User:Cherry K.O./sandbox: Difference between revisions

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|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  = 7
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 338: Line 338:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 10/11
  |Dash Startup  =
  |Dash Startup  =
  |Dash Active  =
  |Dash Active  =
Line 346: Line 346:
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 355: Line 356:
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  = 24
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 361: Line 362:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 36
  |Dash Startup  =
  |Dash Startup  =
  |Dash Active  =
  |Dash Active  =
Line 369: Line 370:
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
  }}
  }}
}}
}}
Line 378: Line 380:
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  = 34
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 384: Line 386:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 51
  |Dash Startup  =
  |Dash Startup  =
  |Dash Active  =
  |Dash Active  =
Line 392: Line 394:
  |description  =
  |description  =
Properties:
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
  }}
  }}
}}
}}
Line 401: Line 405:
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  = 7
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 407: Line 411:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 10/11
  |Dash Startup  =
  |Dash Startup  =
  |Dash Active  =
  |Dash Active  =
Line 415: Line 419:
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash version are juggle extenders.
  }}
  }}
}}
}}
Line 424: Line 429:
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  = 24
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 430: Line 435:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 36
  |Dash Startup  =
  |Dash Startup  =
  |Dash Active  =
  |Dash Active  =
Line 438: Line 443:
  |description  =
  |description  =
Properties:
Properties:
* Regular and dash versions are juggle extenders.
* Regular version has a hitbox on the back leg.
  }}
  }}
}}
}}
Line 447: Line 454:
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |Damage  =
  |Damage  = 34
  |Startup  = -
  |Startup  = -
  |Active  =-
  |Active  =-
Line 453: Line 460:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 51
  |Dash Startup  =
  |Dash Startup  =
  |Dash Active  =
  |Dash Active  =
Line 461: Line 468:
  |description  =
  |description  =
Properties:
Properties:
* Regular version is a juggle extender.
* The entire body is the hitbox for the dash version.
  }}
  }}
}}
}}
Line 466: Line 475:


{{MoveData
{{MoveData
|name  = '''66 7A/8A/9A'''
|name  = '''66 7A/8A/9A <br> <small>(Dash Only)</small>'''
|image = Galaxy Fight Musafar 66 789A.png
|image = Galaxy Fight Musafar 66 789A.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage  =
  |Damage  = 10/11
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 484: Line 493:
  |description  =
  |description  =
Properties:
Properties:
* Juggle extender.
  }}
  }}
}}
}}
Line 489: Line 499:


{{MoveData
{{MoveData
|name  = '''66 7B/8B/9B'''
|name  = '''66 7B/8B/9B <br> <small>(Dash Only)</small>'''
|image  = Galaxy Fight Musafar 66 789B 2.png
|image  = Galaxy Fight Musafar 66 789B 2.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage  =
  |Damage  = 36
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 499: Line 509:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
|Dash Damage  =
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* Juggle extender.
  }}
  }}
}}
}}
Line 512: Line 517:


{{MoveData
{{MoveData
|name  = '''66 7C/8C/9C'''
|name  = '''66 7C/8C/9C <br> <small>(Dash Only)</small>'''
|image  = Galaxy Fight Musafar 66 789C.png
|image  = Galaxy Fight Musafar 66 789C.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage  =
  |Damage  = 51
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 522: Line 527:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
|Dash Damage  =
|Dash Startup  =
|Dash Active  =
|Dash Recovery =
|On Dash Hit  =
|On Dash Block =
  |description  =
  |description  =
Properties:
Properties:
* The entire body is a hit box.
  }}
  }}
}}
}}
Line 542: Line 542:
|data=
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      = 10
  |Startup    =-
  |Startup    =-
  |Active      =-
  |Active      =-
Line 550: Line 550:
  |description =
  |description =
Properties:
Properties:
* Juggle extender.
* Launches grounded opponents.
  }}
  }}
}}
}}
Line 560: Line 562:
|data=
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      = 36
  |Startup    =-
  |Startup    =-
  |Active      =-
  |Active      =-
Line 568: Line 570:
  |description =
  |description =
Properties:
Properties:
* Juggle extender.
* Launchers grounded opponents.
  }}
  }}
}}
}}
Line 578: Line 582:
|data=
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      = 51
  |Startup    =-
  |Startup    =-
  |Active      =-
  |Active      =-
Line 586: Line 590:
  |description =
  |description =
Properties:
Properties:
* Hits low.
* Knocks down opponent on hit.
  }}
  }}
}}
}}
Line 596: Line 602:
|data=
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      = 21
  |Startup    =-
  |Startup    =-
  |Active      =-
  |Active      =-
Line 604: Line 610:
  |description =
  |description =
Properties:
Properties:
* Knocks down opponent on hit.
  }}
  }}
}}
}}
Line 614: Line 621:
|data=
|data=
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |Damage      =
  |Damage      = 34
  |Startup    =-
  |Startup    =-
  |Active      =-
  |Active      =-
Line 622: Line 629:
  |description =
  |description =
Properties:
Properties:
* Hits low.
* Knocks down opponent on hit.
  }}
  }}
}}
}}
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  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header      = yes
  |header      = yes
  |Damage      =
  |Damage      = 34
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
* Great recovery.
* Allows for okizeme.
  }}
  }}
}}
}}
Line 651: Line 663:
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header      = yes
  |header      = yes
  |Damage      =
  |Damage      = 34
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
* Puts the opponent in a juggle state.
* The best grab in the game.
  }}
  }}
}}
}}
Line 667: Line 682:
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header      = yes
  |header      = yes
  |Damage      =
  |Damage      = 34
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
* You can grab the opponent when they're behind you.
* Cannot be performed during a dash jump.
  }}
  }}
}}
}}
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  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  {{AttackData-Galaxy Fight: Universal Warriors Num 3
  |header      = yes
  |header      = yes
  |Damage      =
  |Damage      = 68
  |Startup    = 1
  |Startup    = 1
  |Active      = 1
  |Active      = 1
|Recovery    =
  |description =   
  |description =   
Properties:
Properties:
* You can grab the opponent when they're behind you.
* Cannot be performed during a dash jump.
  }}
  }}
}}
}}
Line 701: Line 722:
  |header  = yes
  |header  = yes
  |version  = A
  |version  = A
  |Damage  =
  |Damage  = 34
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 707: Line 728:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 45
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 715: Line 736:
  |description  =
  |description  =
A Version Properties:
A Version Properties:
* The projectile travels at the lowest speed.
* The projectile travels at the slowest speed.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
  |header  = no
  |header  = no
  |version  = B
  |version  = B
  |Damage  =
  |Damage  = 34
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 726: Line 747:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 45
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 739: Line 760:
  |header  = no
  |header  = no
  |version  = C
  |version  = C
  |Damage  =
  |Damage  = 34
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 745: Line 766:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 45
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 753: Line 774:
  |description  =
  |description  =
C Version Properties:
C Version Properties:
* The projectile travels at the highest speed.
* The projectile travels at the fastest speed.
* Knocks down the opponent on hit.
  }}
  }}
}}
}}
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|image  = Galaxy Fight Musafar Kick.png
|image  = Galaxy Fight Musafar Kick.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |header  = yes
  |header  = yes
  |version  = A
  |version  = A
  |Damage  = -
  |Damage  = 45
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 772: Line 794:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
|Dash Damage  = -
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
  |description  =
  |description  =
A Version Properties:
A Version Properties:
* Musafar travels at the lowest height and distance.
* Musafar travels at the lowest height and distance.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
 
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |header  = no
  |header  = no
  |version  = B
  |version  = B
  |Damage  =
  |Damage  = 51
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 791: Line 808:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
|Dash Damage  =
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
  |description  =
  |description  =
B Version Properties:
B Version Properties:
* Musafar travels at an average height and distance.
* Musafar travels at an average height and distance.
}}


}}
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  {{AttackData-Galaxy Fight: Universal Warriors
  |header=no
  |header=no
  |version=C
  |version=C
  |Damage =
  |Damage = 56
  |Startup=-
  |Startup=-
  |Active=-
  |Active=-
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  |On Hit=
  |On Hit=
  |On Block=
  |On Block=
|Dash Damage =
|Dash Startup= -
|Dash Active= -
|Dash Recovery= -
|On Dash Hit= -
|On Dash Block= -
  |description =
  |description =
C Version Properties:
C Version Properties:
* Musafar travels at the highest height and distance.
* Musafar travels at the highest height and distance.


Universal Properties:
* Knocks down opponent on hit.
  }}
  }}
}}
}}
Line 833: Line 841:
  |header  = yes
  |header  = yes
  |version  = A
  |version  = A
  |Damage  =
  |Damage  = 48
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 839: Line 847:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  =
  |Dash Damage  = 54
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 847: Line 855:
  |description  =
  |description  =
A Version Properties:
A Version Properties:
* Musafar travels at the shortest distance before attacking.


  }}
  }}
Line 852: Line 861:
  |header  = no
  |header  = no
  |version  = B
  |version  = B
  |Damage  = 35/36
  |Damage  = 54
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 858: Line 867:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 41/42
  |Dash Damage  = 59
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 866: Line 875:
  |description  =
  |description  =
B Version Properties:
B Version Properties:
* Musafar travels at an average distance before attacking.


  }}
  }}
Line 871: Line 881:
  |header  = no
  |header  = no
  |version  = C
  |version  = C
  |Damage  = 35/36
  |Damage  = 59
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 877: Line 887:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
  |Dash Damage  = 41/42
  |Dash Damage  = 69
  |Dash Startup  = -
  |Dash Startup  = -
  |Dash Active  = -
  |Dash Active  = -
Line 885: Line 895:
  |description  =
  |description  =
C Version Properties:
C Version Properties:
* Musafar travels at the furthest distance before attacking.


Universal Properties:
* The dash version has much quicker startup and recovery.
* Hitting a grounded opponent twice will cause them to tumble.
  }}
  }}
}}
}}
Line 895: Line 910:
|image  = Galaxy Fight Musafar Moon Spiral Leg Hammer 2.png
|image  = Galaxy Fight Musafar Moon Spiral Leg Hammer 2.png
|data  =
|data  =
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors Num 2
  |header  = yes
  |header  = yes
  |version  = A
  |version  = All <br> Versions
|Damage  =
  |Damage  = 79
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
A Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = B
|Damage  =
|Startup  =-
|Active  =-
|Recovery =-
|On Hit  =
|On Block =
|Dash Damage  =
|Dash Startup  = -
|Dash Active  = -
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
|description  =
B Version Properties:
 
}}
{{AttackData-Galaxy Fight: Universal Warriors
|header  = no
|version  = C
  |Damage  =
  |Startup  =-
  |Startup  =-
  |Active  =-
  |Active  =-
Line 942: Line 919:
  |On Hit  =
  |On Hit  =
  |On Block =
  |On Block =
|Dash Damage  =
  |description =  
|Dash Startup  = -
Universal Properties:
|Dash Active  = -
* Knocks down opponent on hit.
|Dash Recovery = -
|On Dash Hit  = -
|On Dash Block = -
  |description   =
C Version Properties:


  }}
  }}
}}
}}

Revision as of 21:33, 11 October 2022

Galaxy Fight
(Galaxyfg)
Galaxyfg cover art.jpg
Developers

SunSoft
Hamster Corporation
Sunsoft Games (US)

Publishers

Sunsoft
Hamster Corporation
SNK
D4 Enterprise
Monkey Paw Games

Systems

Arcade
JP: January 24th, 1995

NeoGeo
JP:February 25, 1995
NeoGeo CD
JP:February 21st, 1995
Playstation
JP: May 3, 1996
EU: April 30, 1996
Sega Saturn
JP:November 22, 1995
NA:July 3, 1996
EU:1995
Playstation Network
JP: Match 28th, 2007
NA:December 14th, 2010
PAL:January 11, 2012
Wii Virtual Console
JP: March 23, 2010
US:February 28th, 2019
Playstation 4
AS: April 6, 2017
NA:April 27,2017
Xbox One
WW:April 6,2017
Online Play

FightCade2 (PC)

Player Resources

Training Mode

Community Channels

Discord Server


Galaxy Fight Intro Logo.png


The Characters

Rolf
Rolf
Rolf
G. Done
Rolf
Kazuma
Rolf
Rolf
Rolf
Rolf
Rolf
Rolf



Introduction

Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995. It features a neat pixel art style and a cast of 8 playable characters. The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar.


The Characters

Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu
Gunter Alvan G. Done Juri Rolf Kazuma Roomi Musafar Felden Rouwe Bonus Kun Yacopu


General Information

Notation Glossary Mechanics FAQ
Notation Glossary Mechanics FAQ

To-Do Table

In Progress Completed To-do
  • Creating introductions and move lists for remaining characters.
  • Uploading attack images for remaining characters.
  • Created attack data template for Galaxy Fight.
  • Created introductions and move lists for Juri, Rolf, Kazuma, and G. Done.
  • Uploaded attack images for Juri, Rolf, Kazuma, and G. Done.
  • Created an introduction for Musafar.
  • Moved all files to include the game and character names.
  • Glossary and Mechanics pages created.
  • Create a page for the mechanics of the game.
  • Create a match-up section for each character.
  • Create a combo/juggle section for each character.
  • Acquire frame data for each character.


Musafar

Standing Normals

f.5A
Galaxy Fight Musafar f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10/11 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Musafar f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:

  • Regular and dash versions are juggle extenders.


f.5C
Galaxy Fight Musafar f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
51 - - -

Properties:

  • Regular and dash versions are juggle extenders.


c.5A
Galaxy Fight Musafar c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10/11 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5B
Galaxy Fight Musafar c.5B 1.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:

  • Regular version knocks down opponent on hit.
  • Dash version is a juggle extender.
  • Regular version launches opponent after landing the move twice. They cannot be juggled.


c.5C
Galaxy Fight Musafar c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
51 - - -

Properties:

  • Regular and dash versions are juggle extenders.
  • Regular version launches opponent after landing the move twice. They cannot be juggled.


Crouching Normals

2A
Galaxy Fight Musafar 2A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Musafar 2B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -

Properties:

  • Hits low.
  • Juggle extender.


2C
Galaxy Fight Musafar 2C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Musafar 8A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10/11 - - -

Properties:

  • Regular and dash versions are juggle extenders.


8B
Galaxy Fight Musafar 8B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:

  • Regular and dash versions are juggle extenders.


8C
Galaxy Fight Musafar 8C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
51 - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


7A/9A
Galaxy Fight Musafar 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
7 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10/11 - - -

Properties:

  • Regular and dash version are juggle extenders.


7B/9B
Galaxy Fight Musafar 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
24 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
36 - - -

Properties:

  • Regular and dash versions are juggle extenders.
  • Regular version has a hitbox on the back leg.


7C/9C
Galaxy Fight Musafar 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
51 - - -

Properties:

  • Regular version is a juggle extender.
  • The entire body is the hitbox for the dash version.


66 7A/8A/9A
(Dash Only)
Galaxy Fight Musafar 66 789A.png
Damage Startup, Active, and Recovery On Hit On Block
10/11 - - -

Properties:

  • Juggle extender.


66 7B/8B/9B
(Dash Only)
Galaxy Fight Musafar 66 789B 2.png
Damage Startup, Active, and Recovery On Hit On Block
36 - - -

Properties:

  • Juggle extender.


66 7C/8C/9C
(Dash Only)
Galaxy Fight Musafar 66 789C.png
Damage Startup, Active, and Recovery On Hit On Block
51 - - -

Properties:

  • The entire body is a hit box.


Command Normals

Head Upper
66 2A
(Dash Only)
Galaxy Fight Musafar Head Upper.png
Damage Startup, Active, and Recovery On Hit On Block
10 - - -

Properties:

  • Juggle extender.
  • Launches grounded opponents.


Sliding Kick
66 2B
(Dash Only)
Galaxy Fight Musafar Sliding Kick.png
Damage Startup, Active, and Recovery On Hit On Block
36 - - -

Properties:

  • Juggle extender.
  • Launchers grounded opponents.


Head Sliding
66 2C
(Dash Only)
Galaxy Fight Musafar Head Sliding.png
Damage Startup, Active, and Recovery On Hit On Block
51 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Reverse Spin Kick
6C
(Guard Cancel Only)
Galaxy Fight Musafar Reverse Spin Kick.png
Damage Startup, Active, and Recovery On Hit On Block
21 - - -

Properties:

  • Knocks down opponent on hit.


Reverse Back Knuckle
3C
(Guard Cancel Only)
Galaxy Fight Musafar Reverse Back Knuckle.png
Damage Startup, Active, and Recovery On Hit On Block
34 - - -

Properties:

  • Hits low.
  • Knocks down opponent on hit.


Throws

Face to Knee Kick
4/6B
Galaxy Fight Musafar Face to Knee Kick 1.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Great recovery.
  • Allows for okizeme.


Hard Slam
4/6C
Galaxy Fight Musafar Hard Slam 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • Puts the opponent in a juggle state.
  • The best grab in the game.


Air Throw
4/6B
(Air Only)
Galaxy Fight Musafar Air Throw 2.png
Damage Startup Active Recovery
34 1 1 -

Properties:

  • You can grab the opponent when they're behind you.
  • Cannot be performed during a dash jump.


Head Crusher
4/6C
(Air Only)
Galaxy Fight Musafar Head Crusher.png
Damage Startup Active Recovery
68 1 1 -

Properties:

  • You can grab the opponent when they're behind you.
  • Cannot be performed during a dash jump.


Special Moves

Musafar Missile
[4]6+A/B/C
Galaxy Fight Musafar Missile.png
A Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

B Version Properties:

  • The projectile travels at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
34 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
45 - - -

C Version Properties:

  • The projectile travels at the fastest speed.
  • Knocks down the opponent on hit.


Musafar Kick
[2]8+A/B/C
Galaxy Fight Musafar Kick.png
A Damage Startup, Active, and Recovery On Hit On Block
45 - - -

A Version Properties:

  • Musafar travels at the lowest height and distance.
B Damage Startup, Active, and Recovery On Hit On Block
51 - - -

B Version Properties:

  • Musafar travels at an average height and distance.
C Damage Startup, Active, and Recovery On Hit On Block
56 - - -

C Version Properties:

  • Musafar travels at the highest height and distance.


Universal Properties:

  • Knocks down opponent on hit.


Musafar Punch
41236+A/B/C
Galaxy Fight Musafar Punch.png
A Damage Startup, Active, and Recovery On Hit On Block
48 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
54 - - -

A Version Properties:

  • Musafar travels at the shortest distance before attacking.
B Damage Startup, Active, and Recovery On Hit On Block
54 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
59 - - -

B Version Properties:

  • Musafar travels at an average distance before attacking.
C Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
69 - - -

C Version Properties:

  • Musafar travels at the furthest distance before attacking.


Universal Properties:

  • The dash version has much quicker startup and recovery.
  • Hitting a grounded opponent twice will cause them to tumble.


Moon Spiral Leg Hammer
360+A/B/C
Galaxy Fight Musafar Moon Spiral Leg Hammer 2.png
All
Versions
Damage Startup, Active, and Recovery On Hit On Block
79 - - -

Universal Properties:

  • Knocks down opponent on hit.