Galaxy Fight: Universal Warriors/Rolf/Move List: Difference between revisions

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Line 8: Line 8:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 7
  |Damage  = 7
  |Startup = -
  |Startup, Active, and Recovery =  
|Active   = -
|Recovery = -
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 10
  |Dash Damage  = 10
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 22: Line 18:
Properties:
Properties:
* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Regular and dash versions can be special canceled.  
* Dash version can be stop canceled.
* Both versions can be special canceled.  
* Both versions are juggle extenders.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
Line 35: Line 32:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 23
  |Damage  = 23
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 34
  |Dash Damage  = 34
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Dash version can be special canceled.  
* Dash version can be special and stop canceled.  
* Both versions are juggle extenders.  
* Both versions are juggle extenders.  
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
Line 61: Line 54:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 32
  |Damage  = 32
  |Startup =-
  |Startup, Active, Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48
  |Dash Damage  = 48
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 86: Line 75:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 6
  |Damage  = 6
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 9
  |Dash Damage  = 9
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 100: Line 85:
Properties:
Properties:
* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
* Both versions are juggle extenders.
Line 113: Line 99:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 22
  |Damage  = 22
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 33
  |Dash Damage  = 33
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 127: Line 109:
Properties:
Properties:
* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
* Both versions are juggle extenders.
Line 140: Line 123:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 55
  |Damage  = 55
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
  |Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 82
  |Dash Damage  = 82
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
  |Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
Line 156: Line 135:
  }}
  }}
}}
}}


===Crouching Normals===
===Crouching Normals===
Line 164: Line 144:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 7
  |Damage      = 7
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 184: Line 162:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 23
  |Damage      = 23
  |Startup     = -
  |Startup, Active, and Recovery = -
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 204: Line 180:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 32
  |Damage      = 32
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 216: Line 190:
  }}
  }}
}}
}}


===Jumping Normals===
===Jumping Normals===
Line 224: Line 199:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 8
  |Damage  = 8
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 9
  |Dash Damage  = 9
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
Properties:
* Overhead attack.
* Normal and dash versions are juggle extenders.
* Normal and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 249: Line 220:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 22
  |Damage  = 22
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 33
  |Dash Damage  = 33
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
Properties:
* Overhead attack.
* Both versions are juggle extenders.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
Line 274: Line 242:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 32
  |Damage  = 32
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48
  |Dash Damage  = 48
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
Properties:
* Overhead attack.
* The regular version is a juggle extender.
* The regular version is a juggle extender.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
Line 299: Line 264:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 6
  |Damage  = 6
  |Startup =-
  |Startup, Active, and Recovery=-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 9
  |Dash Damage  = 9
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
Properties:
* Overhead attack.
* Normal and dash versions are juggle extenders.
* Normal and dash versions are juggle extenders.
* This move's hitbox covers Rolf's lower body.
* This move's hitbox covers Rolf's lower body.
Line 324: Line 286:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 22
  |Damage  = 22
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 33
  |Dash Damage  = 33
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
Properties:
* Overhead attack.
* Both versions are juggle extenders.
* Both versions are juggle extenders.
  }}
  }}
Line 348: Line 307:
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  = 32
  |Damage  = 32
  |Startup = -
  |Startup, Active, and Recovery = -
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48
  |Dash Damage  = 48
  |Dash Startup =
  |Dash Startup, Active, and Recovery =
|Dash Active   =
|Dash Recovery =
  |On Dash Hit  =
  |On Dash Hit  =
  |On Dash Block =
  |On Dash Block =
  |description  =  
  |description  =  
Properties:
Properties:
* Overhead attack.
* The regular version is a juggle extender.
* The regular version is a juggle extender.
* Does a good amount of stun.
  }}
  }}
}}
}}
Line 375: Line 330:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 6
  |Damage      = 6
  |Startup     = -
  |Startup, Active, and Recovery = -
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 395: Line 348:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 22
  |Damage      = 22
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 415: Line 366:
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      = 32
  |Damage      = 32
  |Startup     =-
  |Startup, Active, and Recovery =-
|Active     =-
|Recovery   =-
  |On Hit      =
  |On Hit      =
  |On Block    =
  |On Block    =
Line 424: Line 373:
* Does a good amount of stun.  
* Does a good amount of stun.  
* Cannot juggle opponent when launched.
* Cannot juggle opponent when launched.
}}
}}
{{MoveData
|name  = '''Double Jump'''
|input = ''' <big> 7/8/9 <br> (Midair) </big>'''
|image = Galaxy Fight Rolf Double Jump.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 5
|Properties =
* Jumping and back dashing puts Rolf in midair. While in midair, he gets an additional jump when hit with a juggle extender. Non-juggle extenders don't trigger the additional jump.
  }}
  }}
}}
}}
Line 439: Line 400:
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
Line 456: Line 418:
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
Line 461: Line 424:
  }}
  }}
}}
}}


===Special Moves===
===Special Moves===
Line 472: Line 436:
  |version  = A
  |version  = A
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 491: Line 451:
  |version  = B
  |version  = B
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 510: Line 466:
  |version  = C
  |version  = C
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 543: Line 495:
  |version  = A
  |version  = A
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 562: Line 510:
  |version  = B
  |version  = B
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   = -
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 581: Line 525:
  |version  = C
  |version  = C
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 613: Line 553:
  |version  = A
  |version  = A
  |Damage  = 36
  |Damage  = 36
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48
  |Dash Damage  = 48
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 633: Line 569:
  |version  = B
  |version  = B
  |Damage  = 48
  |Damage  = 48
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 60
  |Dash Damage  = 60
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 653: Line 585:
  |version=C
  |version=C
  |Damage = 60
  |Damage = 60
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
|Recovery=-
  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
  |Dash Damage = 72
  |Dash Damage = 72
  |Dash Startup= -
  |Dash Startup, Active, and Recovery = -
|Dash Active= -
|Dash Recovery= -
  |On Dash Hit= -
  |On Dash Hit= -
  |On Dash Block= -
  |On Dash Block= -
Line 687: Line 615:
  |version  = A
  |version  = A
  |Damage  = 34
  |Damage  = 34
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 43
  |Dash Damage  = 43
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 708: Line 632:
  |version  = B
  |version  = B
  |Damage  = 34
  |Damage  = 34
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 43
  |Dash Damage  = 43
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 728: Line 648:
  |version=C
  |version=C
  |Damage = 34
  |Damage = 34
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
|Recovery=-
  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
  |Dash Damage = 43
  |Dash Damage = 43
  |Dash Startup= -
  |Dash Startup, Active, and Recovery = -
|Dash Active= -
|Dash Recovery= -
  |On Dash Hit= -
  |On Dash Hit= -
  |On Dash Block= -
  |On Dash Block= -
Line 760: Line 676:
  |version  = All <br> Versions
  |version  = All <br> Versions
  |Damage  = 69
  |Damage  = 69
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
Line 768: Line 682:
Universal Properties:
Universal Properties:
* Reduces stun inflicted on opponent.
* Reduces stun inflicted on opponent.
* Hits twice on block.
  }}
  }}
}}
}}

Latest revision as of 11:12, 12 October 2022

Standing Normals

f.5A
Galaxy Fight Rolf f.5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5B
Galaxy Fight Rolf f.5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34 - - -

Properties:

  • Dash version can be special and stop canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5C
Galaxy Fight Rolf f.5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Both versions are juggle extenders.
  • The move also has a hitbox on the lower leg.


c.5A
Galaxy Fight Rolf c.5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5B
Galaxy Fight Rolf c.5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5C
Galaxy Fight Rolf c.5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
55 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
82 - - -

Properties:

  • Regular and dash versions are juggle extenders.


Crouching Normals

2A
Galaxy Fight Rolf 2A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Rolf 2B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2C
Galaxy Fight Rolf 2C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Rolf 8A.jpg
Damage Startup, Active, and Recovery On Hit On Block
8 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.


8B
Galaxy Fight Rolf 8B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Overhead attack.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


8C
Galaxy Fight Rolf 8C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Overhead attack.
  • The regular version is a juggle extender.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


7A/9A
Galaxy Fight Rolf 7A or 9A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.
  • This move's hitbox covers Rolf's lower body.


7B/9B
Galaxy Fight Rolf 7B or 9B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Overhead attack.
  • Both versions are juggle extenders.


7C/9C
Galaxy Fight Rolf 7C or 9C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Overhead attack.
  • The regular version is a juggle extender.


Command Normals

Comet Tail
3A
Galaxy Fight Rolf Comet Tail.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Stardust Arrow
3B
Galaxy Fight Rolf Stardust Arrow.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Metro Launcher
3C
Galaxy Fight Rolf Metro Launcher.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Does a good amount of stun.
  • Cannot juggle opponent when launched.


Double Jump
7/8/9
(Midair)
Galaxy Fight Rolf Double Jump.png
Properties
  • Jumping and back dashing puts Rolf in midair. While in midair, he gets an additional jump when hit with a juggle extender. Non-juggle extenders don't trigger the additional jump.


Throws

Boost Overdrop
4/6B
Galaxy Fight Rolf Boost Overdrop.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • After being thrown, opponents will face away from Rolf on the first frame.


Boost Pressure
4/6C
Galaxy Fight Rolf Boost Pressure.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • The recovery is quick enough for an okizeme.


Special Moves

Rolf Shot
236+A/B/C
Galaxy Fight Rolf's Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • When performed during a dash, the projectile knocks down the opponent on hit.
  • All versions can be special canceled.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


Kneeling Rolf Shot
41236+A/B/C
Galaxy Fight Rolf's Kneeling Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at a medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • The beginning of the roll has invincibility.
  • When performed during a dash, the projectile knocks down the opponent on hit.


Planet Breaker
623+A/B/C
Galaxy Fight Rolf Planet Breaker.jpg
A Damage Startup, Active, and Recovery On Hit On Block
36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

A Version Properties:

  • Rolf travels at the shortest distance and height during the recovery frames.
  • The recovery frames are less than the B and C versions'.
B Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
60 - - -

B Version Properties:

  • Causes Rolf to travel further and higher than the A version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.
C Damage Startup, Active, and Recovery On Hit On Block
60 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
72 - - -

C Version Properties:

  • Causes Rolf to travel further and higher than the B version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.


Universal Properties:

  • All versions whiff the second hit on G. Done, Rolf, and Kazuma when they are crouching.
  • When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.
  • If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent.


Rapid Crush
214+A/B/C
Galaxy Fight Rolf Rapid Crush.jpg
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

A Version Properties:

  • A version travels at the lowest height.
  • It's possible to auto cross up a crouching character with the dash A version, but you must be close to the opponent.
  • With this version, the only characters you cannot auto cross up are Gunter and Musafar.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

B Version Properties:

  • Causes Rolf to travel higher than the A version.
  • Dash version cannot auto cross up a crouching Gunter or Musafar.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

C Version Properties:

  • Travels much higher than the previous versions.
  • Dash version auto crosses up all crouching characters.


Universal Properties:

  • Dash version has much better frame advantage compared to the regular version.
  • Regular version whiffs the second hit on Rolf when he's crouching.


Striking Napalm
360+A/B/C
Galaxy Fight Rolf Striking Napalm.jpg
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
69 - - -

Universal Properties:

  • Reduces stun inflicted on opponent.
  • Hits twice on block.


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu


Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.