CartoonFan18 (talk | contribs) No edit summary |
(→Light Attacks: Added frame data, updated some descriptions.) |
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|caption= "One side '''moron!''' I'm walkin' here!" | |caption= "One side '''moron!''' I'm walkin' here!" | ||
|name= Shove It! | |name= Shove It! | ||
|input= 5L / Neutral Light | |||
|input= Neutral Light | |||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=7 | |||
|Active=7 - 8 | |||
|Total Frames=22 | |||
|Safety=-6 | |||
|description= | |||
* Very high knockback, can kill by the ledge. | * Very high knockback, can kill by the ledge. | ||
* Sets up for jablocks and down light chases at low percents. | |||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
|image= NASB helga light up.png | |image= NASB helga light up.png | ||
|caption= | |caption= Poor Brainy's face | ||
|name= Smasher | |name= Smasher | ||
|input= 8L / Up Light | |||
|input= Up Light | |||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=7 | |||
|Active=7 - 9 | |||
|Total Frames=22 | |||
|Safety=-6 | |||
|description= | |||
* Average up tilt. | * Average up tilt. | ||
* Can set up into juggle situations. | * Can set up into juggle situations. | ||
* Looks weird. | * Looks weird. | ||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
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|caption= Sliding into Arnold's DMs like | |caption= Sliding into Arnold's DMs like | ||
|name= Perfect Catch | |name= Perfect Catch | ||
|input= 2L / Down Light | |||
|input= Down Light | |||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=6 | |||
|Active=6 - 10 | |||
|Total Frames=32 | |||
|Safety=-17 | |||
|description= | |||
* Her fastest grounded option. | * Her fastest grounded option. | ||
* Good out of shield option | * Good out of shield option. | ||
* Can lead into down light chains or up light juggles depending on di. | |||
* Hits below the ledge. | * Hits below the ledge. | ||
}} | |||
}}<br> | |||
{{MoveData | {{MoveData | ||
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|caption= Wait ''are'' there tackles in hockey? | |caption= Wait ''are'' there tackles in hockey? | ||
|name= Hockey Tackle | |name= Hockey Tackle | ||
|input= 66L / Run Light | |||
|input= Run Light | |||
|data= | |data= | ||
{{AttackData-NASB | |||
|Damage=8% | |||
|Startup=5 | |||
|Active=5 - 12 | |||
|Total Frames=35 | |||
|Safety=-26 | |||
|description= | |||
* Hitbox is much bigger than it looks, even being able to hit behind her. | * Hitbox is much bigger than it looks, even being able to hit behind her. | ||
* Hits below the ledge. | * Hits below the ledge. | ||
* Key for setting up into down strong or jump up strong kills. | |||
}} | |||
}}<br> | |||
=== Jumping/Air Light Attacks === | === Jumping/Air Light Attacks === |
Revision as of 15:01, 1 November 2022
Story
Move it football head!
With her great academics and being a rough and cynical young girl, Helga is the local bully of Arnold and friends around Hillwood. Despite this she secretly harbors a crush on Arnold to an obsessive point. You bet she can bully the competition in the brawl!
Gameplay
Helga is a glass-cannon who can hit hard, but at the cost of attack speed. Like any bully hounding you for your lunch money, Helga thrives on getting her opponent right where she wants them for a beatdown. This is accomplished by her Neutral Special Golden Magic Slingshot, which has the unique property of pulling a foe towards her if the projectile hits. She also possess a counter in Homerun that will readily punish anyone who tries to overextend, and a recovery that can potentially allow her to come back from extraordinarily low angles.
If you're a straight up scrapper who doesn't mind the tradeoff of speed for power, Helga's perfect for busting some heads!
Strengths | Weaknesses |
---|---|
|
|
Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 8 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 7 | 7 - 9 | 22 | -6 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 6 | 6 - 10 | 32 | -17 | |
|
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
---|---|---|---|---|---|
8% | 5 | 5 - 12 | 35 | -26 | |
|
Jumping/Air Light Attacks
- THE FOOT!
- Pretty high knockback.
- Can wall of pain to an extent in the neutral in some matchups.
- Great for edgeguarding and as a noncommital slingshot followup.
- Standard juggling up air.
- Deceptively big hitbox.
- Good both off stage in the neutral.
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks