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|name= Sword Slash | |name= Sword Slash | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump | |input= j5S / Jump Strong | ||
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{{AttackData-NASB | {{AttackData-NASB |
Latest revision as of 19:27, 9 November 2022
Story
Tonight I dine on turtle soup!
The notorious arch-nemesis of the Teenage Mutant Ninja Turtles, The Shredder was added to Nickelodeon All-Star Brawl via a free update on February 3rd, 2022. Previously the student of Hamato Yoshi, the vengeful Oroku Saki is now the leader of the criminal organization known as the Foot Clan.
Gameplay
Shredder is a complete offensive powerhouse. His kit gives him extremely powerful rushdown tools with one of the best Neutral Airs in the game and an extremely oppressive combo game, meaning once he gets in, your stock could be gone in a second. He is also very fast, and due to his size he has very big hitboxes. If you're the type of player that wants to completely mow down your opponent, Shredder is for you!
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6%, 6% | 6, 6* | 6-10, 6-7 | 30, 30 | -15, -15 | |
A quick 2-hit jab with both fists.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 8 | 20 | -7 | |
A fast uppercut, similar to the Turtles.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 30 | -16 | |
A rather strange spin move where Shredder sticks his arms out. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 16 | 16 - 20 | 50 | -30 | |
Shredder does an uppercut while sliding forward. Can be cancelled into other moves on hit.
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Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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1% per, 4% final | 6 | 6 - 14 | 30 | -14 multi, -4 final | |
Shredder spins 360 degrees in a circle, hitting multiple times. His main combo tool, racks up damage extremely fast.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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2% per, 4% final | 6 | 6 - 12 | 26 | -13 multi, +0 final | |
Shredder delivers several punches above him in rapid fire. One of Shredder's main combo finishers.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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10% | 5 | 5 - 8 | 30 | -6 | |
A quick descending crescent kick. Spikes opponents.
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Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% (18% charged) | 13 | 13 - 21 | 56 | -26 | |
Shredder uses an electric spear to launch his opponent. Does great damage and knockback. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
2% per, 10% final (12% charged) | 15 | 15-23 multi, 25 final | 55 | -21 | |
Shredder uses a spear to send stab above him multiple times.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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15% (15% charged) | 14 | 14 - 20 | 50 | -19 | |
A downwards slash with both hands. Spikes airborne opponents and those on the ledge. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
7% per | 7 | 7 - 20 | 40 | -24 | |
A horizontally spinning tackle covered in purple energy, very reminiscent of M. Bison's Psycho Crusher from Street Fighter. Extremely fast and great for confirming off of. |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% (19% charged) | 17 | 17 - 21 | 46 | -5 | |
An outwards slash with a sword. One of his safer strongs and a good kill move. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
37% (58% charged) | 18 | 18 - 20 | 40 | - | |
Shredder grabs the opponent before slamming downwards towards the ground (or the blastzone) with them. This move is hit grab, meaning it will not grab blocking opponents. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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15-20% falling (20-25% charged), 15% landing | 12* | 12 - End* | - | -32 | |
Shredder lunges towards the ground fist first. Holding the strong button down lets you briefly stall and adjust your horizontal positioning before lunging down. |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% early, 20% late | 14 | 14 - 25 | 48 | -15 to -6 | |
Shredder charges at the opponent. This move travels very fast across the stage and is one of his primary approach options.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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14% per | 14, 39, 57 | 14-18, 39-44, 57-65 | 80 | - | |
Shredder ascends by slashing upwards three times. Has great vertical distance, but is rather linear.
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Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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- | - | - | 70 | - | |
A charge move that increases Shredder's damage output on his strongs. The effect lasts for three strong attacks, regardless if they hit or whiff.
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