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{{MoveData | {{MoveData | ||
|image= NASB toph strafe taunt.png | |image= NASB toph strafe taunt.png | ||
|caption= "Whenever you're ready, | |caption= "Whenever you're ready, The Pebble!" | ||
|name= Strafe Taunt | |name= Strafe Taunt | ||
|linkname= Weapon Activation | |linkname= Weapon Activation |
Revision as of 03:06, 7 November 2022
Story
I love fighting. I love being an earthbender, and I'm really, really good at it.
Toph Beifong is a young master of the Earthbending arts, Fierce and direct with a passion for fighting. Despite her blindness she possesses the ability to visualize the movements and positions of opponents through even the most subtle vibrations of the earth. You wouldn't wanna get your world shaken when this earthbender enters the brawl.
Gameplay
Toph is a heavy hitter who has a strong ground game but is weaker in the air. Like any Earthbender, Toph performs best when grounded; dominating opponents with far reaching attacks and heavy blows. She has two zoning options in the chargeable Boulder Hurl and the Clay Warrior that can sneak beneath the surface and spring up where an opponent isn't expecting it to be.
Despite being weaker in the ground, she has the unique ability to create a platform anywhere in the air when using Iron Boot while airborne; though it is limited to one platform per-airtime. Combined with her far reaching attacks, this makes her one of the deadliest edge-guarding characters out of the entire roster!
If hitting hard with a deceptive reach is how you want to play, then Toph is the character for you!
Franchise |
Avatar: The Last Airbender |
---|---|
Weight Class |
Middle |
Character Discord | |
Home Stage |
Omashu |
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
5% | 5 | 5 - 7 | 17 | -3 | |
Toph attacks with a quick but short-ranged knee strike. |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 8 | 21 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 4 | 4 - 13 | 35 | -22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 13 | 32 | -23 | |
Placeholder |
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 6 | 6 - 11 | 20 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 8 | 28 | -6 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 6 | 6 - 7 | 30 | -6 | |
Placeholder |
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% / 10% / 8% / 7% | 19 / 24 / 28 / 33 | 19-20 / 24-27 / 28-31 / 32-35 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
6% (Toph) / 12% (Clay Warrior) | 3* | 3 - 7* | 30* | -17 (Toph) / -24 (Clay Warrior) | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
21% | 30 | 30 - 34 | 45 | +22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 14 | 14 - 23 | 40 | -19 | |
Placeholder |
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
19% | 16 | 16 - 20 | 40 | -7 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
13% | 15 | 15 - 19 | 40 | -8 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 21 | 40 | -6 | |
Placeholder |
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 11 | 11 - 123 | 35 | -12 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
10% | 11* | 11 - 139 | 35 | -10 | |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
14% | 11* | 11 - 171 | 35 | -2 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
9% | 24 | 24 - End | 47 | - | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
22% | 31 | 31 - End | - | -22 | |
Placeholder |
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
-% | 20 | - | 291 | - | |
Placeholder |
Taunt