2= NASB oblina 5p2.png | |||
|caption2= Trash | |||
|name= Garbage Breath | |name= Garbage Breath | ||
|linkname= 5P | |linkname= 5P | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
Oblina's trademark move. The first variation is a ball of purple slime (mostly known as "goop") that can be used as a zoning tool as well as a combo starter. You can also grab and throw the Goop if you use it in the air. However, Goop can be reflected back by your opponent if it is hit with a strong attack while being thrown out. It | {{AttackData-NASB | ||
|Damage=10% | |||
|Startup=9 | |||
|Active=10 - End | |||
|Total Frames=39 | |||
|Safety=-21 | |||
|description= | |||
Oblina's trademark move. The first variation is a ball of purple slime (mostly known as "goop") that can be used as a zoning tool as well as a combo starter. You can also grab and throw the Goop if you use it in the air. However, Goop can be reflected back by your opponent if it is hit with a strong attack while being thrown out. It has a 5 second (300 frame) cooldown timer. | |||
}} | |||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=9 | |||
|Active=10 - 158 | |||
|Total Frames=39 | |||
|Safety=-18 | |||
|description= | |||
The second variation has her spit various garbage in a slow, linear line. While somewhat useful for keeping your opponent out, it is hard to use due to it being able to be grabbed and thrown back at Oblina. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB oblina 8p.png | |image= NASB oblina 8p.png | ||
|caption= | |caption= Luckily this doesn't leave her dizzy or plane-sick | ||
|name= Eye Lift | |name= Eye Lift | ||
|linkname= 8P | |linkname= 8P | ||
|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=3% per hit | |||
|Startup=9 | |||
|Active=9 - 65 | |||
|Total Frames=65 | |||
|Safety=- | |||
|description= | |||
A propeller recovery. Safer than other propeller recoveries in the game due to the hitbox. | A propeller recovery. Safer than other propeller recoveries in the game due to the hitbox. | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB oblina 2p.png | |image= NASB oblina 2p.png | ||
|caption= | |caption= You see me rollin, they hatin. | ||
|name= Spinout | |name= Spinout | ||
|linkname= 2P | |linkname= 2P | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=13 | |||
|Active=13 - 32 | |||
|Total Frames=52 | |||
|Safety=-30 | |||
|description= | |||
Oblina turns into a wheel shape and charges at the opponent, before stopping at a halt. | |||
*One of the best moves in this game and in her kit. | |||
*Can go through some projectiles and can cancel your momentum to save your stock easier. | |||
*Can be jump-cancelled during the early frames of the move and the momentum from it will be kept, allowing for crazy movement and combo starters. | |||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === | ||
Line 253: | Line 372: | ||
{{MoveData | {{MoveData | ||
|image= NASB_oblina_taunt.png | |image= NASB_oblina_taunt.png | ||
|caption= | |caption= ''Hisssss'' | ||
|name= | |name= Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation | ||
|input= | |input= Taunt Button | ||
|data= | |data= | ||
Boo! This taunt isn't in particular reference to anything, but she is pretty scary, huh? }} | * Boo! This taunt isn't in particular reference to anything, but she is pretty scary, huh? }} | ||
== Colors == | == Colors == | ||
[[File:NASB oblina character.png|200px]] | |||
[[File:NASB Oblina alt costume 1.png|200px]] | [[File:NASB Oblina alt costume 1.png|200px]] | ||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 03:52, 20 February 2023
Story
Toodle-e-oo
A serpent-like monster who hails from a rich family, Oblina is a Kind Girl that attends the Monster Academy her friends and roommates Ickis and Krumm to learn to scare humans. Being The Gromble's best student you can bet she can use her scaring techniques in the Brawl! You certainly wouldn't wanna be attacked by someone's internal organs would you?
Gameplay
Oblina is a Small and Nimble character who possesses good zoning tools and range, She excels at zoning and tricking opponents to your advantage. She also possesses a scary good projectile in Garbage Breath, A move that changes property on consecutive use with it being a Trap projectile that stays on the ground to hurt opponents initially then becoming a standard but ranged projectiles. Alongside this she also has above average recovery with Eye Lift and Spin Out. Her normals and speed are nothing to scoff at either with many fast, ranged, and even powerful attacks, with this and her speed she'll certainly run circles around the competition.
If you're looking for an Agile character who's good at zoning and would like to give your opponents a Fright with her arsenal of fast moves, Oblina is the character for you!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5 | 20 | -6 | |
A quick claw slash. This move is one of her best up-close options. Oddly enough, at higher percents (<170%) this move can actually kill near ledge. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5 - 7 | 20 | -6 | |
This move is not that great. While it's a good combo starter when it hits, the range on it makes it rather lackluster. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 9 | 30 | -17 | |
Great poking tool. Can beat a lot of up-close interactions due to low-profile. Not safe on block. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -26 | |
OK dash attack. Combos into her strongs at any %. Faster than strong dash attack but has bad range. |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5 - 7 | 23 | -6 | |
Good combo tool, especially great against big bodied characters. Allows Oblina to get out of a lot of combos due to hurtbox shifting. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 4 | 4 - 5 | 22 | -6 | |
Great combo starter move. Goes hand-in-hand with jump light. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% | 5 | 5 - 7 | 32 | -6 | |
While not being able to do 2 in succession anymore, this move is still pretty good. Can be followed up into jump down strong. |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 12 | 12 - 16 | 45 | -16 | |
Surprisingly active strong. Can confirm from a light dash. Unsafe on block, though (-16) and it has 45 total frames so whiffing it will leave you in a bad spot. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 13 | 13 - 17 | 45 | -15 | |
Great range. Useful for RPS and to catch jump-ins with. Not a good kill move, though. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 13 | 13 - 17 | 45 | -15 | |
A good edgeguarding tool, though not as good as jump down strong. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 13 | 13 - 17 | 45 | -22 | |
Can confirm into an onstage Garbage Breath and canceled into another move right after. On it's own it combos into her grounded strong attacks at low-mid %. |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 14 | 14 - 18 | 40 | -7 | |
Good move for keeping your opponent out. The hitbox is massive. Also kills offstage at around 110-130%. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 13 | 13 - 17 | 45 | -8 | |
Good range, but weak killpower. Kills around 130-150% on most of the cast. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 13 | 13 - 17 | 51 | -6 | |
One of the best down strongs in the game. Extremely powerful edgeguarding tool and one of the best moves in her kit. |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 9 | 10 - End | 39 | -21 | |
Oblina's trademark move. The first variation is a ball of purple slime (mostly known as "goop") that can be used as a zoning tool as well as a combo starter. You can also grab and throw the Goop if you use it in the air. However, Goop can be reflected back by your opponent if it is hit with a strong attack while being thrown out. It has a 5 second (300 frame) cooldown timer. | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 9 | 10 - 158 | 39 | -18 | |
The second variation has her spit various garbage in a slow, linear line. While somewhat useful for keeping your opponent out, it is hard to use due to it being able to be grabbed and thrown back at Oblina. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
3% per hit | 9 | 9 - 65 | 65 | - | |
A propeller recovery. Safer than other propeller recoveries in the game due to the hitbox. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 13 | 13 - 32 | 52 | -30 | |
Oblina turns into a wheel shape and charges at the opponent, before stopping at a halt.
|
Taunt
- Boo! This taunt isn't in particular reference to anything, but she is pretty scary, huh?