CartoonFan18 (talk | contribs) mNo edit summary |
(→Moves List: Added frame data to special moves) |
||
Line 303: | Line 303: | ||
=== Special Attacks === | === Special Attacks === | ||
{{MoveData | {{MoveData | ||
|image= NASB helga special mid.png | |image= NASB helga special mid.png | ||
|caption= "With my ''Golden Magic Slingshot!'' Doi!" | |caption= "With my ''Golden Magic Slingshot!'' Doi!" | ||
|name= Golden Magic Slingshot | |name= Golden Magic Slingshot | ||
|input= 5P / Neutral Special | |input= 5P / Neutral Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=10% | |||
|Startup=13 | |||
|Active=13 - 98 | |||
|Total Frames=38 | |||
|Safety=-4 | |||
|description= | |||
* Projectile that sends opponents inward towards Helga. | |||
* Neutral tool and advantage state extender that sets up for combos and kill confirms. | |||
* Can hold it indefinitely before releasing, during which it can be angled or canceled with the block button. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= NASB helga special up.png | |image= NASB helga special up.png | ||
|caption= | |caption= Ol' Betsy would like to say hi | ||
|name= Approaching Uppercut | |name= Approaching Uppercut | ||
|input= 8P / Up Special | |input= 8P / Up Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=22 | |||
|Active=22 - 32 | |||
|Total Frames=47 | |||
|Safety=-60 | |||
|description= | |||
* A mostly vertical recovery. | |||
* Can be charged to increase travel distance and knockback. | |||
* After 1 second of being in freefall Helga can act again, meaning you can go for another up special or other recovery option. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
Line 329: | Line 346: | ||
|caption= "She's just ''standing'' there... '''''MENACINGLY!'''''" | |caption= "She's just ''standing'' there... '''''MENACINGLY!'''''" | ||
|name= Homerun | |name= Homerun | ||
|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=- | |||
|Startup=11 | |||
|Active=11 - 40 | |||
|Total Frames=50 | |||
|Safety=- | |||
|description= | |||
* A counter activated by getting hit with any move. | |||
* Helga can be grabbed out of this move. | |||
* Deals 2.3x the damage of the move countered. | |||
* Countering Reptar's down special does 69% in return. Nice. | |||
}} | |||
}}<br> | |||
=== Taunt === | === Taunt === | ||
Line 352: | Line 379: | ||
* "First spitball of the day, football head". | * "First spitball of the day, football head". | ||
* Has a small but powerful spike hitbox behind her. | * Has a small but powerful spike hitbox behind her. | ||
* Can be used | * Can be used to punish no-invul ledge grabs, recoveries with bad snap, or just to BM. | ||
* Has a surprisingly large amount of pushback on block. Can be used for goofy teeter setups. | * Has a surprisingly large amount of pushback on block. Can be used for goofy teeter setups. | ||
}} | }} |
Revision as of 23:00, 1 November 2022
Story
Move it football head!
With her great academics and being a rough and cynical young girl, Helga is the local bully of Arnold and friends around Hillwood. Despite this she secretly harbors a crush on Arnold to an obsessive point. You bet she can bully the competition in the brawl!
Gameplay
Helga is a glass-cannon who can hit hard, but at the cost of attack speed. Like any bully hounding you for your lunch money, Helga thrives on getting her opponent right where she wants them for a beatdown. This is accomplished by her Neutral Special Golden Magic Slingshot, which has the unique property of pulling a foe towards her if the projectile hits. She also possess a counter in Homerun that will readily punish anyone who tries to overextend, and a recovery that can potentially allow her to come back from extraordinarily low angles.
If you're a straight up scrapper who doesn't mind the tradeoff of speed for power, Helga's perfect for busting some heads!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 8 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 10 | 32 | -17 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -26 | |
|
Jumping/Air Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 7 | 7 - 8 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 31 | -6 | |
|
Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% (17%) | 16 | 16 - 20 | 45 | -12 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% (18%) | 18 | 18 - 22 | 45 | -10 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
17 | 15 | 17 - 21 | 45 | -20 | |
|
Jumping/Air Strong Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
14% | 18 | 18 - 22 | 45 | -7 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
16% | 16 | 16 - 20 | 45 | -8 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
15% | 17 | 17 - 21 | 49 | -6 | |
|
Special Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
10% | 13 | 13 - 98 | 38 | -4 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 22 | 22 - 32 | 47 | -60 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 11 | 11 - 40 | 50 | - | |
|
Taunt
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
- | 16 | 16 | - | - | |
|
- "Non-confrontational that's me alright".