Galaxy Fight: Universal Warriors/Rolf/Move List: Difference between revisions

From SuperCombo Wiki
No edit summary
mNo edit summary
 
(25 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
===Standing Normals===
{{MoveData
|name  = '''f.5A'''
|image = Galaxy Fight Rolf f.5A.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 7
|Startup, Active, and Recovery =
|On Hit  =
|On Block =
|Dash Damage  = 10
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
}}
}}
{{MoveData
|name  = '''f.5B'''
|image = Galaxy Fight Rolf f.5B.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 23
|Startup, Active, and Recovery  =-
|On Hit  =
|On Block =
|Dash Damage  = 34
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Dash version can be special and stop canceled.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
}}
}}
{{MoveData
|name  = '''f.5C'''
|image = Galaxy Fight Rolf f.5C.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 32
|Startup, Active, Recovery  =-
|On Hit  =
|On Block =
|Dash Damage  = 48
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Both versions are juggle extenders.
* The move also has a hitbox on the lower leg.
}}
}}
{{MoveData
|name  = '''c.5A'''
|image = Galaxy Fight Rolf c.5A.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 6
|Startup, Active, and Recovery  =-
|On Hit  =
|On Block =
|Dash Damage  = 9
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
}}
}}
{{MoveData
|name  = '''c.5B'''
|image = Galaxy Fight Rolf c.5B.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 22
|Startup, Active, and Recovery  =-
|On Hit  =
|On Block =
|Dash Damage  = 33
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Both versions can be special canceled.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
}}
}}
{{MoveData
|name  = '''c.5C'''
|image = Galaxy Fight Rolf c.5C.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 55
|Startup, Active, and Recovery  =-
|On Hit  =
|On Block =
|Dash Damage  = 82
|Dash Startup, Active, and Recovery  =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Regular and dash versions are juggle extenders.
}}
}}
===Crouching Normals===
{{MoveData
|name  = '''2A'''
|image = Galaxy Fight Rolf 2A.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 7
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash canceled.
* Juggle extender.
}}
}}
{{MoveData
|name  = '''2B'''
|image = Galaxy Fight Rolf 2B.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 23
|Startup, Active, and Recovery = -
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash canceled.
* Juggle extender.
}}
}}
{{MoveData
|name  = '''2C'''
|image = Galaxy Fight Rolf 2C.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 32
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be special and dash canceled.
* Knocks down opponent on hit.
}}
}}
===Jumping Normals===
{{MoveData
|name  = '''8A'''
|image = Galaxy Fight Rolf 8A.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 8
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 9
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Overhead attack.
* Normal and dash versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''8B'''
|image = Galaxy Fight Rolf 8B.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 22
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 33
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Overhead attack.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
}}
}}
{{MoveData
|name  = '''8C'''
|image = Galaxy Fight Rolf 8C.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 32
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 48
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Overhead attack.
* The regular version is a juggle extender.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
}}
}}
{{MoveData
|name  = '''7A/9A'''
|image = Galaxy Fight Rolf 7A or 9A.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 6
|Startup, Active, and Recovery=-
|On Hit  =
|On Block =
|Dash Damage  = 9
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Overhead attack.
* Normal and dash versions are juggle extenders.
* This move's hitbox covers Rolf's lower body.
}}
}}
{{MoveData
|name  = '''7B/9B'''
|image = Galaxy Fight Rolf 7B or 9B.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 22
|Startup, Active, and Recovery =-
|On Hit  =
|On Block =
|Dash Damage  = 33
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Overhead attack.
* Both versions are juggle extenders.
}}
}}
{{MoveData
|name  = '''7C/9C'''
|image = Galaxy Fight Rolf 7C or 9C.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors
|Damage  = 32
|Startup, Active, and Recovery = -
|On Hit  =
|On Block =
|Dash Damage  = 48
|Dash Startup, Active, and Recovery =
|On Dash Hit  =
|On Dash Block =
|description  =
Properties:
* Overhead attack.
* The regular version is a juggle extender.
}}
}}
===Command Normals===
{{MoveData
|name  = '''Comet Tail'''
|input = '''<big>3A</big>'''
|image = Galaxy Fight Rolf Comet Tail.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 6
|Startup, Active, and Recovery = -
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be dash and special canceled.
}}
}}
{{MoveData
|name  = '''Stardust Arrow'''
|input = '''<big>3B</big>'''
|image = Galaxy Fight Rolf Stardust Arrow.jpg
|data=
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 22
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Hits low.
* Can be dash and special canceled.
}}
}}
{{MoveData
|name  = '''Metro Launcher'''
|input = '''<big>3C</big>'''
|image = Galaxy Fight Rolf Metro Launcher.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|Damage      = 32
|Startup, Active, and Recovery =-
|On Hit      =
|On Block    =
|description =
Properties:
* Does a good amount of stun.
* Cannot juggle opponent when launched.
}}
}}
{{MoveData
|name  = '''Double Jump'''
|input = ''' <big> 7/8/9 <br> (Midair) </big>'''
|image = Galaxy Fight Rolf Double Jump.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 5
|Properties =
* Jumping and back dashing puts Rolf in midair. While in midair, he gets an additional jump when hit with a juggle extender. Non-juggle extenders don't trigger the additional jump.
}}
}}
===Throws===
{{MoveData
|name  = '''Boost Overdrop'''
|input = '''<big>4/6B</big>'''
|image = Galaxy Fight Rolf Boost Overdrop.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 32
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
*  After being thrown, opponents will face away from Rolf on the first frame.
}}
}}
{{MoveData
|name  = '''Boost Pressure'''
|input = '''<big>4/6C</big>'''
|image = Galaxy Fight Rolf Boost Pressure.jpg
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 3
|header      = yes
|Damage      = 32
|Startup    = 1
|Active      = 1
|Recovery    =
|description = 
Properties:
* The recovery is quick enough for an okizeme.
}}
}}
===Special Moves===
===Special Moves===
{{MoveData
{{MoveData
|name  = '''Rolf Shot'''
|name  = '''Rolf Shot'''
|input = '''<big>236+A/B/C</big>'''
|input = '''<big>236+A/B/C</big>'''
|image = Rolf Shot.jpg
|image = Galaxy Fight Rolf's Rolf Shot.jpg
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 9: Line 436:
  |version  = A
  |version  = A
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 28: Line 451:
  |version  = B
  |version  = B
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 47: Line 466:
  |version  = C
  |version  = C
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 65: Line 480:
Universal Properties:
Universal Properties:
* When performed during a dash, the projectile knocks down the opponent on hit.
* When performed during a dash, the projectile knocks down the opponent on hit.
* All versions are special cancellable.
* All versions can be special canceled.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
Line 74: Line 489:
|name  = '''Kneeling Rolf Shot'''
|name  = '''Kneeling Rolf Shot'''
|input = '''<big>41236+A/B/C</big>'''
|input = '''<big>41236+A/B/C</big>'''
|image = Kneeling Rolf Shot.jpg
|image = Galaxy Fight Rolf's Kneeling Rolf Shot.jpg
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 80: Line 495:
  |version  = A
  |version  = A
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 99: Line 510:
  |version  = B
  |version  = B
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   = -
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 118: Line 525:
  |version  = C
  |version  = C
  |Damage  = 17
  |Damage  = 17
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 23
  |Dash Damage  = 23
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 144: Line 547:
|name  = '''Planet Breaker'''
|name  = '''Planet Breaker'''
|input = '''<big>623+A/B/C</big>'''
|input = '''<big>623+A/B/C</big>'''
|image = Rolf Planet Breaker jpeg.jpg
|image = Galaxy Fight Rolf Planet Breaker.jpg
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 150: Line 553:
  |version  = A
  |version  = A
  |Damage  = 36
  |Damage  = 36
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 48
  |Dash Damage  = 48
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 170: Line 569:
  |version  = B
  |version  = B
  |Damage  = 48
  |Damage  = 48
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 60
  |Dash Damage  = 60
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 190: Line 585:
  |version=C
  |version=C
  |Damage = 60
  |Damage = 60
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
|Recovery=-
  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
  |Dash Damage = 72
  |Dash Damage = 72
  |Dash Startup= -
  |Dash Startup, Active, and Recovery = -
|Dash Active= -
|Dash Recovery= -
  |On Dash Hit= -
  |On Dash Hit= -
  |On Dash Block= -
  |On Dash Block= -
Line 211: Line 602:
* When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.
* When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.
* If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent.
* If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent.
Usage:
* If used properly, the first hit of Planet Breaker can stun the opponent before the second hit. This is preferred because the second hit is prone to Skull Stunning the opponent.
Counter Play:
* Opponents can punish Planet Breaker by crouch blocking and waiting until Rolf passes overhead to punish him.
  }}
  }}
}}
}}
Line 225: Line 609:
|name  = '''Rapid Crush'''
|name  = '''Rapid Crush'''
|input = '''<big>214+A/B/C</big>'''
|input = '''<big>214+A/B/C</big>'''
|image = Rapid Crush.jpg
|image = Galaxy Fight Rolf Rapid Crush.jpg
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 231: Line 615:
  |version  = A
  |version  = A
  |Damage  = 34
  |Damage  = 34
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 43
  |Dash Damage  = 43
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 245: Line 625:
A Version Properties:
A Version Properties:
* A version travels at the lowest height.
* A version travels at the lowest height.
* It's possible to auto cross up a crouching character with the dashing A version, but you must be close to the opponent.
* It's possible to auto cross up a crouching character with the dash A version, but you must be close to the opponent.
* With this version, the only characters you cannot auto cross up are Gunter and Musafar.
* With this version, the only characters you cannot auto cross up are Gunter and Musafar.
  }}
  }}
Line 252: Line 632:
  |version  = B
  |version  = B
  |Damage  = 34
  |Damage  = 34
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 43
  |Dash Damage  = 43
  |Dash Startup = -
  |Dash Startup, Active, and Recovery = -
|Dash Active   = -
|Dash Recovery = -
  |On Dash Hit  = -
  |On Dash Hit  = -
  |On Dash Block = -
  |On Dash Block = -
Line 266: Line 642:
B Version Properties:
B Version Properties:
* Causes Rolf to travel higher than the A version.  
* Causes Rolf to travel higher than the A version.  
* Dashing version cannot auto cross up a crouching Gunter or Musafar.
* Dash version cannot auto cross up a crouching Gunter or Musafar.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 272: Line 648:
  |version=C
  |version=C
  |Damage = 34
  |Damage = 34
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
|Recovery=-
  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
  |Dash Damage = 43
  |Dash Damage = 43
  |Dash Startup= -
  |Dash Startup, Active, and Recovery = -
|Dash Active= -
|Dash Recovery= -
  |On Dash Hit= -
  |On Dash Hit= -
  |On Dash Block= -
  |On Dash Block= -
Line 286: Line 658:
C Version Properties:
C Version Properties:
* Travels much higher than the previous versions.  
* Travels much higher than the previous versions.  
* Dashing version auto crosses up all crouching characters.
* Dash version auto crosses up all crouching characters.




Universal Properties:
Universal Properties:
* Dashing version has much better frame advantage compared to the regular version.
* Dash version has much better frame advantage compared to the regular version.
* Regular version whiffs the second hit on Rolf when he's crouching.
* Regular version whiffs the second hit on Rolf when he's crouching.
Usage:
* If dashing Rapid Crush is used to start a block string, you can back dash to bait the opponent to approach and use 236+A/B/C xx 360+A/B/C to punish.
* You should use cross up Rapid Crush as a mix up tool during block strings or as an okizeme.
Counter Play:
* Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block.
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
* At any period of the animation, regular and dashing versions can be interrupted with any well-timed attack.
  }}
  }}
}}
}}
Line 309: Line 671:
|name  = '''Striking Napalm'''
|name  = '''Striking Napalm'''
|input = '''<big>360+A/B/C</big>'''
|input = '''<big>360+A/B/C</big>'''
|image = Striking Napalm.jpg
|image = Galaxy Fight Rolf Striking Napalm.jpg
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |version  = A
  |version  = All <br> Versions
|Damage  = 69
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
}}
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|version  = B
  |Damage  = 69
  |Damage  = 69
  |Startup =-
  |Startup, Active, and Recovery =-
|Active   =-
|Recovery =-
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
}}
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|version    = C
|Damage      = 69
|Startup    =-
|Active      =-
|Recovery    =-
|On Hit      =
|On Block    =
  |description =  
  |description =  
Universal Properties:
Universal Properties:
* Reduces stun inflicted on opponent.
* Reduces stun inflicted on opponent.
 
* Hits twice on block.
 
Usage
* Striking Napalm is great for catching back dashes and finishing juggles/combos.
* The only way to combo with Striking Napalm is to cancel into it after landing a Rolf Shot.
 
 
Counter Play:
* The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.
  }}
  }}
}}
}}
Line 354: Line 688:


{{Navbox-Galaxy Fight: Universal Warriors}}
{{Navbox-Galaxy Fight: Universal Warriors}}
{{Category:Galaxy Fight: Universal Warriors}}

Latest revision as of 11:12, 12 October 2022

Standing Normals

f.5A
Galaxy Fight Rolf f.5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5B
Galaxy Fight Rolf f.5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34 - - -

Properties:

  • Dash version can be special and stop canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5C
Galaxy Fight Rolf f.5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Both versions are juggle extenders.
  • The move also has a hitbox on the lower leg.


c.5A
Galaxy Fight Rolf c.5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5B
Galaxy Fight Rolf c.5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5C
Galaxy Fight Rolf c.5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
55 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
82 - - -

Properties:

  • Regular and dash versions are juggle extenders.


Crouching Normals

2A
Galaxy Fight Rolf 2A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Rolf 2B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2C
Galaxy Fight Rolf 2C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Rolf 8A.jpg
Damage Startup, Active, and Recovery On Hit On Block
8 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.


8B
Galaxy Fight Rolf 8B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Overhead attack.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


8C
Galaxy Fight Rolf 8C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Overhead attack.
  • The regular version is a juggle extender.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


7A/9A
Galaxy Fight Rolf 7A or 9A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.
  • This move's hitbox covers Rolf's lower body.


7B/9B
Galaxy Fight Rolf 7B or 9B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Overhead attack.
  • Both versions are juggle extenders.


7C/9C
Galaxy Fight Rolf 7C or 9C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Overhead attack.
  • The regular version is a juggle extender.


Command Normals

Comet Tail
3A
Galaxy Fight Rolf Comet Tail.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Stardust Arrow
3B
Galaxy Fight Rolf Stardust Arrow.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Metro Launcher
3C
Galaxy Fight Rolf Metro Launcher.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Does a good amount of stun.
  • Cannot juggle opponent when launched.


Double Jump
7/8/9
(Midair)
Galaxy Fight Rolf Double Jump.png
Properties
  • Jumping and back dashing puts Rolf in midair. While in midair, he gets an additional jump when hit with a juggle extender. Non-juggle extenders don't trigger the additional jump.


Throws

Boost Overdrop
4/6B
Galaxy Fight Rolf Boost Overdrop.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • After being thrown, opponents will face away from Rolf on the first frame.


Boost Pressure
4/6C
Galaxy Fight Rolf Boost Pressure.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • The recovery is quick enough for an okizeme.


Special Moves

Rolf Shot
236+A/B/C
Galaxy Fight Rolf's Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • When performed during a dash, the projectile knocks down the opponent on hit.
  • All versions can be special canceled.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


Kneeling Rolf Shot
41236+A/B/C
Galaxy Fight Rolf's Kneeling Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at a medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • The beginning of the roll has invincibility.
  • When performed during a dash, the projectile knocks down the opponent on hit.


Planet Breaker
623+A/B/C
Galaxy Fight Rolf Planet Breaker.jpg
A Damage Startup, Active, and Recovery On Hit On Block
36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

A Version Properties:

  • Rolf travels at the shortest distance and height during the recovery frames.
  • The recovery frames are less than the B and C versions'.
B Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
60 - - -

B Version Properties:

  • Causes Rolf to travel further and higher than the A version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.
C Damage Startup, Active, and Recovery On Hit On Block
60 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
72 - - -

C Version Properties:

  • Causes Rolf to travel further and higher than the B version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.


Universal Properties:

  • All versions whiff the second hit on G. Done, Rolf, and Kazuma when they are crouching.
  • When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.
  • If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent.


Rapid Crush
214+A/B/C
Galaxy Fight Rolf Rapid Crush.jpg
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

A Version Properties:

  • A version travels at the lowest height.
  • It's possible to auto cross up a crouching character with the dash A version, but you must be close to the opponent.
  • With this version, the only characters you cannot auto cross up are Gunter and Musafar.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

B Version Properties:

  • Causes Rolf to travel higher than the A version.
  • Dash version cannot auto cross up a crouching Gunter or Musafar.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

C Version Properties:

  • Travels much higher than the previous versions.
  • Dash version auto crosses up all crouching characters.


Universal Properties:

  • Dash version has much better frame advantage compared to the regular version.
  • Regular version whiffs the second hit on Rolf when he's crouching.


Striking Napalm
360+A/B/C
Galaxy Fight Rolf Striking Napalm.jpg
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
69 - - -

Universal Properties:

  • Reduces stun inflicted on opponent.
  • Hits twice on block.


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu


Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.