Galaxy Fight: Universal Warriors/Kazuma/Move List: Difference between revisions

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m (Grammar fix and adjustment to some properties.)
mNo edit summary
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* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Dash version can be stop canceled.
* Both versions can special cancel and continue juggles.
* Both versions can be special canceled.  
* Regular version can crouch cancel into 2B, 2C, and 3A.
* Both versions are juggle extenders.
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  }}
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Properties:
Properties:
* Dash version can be stop and special canceled.
* Dash version can be stop and special canceled.
* Both versions continue juggles.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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  |description  =
  |description  =
Properties:
Properties:
* Both versions continue juggles.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Dash version can be stop canceled.
* Both versions can special cancel and continue juggles.
* Both versions can be special canceled.
* Regular version can link into c.5A and f.5A.
* Both are juggle extenders.
* Regular version can crouch cancel into c.5B, 2A, 2B, 2C, 3A, 3B, and 3C.
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  }}
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* Regular version can be dash canceled.
* Regular version can be dash canceled.
* Dash version can be stop canceled.
* Dash version can be stop canceled.
* Both versions can special cancel and continue juggles.
* Both versions can be special canceled.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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  |description  =
  |description  =
Properties:
Properties:
* Dash version deals a lot of stun.
* Both versions are juggle extenders.
* Both versions continue juggles.
  }}
  }}
}}
}}
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* Hits low.
* Hits low.
* Can be special and dash canceled.
* Can be special and dash canceled.
* Continues juggles.
* Juggle extender.
* Links into c.5A, f.5A, 2A, and 3A.
  }}
  }}
}}
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* Hits low.
* Hits low.
* Can be special and dash canceled.
* Can be special and dash canceled.
* Continues juggles.
* Juggle extender.
  }}
  }}
}}
}}
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  |description  =
  |description  =
Properties:
Properties:
* Normal and dash versions continue juggles.
* Normal and dash versions are juggle extenders.
  }}
  }}
}}
}}
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  |description  =
  |description  =
Properties:
Properties:
* Both versions continue juggles.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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  |description  =
  |description  =
Properties:
Properties:
* Only the regular version continues juggles.
* Regular version is a juggle extender.
  }}
  }}
}}
}}
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  |description  =
  |description  =
Properties:
Properties:
* Normal and dash versions continue juggles.
* Normal and dash versions are juggle extenders.
  }}
  }}
}}
}}
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  |description  =
  |description  =
Properties:
Properties:
* Both versions continue juggles.
* Both versions are juggle extenders.
  }}
  }}
}}
}}
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  |description  =
  |description  =
Properties:
Properties:
* Only the regular version continues juggles.
* Regular version is a juggle extender.
  }}
  }}
}}
}}
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Properties:
Properties:
* Hits low.
* Hits low.
* It can be dash and special canceled.
* Can be dash and special canceled.
  }}
  }}
}}
}}
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Properties:
Properties:
* Hits low.
* Hits low.
* It can be dash and special canceled.
* Can be dash and special canceled.
  }}
  }}
}}
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* A command throw.
* A command throw.
* The opponent can escape by mashing all buttons at once.
* The opponent can escape by rapidly mashing all buttons at once.
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  }}
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  |description  =
  |description  =
A Version Properties:
A Version Properties:
* The projectile travels at the lowest speed.
* The projectile travels at the slowest speed.
  }}
  }}
  {{AttackData-Galaxy Fight: Universal Warriors
  {{AttackData-Galaxy Fight: Universal Warriors
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  |description  =
  |description  =
C Version Properties:
C Version Properties:
* The projectile travels at the highest speed.
* The projectile travels at the fastest speed.





Revision as of 12:41, 8 September 2022

Standing Normals

f.5A
Galaxy Fight Kazuma f.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


f.5B
Galaxy Fight Kazuma f.5B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Dash version can be stop and special canceled.
  • Both versions are juggle extenders.


f.5C
Galaxy Fight Kazuma f.5C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Both versions are juggle extenders.


c.5A
Galaxy Fight Kazuma c.5A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both are juggle extenders.


c.5B
Galaxy Fight Kazuma c.5B.png
Damage Startup, Active, and Recovery On Hit On Block
22/23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Regular version can be dash canceled.
  • Dash version can be stop canceled.
  • Both versions can be special canceled.
  • Both versions are juggle extenders.


c.5C
Galaxy Fight Kazuma c.5C.png
Damage Startup, Active, and Recovery On Hit On Block
55/56 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
83/84 - - -

Properties:

  • Both versions are juggle extenders.


Crouching Normals

2A
Galaxy Fight Kazuma 2A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2B
Galaxy Fight Kazuma 2B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Juggle extender.


2C
Galaxy Fight Kazuma 2C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Hits low.
  • Can be special and dash canceled.
  • Knocks down opponent on hit.


Jumping Normals

8A
Galaxy Fight Kazuma 8A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Normal and dash versions are juggle extenders.


8B
Galaxy Fight Kazuma 8B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Both versions are juggle extenders.


8C
Galaxy Fight Kazuma 8C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Regular version is a juggle extender.


7A/9A
Galaxy Fight Kazuma 7A or 9A.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
10 - - -

Properties:

  • Normal and dash versions are juggle extenders.


7B/9B
Galaxy Fight Kazuma 7B or 9B.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
34/35 - - -

Properties:

  • Both versions are juggle extenders.


7C/9C
Galaxy Fight Kazuma 7C or 9C.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
48/49 - - -

Properties:

  • Regular version is a juggle extender.


Command Normals

Tensui
3A
Galaxy Fight Kazuma Tensui.png
Damage Startup, Active, and Recovery On Hit On Block
7/9 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Baso Hanshu
3B
Galaxy Fight Kazuma Baso Hanshu.png
Damage Startup, Active, and Recovery On Hit On Block
23 - - -

Properties:

  • Hits low.
  • Can be dash and special canceled.


Chiko Kagetsu
3C
Galaxy Fight Kazuma Chiko Kagetsu.png
Damage Startup, Active, and Recovery On Hit On Block
32/33 - - -

Properties:

  • Launches opponent, but you can't juggle them.


Throws

Oniyarai
4/6B
Galaxy Fight Kazuma Oniyarai.png
Damage Startup Active Recovery
32/33 1 1 -

Properties:

  • Kazuma throws the opponent behind him.
  • The recovery is decent.


Mizuchi
4/6C
Galaxy Fight Kazuma Mizuchi.png
Damage Startup Active Recovery
32/33 1 1 -

Properties:

  • Kazuma throws the opponent in front of him.
  • The recovery is bad. He does not have time to follow up.


Spinning Wind
641236+D
Galaxy Fight Kazuma Spinning Wind.png
Damage Startup Active Recovery
71 1 1 -

Properties:

  • A command throw.
  • The opponent can escape by rapidly mashing all buttons at once.


Special Moves

Shadow Ninja
236+A/B/C
Galaxy Fight Kazuma Shadow Ninja.png
A Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

A Version Properties:

  • The projectile travels at the slowest speed.
B Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

B Version Properties:

  • The projectile travels at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
17/18 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
23/24 - - -

C Version Properties:

  • The projectile travels at the fastest speed.


Universal Properties:

  • The move can be special canceled near the end of the animation.
  • The dash version knocks down the opponent on hit.


Tiger's Wind
623+A/B/C
Galaxy Fight Kazuma Tiger's Wind.png
A Damage Startup, Active, and Recovery On Hit On Block
59 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
53 - - -

A Version Properties:

  • Kazuma travels at the lowest height and distance.
B Damage Startup, Active, and Recovery On Hit On Block
77 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
65 - - -

B Version Properties:

  • Kazuma travels at an average height and distance.
C Damage Startup, Active, and Recovery On Hit On Block
95 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
77 - - -

C Version Properties:

  • Kazuma travels at the highest height and distance.


Universal Properties:

  • The blade does not have a hurtbox.
  • For the regular version, the third hit whiffs on all crouching characters.
  • For the dash version, Kazuma hits twice and always launches the opponent on hit.
  • Hitting the opponent with Tiger's Wind twice launches them farther on the second hit.


Killer Tornado
214+A/B/C
(Air OK)
Galaxy Fight Kazuma Killer Tornado.png
A Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

A Version Properties:

  • The attack comes out at the highest speed.
B Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

B Version Properties:

  • The attack comes out at an average speed.
C Damage Startup, Active, and Recovery On Hit On Block
35/36 - - -
Dash Damage Dash Startup, Active, and Recovery On Dash Hit On Dash Block
41/42 - - -

C Version Properties:

  • The attack comes out at the lowest speed.


Universal Properties:

  • The blade does not have a hurtbox.
  • Extremely unsafe on block.
  • Knocks down the opponent on hit.
  • Can be performed in the air.


Game Navigation

General
Notation
Glossary
Mechanics
FAQ
Main Roster
Gunter
Alvan
G. Done
Juri
Rolf
Kazuma
Roomi
Musafar
Boss Characters
Felden
Rouwe
Bonus Kun
Yacopu


Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.