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{{NASB Character Intro|char=ren_and_stimpy |full=Ren & Stimpy|short=RS|content= | {{NASB Character Intro|char=ren_and_stimpy |full=Ren & Stimpy|short=RS | ||
| franchise = The Ren & Stimpy Show | |||
| weight = Heavy | |||
| charactercord = [https://discord.gg/Qn8mVxZBj7 Ren & Stimpy character discord] | |||
| homestage = Space Madness | |||
|content= | |||
|content= | |||
{{2 Column Flex|flex1=6|flex2=4 | {{2 Column Flex|flex1=6|flex2=4 | ||
|content1= | |content1= | ||
Line 7: | Line 16: | ||
Winning the fight often requires solid teamwork, but unfortunately there's too many "I's" on THIS team. Ren & Stimpy from the series of the same name are a cat and dog duo who almost always find themselves in one bizarre scenario after another in every episode. A crossover Brawl tournament? That's hardly unusual for these two! | Winning the fight often requires solid teamwork, but unfortunately there's too many "I's" on THIS team. Ren & Stimpy from the series of the same name are a cat and dog duo who almost always find themselves in one bizarre scenario after another in every episode. A crossover Brawl tournament? That's hardly unusual for these two! | ||
== Gameplay == | == Gameplay == | ||
The two are a mix-up type heavyweight character. Ren rides on Stimpy's back which makes the duo slower and heavier than other fighters, but the trade-off is being able to attack on both sides at once. Ren deals lower initial damage and Stimpy deals higher, but delayed damage. The Log toss special also gives the two eediots a solid ranged option to cover their approach as they close in. The wide range of their attacks also makes it easier to land hits on opponents without having to reposition, which is very helpful for new players. If you want to hit hard, watch your back, and look silly while doing so, these two may just be for you! | The two are a mix-up type heavyweight character. Ren rides on Stimpy's back which makes the duo slower and heavier than other fighters, but the trade-off is being able to attack on both sides at once. Ren deals lower initial damage and Stimpy deals higher, but delayed damage. The Log toss special also gives the two eediots a solid ranged option to cover their approach as they close in. | ||
The wide range of their attacks also makes it easier to land hits on opponents without having to reposition, which is very helpful for new players. | |||
If you want to hit hard, watch your back, and look silly while doing so, these two may just be for you! | |||
|content2= | |content2= | ||
{{Content Box|content= | {{Content Box|content= | ||
Line 17: | Line 30: | ||
|pros= | |pros= | ||
* '''Cross-up Kings:''' With many of their attacks hitting on both sides, Ren & Stimpy can easily cross-up opponents with little commitment | * '''Cross-up Kings:''' With many of their attacks hitting on both sides, Ren & Stimpy can easily cross-up opponents with little commitment | ||
* '''Excellent Projectile: | * '''Excellent Projectile:''' ''Log from Blammo!'' travels at an upwards angle and bounces across the entire stage and covers a massive area. Opponents will either have to weave in between the bounces, strike it back with a Strong Attack, or commit to a double jump to get over it. | ||
|cons= | |cons= | ||
* '''Mediocre Recovery:''' Their recovery sends them straight upwards, but unlike Spongebob's its not nearly as fast or high. Combined with their heavyweight status they're not suited for chasing off stage and could have a hard time getting back once sent flying | * '''Mediocre Recovery:''' Their recovery sends them straight upwards, but unlike Spongebob's its not nearly as fast or high. Combined with their heavyweight status they're not suited for chasing off stage and could have a hard time getting back once sent flying | ||
Line 26: | Line 39: | ||
== Moves List == | == Moves List == | ||
=== Light Attacks === | === Light Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB_ren_and_stimpy_light_mid.png | |image= NASB_ren_and_stimpy_light_mid.png | ||
|caption= "YOU EEEEDIOT!!!" | |caption= "YOU '''EEEEDIOT'''!!!" | ||
|name= Keep It Together | |name= Keep It Together | ||
|linkname= 5L | |linkname= 5L | ||
|input= 5L / Neutral Light | |input= 5L / Neutral Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=5% per hit | |||
|Startup=8, 7 | |||
|Active=8-9, 7-8 | |||
|Total Frames=22, 23 | |||
|Safety=-5, -7 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 44: | Line 65: | ||
|input= 8L / Up Light | |input= 8L / Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:8% / S:8% | |||
|Startup=R:7 / S:7 | |||
|Active=R:7-9 / S:7-9 | |||
|Total Frames=23 | |||
|Safety=R:-7 / S:-7 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB_ren_and_stimpy_light_down.png | |image= NASB_ren_and_stimpy_light_down.png | ||
|caption= | |caption= "It's discipline that begets love!" | ||
|name= Wild Swing | |name= Wild Swing | ||
|linkname= 2L | |linkname= 2L | ||
|input= 2L / Down Light | |input= 2L / Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:8% / S:8% | |||
|Startup=R:8 / S:10 | |||
|Active=R:8-9 / S:10-11 | |||
|Total Frames=23 | |||
|Safety=R:-6 / S:-4 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 66: | Line 101: | ||
|input= 66L / Run Light | |input= 66L / Run Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=7 | |||
|Active=7 - 14 | |||
|Total Frames=35 | |||
|Safety=-24 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === | ||
Line 78: | Line 121: | ||
|input= j5L / Jump Light | |input= j5L / Jump Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:8% / S:8% | |||
|Startup=R:8 / S:8 | |||
|Active=R:8-10 / S:8-10 | |||
|Total Frames=23 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 89: | Line 139: | ||
|input= j8L / Jump Up Light | |input= j8L / Jump Up Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:8% / S:8% | |||
|Startup=R:7 / S:7 | |||
|Active=R:8-9 / S:8-9 | |||
|Total Frames=23 | |||
|Safety=-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB_ren_and_stimpy_aerial_light_down.png | |image= NASB_ren_and_stimpy_aerial_light_down.png | ||
|caption= | |caption= Batter up! | ||
|name= Aerial Wild Swing | |name= Aerial Wild Swing | ||
|linkname= | |linkname= j2L | ||
|input= j2L / Jump Down Light | |input= j2L / Jump Down Light | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:10% / S:7% | |||
|Startup=R:8 / S:10 | |||
|Active=R:8-9 / S:10-11 | |||
|Total Frames=36 | |||
|Safety=R:-6 / S:-6 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | }} | ||
}} <br> | |||
=== Strong Attacks === | === Strong Attacks === | ||
Line 112: | Line 177: | ||
|input= 5S / Neutral Strong | |input= 5S / Neutral Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:16% / S:14% | |||
|Startup=R:19 / S:19 | |||
|Active=R:19-24 / S:19-24 | |||
|Total Frames=47 | |||
|Safety=R:-11 / S:-11 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 123: | Line 195: | ||
|input= 8S / Up Strong | |input= 8S / Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% sourspot, 13% sweetspot | |||
|Startup=16 | |||
|Active=16 - 20 | |||
|Total Frames=45 | |||
|Safety=-12 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | |||
|image= NASB_ren_and_stimpy_strong_down.png | |image= NASB_ren_and_stimpy_strong_down.png | ||
|caption= "What do you '''MEAN''' you don't agree with me?! '''DO YOU KNOW WHO YOU'RE DEALING WITH???'''" | |caption= "What do you '''MEAN''' you don't agree with me?! '''DO YOU KNOW WHO YOU'RE DEALING WITH???'''" | ||
Line 134: | Line 213: | ||
|input= 2S / Down Strong | |input= 2S / Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:13% / S:15% | |||
|Startup=R:7 / S:12 | |||
|Active=R:7-11 / S:12-16 | |||
|Total Frames=45 | |||
|Safety=-16 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 145: | Line 231: | ||
|input= 66S / Run Strong | |input= 66S / Run Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=13% | |||
|Startup=19 | |||
|Active=19 - 24 | |||
|Total Frames=50 | |||
|Safety=-21 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Jumping/Air Strong Attacks === | === Jumping/Air Strong Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB_ren_and_stimpy_aerial_strong.png | |image= NASB_ren_and_stimpy_aerial_strong.png | ||
|caption= | |caption= | ||
|name= Aerial Watch Out! | |name= Aerial Watch Out! | ||
|linkname= j5S | |linkname= j5S | ||
|input= j5S / Jump | |input= j5S / Jump Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:16% / S:14% | |||
|Startup=R:17 / S:17 | |||
|Active=R:17-22 / S:17-22 | |||
|Total Frames=R:7 / S:12 | |||
|Safety=-R:-11 / S:-11 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB_ren_and_stimpy_aerial_strong_up.png | |image= NASB_ren_and_stimpy_aerial_strong_up.png | ||
|caption= | |caption= "I'll teach your Grandmother how to suck eggs!" | ||
|name= Memory Jogger | |name= Memory Jogger | ||
|linkname= j8S | |linkname= j8S | ||
|input= j8S / Jump Up Strong | |input= j8S / Jump Up Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=R:13% / S:10% | |||
|Startup=R:13 / S:21 | |||
|Active=R:13-20 / S:21-22 | |||
|Total Frames=47 | |||
|Safety=R:-8 / S:+0 | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 178: | Line 287: | ||
|input= j2S / Jump Down Strong | |input= j2S / Jump Down Strong | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=15% falling, 10% landing | |||
|Startup=16 falling, 6 landing | |||
|Active=16-End, 6-8 | |||
|Total Frames=30 landing | |||
|Safety=-13 falling, -7 landing | |||
|description= | |||
Placeholder | Placeholder | ||
}} | |||
}} <br> | |||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB_ren_and_stimpy_special.png | |image= NASB_ren_and_stimpy_special.png | ||
Line 189: | Line 307: | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=17 | |||
|Active=17 - 196 | |||
|Total Frames=40 | |||
|Safety=-11 | |||
|description= | |||
Ren and Stimpy throw a log at an upwards angle that bounces across the stage until it falls off. It's better than bad, it's good! | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
Line 200: | Line 325: | ||
|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=20% | |||
|Startup=22 | |||
|Active=22 - 31 | |||
|Total Frames=60 | |||
|Safety=-87 | |||
|description= | |||
Stimpy pushes the jolly, candylike button and launches the duo straight upwards, with a hitbox at the base of the explosion. | |||
}} | |||
}} <br> | |||
{{MoveData | {{MoveData | ||
|image= NASB_ren_and_stimpy_special_down.png | |image= NASB_ren_and_stimpy_special_down.png | ||
|caption= | |caption= '''"HIT ME!"''' | ||
|image2= NASB_ren_and_stimpy_special_down_charged.png | |||
|caption2= And you thought the '''litter box''' smelled bad | |||
|name= First Fart | |name= First Fart | ||
|linkname= 2P | |linkname= 2P | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=30% max | |||
|Startup=11 counter, 21 release | |||
=== | |Active=11-50 counter, 21-25 release | ||
|Total Frames=-, 51 release | |||
|Safety=-25 | |||
|description= | |||
Ren thrusts Stimpy out in front of him to tank any incoming damage, which will add charge stars around the duo. They can hold up to three charges. At any point the charge can be expended by inputting Down Special twice, which will rip a massive fart in a progressively bigger area depending on the charge level. | |||
* Looks like Stimpy's Son brought the rest of the family over for a reunion smell-abration! | |||
}} | |||
}} <br> | |||
=== Taunt === | === Taunt === | ||
{{MoveData | {{MoveData | ||
|image= NASB_ren_and_stimpy_taunt.png | |image= NASB_ren_and_stimpy_taunt.png | ||
|caption= | |caption= "And all because the chief loves us..." | ||
|name= | |name= Taunt | ||
|linkname= | |linkname= Taunt | ||
|input= | |input= Taunt Button | ||
|data= | |data= | ||
A dance based off a scene from ''Ren & Stimpy: Adult Party Cartoon.'' Yes, they referenced ''that'' show in this game. | |||
* Can be held indefinitely for extra boogieing. | |||
}} | |||
== | == Colors == | ||
[[File:NASB ren and stimpy character.png|200px]] | |||
[[File:NASB ren and stimpy alt costume 1 .png|200px]] | |||
{{Navbox-NASB}} | {{Navbox-NASB}} | ||
[[Category:Nickelodeon All-Star Brawl]] | [[Category:Nickelodeon All-Star Brawl]] |
Latest revision as of 16:11, 9 November 2022
Story
YOU SICK LITTLE MONKEY!
Winning the fight often requires solid teamwork, but unfortunately there's too many "I's" on THIS team. Ren & Stimpy from the series of the same name are a cat and dog duo who almost always find themselves in one bizarre scenario after another in every episode. A crossover Brawl tournament? That's hardly unusual for these two!
Gameplay
The two are a mix-up type heavyweight character. Ren rides on Stimpy's back which makes the duo slower and heavier than other fighters, but the trade-off is being able to attack on both sides at once. Ren deals lower initial damage and Stimpy deals higher, but delayed damage. The Log toss special also gives the two eediots a solid ranged option to cover their approach as they close in.
The wide range of their attacks also makes it easier to land hits on opponents without having to reposition, which is very helpful for new players.
If you want to hit hard, watch your back, and look silly while doing so, these two may just be for you!
Franchise |
The Ren & Stimpy Show |
---|---|
Weight Class |
Heavy |
Character Discord | |
Home Stage |
Space Madness |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% per hit | 8, 7 | 8-9, 7-8 | 22, 23 | -5, -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:8% / S:8% | R:7 / S:7 | R:7-9 / S:7-9 | 23 | R:-7 / S:-7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:8% / S:8% | R:8 / S:10 | R:8-9 / S:10-11 | 23 | R:-6 / S:-4 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 14 | 35 | -24 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:8% / S:8% | R:8 / S:8 | R:8-10 / S:8-10 | 23 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:8% / S:8% | R:7 / S:7 | R:8-9 / S:8-9 | 23 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:10% / S:7% | R:8 / S:10 | R:8-9 / S:10-11 | 36 | R:-6 / S:-6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:16% / S:14% | R:19 / S:19 | R:19-24 / S:19-24 | 47 | R:-11 / S:-11 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% sourspot, 13% sweetspot | 16 | 16 - 20 | 45 | -12 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:13% / S:15% | R:7 / S:12 | R:7-11 / S:12-16 | 45 | -16 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 19 | 19 - 24 | 50 | -21 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:16% / S:14% | R:17 / S:17 | R:17-22 / S:17-22 | R:7 / S:12 | -R:-11 / S:-11 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
R:13% / S:10% | R:13 / S:21 | R:13-20 / S:21-22 | 47 | R:-8 / S:+0 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% falling, 10% landing | 16 falling, 6 landing | 16-End, 6-8 | 30 landing | -13 falling, -7 landing | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 17 | 17 - 196 | 40 | -11 | |
Ren and Stimpy throw a log at an upwards angle that bounces across the stage until it falls off. It's better than bad, it's good! |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
20% | 22 | 22 - 31 | 60 | -87 | |
Stimpy pushes the jolly, candylike button and launches the duo straight upwards, with a hitbox at the base of the explosion. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
30% max | 11 counter, 21 release | 11-50 counter, 21-25 release | -, 51 release | -25 | |
Ren thrusts Stimpy out in front of him to tank any incoming damage, which will add charge stars around the duo. They can hold up to three charges. At any point the charge can be expended by inputting Down Special twice, which will rip a massive fart in a progressively bigger area depending on the charge level.
|
Taunt
- Can be held indefinitely for extra boogieing.