Galaxy Fight: Universal Warriors/Rolf/Move List: Difference between revisions

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{{Character Subnav Galaxy Fight: Universal Warriors|name=Rolf}}
===Standing Normals===
===Standing Normals===
{{MoveData
{{MoveData
|name = '''f.5A'''
|name = '''f.5A'''
|image=Rolf 5A.jpg
|image = Galaxy Fight Rolf f.5A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 7
  |Damage   = 7
  |Startup=-
  |Startup, Active, and Recovery =  
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 10
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 10
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
  |description   =
  |Dash Recovery=
Properties:
  |On Dash Hit=
* Regular version can be dash canceled.
  |On Dash Block=
* Dash version can be stop canceled.
  |description=
* Both versions can be special canceled.  
* Regular version is dash cancellable, and it has quick recovery.
* Both versions are juggle extenders.
* Regular and dash versions are special cancellable.  
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Both versions continue juggles.
* Crouch cancels into 2B and 2C.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''f.5B'''
|name = '''f.5B'''
|image=Rolf 5B.jpg
|image = Galaxy Fight Rolf f.5B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 23
  |Damage   = 23
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
  |Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 34
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 34
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
  |description   =
  |Dash Recovery=
Properties:
  |On Dash Hit=
* Dash version can be special and stop canceled.  
  |On Dash Block=
* Both versions are juggle extenders.
  |description=
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Dash version is special cancellable.  
* Both versions continue juggles.  
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''f.5C'''
|name = '''f.5C'''
|image=Rolf 5C.jpg
|image = Galaxy Fight Rolf f.5C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 32
  |Damage   = 32
  |Startup=-
  |Startup, Active, Recovery =-
|Active=-
  |On Hit   =
  |Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 48
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 48
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
  |description   =
  |Dash Recovery=
Properties:
  |On Dash Hit=
* Both versions are juggle extenders.
  |On Dash Block=
* The move also has a hitbox on the lower leg.
  |description=
* Both versions continue juggles.  
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''c.5A'''
|name = '''c.5A'''
|image=Rolf Close 5A.jpg
|image = Galaxy Fight Rolf c.5A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 6
  |Damage   = 6
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
  |Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 9
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 9
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
  |description   =
  |Dash Recovery=
Properties:
  |On Dash Hit=
* Regular version can be dash canceled.
  |On Dash Block=
* Dash version can be stop canceled.
  |description=
* Both versions can be special canceled.
* Regular version is dash cancellable, and it has quick recovery.
* Both versions are juggle extenders.
* Both versions are special cancellable, and they can continue juggles.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Links into c.5A, f.5A, and 2A.
* Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''c.5B'''
|name = '''c.5B'''
|image=Rolf Close 5B.jpg
|image = Galaxy Fight Rolf c.5B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 22
  |Damage   = 22
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
  |Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 33
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 33
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
  |description   =
  |Dash Recovery=
Properties:
  |On Dash Hit=
* Regular version can be dash canceled.
  |On Dash Block=
* Dash version can be stop canceled.
  |description=
* Both versions can be special canceled.
* Regular version is dash cancellable.
* Both versions are juggle extenders.
* Both versions are special cancellable, and they can continue juggles.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
* Great for anti-airing aerial cross ups.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''c.5C'''
|name = '''c.5C'''
|image=Rolf Close 5C.jpg
|image = Galaxy Fight Rolf c.5C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 55
  |Damage   = 55
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
  |Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 82
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 82
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
  |description   =
  |Dash Recovery=
Properties:
  |On Dash Hit=
* Regular and dash versions are juggle extenders.  
  |On Dash Block=
  |description=
* Deals a lot of damage and stun, but unsafe to use.
* Regular and dashing versions continue juggles.  
  }}
  }}
}}
}}




==<small>Crouching Normals</small>==
===Crouching Normals===
{{MoveData
{{MoveData
|name = '''2A'''
|name = '''2A'''
|image = Rolf 2A.jpg
|image = Galaxy Fight Rolf 2A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 7
  |Damage     = 7
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit     =
|Recovery=-
  |On Block   =
  |On Hit=
  |description =
  |On Block=
Properties:
  |description   =
* Hits low.  
* Hits low.  
* Special and Dash cancellable.  
* Can be special and dash canceled.  
* Continues juggles.
* Juggle extender.
* Links into c.5A, f.5A, 3A, and 3B.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''2B'''
|name = '''2B'''
|image = Rolf 2B.jpg
|image = Galaxy Fight Rolf 2B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 23
  |Damage     = 23
  |Startup=-
  |Startup, Active, and Recovery = -
|Active=-
  |On Hit     =
|Recovery=-
  |On Block   =
  |On Hit=
  |description =
  |On Block=
Properties:
  |description   =
* Hits low.
* Hits low.
* Special and Dash cancellable.  
* Can be special and dash canceled.  
* Continues juggles.
* Juggle extender.
* This move is a good poking tool because of its reach and cancel properties.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''2C'''
|name = '''2C'''
|image = Rolf 2C.jpg
|image = Galaxy Fight Rolf 2C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 32
  |Damage     = 32
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit     =
|Recovery=-
  |On Block   =
  |On Hit=
  |description =
  |On Block=
Properties:
  |description   =
* Hits low.
* Hits low.
* Special and Dash cancellable.  
* Can be special and dash canceled.  
* Knocks down opponent.
* Knocks down opponent on hit.
  }}
  }}
}}
}}




==<small>Jumping Normals</small>==
===Jumping Normals===
{{MoveData
{{MoveData
|name = '''8A'''
|name = '''8A'''
|image = Rolf 8A.jpg
|image = Galaxy Fight Rolf 8A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 8
  |Damage   = 8
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 9
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 9
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
|Dash Recovery=
  |On Dash Hit=
  |On Dash Block=
  |description  =  
  |description  =  
* Normal and dashing versions continue juggles.
Properties:
* Overhead attack.
* Normal and dash versions are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''8B'''
|name = '''8B'''
|image = Rolf 8B.jpg
|image = Galaxy Fight Rolf 8B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 22
  |Damage   = 22
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 33
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 33
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
|Dash Recovery=
  |On Dash Hit=
  |On Dash Block=
  |description  =  
  |description  =  
* Both versions continue juggles.
Properties:
* Has great reach, which makes it a good overhead for hitting crouching opponents at a distance.
* Overhead attack.
* Both versions are juggle extenders.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''8C'''
|name = '''8C'''
|image = Rolf 8C.jpg
|image = Galaxy Fight Rolf 8C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 32
  |Damage   = 32
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 48
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 48
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
|Dash Recovery=
  |On Dash Hit=
  |On Dash Block=
  |description  =  
  |description  =  
* Only the regular version continues juggles.
Properties:
* Overhead attack.
* The regular version is a juggle extender.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''7A/9A'''
|name = '''7A/9A'''
|image = Rolf 7A or 9A.jpg
|image = Galaxy Fight Rolf 7A or 9A.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 6
  |Damage   = 6
  |Startup=-
  |Startup, Active, and Recovery=-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 9
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 9
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
|Dash Recovery=
  |On Dash Hit=
  |On Dash Block=
  |description  =  
  |description  =  
* Normal and dashing versions continue juggles.
Properties:
* This move's hitbox covers Rolf's lower body, which makes it one of your primary juggling tools.
* Overhead attack.
* Normal and dash versions are juggle extenders.
* This move's hitbox covers Rolf's lower body.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''7B/9B'''
|name = '''7B/9B'''
|image = Rolf 7B or 9B.jpg
|image = Galaxy Fight Rolf 7B or 9B.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 22
  |Damage   = 22
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 33
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 33
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
|Dash Recovery=
  |On Dash Hit=
  |On Dash Block=
  |description  =  
  |description  =  
* Both versions continue juggles.
Properties:
* This move's reach also makes it one of your best juggling tools.
* Overhead attack.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''7C/9C'''
|name = '''7C/9C'''
|image = Rolf 7C or 9C.jpg
|image = Galaxy Fight Rolf 7C or 9C.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage = 32
  |Damage   = 32
  |Startup=-
  |Startup, Active, and Recovery = -
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 48
  |On Block=
  |Dash Startup, Active, and Recovery =
  |Dash Damage = 48
  |On Dash Hit   =
  |Dash Startup=
  |On Dash Block =
|Dash Active=
|Dash Recovery=
  |On Dash Hit=
  |On Dash Block=
  |description  =  
  |description  =  
* Only the regular version continues juggles.
Properties:
* Really only used as the starter for post stun combos.
* Overhead attack.
* The regular version is a juggle extender.
  }}
  }}
}}
}}




==<small>Command Normals</small>==
===Command Normals===
{{MoveData
{{MoveData
|name = '''Comet Tail'''
|name = '''Comet Tail'''
|input = '''<big>3A</big>'''
|input = '''<big>3A</big>'''
|image = Comet Tail.jpg
|image = Galaxy Fight Rolf Comet Tail.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 6
  |Damage     = 6
  |Startup=-
  |Startup, Active, and Recovery = -
|Active=-
  |On Hit     =
|Recovery=-
  |On Block   =
  |On Hit=
  |description =
  |On Block=
Properties:
  |description   =
* Hits low.  
* Hits low.  
* Dash and Special Cancellable.  
* Can be dash and special canceled.  
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''Stardust Arrow'''
|name = '''Stardust Arrow'''
|input = '''<big>3B</big>'''
|input = '''<big>3B</big>'''
|image = Stardust Arrow.jpg
|image = Galaxy Fight Rolf Stardust Arrow.jpg
|data=
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 22
  |Damage     = 22
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit     =
|Recovery=-
  |On Block   =
  |On Hit=
  |description =
  |On Block=
Properties:
  |description   =
* Hits low.  
* Hits low.  
* Dash and Special Cancellable.  
* Can be dash and special canceled.  
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|name = '''Metro Launcher'''
|name = '''Metro Launcher'''
|input = '''<big>3C</big>'''
|input = '''<big>3C</big>'''
|image = Metro Launcher.jpg
|image = Galaxy Fight Rolf Metro Launcher.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage = 32
  |Damage     = 32
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit     =
|Recovery=-
  |On Block   =
  |On Hit=
  |description =
  |On Block=
Properties:
  |description   =
* Does a good amount of stun.  
* Does a good amount of stun.  
* Can't juggle opponent when launched.
* Cannot juggle opponent when launched.
  }}
  }}
}}
}}




==<small>Throws</small>==
{{MoveData
{{MoveData
|name = '''Boost Overdrop'''
|name = '''Double Jump'''
|input = ''' <big> 7/8/9 <br> (Midair) </big>'''
|image = Galaxy Fight Rolf Double Jump.png
|data  =
{{AttackData-Galaxy Fight: Universal Warriors Num 5
|Properties =
* Jumping and back dashing puts Rolf in midair. While in midair, he gets an additional jump when hit with a juggle extender. Non-juggle extenders don't trigger the additional jump.
}}
}}
 
 
===Throws===
{{MoveData
|name  = '''Boost Overdrop'''
|input = '''<big>4/6B</big>'''
|input = '''<big>4/6B</big>'''
|image= Boost Overdrop.jpg
|image = Galaxy Fight Rolf Boost Overdrop.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header = yes
  |header     = yes
  |Damage = 32
  |Damage     = 32
  |Startup = 1
  |Startup     = 1
  |Active  = 1
  |Active     = 1
  |Recovery    =  
  |description =   
  |description =   
* Rolf throws the opponent behind him and reverses the side he's on.
Properties:
* When the opponent gets up from the throw, they are facing away from Rolf for the first frame.
* After being thrown, opponents will face away from Rolf on the first frame.  
* The opponent has to block towards Rolf during that frame. You can catch opponents off guard with a Striking Napalm if they are not blocking.
* Rolf can go for an oki or a cross up because he recovers much faster than the opponent.
  }}
  }}
}}
}}


{{MoveData
{{MoveData
|name = '''Boost Pressure'''
|name = '''Boost Pressure'''
|input = '''<big>4/6C</big>'''
|input = '''<big>4/6C</big>'''
|image= Boost Pressure.jpg
|image = Galaxy Fight Rolf Boost Pressure.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header = yes
  |header     = yes
  |Damage = 32
  |Damage     = 32
  |Startup = 1
  |Startup     = 1
  |Active  = 1
  |Active     = 1
  |Recovery    =  
  |description =   
  |description =   
* Rolf takes the opponent and slides their face along the floor.
Properties:
* This throw is also good because Rolf recovers fast enough to go for an oki or a cross up.
* The recovery is quick enough for an okizeme.
  }}
  }}
}}
}}




==<small>Special Moves</small>==
===Special Moves===
{{MoveData
{{MoveData
|name = '''Rolf Shot'''
|name = '''Rolf Shot'''
|input = '''<big>236+A/B/C</big>'''
|input = '''<big>236+A/B/C</big>'''
|image=Rolf Shot.jpg
|image = Galaxy Fight Rolf's Rolf Shot.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=yes
  |header   = yes
  |version=A
  |version = A
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 23
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 23
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =  
|Dash Recovery= -
A Version Properties:
  |On Dash Hit= -
* The projectile travels at the slowest speed.
  |On Dash Block= -
  |description =  
* The projectile travels at the slowest speed with the A version.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=B
  |version = B
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 23
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 23
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =  
|Dash Recovery= -
B Version Properties:
  |On Dash Hit= -
* The projectile travels at medium speed.
  |On Dash Block= -
  |description =  
* The projectile travels at medium speed with the B version.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=C
  |version = C
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 23
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 23
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =  
|Dash Recovery= -
C Version Properties:
  |On Dash Hit= -
* The projectile travels at the fastest speed.
  |On Dash Block= -
 
  |description =  
* The projectile travels the fastest speed with the C version.


'''Other Notes:'''
Universal Properties:
* When performed during a dash, the projectile knocks down the opponent on hit.
* When performed during a dash, the projectile knocks down the opponent on hit.
* All versions are special cancellable.
* All versions can be special canceled.
* In combos, Rolf Shot is mainly used to special cancel into Striking Napalm.
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.
  }}
  }}
}}
}}
Line 517: Line 487:


{{MoveData
{{MoveData
|name = '''Kneeling Rolf Shot'''
|name = '''Kneeling Rolf Shot'''
|input = '''<big>41236+A/B/C</big>'''
|input = '''<big>41236+A/B/C</big>'''
|image=Kneeling Rolf Shot.jpg
|image = Galaxy Fight Rolf's Kneeling Rolf Shot.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=yes
  |header   = yes
  |version=A
  |version = A
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 23
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 23
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =
|Dash Recovery= -
A Version Properties:
  |On Dash Hit= -
* The projectile travels at the slowest speed.
  |On Dash Block= -
  |description=
* The projectile travels the slowest with the A version.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=B
  |version = B
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 23
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 23
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =
|Dash Recovery= -
B Version Properties:
  |On Dash Hit= -
* The projectile travels at a medium speed.
  |On Dash Block= -
  |description=
* The projectile travels at a medium speed with the B version.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=C
  |version = C
  |Damage = 17
  |Damage   = 17
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 23
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 23
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =  
|Dash Recovery= -
C Version Properties:
  |On Dash Hit= -
* The projectile travels at the fastest speed.  
  |On Dash Block= -
 
  |description =  
* With the C version, the projectile travels the fastest.  


'''Other Notes:'''
Universal Properties:
* The beginning of the roll has invincibility.  
* The beginning of the roll has invincibility.  
* When performed during a dash, the projectile knocks down the opponent on hit.
* When performed during a dash, the projectile knocks down the opponent on hit.
Line 586: Line 547:
|name  = '''Planet Breaker'''
|name  = '''Planet Breaker'''
|input = '''<big>623+A/B/C</big>'''
|input = '''<big>623+A/B/C</big>'''
|image = Rolf Planet Breaker jpeg.jpg
|image = Galaxy Fight Rolf Planet Breaker.jpg
|data=
|data =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=yes
  |header   = yes
  |version=A
  |version = A
  |Damage = 36
  |Damage   = 36
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 48
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 48
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =
|Dash Recovery= -
A Version Properties:
  |On Dash Hit= -
* Rolf travels at the shortest distance and height during the recovery frames.
  |On Dash Block= -
* The recovery frames are less than the B and C versions'.
  |description =
* A version has the least recovery. Compared to the B and C versions, Rolf travels a shorter distance and height during the recovery frames.
* This is the best version to use out of a guard cancel.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=B
  |version = B
  |Damage = 48
  |Damage   = 48
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 60
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 60
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =  
|Dash Recovery= -
B Version Properties:
  |On Dash Hit= -
* Causes Rolf to travel further and higher than the A version.
  |On Dash Block= -
* Whiffs the second hit on Alvan and Juri when they are crouching.
  |description =  
* B version causes Rolf to travel further and higher than the A version.
* B version whiffs the second hit on Juri and Alvan when they are crouching.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 630: Line 585:
  |version=C
  |version=C
  |Damage = 60
  |Damage = 60
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
|Recovery=-
  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
  |Dash Damage = 72
  |Dash Damage = 72
  |Dash Startup= -
  |Dash Startup, Active, and Recovery = -
|Dash Active= -
|Dash Recovery= -
  |On Dash Hit= -
  |On Dash Hit= -
  |On Dash Block= -
  |On Dash Block= -
  |description =
  |description =
* C version causes Rolf to travel further and higher than the B version.
C Version Properties:
* C version also whiffs the second hit on Juri and Alvan when they are crouching.
* Causes Rolf to travel further and higher than the B version.
* Whiffs the second hit on Alvan and Juri when they are crouching.


'''Other Notes:'''
* All versions whiff the second hit on crouching Kazuma and G. Done.
* Planet Breaker causes Rolf to fly in the opposite direction when used during a cross up. (So don't use it during a cross up..)
* If used in the proper combo, the first hit of Planet Breaker can stun the opponent before the second hit. This is preferred because the second hit is prone to Skull Stunning the opponent.


'''Common Counter Play:'''
Universal Properties:
* Opponents can punish Planet Breaker by crouch blocking and waiting until Rolf passes overhead to punish him.
* All versions whiff the second hit on G. Done, Rolf, and Kazuma when they are crouching.
* When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.
* If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent.
  }}
  }}
}}
}}
Line 659: Line 609:
|name  = '''Rapid Crush'''
|name  = '''Rapid Crush'''
|input = '''<big>214+A/B/C</big>'''
|input = '''<big>214+A/B/C</big>'''
|image = Rapid Crush.jpg
|image = Galaxy Fight Rolf Rapid Crush.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=yes
  |header   = yes
  |version=A
  |version = A
  |Damage = 34
  |Damage   = 34
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 43
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 43
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =
|Dash Recovery= -
A Version Properties:
  |On Dash Hit= -
* A version travels at the lowest height.
  |On Dash Block= -
* It's possible to auto cross up a crouching character with the dash A version, but you must be close to the opponent.
  |description =
* A version travels at the lowest height, which makes it the best version to perform out of a cross up.
* It's possible to auto cross up a crouching character with the dashing A version, but you must be close to the opponent.
* With this version, the only characters you cannot auto cross up are Gunter and Musafar.
* With this version, the only characters you cannot auto cross up are Gunter and Musafar.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header   = no
  |version=B
  |version = B
  |Damage = 34
  |Damage   = 34
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit   =
|Recovery=-
  |On Block =
  |On Hit=
  |Dash Damage   = 43
  |On Block=
  |Dash Startup, Active, and Recovery = -
  |Dash Damage = 43
  |On Dash Hit   = -
  |Dash Startup= -
  |On Dash Block = -
|Dash Active= -
  |description   =
|Dash Recovery= -
B Version Properties:
  |On Dash Hit= -
* Causes Rolf to travel higher than the A version.  
  |On Dash Block= -
* Dash version cannot auto cross up a crouching Gunter or Musafar.
  |description=
* B version travels higher than the A version.  
* B version also cannot cross up a crouching Gunter or Musafar.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
Line 705: Line 648:
  |version=C
  |version=C
  |Damage = 34
  |Damage = 34
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
|Recovery=-
  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
  |Dash Damage = 43
  |Dash Damage = 43
  |Dash Startup= -
  |Dash Startup, Active, and Recovery = -
|Dash Active= -
|Dash Recovery= -
  |On Dash Hit= -
  |On Dash Hit= -
  |On Dash Block= -
  |On Dash Block= -
  |description =  
  |description =  
* C versions travels much higher than the previous versions.  
C Version Properties:
* C version crosses up all crouching characters.
* Travels much higher than the previous versions.  
* Dashing C version should only be used to auto cross-up heavy characters because the second and third hits tend to whiff on non-heavy crouching character.
* Dash version auto crosses up all crouching characters.


'''Other Notes:'''
* Each dashing version has increased frame advantage on hit. This allows Rolf to combo after landing any version of dashing Rapid Crush.


'''Common Counter Play:'''
Universal Properties:
* Regular Rapid Crush is very laggy on block. Every character has some type of option to punish regular Rapid Crush on block.
* Dash version has much better frame advantage compared to the regular version.
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel Dashing Rapid Crush.
* Regular version whiffs the second hit on Rolf when he's crouching.
* At any period of the animation, regular and dashing versions can be interrupted with any well-timed attack.
  }}
  }}
}}
}}
Line 735: Line 671:
|name  = '''Striking Napalm'''
|name  = '''Striking Napalm'''
|input = '''<big>360+A/B/C</big>'''
|input = '''<big>360+A/B/C</big>'''
|image = Striking Napalm.jpg
|image = Galaxy Fight Rolf Striking Napalm.jpg
|caption=
|data =
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |version = A
  |version = All <br> Versions
  |Damage = 69
  |Damage   = 69
  |Startup=-
  |Startup, Active, and Recovery =-
|Active=-
  |On Hit  =
  |Recovery=-
  |On Block =
  |On Hit=
  |description =  
  |On Block=
Universal Properties:
* Reduces stun inflicted on opponent.
* Hits twice on block.
  }}
  }}
{{AttackData-Galaxy Fight: Universal Warriors Num 2
}}
|version = B
|Damage = 69
|Startup=-
|Active=-
|Recovery=-
|On Hit=
|On Block=
}}
{{AttackData-Galaxy Fight: Universal Warriors Num 2
|version = C
|Damage = 69
|Startup=-
|Active=-
|Recovery=-
|On Hit=
|On Block=
|description =


'''Other Notes:'''
* Striking Napalm is great for catching back dashes and finishing juggles/combos.
* The only way to combo with Striking Napalm is to cancel into it after landing a Rolf Shot.


'''Common Counter Play:'''
{{Navbox-Galaxy Fight: Universal Warriors}}
* The move only hits twice on block. A consistent counter is to block, guard cancel a forward dash after the second hit, and then punish accordingly.
{{Category:Galaxy Fight: Universal Warriors}}
}}
}}

Latest revision as of 11:12, 12 October 2022

Standing Normals

f.5A
Galaxy Fight Rolf f.5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5B
Galaxy Fight Rolf f.5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34 - - -

Properties:

  • Dash version can be special and stop canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


f.5C
Galaxy Fight Rolf f.5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Both versions are juggle extenders.
  • The move also has a hitbox on the lower leg.


c.5A
Galaxy Fight Rolf c.5A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5B
Galaxy Fight Rolf c.5B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


c.5C
Galaxy Fight Rolf c.5C.jpg
Damage Startup, Active, and Recovery On Hit On Block
55 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
82 - - -

Properties:

  • Regular and dash versions are juggle extenders.


Crouching Normals

2A
Galaxy Fight Rolf 2A.jpg
Damage Startup, Active, and Recovery On Hit On Block
7 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Rolf 2B.jpg
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2C
Galaxy Fight Rolf 2C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Rolf 8A.jpg
Damage Startup, Active, and Recovery On Hit On Block
8 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.


8B
Galaxy Fight Rolf 8B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Overhead attack.
  • Both versions are juggle extenders.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


8C
Galaxy Fight Rolf 8C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Overhead attack.
  • The regular version is a juggle extender.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching.


7A/9A
Galaxy Fight Rolf 7A or 9A.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
9 - - -

Properties:

  • Overhead attack.
  • Normal and dash versions are juggle extenders.
  • This move's hitbox covers Rolf's lower body.


7B/9B
Galaxy Fight Rolf 7B or 9B.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
33 - - -

Properties:

  • Overhead attack.
  • Both versions are juggle extenders.


7C/9C
Galaxy Fight Rolf 7C or 9C.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

Properties:

  • Overhead attack.
  • The regular version is a juggle extender.


Command Normals

Comet Tail
3A
Galaxy Fight Rolf Comet Tail.jpg
Damage Startup, Active, and Recovery On Hit On Block
6 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Stardust Arrow
3B
Galaxy Fight Rolf Stardust Arrow.jpg
Damage Startup, Active, and Recovery On Hit On Block
22 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Metro Launcher
3C
Galaxy Fight Rolf Metro Launcher.jpg
Damage Startup, Active, and Recovery On Hit On Block
32 - - -

Properties:

  • Does a good amount of stun.
  • Cannot juggle opponent when launched.


Double Jump
7/8/9
(Midair)
Galaxy Fight Rolf Double Jump.png
Properties
  • Jumping and back dashing puts Rolf in midair. While in midair, he gets an additional jump when hit with a juggle extender. Non-juggle extenders don't trigger the additional jump.


Throws

Boost Overdrop
4/6B
Galaxy Fight Rolf Boost Overdrop.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • After being thrown, opponents will face away from Rolf on the first frame.


Boost Pressure
4/6C
Galaxy Fight Rolf Boost Pressure.jpg
Damage Startup Active Recovery
32 1 1 -

Properties:

  • The recovery is quick enough for an okizeme.


Special Moves

Rolf Shot
236+A/B/C
Galaxy Fight Rolf's Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • When performed during a dash, the projectile knocks down the opponent on hit.
  • All versions can be special canceled.
  • Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching.


Kneeling Rolf Shot
41236+A/B/C
Galaxy Fight Rolf's Kneeling Rolf Shot.jpg
A Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

B Version Properties:

  • The projectile travels at a medium speed.
C Damage Startup, Active, and Recovery On Hit On Block
17 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • The beginning of the roll has invincibility.
  • When performed during a dash, the projectile knocks down the opponent on hit.


Planet Breaker
623+A/B/C
Galaxy Fight Rolf Planet Breaker.jpg
A Damage Startup, Active, and Recovery On Hit On Block
36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48 - - -

A Version Properties:

  • Rolf travels at the shortest distance and height during the recovery frames.
  • The recovery frames are less than the B and C versions'.
B Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
60 - - -

B Version Properties:

  • Causes Rolf to travel further and higher than the A version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.
C Damage Startup, Active, and Recovery On Hit On Block
60 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
72 - - -

C Version Properties:

  • Causes Rolf to travel further and higher than the B version.
  • Whiffs the second hit on Alvan and Juri when they are crouching.


Universal Properties:

  • All versions whiff the second hit on G. Done, Rolf, and Kazuma when they are crouching.
  • When used during a cross up, Planet Breaker causes Rolf to fly in the opposite direction and completely miss the opponent.
  • If you land the first hit of Planet Breaker on a crouching opponent twice, the second hit will launch the opponent.


Rapid Crush
214+A/B/C
Galaxy Fight Rolf Rapid Crush.jpg
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

A Version Properties:

  • A version travels at the lowest height.
  • It's possible to auto cross up a crouching character with the dash A version, but you must be close to the opponent.
  • With this version, the only characters you cannot auto cross up are Gunter and Musafar.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

B Version Properties:

  • Causes Rolf to travel higher than the A version.
  • Dash version cannot auto cross up a crouching Gunter or Musafar.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
43 - - -

C Version Properties:

  • Travels much higher than the previous versions.
  • Dash version auto crosses up all crouching characters.


Universal Properties:

  • Dash version has much better frame advantage compared to the regular version.
  • Regular version whiffs the second hit on Rolf when he's crouching.


Striking Napalm
360+A/B/C
Galaxy Fight Rolf Striking Napalm.jpg
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
69 - - -

Universal Properties:

  • Reduces stun inflicted on opponent.
  • Hits twice on block.


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu


Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.