Scooterdoops (talk | contribs) |
Scooterdoops (talk | contribs) No edit summary |
||
Line 31: | Line 31: | ||
|cons=*'''Less than stellar recovery:''' The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable. | |cons=*'''Less than stellar recovery:''' The Mighty does not reach very high and is very linear, which hurts them from going too deep with edgeguarding and makes recovering fairly predictable. | ||
*'''Long:''' There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos. | *'''Long:''' There's more CatDog to hit than most other characters, which makes CatDog easier then most to combo, and harder to escape combos. | ||
*'''Not great defense''' CatDog has great offense, but not great defense. Strong Air Down Air is functionally useless your opponent can hit you even if you hit them with it, making it impossible to RPS strong neutral | *'''Not great defense''' CatDog has great offense, but not great defense. Strong Air Down Air is functionally useless your opponent can hit you even if you hit them with it, making it impossible to RPS strong neutral airsattacks. Additionally, CatDog has no disjoints or moves that help to effectively counter attack, making it difficult to gain stage positioning and advantage in a match if you lose it. | ||
}} | }} | ||
Revision as of 15:37, 27 January 2023
Story
HI-HO-DIGGITY!!!
You know what they say, two heads are more than one! From the series of the same name, CatDog are two brothers joined at the hip; where one goes the other has no choice but to follow, even into a fighting game!
Gameplay
CatDog is a midweight all-rounder character with a unique stance mechanic that lets them switch between Cat and Dog with the press of a button. Certain attacks change whether Cat or Dog is being controlled: Their projectile becoming either Hairball or Bone Boomerang or the hitboxes on both their upwards Aerials and their Strong Mids radically altering in size and reach. With this capability, your opponent will never be too sure what you're about to throw out until it's too late!
If you're a fan of tricky characters with an wide assortment of unique moves for every situation, then these brothers are for you!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 4 | 4 - 5 | 22 | -9 | |
Cat begins choking out Dog out of frustration.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 20 | -5 | |
A simple uppercut from either Cat or Dog.
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 6 - 7 | 20 | -5 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -29 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 6 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 7 | 34 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -10 | |
Heavy Punch Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
14% | 14 | 14 - 18 | 35 | -4 | |
Little Punch Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 16 | 16 - 21 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 16 | 16 - 18 | 48 | -22 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 16 | 16 - 30 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 17 | 17 - 21 | 40 | -7 | |
Updog Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
13% | 14 | 14 - 18 | 40 | -7 | |
Upcat Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% / 15% | 17 / 27 | 17-End / 27- | - / 75 | -59 / -10 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 12 | 12 - 191 | 41 | 17 | |
Bone Placeholder | |||||
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 12 | 12 - 191 | 41 | 17 | |
Hairball Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% / 10% | 13 / 1 | 13-50 / 1-End | 60 / - | -65 / - | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
4% | 14 | 14 - 18 | 30 | -7 | |
Placeholder |
Taunt
- Can switch to show either Cat or Dog scratching.