(→Moves List: Fixed frame data, updated formatting to match other character pages. Removed extra actions/universal mechanics entries. If this something we ever end up doing for the whole cast we can add them back, but for now lets keep all character pages consistent.) |
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|image4= NASB leo special mid special down.png | |image4= NASB leo special mid special down.png | ||
|caption4= Down | |caption4= Down | ||
|image5= NASB leo special | |image5= NASB leo special back.png | ||
|caption5= Back | |caption5= Back | ||
|name= Niten-Ichi Ryu | |name= Niten-Ichi Ryu | ||
|linkname= 5P | |linkname= 5P | ||
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|input= Taunt Button | |input= Taunt Button | ||
|data= | |data= | ||
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}} <br> | }} <br> | ||
Latest revision as of 03:44, 20 February 2023
Story
It's my call, I decide who gets a beat down.
The serious, mature, and skilled leader of the Teenage Mutant Ninja Turtles, Leonardo is a master with his twin katanas, but he still takes every opportunity to better and improve himself, because that's what Master Splinter would do. Unlike his younger brother, Michelangelo, Leonardo is much more reserved and patient, and this is represented in his playstyle as well. Prepare to taste some Shell Shock!
Gameplay
Leonardo is a rushdown character with a very wide range but weaker overall attack strength; he's made for gradually chipping away at his opponent with his assault while also keeping anyone from getting too close to him due to his smorgasbord of disjoints. The key to being effective with the blue boy is to know your combos and know your spacing. His recovery differs from others as having hitboxes on both sides rather than up and below, making it very useful for anyone trying to stuff out your return to stage. Alongside this are his Unique Special moves, with Niten Ichi-Ryu being a rekka attack that can lead into 1 of 2 follows ups depending and the situation and Back Flip which is a quick evasive reversal option that can be cancelled into a drop kick attack to confound opponents.
Interestingly Leo also has a unique attribute being that his sword moves have higher knockback and damage if you hit them on the tip of his swords while hitting them at the hilt will do less damage and knockback.
If you're willing to sacrifice attack power for speed and like keeping your foes at arms length, then this turtle will certianly lead you to victory!
Franchise |
Teenage Mutant Ninja Turtles |
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Weight Class |
Middle |
Character Discord | |
Home Stage |
Sewers Slam |
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% (9% tipper) | 8 | 8 - 9 | 24 | -7 | |
A straightforward slash, covering the space in front of Leo.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% (9% tipper) | 7 | 3 | 25 | -9 | |
A slash at the air in front and above you. Big range, upwards launching, fast combo starter. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 9 | 22 | -8 | |
A quick sweep kick. Pops grounded opponents upward while sending airborne opponents downward.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 13 | 26 | -25 | |
Leo rams into the opponent with his backside. Can be cancelled into other moves on hit.
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% (9% tipper) | 8 | 8 - 9 | 26 | -6 | |
Leo swipes at the opponent mid-air. Your go-to neutral tool.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% (9% tipper) | 8 | 8 - 9 | 28 | -6 | |
A midair slash covering the airspace above you. Great against opponents with no double jump and/or airdash.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% (10% tipper) | 8 | 8 - 10 | 39 | -6 | |
A downward slash below Leo. A great spike.
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (16% tipper) | 21 | 21 - 24 | 40 | -2 | |
A powerful slash with a lot of wind-up, utilizing both of Leo's blades.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (16% tipper) | 20 | 20 - 24 | 40 | -3 | |
Leo raises both of his blades upward, covering the space in front and above him.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (16% tipper) | 19 | 19 - 23 | 40 | -4 | |
An X-slash crossing both blades, aimed downwards. Spikes those unfortunate enough to get caught in it.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (20% tipper) | 21 | 21 - 25 | 45 | -19 | |
Leo rams into his opponent, pointing both blades ahead of him, ready to stab through them. Like other dash attacks it can be cancelled on hit into further followups.
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (16% tipper) | 23 | 23 - 24 | 40 | -7 | |
A big swing using both blades.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (16%) | 20 | 20 - 27 | 40 | -8 | |
A screw-like attack hitting above Leo utilizing both blades.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% (16% tipper) | 19 | 19 - 23 | 55 | -6 | |
A scissor-like slash attack hitting below you in the air. Spikes opponents caught in it. |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% (10% tipper) | 22 to 62 | 22 - 24* | 46 | -15 | |
First hit of Leo's rekka-type special move. On hit or whiff press special alongside either forward, up, down or back to perform a follow-up attack. Each followup has unique properties and uses. Can be charged before releasing.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
8% (10% tipper) | 3 to 62 | 3 - 6* | 31 | -19 | |
Forward variant of second hit.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
8% (10% tipper) | 3 to 62 | 3 - 6* | 30 | -18 | |
Up variant of second hit.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
8% (10% tipper) | 3 to 62 | 3 - 6* | 30 | -18 | |
Down variant of second hit.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
8% (10% tipper) | 3 to 62 | 3 - 5* | 30 | -18 | |
Back variant of second hit. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% | 14 | 14 - 45 | 60 | -80 | |
Leo rises into the air spinning, damaging those caught in it. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 10 | 10 - 17 | 26 flip, 37 kick | -13 | |
Does a retreating backflip when performed off the ground. Inputting the special button again (or starting the move in the air) follows it up with a divekick. Has lots of utility as a repositioning and recovery tool.
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Taunt