Galaxy Fight: Universal Warriors/G. Done/Move List: Difference between revisions

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  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 6
  |Damage  = 6
  |Startup = -
  |Startup, Active, Recovery = -
|Active   = -
  |Recovery = -
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 9
  |Dash Damage  = 9
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 34: Line 30:
|image  = Galaxy Fight G. Done f.5B.png
|image  = Galaxy Fight G. Done f.5B.png
|image2 = Galaxy Fight G. Done 66 f.5B.png
|image2 = Galaxy Fight G. Done 66 f.5B.png
|caption2 = Regular version on top and dash version on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 21/22
  |Damage  = 21/22
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 32/33
  |Dash Damage  = 32/33
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 60: Line 53:
|image  = Galaxy Fight G. Done f.5C.png
|image  = Galaxy Fight G. Done f.5C.png
|image2 = Galaxy Fight G. Done 66 f.5C.png
|image2 = Galaxy Fight G. Done 66 f.5C.png
|caption = Regular version on top and dash version on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 31/32
  |Damage  = 31/32
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 47/48
  |Dash Damage  = 47/48
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
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  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 6
  |Damage  = 6
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10
  |Dash Damage  = 10
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 106: Line 92:
* Dash version can be stop canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.  
* Both versions can be special canceled.  
* Both versions continue juggles.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 21/22
  |Damage  = 21/22
  |Startup =-
  |Startup, Active and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 32/33
  |Dash Damage  = 32/33
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 137: Line 119:
{{MoveData
{{MoveData
|name  = '''c.5C'''
|name  = '''c.5C'''
|image  = Galaxy Fight G. Done c.5C 1.png
|image  = Galaxy Fight G. Done c.5C.png
|image2 = Galaxy Fight G. Done c.5C 2.png
|image2 = Galaxy Fight G. Done 66 c.5C.PNG
|image3 = Galaxy Fight G. Done 66 c.5C.PNG
|caption2 = Regular version on top and dash version on bottom.
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 63/64
  |Damage  = 63/64
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 47/48
  |Dash Damage  = 47/48
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* G. Done combos c.5A and c.5B together.
* Dash version performs f.5C.
* Dash version performs f.5C.
* Dash version sends opponent into tumble.
* Dash version sends opponent into tumble.
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  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 6
  |Damage      = 6
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
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  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 21/22
  |Damage      = 21/22
  |Startup     = -
  |Startup, Active, and Recovery = -
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
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  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 31/32
  |Damage      = 31/32
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
  |Recovery    =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
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===Jumping Normals===
===Jumping Normals===
{{MoveData
{{MoveData
|name  = '''8A and 7A/9A'''
|name  = '''7A/8A/9A'''
|image = Galaxy Fight G. Done 8A.png
|image = Galaxy Fight G. Done 8A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 6
  |Damage  = 6
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 9
  |Dash Damage  = 9
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Overhead attack.
* Normal and dash versions are juggle extenders.
* Normal and dash versions are juggle extenders.
* There is a hitbox on his shoes.
* There is a hitbox on his shoes.
Line 249: Line 219:


{{MoveData
{{MoveData
|name  = '''8B and 7B/9B'''
|name  = '''7B/8B/9B'''
|image = Galaxy Fight G. Done 8B.png
|image = Galaxy Fight G. Done 8B.png
|data  =
|data  =
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  |description  =
  |description  =
Properties:
Properties:
* Both versions are juggle extenders.
* Overhead attack.
* Normal and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 273: Line 244:


{{MoveData
{{MoveData
|name  = '''8C and 7C/9C'''
|name  = '''7C/8C/9C'''
|image = Galaxy Fight G. Done 8C.png
|image = Galaxy Fight G. Done 8C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 31/32
  |Damage  = 31/32
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 47/48
  |Dash Damage  = 47/48
|Dash Startup  =
|Dash Active  =
  |Dash Recovery =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
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  |description  =
  |description  =
Properties:
Properties:
* Overhead attack.
* Regular version is a juggle extender.
* Regular version is a juggle extender.
* The move is able to hit twice on a grounded opponent, but it's very difficult.
* The move is able to hit twice on a grounded opponent, but it's very difficult.
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  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
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  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
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  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
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  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
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  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
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  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
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  |version  = All <br> Versions
  |version  = All <br> Versions
  |Damage  = 39/40
  |Damage  = 39/40
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48/49
  |Dash Damage  = 48/49
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
Universal Properties:
Universal Properties:
* Dash version hits high and knocks down the opponent on hit.
* Dash version is an overhead and knocks down the opponent on hit.
* Dash version speeds up the attack.
* Dash version speeds up the attack.
  }}
  }}
Line 472: Line 442:
  |version  = All <br> Versions
  |version  = All <br> Versions
  |Damage  = 39/40
  |Damage  = 39/40
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48/49
  |Dash Damage  = 48/49
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
Universal Properties:
Universal Properties:
* Dash version hits high and knocks down the opponent on hit.
* Dash version is an overhead and knocks down the opponent on hit.
* Dash version slows down the attack and increases active frames.
* Dash version slows down the attack and increases active frames.
  }}
  }}
Line 500: Line 466:
  |version  = All <br> Versions
  |version  = All <br> Versions
  |Damage  = 48/49
  |Damage  = 48/49
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 54/55
  |Dash Damage  = 54/55
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
Universal Properties:
Universal Properties:
* Regular and dash versions hit high and inflicts bubble stun on hit.
* Regular and dash versions are overheads.
* Inflicts bubble stun on hit.
* On hit, every other use of the move does not inflict bubble stun.
* On hit, every other use of the move does not inflict bubble stun.
  }}
  }}
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  |version  = All <br> Versions
  |version  = All <br> Versions
  |Damage  = 54/109
  |Damage  = 54/109
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 60/115
  |Dash Damage  = 60/115
  |Dash Startup = -
  |Dash Startup, Active, Recovery = -
|Dash Active   = -
  |Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
  |description  =
  |description  =
Universal Properties:
Universal Properties:
* Both versions hit high and knock down the opponent on hit.
* Regular and dash versions are overheads.  
* The punch and beam pillar knock down the opponent on hit.
* The punch and beam pillar knock down the opponent on hit.
* It's possible for both the punch and beam pillar to combo into each other, but it's incredibly difficult. Landing both hits deal over 100 damage.
* It's possible for both the punch and beam pillar to combo into each other, but it's incredibly difficult. Landing both hits deal over 100 damage.
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  |version  = All <br> Versions
  |version  = All <br> Versions
  |Damage  = 48/49
  |Damage  = 48/49
  |Startup = -
  |Startup, Active, and Recovery = -
|Active   = -
  |Recovery = -
  |On Hit  = -
  |On Hit  = -
  |On Block = -
  |On Block = -

Latest revision as of 12:24, 12 October 2022

Standing Normals

f.5A
Galaxy Fight G. Done f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on non-grappler, crouching characters.


f.5B
Galaxy Fight G. Done f.5B.png
Galaxy Fight G. Done 66 f.5B.png
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
21/22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
32/33 - - -

Properties:

  • Dash version performs 2B.
  • Dash version is a juggle extender.


f.5C
Galaxy Fight G. Done f.5C.png
Regular version on top and dash version on bottom.
Galaxy Fight G. Done 66 f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
31/32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
47/48 - - -

Properties:

  • Regular version is a juggle extender.
  • Dash version performs 2C.
  • Dash version hits low.
  • Dash version knocks down opponent on hit.


c.5A
Galaxy Fight G. Done c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight G. Done c.5B.png
Damage Startup, Active, and Recovery On Hit On Block
21/22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
32/33 - - -

Properties:

  • Regular and dash versions are juggle extenders.


c.5C
Galaxy Fight G. Done c.5C.png
Galaxy Fight G. Done 66 c.5C.PNG
Regular version on top and dash version on bottom.
Damage Startup, Active, and Recovery On Hit On Block
63/64 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
47/48 - - -

Properties:

  • G. Done combos c.5A and c.5B together.
  • Dash version performs f.5C.
  • Dash version sends opponent into tumble.
  • Both versions are juggle extenders.


Crouching Normals

2A
Galaxy Fight G. Done 2A.png
Damage Startup, Active, and Recovery On Hit On Block
6 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight G. Done 2B.png
Damage Startup, Active, and Recovery On Hit On Block
21/22 - - -

Properties:

  • Hits low.
  • Juggle extender.


2C
Galaxy Fight G. Done 2C.png
Damage Startup, Active, and Recovery On Hit On Block
31/32 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

7A/8A/9A
Galaxy Fight G. Done 8A.png
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.
  • There is a hitbox on his shoes.


7B/8B/9B
Galaxy Fight G. Done 8B.png
Damage Startup, Active, and Recovery On Hit On Block
21/22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
32/33 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.


7C/8C/9C
Galaxy Fight G. Done 8C.png
Damage Startup, Active, and Recovery On Hit On Block
31/32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
47/48 - - -

Properties:

  • Overhead attack.
  • Regular version is a juggle extender.
  • The move is able to hit twice on a grounded opponent, but it's very difficult.


Command Normals

Overhead Kick
3C
Galaxy Fight G. Done Overhead Kick.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Hits low.
  • Launches opponent, but you can't juggle them.


Throws

Front Suplex
4A
Galaxy Fight G. Done Front Suplex.png
Damage Startup Active Recovery
48/49 1 1 -

Properties:

  • G. Done throws the opponent in front of him.
  • The recovery is good.


Double Knee Kick
6A
Galaxy Fight G. Done Double Knee Kick.png
Damage Startup Active Recovery
48/49 1 1 -

Properties:

  • G. Done kicks the opponent far away from him.
  • The recovery is decent, but the opponent will wake-up before you can start oki.


Brain Buster
4B
Galaxy Fight G. Done Brain Buster.png
Damage Startup Active Recovery
48/49 1 1 -

Properties:

  • G. Done throws the opponent in behind him.
  • The recovery is awful.


German Suplex
6B
Galaxy Fight G. Done German Suplex.png
Damage Startup Active Recovery
48/49 1 1 -

Properties:

  • G. Done goes behind the opponent and throws them behind him.
  • The recovery is also awful.


Block Buster
4C
Galaxy Fight G. Done Block Buster.png
Damage Startup Active Recovery
48/49 1 1 -

Properties:

  • G. Done throws the opponent down on the ground.
  • The recovery is amazing.
  • The opponent is forced to face the opposite direction on the first frame after wake-up.


Tombstone Pile Driver
6C
Galaxy Fight G. Done Tombstone Pile Driver.png
Damage Startup Active Recovery
48/49 1 1 -

Properties:

  • G. Done takes the opponent into the air and drops them down.
  • The recovery is awful.


Special Moves

Flying Cross Chop
41236+A/B/C
(Air Only)
Galaxy Fight G. Done Flying Cross Chop.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
39/40 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Universal Properties:

  • Dash version is an overhead and knocks down the opponent on hit.
  • Dash version speeds up the attack.


Back Attack
632+A/B/C
(Air Only)
Galaxy Fight G. Done Back Attack.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
39/40 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Universal Properties:

  • Dash version is an overhead and knocks down the opponent on hit.
  • Dash version slows down the attack and increases active frames.


Hurricane Bolt
236+A/B/C
(Air Only)
Galaxy Fight G. Done Hurricane Bolt.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
48/49 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54/55 - - -

Universal Properties:

  • Regular and dash versions are overheads.
  • Inflicts bubble stun on hit.
  • On hit, every other use of the move does not inflict bubble stun.


Final Mega Driver
623+A/B/C
(Air Only)
Galaxy Fight G. Done Final Mega Driver.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
54/109 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
60/115 - - -

Universal Properties:

  • Regular and dash versions are overheads.
  • The punch and beam pillar knock down the opponent on hit.
  • It's possible for both the punch and beam pillar to combo into each other, but it's incredibly difficult. Landing both hits deal over 100 damage.


Diving Headbutt
623+A/B/C
(Dash Only)
Galaxy Fight G. Done Diving Headbutt.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
48/49 - - -

Universal Properties:

  • You must perfectly perform the input motion. If you don't, then you'll perform Shoring Roll instead.
  • Inflicts skull stun after hitting the opponent three times.


Shoring Roll
236+A/B/C
Galaxy Fight G. Done Shoring Roll.png
All Versions Startup Active Invincibility Recovery
- - -

Universal Properties:

  • The beginning of the roll has invincibility.


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu


Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.