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= The Characters =
==Introduction==
Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.
 
 
Gunter's main weaknesses are his large hurtbox and limited approach options.
 
 
[[file:Galaxy Fight Gunter Idle.gif|center]]
 
 
{{ProConTable
| pros =
| cons =
}}
 
 
== The Characters ==


{|
{|
|-
|-
! Rolf !! Juri !! Gunter !! Alvan !! Roomi !! G. Done !! Kazuma !! Musafar !! Felden !! Rouwe !! Bonus Kun !! Yacopu
! [[Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] !! [[Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] !! [[Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] !! [[Galaxy_Fight:_Universal_Warriors/Juri|Juri]] !! [[Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] !! [[Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] !! [[Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] !! [[Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] !! [[Galaxy_Fight:_Universal_Warriors/Felden|Felden]] !! [[Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]]!! [[Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] !! [[Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]]
|-
|-
| [[Image:Rolf_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] || [[Image:Juri_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Juri|Juri]] || [[Image:Gunter_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] || [[Image:Alvan_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] || [[Image:Roomi_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] || [[Image:G._Done_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] || [[Image:Kazuma_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] || [[Image:Musafar_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] || [[Image:Felden_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Felden|Felden]] || [[Image:Rouwe_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]] || [[Image:Bonus_Kun_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] || [[Image:Yacopu_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]]
| [[Image:Gunter_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] || [[Image:Alvan_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] || [[Image:G._Done_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] || [[Image:Juri_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Juri|Juri]] || [[Image:Rolf_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] || [[Image:Kazuma_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] || [[Image:Roomi_Portrait.jpg|90x122px|link=Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] || [[Image:Musafar_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] || [[Image:Galaxy Fight Felden Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Felden|Felden]] || [[Image:Rouwe_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]] || [[Image:Bonus_Kun_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] || [[Image:Yacopu_Portrait.png|90x122px|link=Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]]
|}
|}




 
== General Information ==
= General Information =


{|
{|
|+  
|+
|-
|-
! <big><big>[[Galaxy_Fight:_Universal_Warriors/Notation|Notation]]</big></big> !! <big><big>Glossary</big></big> !! <big><big>Mechanics</big></big> !! <big><big>FAQ</big></big>
! <big><big>[[Galaxy_Fight:_Universal_Warriors/Notation|Notation]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]]</big></big> !! <big><big>FAQ</big></big>
|-
|-
| [[Image:Pencil_Icon.png|150x150px|link=Galaxy_Fight:_Universal_Warriors/Notation|Notation]] || [[Image:icon_glossary.png|150x150px|link=Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]] || [[Image:icon_system.png|150x150px|link=Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]] || [[Image:icon_faq.png|150x150px|link=Galaxy_Fight:_Universal_Warriors/FAQ|FAQ]]
| [[Image:Pencil_Icon.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Notation|Notation]] || [[Image:icon_glossary.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]] || [[Image:icon_system.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]] || [[Image:icon_faq.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/FAQ|FAQ]]
|}
|}




==Gunter==
===Standing Normals===
{{MoveData
|name  = '''f.5A'''
|image = Galaxy Fight Gunter f.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery = -
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''f.5B'''
|image = Galaxy Fight Gunter f.5B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
{{MoveData
|name  = '''f.5C'''
|image = Galaxy Fight Gunter f.5C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
{{MoveData
|name  = '''c.5A'''
|image = Galaxy Fight Gunter c.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''c.5B'''
|image  = Galaxy Fight Gunter c.5B 1.png
|image2 = Galaxy Fight Gunter c.5B 2.png
|caption2 = First hit on top and second hit on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* The first hit can be special, dash, and stop cancelled.
* Both hits are juggle extenders.
}}
}}
{{MoveData
|name  = '''c.5C'''
|image = Galaxy Fight Gunter c.5C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
===Crouching Normals===
{{MoveData
|name  = '''2A'''
|image = Galaxy Fight Gunter 2A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      =
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash canceled.
* Juggle extender.
}}
}}
{{MoveData
|name  = '''2B'''
|image = Galaxy Fight Gunter 2B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 24
|Startup, Active, and Recovery = -
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
}}
}}
{{MoveData
|name  = '''2C'''
|image = Galaxy Fight Gunter 2C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      =
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Knocks down opponent on hit.
}}
}}
===Jumping Normals===
{{MoveData
|name  = '''7A/8A/9A'''
|image = Galaxy Fight Gunter 8A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''8B'''
|image = Galaxy Fight Gunter 8B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''8C'''
|image = Galaxy Fight Gunter 8C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
}}
}}
{{MoveData
|name  = '''7B/9B'''
|image = Galaxy Fight Gunter 7B or 9B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash version are juggle extenders.
}}
}}
{{MoveData
|name  = '''7C/9C'''
|image = Galaxy Fight Gunter 7C or 9C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 24
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 36
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
===Throws===
{{MoveData
|name  = '''Bull Smash'''
|input  = '''<big>4/6C</big>'''
|image  = Galaxy Fight Gunter Bull Smash.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      =
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
}}
}}
{{MoveData
|name  = '''Wild Shake'''
|input  = '''<big>360+A/B/C</big>'''
|image = Galaxy Fight Gunter Wild Shake.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 34
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
* Command throw.
}}
}}
{{MoveData
|name  = '''Hammer Break'''
|input  = '''<big>360+A+B+C</big>'''
|image  = Galaxy Fight Gunter Hammer Break.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 34
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
* Command throw.
}}
}}
===Special Moves===
{{MoveData
|name  = '''Bull Shoulder'''
|input  = '''<big>[4]6+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Shoulder.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
}}
}}
{{MoveData
|name  = '''Bull Bomber'''
|input  = '''<big>623+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Bomber.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = yes
|version  = A
|Damage  = 45
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
A Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = no
|version  = B
|Damage  = 51
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
B Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header=no
|version=C
|Damage = 56
|Startup=-
|Active=-
|Recovery=-
|On Hit=
|On Block=
|description =
C Version Properties:
Universal Properties:
* Knocks down opponent on hit.
}}
}}
{{MoveData
|name  = '''Bull Breath'''
|input  = '''<big>63214+A/B/C</big>'''
|image  = Galaxy Fight Gunter Bull Breath.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 54
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 59
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 59
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 69
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
}}
}}
==Alvan==
===Standing Normals===
{{MoveData
|name  = '''f.5A'''
|image = Galaxy Fight Alvan f.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery = -
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''f.5B'''
|image = Galaxy Fight Alvan f.5B.png
|image2 = Galaxy Fight Alvan 66 f.5B.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
{{MoveData
|name  = '''f.5C'''
|image = Galaxy Fight Alvan f.5C.png
|image2 = Galaxy Fight Alvan 66 f.5C.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
{{MoveData
|name  = '''c.5A'''
|image = Galaxy Fight Alvan c.5A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''c.5B'''
|image  = Galaxy Fight Alvan c.5B 1.png
|image2 = Galaxy Fight Alvan c.5B 2.png
|caption2 = First hit on top and second hit on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* The first hit can be special, dash, and stop cancelled.
* Both hits are juggle extenders.
}}
}}
{{MoveData
|name  = '''c.5C'''
|image = Galaxy Fight Alvan c.5C.png
|image2 = Galaxy Fight Alvan 66 c.5C.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
===Crouching Normals===
{{MoveData
|name  = '''2A'''
|image = Galaxy Fight Alvan 2A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      =
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash canceled.
* Juggle extender.
}}
}}
{{MoveData
|name  = '''2B'''
|image = Galaxy Fight Alvan 2B 1.png
|image2 = Galaxy Fight Alvan 2B 2.png
|caption2 = Second image shows 2B on a normal stage.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 24
|Startup, Active, and Recovery = -
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
}}
}}
{{MoveData
|name  = '''2C'''
|image = Galaxy Fight Alvan 2C.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      =
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Knocks down opponent on hit.
}}
}}
===Jumping Normals===
{{MoveData
|name  = '''8A'''
|image = Galaxy Fight Alvan 8A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''8B'''
|image = Galaxy Fight Alvan 8B.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''7C/8C/9C'''
|image = Galaxy Fight Alvan 8C.png
|image2 = Galaxy Fight Alvan 66 789C.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
}}
}}
{{MoveData
|name  = '''7A/9A'''
|image = Galaxy Fight Alvan 7A or 9A.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 24
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 36
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
}}
}}
{{MoveData
|name  = '''7B/9B'''
|image = Galaxy Fight Alvan 7B or 9B.png
|image2 = Galaxy Fight Alvan 66 7B or 9B.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash version are juggle extenders.
}}
}}
===Throws===
{{MoveData
|name  = '''Headbutt'''
|input  = '''<big>4/6B</big>'''
|image  = Galaxy Fight Alvan Headbutt 1.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      =
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
}}
}}
{{MoveData
|name  = '''Gamba Throw'''
|input  = '''<big>4/6C</big>'''
|image = Galaxy Fight Alvan Gamba Throw 2.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 34
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
}}
}}
===Special Moves===
{{MoveData
|name  = '''Al-Blast'''
|input  = '''<big> 236+A/B/C <br> (Air OK) </big>'''
|image  = Galaxy Fight Alvan Al Blast.png
|image2 = Galaxy Fight Alvan Al Blast Air.png
|caption2 = Ground version on top and air version on bottom.
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  =
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup, Active, and Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
}}
}}
{{MoveData
|name  = '''Aerial Al-Blast'''
|input  = '''<big>623+A/B/C</big>'''
|image  = Galaxy Fight Alvan Aerial Al Blast.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = yes
|version  = A
|Damage  = 45
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
A Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header  = no
|version  = B
|Damage  = 51
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|description  =
B Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|header=no
|version=C
|Damage = 56
|Startup=-
|Active=-
|Recovery=-
|On Hit=
|On Block=
|description =
C Version Properties:
Universal Properties:
* Knocks down opponent on hit.
}}
}}
{{MoveData
|name  = '''Al-Fire'''
|input  = '''<big>41236+A/B/C</big>'''
|image  = Galaxy Fight Alvan Al Fire.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 54
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 59
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 59
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 69
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:
Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
}}
}}
{{MoveData
|name  = '''Al-Thunder'''
|input  = '''<big>[2]8+A/B/C</big>'''
|image  = Galaxy Fight Alvan Al Thunder.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  = 54
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 59
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:


}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
|Damage  = 59
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 69
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
C Version Properties:




==Introduction==
Universal Properties:
Kazuma is a well-rounded character with an emphasis on consistency. Kazuma's most notable attributes are his consistent combos, sword priority, and highly balanced neutral. Kazuma's damage and stun potential are the most consistent in the game because his combos are not dependent on the character's stance. In addition, most of his combos either quickly stun or completely knockout the opponent from one hit. With Kazuma's sword priority, the blade has the highest priority in the game. His sword does not have a hurtbox on the blade; therefore, the blade safely trades with every attack in the game. Alongside these previous attributes, Kazuma's well-rounded toolkit consistently allows him to counter a variety of scenarios. He can safely approach knowing that he can win interactions with his sword or win the round with one touch.
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
}}
}}




Kazuma's emphasis on consistency hurts his speed and versatility. Kazuma's attacks lack speed, and they do not have enough frame advantage to pressure opponents on block. So, he cannot rush in and has to play patiently. Kazuma must carefully approach and react to the opponent's responses. To add on, he has limited options to perform out of Cross Ups because Kazuma's momentum pushes him away from the opponent. However, these weaknesses do not heavily affect him at higher levels of play. Match up knowledge and experience covers these flaws because Kazuma's tools are capable of countering faster characters. Kazuma has a higher emphasis on learning character knowledge because he does not completely win or lose every match up.
{{MoveData
|name  = '''Al-Slugger'''
|input  = '''<big>A+B+C</big>'''
|image  = Galaxy Fight Alvan Al Slugger.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:


}}
}}


[[file:Galaxy Fight Kazuma Idle.gif|center]]


{{MoveData
|name  = '''Super Al-Bang'''
|input  = '''<big>641236+A+B+C</big>'''
|image  = Galaxy Fight Alvan Super Al Bang.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|header  = yes
|version  = A
|Damage  = 48
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 54
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:


{{ProConTable
}}
| pros =
* The perfect character for all skill levels.
* Has access to universal touch of deaths.
* His sword has the best priority in the game.
* Has the most consistent stun and damage output.
* Well-rounded moveset offers coverage for many situations.
| cons =
* Lacks playstyle diversity.
* Very limited Cross Up options.
* Cannot pressure the opponent on block.
* Emphasizes learning character knowledge.
* Must play patiently because of his slow attacks.
}}
}}

Latest revision as of 08:50, 18 October 2022

Introduction

Gunter is a grappler character with an emphasis on burst damage. Gunter's most notable attributes are his command throws, , and raw power.


Gunter's main weaknesses are his large hurtbox and limited approach options.


Galaxy Fight Gunter Idle.gif


Strengths Weaknesses
  • Coming soon
  • Coming soon


The Characters

Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu
Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ


Gunter

Standing Normals

f.5A
Galaxy Fight Gunter f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Gunter f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


f.5C
Galaxy Fight Gunter f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


c.5A
Galaxy Fight Gunter c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Gunter c.5B 1.png
Galaxy Fight Gunter c.5B 2.png
First hit on top and second hit on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • The first hit can be special, dash, and stop cancelled.
  • Both hits are juggle extenders.


c.5C
Galaxy Fight Gunter c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


Crouching Normals

2A
Galaxy Fight Gunter 2A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Gunter 2B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.


2C
Galaxy Fight Gunter 2C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

7A/8A/9A
Galaxy Fight Gunter 8A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Gunter 8B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8C
Galaxy Fight Gunter 8C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


7B/9B
Galaxy Fight Gunter 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash version are juggle extenders.


7C/9C
Galaxy Fight Gunter 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:


Throws

Bull Smash
4/6C
Galaxy Fight Gunter Bull Smash.png
Damage Startup Active Recovery
- 1 1 -

Properties:


Wild Shake
360+A/B/C
Galaxy Fight Gunter Wild Shake.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Command throw.


Hammer Break
360+A+B+C
Galaxy Fight Gunter Hammer Break.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Command throw.


Special Moves

Bull Shoulder
[4]6+A/B/C
Galaxy Fight Gunter Bull Shoulder.png
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

C Version Properties:


Bull Bomber
623+A/B/C
Galaxy Fight Gunter Bull Bomber.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:


Universal Properties:

  • Knocks down opponent on hit.


Bull Breath
63214+A/B/C
Galaxy Fight Gunter Bull Breath.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Alvan

Standing Normals

f.5A
Galaxy Fight Alvan f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Alvan f.5B.png
Galaxy Fight Alvan 66 f.5B.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


f.5C
Galaxy Fight Alvan f.5C.png
Galaxy Fight Alvan 66 f.5C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


c.5A
Galaxy Fight Alvan c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Alvan c.5B 1.png
Galaxy Fight Alvan c.5B 2.png
First hit on top and second hit on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • The first hit can be special, dash, and stop cancelled.
  • Both hits are juggle extenders.


c.5C
Galaxy Fight Alvan c.5C.png
Galaxy Fight Alvan 66 c.5C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:


Crouching Normals

2A
Galaxy Fight Alvan 2A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Alvan 2B 1.png
Galaxy Fight Alvan 2B 2.png
Second image shows 2B on a normal stage.
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.


2C
Galaxy Fight Alvan 2C.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Alvan 8A.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Alvan 8B.png
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash versions are juggle extenders.


7C/8C/9C
Galaxy Fight Alvan 8C.png
Galaxy Fight Alvan 66 789C.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.
7A/9A
Galaxy Fight Alvan 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:


7B/9B
Galaxy Fight Alvan 7B or 9B.png
Galaxy Fight Alvan 66 7B or 9B.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

Properties:

  • Regular and dash version are juggle extenders.


Throws

Headbutt
4/6B
Galaxy Fight Alvan Headbutt 1.png
Damage Startup Active Recovery
- 1 1 -

Properties:


Gamba Throw
4/6C
Galaxy Fight Alvan Gamba Throw 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:


Special Moves

Al-Blast
236+A/B/C
(Air OK)
Galaxy Fight Alvan Al Blast.png
Galaxy Fight Alvan Al Blast Air.png
Ground version on top and air version on bottom.
A Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
- - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
- - - -

C Version Properties:


Aerial Al-Blast
623+A/B/C
Galaxy Fight Alvan Aerial Al Blast.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:


Universal Properties:

  • Knocks down opponent on hit.


Al-Fire
41236+A/B/C
Galaxy Fight Alvan Al Fire.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Al-Thunder
[2]8+A/B/C
Galaxy Fight Alvan Al Thunder.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Al-Slugger
A+B+C
Galaxy Fight Alvan Al Slugger.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:


Super Al-Bang
641236+A+B+C
Galaxy Fight Alvan Super Al Bang.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties: