Cherry K.O. (talk | contribs) mNo edit summary |
Cherry K.O. (talk | contribs) mNo edit summary |
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular version | * Regular version can be dash canceled. | ||
* Regular and dash versions | * Regular and dash versions can be special canceled. | ||
* Both versions | * Both versions are juggle extenders. | ||
* Crouch cancels into 2B and 2C. | * Crouch cancels into 2B and 2C. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Dash version | * Dash version can be special canceled. | ||
* Both versions | * Both versions are juggle extenders. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Both versions | * Both versions are juggle extenders. | ||
* The move also has a hitbox on the lower leg. | * The move also has a hitbox on the lower leg. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular version | * Regular version can be dash canceled. | ||
* Both versions | * Both versions can be special canceled, and they are juggle extenders. | ||
* Links into c.5A, f.5A, and 2A. | * Links into c.5A, f.5A, and 2A. | ||
* Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C. | * Crouch cancels into c.5B, f.5B, 2B, 2C, 3A, 3B, and 3C. | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular version | * Regular version can be dash canceled. | ||
* Both versions | * Both versions can be special canceled, and they are juggle extenders. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular and dash versions are juggle extenders. | |||
* Regular and | |||
}} | }} | ||
}} | }} | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* | * Can be special and dash canceled. | ||
* | * Juggle extender. | ||
* Links into c.5A, f.5A, and 3A. | * Links into c.5A, f.5A, and 3A. | ||
}} | }} | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* | * Can be special and dash canceled. | ||
* | * Juggle extender. | ||
}} | }} | ||
}} | }} | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* | * Can be special and dash canceled. | ||
* Knocks down opponent. | * Knocks down opponent. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Normal and | * Normal and dash versions are juggle extenders. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Both versions | * Both versions are juggle extenders. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* | * The regular version is a juggle extender. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when crouching. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Normal and | * Normal and dash versions are juggle extenders. | ||
* This move's hitbox covers Rolf's lower body. | * This move's hitbox covers Rolf's lower body. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Both versions | * Both versions are juggle extenders. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* | * The regular version is a juggle extender. | ||
* Does a good amount of stun. | * Does a good amount of stun. | ||
}} | }} | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* | * Can be dash and special canceled. | ||
}} | }} | ||
}} | }} | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* | * Can be dash and special canceled. | ||
}} | }} | ||
}} | }} | ||
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Properties: | Properties: | ||
* Does a good amount of stun. | * Does a good amount of stun. | ||
* | * Cannot juggle opponent when launched. | ||
}} | }} | ||
}} | }} | ||
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Universal Properties: | Universal Properties: | ||
* When performed during a dash, the projectile knocks down the opponent on hit. | * When performed during a dash, the projectile knocks down the opponent on hit. | ||
* All versions | * All versions can be special canceled. | ||
* Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | * Whiffs on Alvan, Juri, Kazuma, and Roomi when they're crouching. | ||
}} | }} | ||
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A Version Properties: | A Version Properties: | ||
* A version travels at the lowest height. | * A version travels at the lowest height. | ||
* It's possible to auto cross up a crouching character with the | * It's possible to auto cross up a crouching character with the dash A version, but you must be close to the opponent. | ||
* With this version, the only characters you cannot auto cross up are Gunter and Musafar. | * With this version, the only characters you cannot auto cross up are Gunter and Musafar. | ||
}} | }} | ||
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B Version Properties: | B Version Properties: | ||
* Causes Rolf to travel higher than the A version. | * Causes Rolf to travel higher than the A version. | ||
* | * Dash version cannot auto cross up a crouching Gunter or Musafar. | ||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
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C Version Properties: | C Version Properties: | ||
* Travels much higher than the previous versions. | * Travels much higher than the previous versions. | ||
* | * Dash version auto crosses up all crouching characters. | ||
Universal Properties: | Universal Properties: | ||
* | * Dash version has much better frame advantage compared to the regular version. | ||
* Regular version whiffs the second hit on Rolf when he's crouching. | * Regular version whiffs the second hit on Rolf when he's crouching. | ||
Line 778: | Line 777: | ||
Counter Play: | Counter Play: | ||
* Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block. | * Regular Rapid Crush has poor frame advantage on block. Every character has some type of option to punish regular Rapid Crush on block. | ||
* If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel | * If well-timed, Kazuma, Juri, Gunter, and Rolf can offensively guard cancel dashing Rapid Crush. | ||
* At any period of the animation, regular and | * At any period of the animation, regular and dash versions can be interrupted with any well-timed attack. | ||
}} | }} | ||
}} | }} |
Revision as of 23:24, 4 September 2022
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
82 | - | - | - | ||||||||
Properties:
|
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
8 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48 | - | - | - | ||||||||
Properties:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32 | - | - | - | ||||||||
Properties:
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 1 | 1 | - | ||
Properties:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
48 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
48 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
60 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
60 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
72 | - | - | - | |||||||||
C Version Properties:
Usage:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
34 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
43 | - | - | - | |||||||||
C Version Properties:
Usage:
|
All Versions |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
69 | - | - | - | |||||||||
Universal Properties:
|