Galaxy Fight: Universal Warriors/Kazuma/Move List: Difference between revisions
From SuperCombo Wiki
Cherry K.O. (talk | contribs) m (Grammar fix and adjustment to some properties.) |
Cherry K.O. (talk | contribs) mNo edit summary |
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* Regular version can be dash canceled. | * Regular version can be dash canceled. | ||
* Dash version can be stop canceled. | * Dash version can be stop canceled. | ||
* Both versions can special | * Both versions can be special canceled. | ||
* | * Both versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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Properties: | Properties: | ||
* Dash version can be stop and special canceled. | * Dash version can be stop and special canceled. | ||
* Both versions | * Both versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Both versions | * Both versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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* Regular version can be dash canceled. | * Regular version can be dash canceled. | ||
* Dash version can be stop canceled. | * Dash version can be stop canceled. | ||
* Both versions can special | * Both versions can be special canceled. | ||
* | * Both are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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* Regular version can be dash canceled. | * Regular version can be dash canceled. | ||
* Dash version can be stop canceled. | * Dash version can be stop canceled. | ||
* Both versions can special | * Both versions can be special canceled. | ||
* Both versions are juggle extenders. | |||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Both versions are juggle extenders. | |||
* Both versions | |||
}} | }} | ||
}} | }} | ||
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* Hits low. | * Hits low. | ||
* Can be special and dash canceled. | * Can be special and dash canceled. | ||
* | * Juggle extender. | ||
}} | }} | ||
}} | }} | ||
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* Hits low. | * Hits low. | ||
* Can be special and dash canceled. | * Can be special and dash canceled. | ||
* | * Juggle extender. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Normal and dash versions | * Normal and dash versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Both versions | * Both versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* | * Regular version is a juggle extender. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Normal and dash versions | * Normal and dash versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Both versions | * Both versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* | * Regular version is a juggle extender. | ||
}} | }} | ||
}} | }} | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* | * Can be dash and special canceled. | ||
}} | }} | ||
}} | }} | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* | * Can be dash and special canceled. | ||
}} | }} | ||
}} | }} | ||
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* A command throw. | * A command throw. | ||
* The opponent can escape by mashing all buttons at once. | * The opponent can escape by rapidly mashing all buttons at once. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
A Version Properties: | A Version Properties: | ||
* The projectile travels at the | * The projectile travels at the slowest speed. | ||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
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|description = | |description = | ||
C Version Properties: | C Version Properties: | ||
* The projectile travels at the | * The projectile travels at the fastest speed. | ||
Revision as of 12:41, 8 September 2022
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22/23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55/56 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
83/84 | - | - | - | ||||||||
Properties:
|
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Properties:
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32/33 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32/33 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
71 | 1 | 1 | - | ||
Properties:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
59 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
53 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
77 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
65 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
95 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
77 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
C Version Properties:
|
Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.