Nickelodeon All-Star Brawl/Ren & Stimpy: Difference between revisions

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{{NASB Character Intro|char=ren_and_stimpy |full=Ren & Stimpy|short=RS|content=
{{NASB Character Intro|char=ren_and_stimpy |full=Ren & Stimpy|short=RS
 
| franchise    = The Ren & Stimpy Show
| weight      = Heavy
| charactercord    = [https://discord.gg/Qn8mVxZBj7 Ren & Stimpy character discord]
| homestage      = Space Madness
 
|content=
 
|content=
{{2 Column Flex|flex1=6|flex2=4
{{2 Column Flex|flex1=6|flex2=4
|content1=
|content1=
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Winning the fight often requires solid teamwork, but unfortunately there's too many "I's" on THIS team. Ren & Stimpy from the series of the same name are a cat and dog duo who almost always find themselves in one bizarre scenario after another in every episode. A crossover Brawl tournament? That's hardly unusual for these two!
Winning the fight often requires solid teamwork, but unfortunately there's too many "I's" on THIS team. Ren & Stimpy from the series of the same name are a cat and dog duo who almost always find themselves in one bizarre scenario after another in every episode. A crossover Brawl tournament? That's hardly unusual for these two!
== Gameplay ==
== Gameplay ==
Ren rides on Stimpy's back which makes the duo slower and heavier than other fighters, but the trade-off is being able to attack on both sides at once. Ren deals lower initial damage and Stimpy deals higher, but delayed damage. The Log toss special also gives the two eediots a solid ranged option to cover their approach as they close in. The wide range of their attacks also makes it easier to land hits on opponents without having to reposition, which is very helpful for new players. If you want to hit hard, watch your back, and look silly while doing so, these two may just be for you!
The two are a mix-up type heavyweight character. Ren rides on Stimpy's back which makes the duo slower and heavier than other fighters, but the trade-off is being able to attack on both sides at once. Ren deals lower initial damage and Stimpy deals higher, but delayed damage. The Log toss special also gives the two eediots a solid ranged option to cover their approach as they close in.  
 
The wide range of their attacks also makes it easier to land hits on opponents without having to reposition, which is very helpful for new players.  
 
If you want to hit hard, watch your back, and look silly while doing so, these two may just be for you!
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{{Content Box|content=
<center><youtube>fo-WZZLPMxk</youtube></center>  
<center><youtube>zcIAqMrsl78</youtube></center>  
}}
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{{ProConTable
{{ProConTable
|pros= With many of their attacks hitting on both sides Ren & Stimpy can easily cross-up opponents with little commitment
|pros=  
* '''Cross-up Kings:''' With many of their attacks hitting on both sides, Ren & Stimpy can easily cross-up opponents with little commitment
* '''Excellent Projectile:''' ''Log from Blammo!'' travels at an upwards angle and bounces across the entire stage and covers a massive area. Opponents will either have to weave in between the bounces, strike it back with a Strong Attack, or commit to a double jump to get over it.
|cons=
|cons=
* '''Mediocre Recovery:''' Their recovery sends them straight upwards, but unlike Spongebob's its not nearly as fast or high. Combined with their heavyweight status they're not suited for chasing off stage and could have a hard time getting back once sent flying
*'''Slow and steady:''' Not only are they one of the slowest moving fighters but their bulkier size and weight can easily make them combo food for a rushdown character
}}
== Moves List ==
=== Light Attacks ===
{{MoveData
|image= NASB_ren_and_stimpy_light_mid.png
|caption= "YOU '''EEEEDIOT'''!!!"
|name= Keep It Together
|linkname= 5L
|input= 5L / Neutral Light
|data=
{{AttackData-NASB
|Damage=5% per hit
|Startup=8, 7
|Active=8-9, 7-8
|Total Frames=22, 23
|Safety=-5, -7
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_light_up.png
|caption= The taste of defeat
|name= Lick 'N Stomp
|linkname= 8L
|input= 8L / Up Light
|data=
{{AttackData-NASB
|Damage=R:8% / S:8%
|Startup=R:7 / S:7
|Active=R:7-9 / S:7-9
|Total Frames=23
|Safety=R:-7 / S:-7
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_light_down.png
|caption= "It's discipline that begets love!"
|name= Wild Swing
|linkname= 2L
|input= 2L / Down Light
|data=
{{AttackData-NASB
|Damage=R:8% / S:8%
|Startup=R:8 / S:10
|Active=R:8-9 / S:10-11
|Total Frames=23
|Safety=R:-6 / S:-4
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_dash_light.png
|caption=
|name= Tongue Flail
|linkname= 66L
|input= 66L / Run Light
|data=
{{AttackData-NASB
|Damage=8%
|Startup=7
|Active=7 - 14
|Total Frames=35
|Safety=-24
|description=
Placeholder
}}
}} <br>
=== Jumping/Air Light Attacks ===
{{MoveData
|image= NASB_ren_and_stimpy_aerial_light.png
|caption= Aw look! They really DO like each other!
|name= Best of Friends
|linkname= j5L
|input= j5L / Jump Light
|data=
{{AttackData-NASB
|Damage=R:8% / S:8%
|Startup=R:8 / S:8
|Active=R:8-10 / S:8-10
|Total Frames=23
|Safety=-6
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_aerial_light_up.png
|caption=
|name= Aerial Lick N' Stomp
|linkname= j8L
|input= j8L / Jump Up Light
|data=
{{AttackData-NASB
|Damage=R:8% / S:8%
|Startup=R:7 / S:7
|Active=R:8-9 / S:8-9
|Total Frames=23
|Safety=-6
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_aerial_light_down.png
|caption= Batter up!
|name= Aerial Wild Swing
|linkname= j2L
|input= j2L / Jump Down Light
|data=
{{AttackData-NASB
|Damage=R:10% / S:7%
|Startup=R:8 / S:10
|Active=R:8-9 / S:10-11
|Total Frames=36
|Safety=R:-6 / S:-6
|description=
Placeholder
}}
}} <br>
=== Strong Attacks ===
{{MoveData
|image= NASB_ren_and_stimpy_strong_mid.png
|caption=
|name= Watch Out!
|linkname= 5S
|input= 5S / Neutral Strong
|data=
{{AttackData-NASB
|Damage=R:16% / S:14%
|Startup=R:19 / S:19
|Active=R:19-24 / S:19-24
|Total Frames=47
|Safety=R:-11 / S:-11
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_strong_up.png
|caption=
|name= Fore!
|linkname= 8S
|input= 8S / Up Strong
|data=
{{AttackData-NASB
|Damage=10% sourspot, 13% sweetspot
|Startup=16
|Active=16 - 20
|Total Frames=45
|Safety=-12
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_strong_down.png
|caption= "What do you '''MEAN''' you don't agree with me?! '''DO YOU KNOW WHO YOU'RE DEALING WITH???'''"
|name= Back Off You Beast!
|linkname= 2S
|input= 2S / Down Strong
|data=
{{AttackData-NASB
|Damage=R:13% / S:15%
|Startup=R:7 / S:12
|Active=R:7-11 / S:12-16
|Total Frames=45
|Safety=-16
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_dash_strong.png
|caption= Don't run! They just want to sell you some rubber nipples!
|name= Beep Beep!
|linkname= 66S
|input= 66S / Run Strong
|data=
{{AttackData-NASB
|Damage=13%
|Startup=19
|Active=19 - 24
|Total Frames=50
|Safety=-21
|description=
Placeholder
}}
}} <br>
=== Jumping/Air Strong Attacks ===
{{MoveData
|image= NASB_ren_and_stimpy_aerial_strong.png
|caption=
|name= Aerial Watch Out!
|linkname= j5S
|input= j5S / Jump Strong
|data=
{{AttackData-NASB
|Damage=R:16% / S:14%
|Startup=R:17 / S:17
|Active=R:17-22 / S:17-22
|Total Frames=R:7 / S:12
|Safety=-R:-11 / S:-11
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_aerial_strong_up.png
|caption= "I'll teach your Grandmother how to suck eggs!"
|name= Memory Jogger
|linkname= j8S
|input= j8S / Jump Up Strong
|data=
{{AttackData-NASB
|Damage=R:13% / S:10%
|Startup=R:13 / S:21
|Active=R:13-20 / S:21-22
|Total Frames=47
|Safety=R:-8 / S:+0
|description=
Placeholder
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_aerial_strong_down.png
|caption= The Dog Pound Hop
|name= Divebomb
|linkname= j2S
|input= j2S / Jump Down Strong
|data=
{{AttackData-NASB
|Damage=15% falling, 10% landing
|Startup=16 falling, 6 landing
|Active=16-End, 6-8
|Total Frames=30 landing
|Safety=-13 falling, -7 landing
|description=
Placeholder
}}
}} <br>
=== Special Attacks ===
{{MoveData
|image= NASB_ren_and_stimpy_special.png
|caption= What rolls across stage, is sure to enrage, and tilts your opponent hard? What pressures their block, and secures the stock? It's Log! Log! Log!
|name= Log from Blammo!
|linkname= 5P
|input= 5P / Neutral Special
|data=
{{AttackData-NASB
|Damage=10%
|Startup=17
|Active=17 - 196
|Total Frames=40
|Safety=-11
|description=
Ren and Stimpy throw a log at an upwards angle that bounces across the stage until it falls off. It's better than bad, it's good!
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_special_up.png
|caption= Cadet Stimpy couldn't hold out
|name= History Eraser
|linkname= 8P
|input= 8P / Up Special
|data=
{{AttackData-NASB
|Damage=20%
|Startup=22
|Active=22 - 31
|Total Frames=60
|Safety=-87
|description=
Stimpy pushes the jolly, candylike button and launches the duo straight upwards, with a hitbox at the base of the explosion.
}}
}} <br>
{{MoveData
|image= NASB_ren_and_stimpy_special_down.png
|caption= '''"HIT ME!"'''
|image2= NASB_ren_and_stimpy_special_down_charged.png
|caption2=  And you thought the '''litter box''' smelled bad
|name= First Fart
|linkname= 2P
|input= 2P / Down Special
|data=
{{AttackData-NASB
|Damage=30% max
|Startup=11 counter, 21 release
|Active=11-50 counter, 21-25 release
|Total Frames=-, 51 release
|Safety=-25
|description=
Ren thrusts Stimpy out in front of him to tank any incoming damage, which will add charge stars around the duo. They can hold up to three charges. At any point the charge can be expended by inputting Down Special twice, which will rip a massive fart in a progressively bigger area depending on the charge level.
* Looks like Stimpy's Son brought the rest of the family over for a reunion smell-abration!
}}
}} <br>
=== Taunt ===
{{MoveData
|image= NASB_ren_and_stimpy_taunt.png
|caption= "And all because the chief loves us..."
|name= Taunt
|linkname= Taunt
|input= Taunt Button
|data=
A dance based off a scene from ''Ren & Stimpy: Adult Party Cartoon.'' Yes, they referenced ''that'' show in this game.
* Can be held indefinitely for extra boogieing.
}}
}}
== Colors ==
[[File:NASB ren and stimpy character.png|200px]]
[[File:NASB ren and stimpy alt costume 1 .png|200px]]
{{Navbox-NASB}}
{{Navbox-NASB}}
[[Category:Nickelodeon All-Star Brawl]]
[[Category:Nickelodeon All-Star Brawl]]

Latest revision as of 16:11, 9 November 2022

Story

YOU SICK LITTLE MONKEY!

Winning the fight often requires solid teamwork, but unfortunately there's too many "I's" on THIS team. Ren & Stimpy from the series of the same name are a cat and dog duo who almost always find themselves in one bizarre scenario after another in every episode. A crossover Brawl tournament? That's hardly unusual for these two!

Gameplay

The two are a mix-up type heavyweight character. Ren rides on Stimpy's back which makes the duo slower and heavier than other fighters, but the trade-off is being able to attack on both sides at once. Ren deals lower initial damage and Stimpy deals higher, but delayed damage. The Log toss special also gives the two eediots a solid ranged option to cover their approach as they close in.

The wide range of their attacks also makes it easier to land hits on opponents without having to reposition, which is very helpful for new players.

If you want to hit hard, watch your back, and look silly while doing so, these two may just be for you!

Ren & Stimpy

NASB ren and stimpy character.png
Franchise

The Ren & Stimpy Show

Weight Class

Heavy

Character Discord

Ren & Stimpy character discord

Home Stage

Space Madness

Strengths Weaknesses
  • Cross-up Kings: With many of their attacks hitting on both sides, Ren & Stimpy can easily cross-up opponents with little commitment
  • Excellent Projectile: Log from Blammo! travels at an upwards angle and bounces across the entire stage and covers a massive area. Opponents will either have to weave in between the bounces, strike it back with a Strong Attack, or commit to a double jump to get over it.
  • Mediocre Recovery: Their recovery sends them straight upwards, but unlike Spongebob's its not nearly as fast or high. Combined with their heavyweight status they're not suited for chasing off stage and could have a hard time getting back once sent flying
  • Slow and steady: Not only are they one of the slowest moving fighters but their bulkier size and weight can easily make them combo food for a rushdown character


Moves List

Light Attacks

Keep It Together
5L / Neutral Light
NASB ren and stimpy light mid.png
"YOU EEEEDIOT!!!"
Damage Startup Frames Active Frames Total Frames Safety
5% per hit 8, 7 8-9, 7-8 22, 23 -5, -7

Placeholder


Lick 'N Stomp
8L / Up Light
NASB ren and stimpy light up.png
The taste of defeat
Damage Startup Frames Active Frames Total Frames Safety
R:8% / S:8% R:7 / S:7 R:7-9 / S:7-9 23 R:-7 / S:-7

Placeholder


Wild Swing
2L / Down Light
NASB ren and stimpy light down.png
"It's discipline that begets love!"
Damage Startup Frames Active Frames Total Frames Safety
R:8% / S:8% R:8 / S:10 R:8-9 / S:10-11 23 R:-6 / S:-4

Placeholder


Tongue Flail
66L / Run Light
NASB ren and stimpy dash light.png
Damage Startup Frames Active Frames Total Frames Safety
8% 7 7 - 14 35 -24

Placeholder


Jumping/Air Light Attacks

Best of Friends
j5L / Jump Light
NASB ren and stimpy aerial light.png
Aw look! They really DO like each other!
Damage Startup Frames Active Frames Total Frames Safety
R:8% / S:8% R:8 / S:8 R:8-10 / S:8-10 23 -6

Placeholder


Aerial Lick N' Stomp
j8L / Jump Up Light
NASB ren and stimpy aerial light up.png
Damage Startup Frames Active Frames Total Frames Safety
R:8% / S:8% R:7 / S:7 R:8-9 / S:8-9 23 -6

Placeholder


Aerial Wild Swing
j2L / Jump Down Light
NASB ren and stimpy aerial light down.png
Batter up!
Damage Startup Frames Active Frames Total Frames Safety
R:10% / S:7% R:8 / S:10 R:8-9 / S:10-11 36 R:-6 / S:-6

Placeholder


Strong Attacks

Watch Out!
5S / Neutral Strong
NASB ren and stimpy strong mid.png
Damage Startup Frames Active Frames Total Frames Safety
R:16% / S:14% R:19 / S:19 R:19-24 / S:19-24 47 R:-11 / S:-11

Placeholder


Fore!
8S / Up Strong
NASB ren and stimpy strong up.png
Damage Startup Frames Active Frames Total Frames Safety
10% sourspot, 13% sweetspot 16 16 - 20 45 -12

Placeholder


Back Off You Beast!
2S / Down Strong
NASB ren and stimpy strong down.png
"What do you MEAN you don't agree with me?! DO YOU KNOW WHO YOU'RE DEALING WITH???"
Damage Startup Frames Active Frames Total Frames Safety
R:13% / S:15% R:7 / S:12 R:7-11 / S:12-16 45 -16

Placeholder


Beep Beep!
66S / Run Strong
NASB ren and stimpy dash strong.png
Don't run! They just want to sell you some rubber nipples!
Damage Startup Frames Active Frames Total Frames Safety
13% 19 19 - 24 50 -21

Placeholder


Jumping/Air Strong Attacks

Aerial Watch Out!
j5S / Jump Strong
NASB ren and stimpy aerial strong.png
Damage Startup Frames Active Frames Total Frames Safety
R:16% / S:14% R:17 / S:17 R:17-22 / S:17-22 R:7 / S:12 -R:-11 / S:-11

Placeholder


Memory Jogger
j8S / Jump Up Strong
NASB ren and stimpy aerial strong up.png
"I'll teach your Grandmother how to suck eggs!"
Damage Startup Frames Active Frames Total Frames Safety
R:13% / S:10% R:13 / S:21 R:13-20 / S:21-22 47 R:-8 / S:+0

Placeholder


Divebomb
j2S / Jump Down Strong
NASB ren and stimpy aerial strong down.png
The Dog Pound Hop
Damage Startup Frames Active Frames Total Frames Safety
15% falling, 10% landing 16 falling, 6 landing 16-End, 6-8 30 landing -13 falling, -7 landing

Placeholder


Special Attacks

Log from Blammo!
5P / Neutral Special
NASB ren and stimpy special.png
What rolls across stage, is sure to enrage, and tilts your opponent hard? What pressures their block, and secures the stock? It's Log! Log! Log!
Damage Startup Frames Active Frames Total Frames Safety
10% 17 17 - 196 40 -11

Ren and Stimpy throw a log at an upwards angle that bounces across the stage until it falls off. It's better than bad, it's good!


History Eraser
8P / Up Special
NASB ren and stimpy special up.png
Cadet Stimpy couldn't hold out
Damage Startup Frames Active Frames Total Frames Safety
20% 22 22 - 31 60 -87

Stimpy pushes the jolly, candylike button and launches the duo straight upwards, with a hitbox at the base of the explosion.


First Fart
2P / Down Special
NASB ren and stimpy special down.png
"HIT ME!"
NASB ren and stimpy special down charged.png
And you thought the litter box smelled bad
Damage Startup Frames Active Frames Total Frames Safety
30% max 11 counter, 21 release 11-50 counter, 21-25 release -, 51 release -25

Ren thrusts Stimpy out in front of him to tank any incoming damage, which will add charge stars around the duo. They can hold up to three charges. At any point the charge can be expended by inputting Down Special twice, which will rip a massive fart in a progressively bigger area depending on the charge level.

  • Looks like Stimpy's Son brought the rest of the family over for a reunion smell-abration!


Taunt

Taunt
Taunt Button
NASB ren and stimpy taunt.png
"And all because the chief loves us..."
A dance based off a scene from Ren & Stimpy: Adult Party Cartoon. Yes, they referenced that show in this game.
  • Can be held indefinitely for extra boogieing.

Colors

NASB ren and stimpy character.png NASB ren and stimpy alt costume 1 .png

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