User:Cherry K.O./sandbox: Difference between revisions

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{{Infobox Game
==Introduction==
| gamename    = Galaxy Fight
Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.
| abbreviation = Galaxyfg
 
| image        = Galaxyfg_cover_art.jpg
 
| version      =
Gunter's main weaknesses are his large hurtbox and limited approach options.
| developer    = SunSoft<br>Hamster Corporation<br>Sunsoft Games (US)
 
| publisher    = Sunsoft<br>Hamster Corporation<br>SNK<br>D4 Enterprise<br>Monkey Paw Games
 
| system      = Arcade<br>JP: January 24th,  1995
[[file:Galaxy Fight Gunter Idle.gif|center]]
| system2      = NeoGeo<br>JP:February 25, 1995
| system3      = NeoGeo CD<br>JP:February 21st, 1995
| system4      = Playstation <br>JP: May 3, 1996<br>EU: April 30, 1996
| system5      = Sega Saturn<br>JP:November 22, 1995<br>NA:July 3, 1996<br>EU:1995
| system6      = Playstation Network<br> JP: Match 28th, 2007<br>NA:December 14th, 2010<br>PAL:January 11, 2012
| system7      = Wii Virtual Console<br>JP: March 23, 2010<br>US:February 28th, 2019
| system8      = Playstation 4<br> AS: April 6, 2017<br>NA:April 27,2017
| system9      = Xbox One<br>WW:April 6,2017
| system10    = Nintendo Switch<br>WW May 18th, 2017
| netcode      = FightCade2 (PC)
| resources    = [https://github.com/peon2/fbneo-training-mode Training Mode]
| community    = [https://discord.gg/r5baDfxC5f Discord Server]
}}
[[Image:Galaxyfg_Logo.gif|480x360px|middle|]]


== Introduction ==


'''Galaxy Fight: Universal Warriors''' is a 2D fighting game originally released by Sunsoft in 1995.
{{ProConTable
It features a neat pixel art style and a cast of 8 playable characters.
| pros =
The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar.
| cons =
}}




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|+
|+
|-
|-
! <big><big>[[Galaxy_Fight:_Universal_Warriors/Notation|Notation]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Mechanics|Notation]]</big></big> !! <big><big>FAQ</big></big>
! <big><big>[[Galaxy_Fight:_Universal_Warriors/Notation|Notation]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]]</big></big> !! <big><big>FAQ</big></big>
|-
|-
| [[Image:Pencil_Icon.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Notation|Notation]] || [[Image:icon_glossary.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]] || [[Image:icon_system.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]] || [[Image:icon_faq.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/FAQ|FAQ]]
| [[Image:Pencil_Icon.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Notation|Notation]] || [[Image:icon_glossary.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]] || [[Image:icon_system.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]] || [[Image:icon_faq.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/FAQ|FAQ]]
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= To-Do Table =
==Gunter==
 
{| class="wikitable"
|+
|-
! In Progress !! Completed !! To-do
|-
|
* Creating introductions and move lists for remaining characters.
* Uploading attack images for remaining characters.
||
* Created attack data template for Galaxy Fight.
* Created introductions and move lists for Juri, Rolf, Kazuma, and G. Done.
* Uploaded attack images for Juri, Rolf, Kazuma, and G. Done.
* Created an introduction for Musafar.
* Moved all files to include the game and character names.
* Glossary and Mechanics pages created.
||
* Create a page for the mechanics of the game.
* Create a match-up section for each character.
* Create a combo/juggle section for each character.
* Acquire frame data for each character.
|}
 
 
==Musafar==


===Standing Normals===
===Standing Normals===
{{MoveData
{{MoveData
|name  = '''f.5A'''
|name  = '''f.5A'''
|image = Galaxy Fight Musafar f.5A.png
|image = Galaxy Fight Gunter f.5A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup = -
  |Startup, Active, and Recovery = -
|Active   = -
|Recovery = -
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''f.5B'''
|name  = '''f.5B'''
|image = Galaxy Fight Musafar f.5B.png
|image = Galaxy Fight Gunter f.5B.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''f.5C'''
|name  = '''f.5C'''
|image = Galaxy Fight Musafar f.5C.png
|image = Galaxy Fight Gunter f.5C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''c.5A'''
|name  = '''c.5A'''
|image = Galaxy Fight Musafar c.5A.png
|image = Galaxy Fight Gunter c.5A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''c.5B'''
|name  = '''c.5B'''
|image  = Galaxy Fight Musafar c.5B 1.png
|image  = Galaxy Fight Gunter c.5B 1.png
|image2 = Galaxy Fight Gunter c.5B 2.png
|caption2 = First hit on top and second hit on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
  |Active  =-
  |Active  =-
  |Recovery =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* The first hit can be special, dash, and stop cancelled.
* Both hits are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''c.5C'''
|name  = '''c.5C'''
|image = Galaxy Fight Musafar c.5C.png
|image = Galaxy Fight Gunter c.5C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
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{{MoveData
{{MoveData
|name  = '''2A'''
|name  = '''2A'''
|image = Galaxy Fight Musafar 2A.png
|image = Galaxy Fight Gunter 2A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      =  
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
  |description =
  |description =
Properties:
Properties:
* Hits low.
* Can be special and dash canceled.
* Juggle extender.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''2B'''
|name  = '''2B'''
|image = Galaxy Fight Musafar 2B.png
|image = Galaxy Fight Gunter 2B.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      = 24
  |Startup     = -
  |Startup, Active, and Recovery = -
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
  |description =
  |description =
Properties:
Properties:
* Hits low.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''2C'''
|name  = '''2C'''
|image = Galaxy Fight Musafar 2C.png
|image = Galaxy Fight Gunter 2C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      =  
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
  |description =
  |description =
Properties:
Properties:
* Hits low.
* Knocks down opponent on hit.
  }}
  }}
}}
}}
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===Jumping Normals===
===Jumping Normals===
{{MoveData
{{MoveData
|name  = '''8A'''
|name  = '''7A/8A/9A'''
|image = Galaxy Fight Musafar 8A.png
|image = Galaxy Fight Gunter 8A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''8B'''
|name  = '''8B'''
|image = Galaxy Fight Musafar 8B.png
|image = Galaxy Fight Gunter 8B.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''8C'''
|name  = '''8C'''
|image = Galaxy Fight Musafar 8C.png
|image = Galaxy Fight Gunter 8C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup  =-
  |Startup, Active, and Recovery =-
  |Active  =-
  |On Hit  =
  |Recovery =-
|On Block =
|Dash Damage  =  
  |Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description   =
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
}}
}}
 
 
{{MoveData
|name  = '''7B/9B'''
|image = Galaxy Fight Gunter 7B or 9B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
|Startup, Active, and Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash version are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''7A/9A'''
|name  = '''7C/9C'''
|image = Galaxy Fight Musafar 7A or 9A.png
|image = Galaxy Fight Gunter 7C or 9C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  = 24
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 36
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
 
 
===Throws===
{{MoveData
|name  = '''Bull Smash'''
|input  = '''<big>4/6C</big>'''
|image  = Galaxy Fight Gunter Bull Smash.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      =
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
}}
}}
 
 
{{MoveData
|name  = '''Wild Shake'''
|input  = '''<big>360+A/B/C</big>'''
|image = Galaxy Fight Gunter Wild Shake.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 34
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
* Command throw.
}}
}}
 
 
{{MoveData
|name  = '''Hammer Break'''
|input  = '''<big>360+A+B+C</big>'''
|image  = Galaxy Fight Gunter Hammer Break.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 34
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
* Command throw.
}}
}}
 
 
===Special Moves===
{{MoveData
|name  = '''Bull Shoulder'''
|input  = '''<big>[4]6+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Shoulder.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
 
}}
}}
 
 
{{MoveData
|name  = '''Bull Bomber'''
|input  = '''<big>623+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Bomber.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = yes
|version  = A
|Damage  = 45
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
A Version Properties:
 
}}
 
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = no
|version  = B
|Damage  = 51
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
B Version Properties:
 
}}
 
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header=no
|version=C
|Damage = 56
|Startup=-
|Active=-
|Recovery=-
|On Hit=
|On Block=
|description =
C Version Properties:
 
 
Universal Properties:
* Knocks down opponent on hit.
}}
}}
 
 
{{MoveData
|name  = '''Bull Breath'''
|input  = '''<big>63214+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Breath.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 54
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 59
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 59
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 349: Line 534:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 69
  |Dash Startup  =
  |Dash Startup  = -
  |Dash Active  =
  |Dash Active  = -
  |Dash Recovery =
  |Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
 
 
Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
}}
}}
 
 
 
==Alvan==
 
===Standing Normals===
{{MoveData
|name  = '''f.5A'''
|image = Galaxy Fight Alvan f.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery = -
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''7B/9B'''
|name  = '''f.5B'''
|image = Galaxy Fight Musafar 7B or 9B.png
|image = Galaxy Fight Alvan f.5B.png
|image2 = Galaxy Fight Alvan 66 f.5B.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name  = '''7C/9C'''
|name  = '''f.5C'''
|image = Galaxy Fight Musafar 7C or 9C.png
|image = Galaxy Fight Alvan f.5C.png
|image2 = Galaxy Fight Alvan 66 f.5C.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup = -
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
  }}
  }}
}}
}}
Line 408: Line 623:


{{MoveData
{{MoveData
|name  = '''66 7A/8A/9A'''
|name  = '''c.5A'''
|image = Galaxy Fight Musafar 66 789A.png
|image = Galaxy Fight Alvan c.5A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
Line 431: Line 646:


{{MoveData
{{MoveData
|name  = '''66 7B/8B/9B'''
|name  = '''c.5B'''
|image  = Galaxy Fight Musafar 66 789B 2.png
|image  = Galaxy Fight Alvan c.5B 1.png
|image2 = Galaxy Fight Alvan c.5B 2.png
|caption2 = First hit on top and second hit on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
  |Active  =-
  |Active  =-
  |Recovery =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* The first hit can be special, dash, and stop cancelled.
* Both hits are juggle extenders.
  }}
  }}
}}
}}
Line 454: Line 671:


{{MoveData
{{MoveData
|name   = '''66 7C/8C/9C'''
|name = '''c.5C'''
|image = Galaxy Fight Musafar 66 789C.png
|image = Galaxy Fight Alvan c.5C.png
|data   =
|image2 = Galaxy Fight Alvan 66 c.5C.png
|caption2 = Regular version on top and dash version on bottom.
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  =
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 476: Line 691:




 
===Crouching Normals===
===Command Normals===
{{MoveData
{{MoveData
|name  = '''Head Upper'''
|name  = '''2A'''
|input = '''<big>66 2A <br> (Dash Only) </big>'''
|image = Galaxy Fight Alvan 2A.png
|image = Galaxy Fight Musafar Head Upper.png
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      =  
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
  |description =
  |description =
Properties:
Properties:
* Hits low.
* Can be special and dash canceled.
* Juggle extender.
  }}
  }}
}}
}}
Line 497: Line 711:


{{MoveData
{{MoveData
|name  = '''Sliding Kick'''
|name  = '''2B'''
|input = '''<big>66 2B <br> (Dash Only) </big>'''
|image = Galaxy Fight Alvan 2B 1.png
|image = Galaxy Fight Musafar Sliding Kick.png
|image2 = Galaxy Fight Alvan 2B 2.png
|data=
|caption2 = Second image shows 2B on a normal stage.
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      = 24
  |Startup     =-
  |Startup, Active, and Recovery = -
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
  |description =
  |description =
Properties:
Properties:
* Hits low.
  }}
  }}
}}
}}
Line 515: Line 729:


{{MoveData
{{MoveData
|name  = '''Head Sliding'''
|name  = '''2C'''
|input = '''<big>66 2C <br> (Dash Only) </big>'''
|image = Galaxy Fight Alvan 2C.png
|image = Galaxy Fight Musafar Head Sliding.png
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      =  
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
  |description =
  |description =
Properties:
Properties:
* Hits low.
* Knocks down opponent on hit.
  }}
  }}
}}
}}




===Jumping Normals===
{{MoveData
{{MoveData
|name  = '''Reverse Spin Kick'''
|name  = '''8A'''
|input = '''<big>6C <br> (Guard Cancel Only) </big>'''
|image = Galaxy Fight Alvan 8A.png
|image = Galaxy Fight Musafar Reverse Spin Kick.png
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage   =  
  |Damage     =
  |Startup, Active, and Recovery =-
  |Startup     =-
  |On Hit  =
  |Active      =-
|On Block =
  |Recovery   =-
|Dash Damage  =  
  |On Hit     =
  |Dash Startup, Active, and Recovery =
  |On Block   =
  |On Dash Hit   =
  |description =
  |On Dash Block =
  |description   =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 551: Line 767:


{{MoveData
{{MoveData
|name  = '''Reverse Back Knuckle'''
|name  = '''8B'''
|input = '''<big>3C <br> (Guard Cancel Only) </big>'''
|image = Galaxy Fight Alvan 8B.png
|image = Galaxy Fight Musafar Reverse Back Knuckle.png
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage   =  
  |Damage     =
  |Startup, Active, and Recovery =-
  |Startup     =-
  |On Hit  =
  |Active      =-
|On Block =
  |Recovery   =-
|Dash Damage  =  
  |On Hit     =
  |Dash Startup, Active, and Recovery =
  |On Block   =
  |On Dash Hit   =
  |description =
  |On Dash Block =
  |description   =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}




{{MoveData
|name  = '''7C/8C/9C'''
|image = Galaxy Fight Alvan 8C.png
|image2 = Galaxy Fight Alvan 66 789C.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
}}
}}


===Throws===
{{MoveData
{{MoveData
|name   = '''Face to Knee Kick'''
|name  = '''7A/9A'''
|input = '''<big>4/6B</big>'''
|image = Galaxy Fight Alvan 7A or 9A.png
|image = Galaxy Fight Musafar Face to Knee Kick 1.png
|data =
|data   =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |Damage  = 24
  |header      = yes
|Startup, Active, and Recovery =-
  |Damage     =
|On Hit  =
  |Startup     = 1
  |On Block =
  |Active      = 1
|Dash Damage   = 36
  |description =
  |Dash Startup, Active, and Recovery =
|On Dash Hit  =
  |On Dash Block =
  |description   =
Properties:
Properties:
  }}
  }}
Line 587: Line 828:


{{MoveData
{{MoveData
|name   = '''Hard Slam'''
|name = '''7B/9B'''
|input  = '''<big>4/6C</big>'''
|image = Galaxy Fight Alvan 7B or 9B.png
|image = Galaxy Fight Musafar Hard Slam 2.png
|image2 = Galaxy Fight Alvan 66 7B or 9B.png
|data   =
|caption2 = Regular version on top and dash version on bottom.
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
|data =
  |header      = yes
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage     =
  |Damage  =  
  |Startup     = 1
  |Startup, Active, and Recovery =-
  |Active      = 1
|On Hit  =
  |description =
|On Block =
|Dash Damage   =  
  |Dash Startup, Active, and Recovery  =
  |On Dash Hit  =
|On Dash Block =
  |description   =
Properties:
Properties:
* Regular and dash version are juggle extenders.
  }}
  }}
}}
}}




===Throws===
{{MoveData
{{MoveData
|name  = '''Air Throw'''
|name  = '''Headbutt'''
|input  = '''<big>4/6B <br> (Air Only) </big>'''
|input  = '''<big>4/6B</big>'''
|image  = Galaxy Fight Musafar Air Throw 2.png
|image  = Galaxy Fight Alvan Headbutt 1.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header      = yes
  |header      = yes
  |Damage      =
  |Damage      =  
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
Line 619: Line 868:


{{MoveData
{{MoveData
|name  = '''Head Crusher '''
|name  = '''Gamba Throw'''
|input  = '''<big>4/6C <br> (Air Only) </big>'''
|input  = '''<big>4/6C</big>'''
|image = Galaxy Fight Musafar Head Crusher.png
|image = Galaxy Fight Alvan Gamba Throw 2.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header      = yes
  |header      = yes
  |Damage      =
  |Damage      = 34
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
Line 636: Line 886:
===Special Moves===
===Special Moves===
{{MoveData
{{MoveData
|name  = '''Musafar Missile'''
|name  = '''Al-Blast'''
|input  = '''<big>[4]6+A/B/C</big>'''
|input  = '''<big> 236+A/B/C <br> (Air OK) </big>'''
|image  = Galaxy Fight Musafar Missile.png
|image  = Galaxy Fight Alvan Al Blast.png
|image2 = Galaxy Fight Alvan Al Blast Air.png
|caption2 = Ground version on top and air version on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header  = yes
  |header  = yes
  |version  = A
  |version  = A
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
A Version Properties:
A Version Properties:
* The projectile travels at the lowest speed.
 
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header  = no
  |header  = no
  |version  = B
  |version  = B
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
B Version Properties:
B Version Properties:
* The projectile travels at an average speed.
 
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header  = no
  |header  = no
  |version  = C
  |version  = C
  |Damage  =
  |Damage  =  
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  =  
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
C Version Properties:
C Version Properties:
* The projectile travels at the highest speed.
 
  }}
  }}
}}
}}
Line 701: Line 941:


{{MoveData
{{MoveData
|name  = '''Musafar Kick'''
|name  = '''Aerial Al-Blast'''
|input  = '''<big>[2]8+A/B/C</big>'''
|input  = '''<big>623+A/B/C</big>'''
|image  = Galaxy Fight Musafar Kick.png
|image  = Galaxy Fight Alvan Aerial Al Blast.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |header  = yes
  |header  = yes
  |version  = A
  |version  = A
  |Damage  = -
  |Damage  = 45
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 714: Line 954:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
|Dash Damage  = -
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
  |description  =
  |description  =
A Version Properties:
A Version Properties:
* Musafar travels at the lowest height and distance.
 
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
 
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |header  = no
  |header  = no
  |version  = B
  |version  = B
  |Damage  =
  |Damage  = 51
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 733: Line 968:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
|Dash Damage  =
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
  |description  =
  |description  =
B Version Properties:
B Version Properties:
* Musafar travels at an average height and distance.


  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
 
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |header=no
  |header=no
  |version=C
  |version=C
  |Damage =
  |Damage = 56
  |Startup=-
  |Startup=-
  |Active=-
  |Active=-
Line 753: Line 982:
  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
|Dash Damage =
|Dash Startup= -
|Dash Active= -
|Dash Recovery= -
|On Dash Hit= -
|On Dash Block= -
  |description =
  |description =
C Version Properties:
C Version Properties:
* Musafar travels at the highest height and distance.


Universal Properties:
* Knocks down opponent on hit.
  }}
  }}
}}
}}
Line 768: Line 993:


{{MoveData
{{MoveData
|name  = '''Musafar Punch'''
|name  = '''Al-Fire'''
|input  = '''<big>41236+A/B/C</big>'''
|input  = '''<big>41236+A/B/C</big>'''
|image  = Galaxy Fight Musafar Punch.png
|image  = Galaxy Fight Alvan Al Fire.png  
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header  = yes
  |header  = yes
  |version  = A
  |version  = A
  |Damage  =
  |Damage  = 48
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 781: Line 1,006:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 54
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 794: Line 1,019:
  |header  = no
  |header  = no
  |version  = B
  |version  = B
  |Damage  = 35/36
  |Damage  = 54
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 800: Line 1,025:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 41/42
  |Dash Damage  = 59
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 813: Line 1,038:
  |header  = no
  |header  = no
  |version  = C
  |version  = C
  |Damage  = 35/36
  |Damage  = 59
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 819: Line 1,044:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 41/42
  |Dash Damage  = 69
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 828: Line 1,053:
C Version Properties:
C Version Properties:


Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
  }}
  }}
}}
}}
Line 833: Line 1,062:


{{MoveData
{{MoveData
|name  = '''Moon Spiral Leg Hammer'''
|name  = '''Al-Thunder'''
|input  = '''<big>360+A/B/C</big>'''
|input  = '''<big>[2]8+A/B/C</big>'''
|image  = Galaxy Fight Musafar Moon Spiral Leg Hammer 2.png
|image  = Galaxy Fight Alvan Al Thunder.png  
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header  = yes
  |header  = yes
  |version  = A
  |version  = A
  |Damage  =
  |Damage  = 48
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 846: Line 1,075:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 54
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 859: Line 1,088:
  |header  = no
  |header  = no
  |version  = B
  |version  = B
  |Damage  =
  |Damage  = 54
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 865: Line 1,094:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 59
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 878: Line 1,107:
  |header  = no
  |header  = no
  |version  = C
  |version  = C
  |Damage  =
  |Damage  = 59
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 884: Line 1,113:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 69
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 892: Line 1,121:
  |description  =
  |description  =
C Version Properties:
C Version Properties:
Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
}}
}}
{{MoveData
|name  = '''Al-Slugger'''
|input  = '''<big>A+B+C</big>'''
|image  = Galaxy Fight Alvan Al Slugger.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
}}
}}
{{MoveData
|name  = '''Super Al-Bang'''
|input  = '''<big>641236+A+B+C</big>'''
|image  = Galaxy Fight Alvan Super Al Bang.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:


  }}
  }}
}}
}}

Latest revision as of 08:50, 18 October 2022

Introduction

Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.


Gunter's main weaknesses are his large hurtbox and limited approach options.


Galaxy Fight Gunter Idle.gif


Strengths Weaknesses
  • Coming soon
  • Coming soon


The Characters

Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu
Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ


Gunter

Standing Normals

f.5A
Galaxy Fight Gunter f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Gunter f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


f.5C
Galaxy Fight Gunter f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


c.5A
Galaxy Fight Gunter c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Gunter c.5B 1.png
Galaxy Fight Gunter c.5B 2.png
First hit on top and second hit on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • The first hit can be special, dash, and stop cancelled.
  • Both hits are juggle extenders.


c.5C
Galaxy Fight Gunter c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


Crouching Normals

2A
Galaxy Fight Gunter 2A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Gunter 2B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.


2C
Galaxy Fight Gunter 2C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

7A/8A/9A
Galaxy Fight Gunter 8A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Gunter 8B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8C
Galaxy Fight Gunter 8C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


7B/9B
Galaxy Fight Gunter 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash version are juggle extenders.


7C/9C
Galaxy Fight Gunter 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:


Throws

Bull Smash
4/6C
Galaxy Fight Gunter Bull Smash.png
Damage Startup Active Recovery
- 1 1 -

Properties:


Wild Shake
360+A/B/C
Galaxy Fight Gunter Wild Shake.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Command throw.


Hammer Break
360+A+B+C
Galaxy Fight Gunter Hammer Break.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Command throw.


Special Moves

Bull Shoulder
[4]6+A/B/C
Galaxy Fight Gunter Bull Shoulder.png
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

C Version Properties:


Bull Bomber
623+A/B/C
Galaxy Fight Gunter Bull Bomber.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:


Universal Properties:

  • Knocks down opponent on hit.


Bull Breath
63214+A/B/C
Galaxy Fight Gunter Bull Breath.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Alvan

Standing Normals

f.5A
Galaxy Fight Alvan f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Alvan f.5B.png
Galaxy Fight Alvan 66 f.5B.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


f.5C
Galaxy Fight Alvan f.5C.png
Galaxy Fight Alvan 66 f.5C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


c.5A
Galaxy Fight Alvan c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Alvan c.5B 1.png
Galaxy Fight Alvan c.5B 2.png
First hit on top and second hit on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • The first hit can be special, dash, and stop cancelled.
  • Both hits are juggle extenders.


c.5C
Galaxy Fight Alvan c.5C.png
Galaxy Fight Alvan 66 c.5C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


Crouching Normals

2A
Galaxy Fight Alvan 2A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Alvan 2B 1.png
Galaxy Fight Alvan 2B 2.png
Second image shows 2B on a normal stage.
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.


2C
Galaxy Fight Alvan 2C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Alvan 8A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Alvan 8B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


7C/8C/9C
Galaxy Fight Alvan 8C.png
Galaxy Fight Alvan 66 789C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.
7A/9A
Galaxy Fight Alvan 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:


7B/9B
Galaxy Fight Alvan 7B or 9B.png
Galaxy Fight Alvan 66 7B or 9B.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash version are juggle extenders.


Throws

Headbutt
4/6B
Galaxy Fight Alvan Headbutt 1.png
Damage Startup Active Recovery
- 1 1 -

Properties:


Gamba Throw
4/6C
Galaxy Fight Alvan Gamba Throw 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:


Special Moves

Al-Blast
236+A/B/C
(Air OK)
Galaxy Fight Alvan Al Blast.png
Galaxy Fight Alvan Al Blast Air.png
Ground version on top and air version on bottom.
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

C Version Properties:


Aerial Al-Blast
623+A/B/C
Galaxy Fight Alvan Aerial Al Blast.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:


Universal Properties:

  • Knocks down opponent on hit.


Al-Fire
41236+A/B/C
Galaxy Fight Alvan Al Fire.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Al-Thunder
[2]8+A/B/C
Galaxy Fight Alvan Al Thunder.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Al-Slugger
A+B+C
Galaxy Fight Alvan Al Slugger.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:


Super Al-Bang
641236+A+B+C
Galaxy Fight Alvan Super Al Bang.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties: