(added desc for jab) |
(jump cancel wheelout) |
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{{ProConTable | {{ProConTable | ||
|pros=*'''Zoning''': Uncommon to most other characters is Oblina's ability to zone out other characters with the use of her Unique '''Garbage Breath''', Laying both a static trap move and spitting out constant projectiles. Opponents will have to think twice before attempting to close the gap on her unless they want to fall to projectiles and traps. | |pros=*'''Zoning''': Uncommon to most other characters is Oblina's ability to zone out other characters with the use of her Unique '''Garbage Breath''', Laying both a static trap move and spitting out constant projectiles. Opponents will have to think twice before attempting to close the gap on her unless they want to fall to projectiles and traps. | ||
*'''Quick and Nimble''': Oblina is significantly smaller and faster than the rest of the cast which makes her unique in the fact that she is hard to hit, alongside this is that her moves are also very fast as well. Both these factors Complement her style of gameplay. | *'''Quick and Nimble''': Oblina is significantly smaller and faster than the rest of the cast which makes her unique in the fact that she is hard to hit, alongside this is that her moves are also very fast as well. Both these factors Complement her style of gameplay.<br> | ||
**As of the Rocko patch, her Down Special is now jump-cancellable. If you jump during the early frames of the move, you will keep the momentum of it, allowing her to soar across the stage. One of the best movement options in the game. | |||
*'''Above Average Recovery''': With good horizontal and vertical recovery in '''Spin Out''' and '''Eye Lift''', She has a much more comfortable time recovering compared to other character and can decidedly go deeper with edgeguards without risk. | *'''Above Average Recovery''': With good horizontal and vertical recovery in '''Spin Out''' and '''Eye Lift''', She has a much more comfortable time recovering compared to other character and can decidedly go deeper with edgeguards without risk. | ||
|cons=*'''Weak Strongs''': Oblina's strong attacks, while having great range, have below average kill power. It can take a while for her to close out stocks against the heavier characters in the cast, so she has to rely on her Strong Down Air for edgeguarding in order to close out stocks quicker. | |cons=*'''Weak Strongs''': Oblina's strong attacks, while having great range, have below average kill power. It can take a while for her to close out stocks against the heavier characters in the cast, so she has to rely on her Strong Down Air for edgeguarding in order to close out stocks quicker. | ||
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|input= 2P / Down Special | |input= 2P / Down Special | ||
|data= | |data= | ||
Useful tool. Can go through some projectiles and can cancel your momentum to save your stock easier. Not effective at comboing due to the endlag, as well as dangerous to use up close to the opponent. | Useful tool. Can go through some projectiles and can cancel your momentum to save your stock easier. Not effective at comboing due to the endlag, as well as dangerous to use up close to the opponent. Can be jump-cancelled during the early frames of the move. | ||
}} | }} | ||
Revision as of 20:24, 31 October 2022
Story
Toodle-e-oo
A serpent-like monster who hails from a rich family, Oblina is a Kind Girl that attends the Monster Academy her friends and roommates Ickis and Krumm to learn to scare humans. Being The Gromble's best student you can bet she can use her scaring techniques in the Brawl! You certainly wouldn't wanna be attacked by someone's internal organs would you?
Gameplay
Oblina is a Small and Nimble character who possesses good zoning tools and range, She excels at zoning and tricking opponents to your advantage. She also possesses a scary good projectile in Garbage Breath, A move that changes property on consecutive use with it being a Trap projectile that stays on the ground to hurt opponents initially then becoming a standard but ranged projectiles. Alongside this she also has above average recovery with Eye Lift and Spin Out. Her normals and speed are nothing to scoff at either with many fast, ranged, and even powerful attacks, with this and her speed she'll certainly run circles around the competition.
If you're looking for an Agile character who's good at zoning and would like to give your opponents a Fright with her arsenal of fast moves, Oblina is the character for you!
Strengths | Weaknesses |
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Moves List
Light Attacks
Damage | Startup Frames | Active Frames | Total Frames | Safety | |
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- | - | - | - | - | |
A quick claw slash. This move is one of her best up-close options. Oddly enough, at higher percents (<170%) this move can actually kill near ledge. |
Jumping/Air Light Attacks
Strong Attacks
Jumping/Air Strong Attacks
Special Attacks
Universal Mechanics
Taunt