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= The Characters = | {{Infobox Game | ||
| gamename = Galaxy Fight | |||
| abbreviation = Galaxyfg | |||
| image = Galaxyfg_cover_art.jpg | |||
| version = | |||
| developer = SunSoft<br>Hamster Corporation<br>Sunsoft Games (US) | |||
| publisher = Sunsoft<br>Hamster Corporation<br>SNK<br>D4 Enterprise<br>Monkey Paw Games | |||
| system = Arcade<br>JP: January 24th, 1995 | |||
| system2 = NeoGeo<br>JP:February 25, 1995 | |||
| system3 = NeoGeo CD<br>JP:February 21st, 1995 | |||
| system4 = Playstation <br>JP: May 3, 1996<br>EU: April 30, 1996 | |||
| system5 = Sega Saturn<br>JP:November 22, 1995<br>NA:July 3, 1996<br>EU:1995 | |||
| system6 = Playstation Network<br> JP: Match 28th, 2007<br>NA:December 14th, 2010<br>PAL:January 11, 2012 | |||
| system7 = Wii Virtual Console<br>JP: March 23, 2010<br>US:February 28th, 2019 | |||
| system8 = Playstation 4<br> AS: April 6, 2017<br>NA:April 27,2017 | |||
| system9 = Xbox One<br>WW:April 6,2017 | |||
| system10 = Nintendo Switch<br>WW May 18th, 2017 | |||
| netcode = FightCade2 (PC) | |||
| resources = [https://github.com/peon2/fbneo-training-mode Training Mode] | |||
| community = [https://discord.gg/r5baDfxC5f Discord Server] | |||
}} | |||
[[Image:Galaxyfg_Logo.gif|480x360px|middle|]] | |||
== Introduction == | |||
'''Galaxy Fight: Universal Warriors''' is a 2D fighting game originally released by Sunsoft in 1995. | |||
It features a neat pixel art style and a cast of 8 playable characters. | |||
The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar. | |||
== The Characters == | |||
{| | |||
|- | |||
! Gunter !! Alvan !! G. Done !! Juri !! Rolf !! Kazuma !! Roomi !! Musafar | |||
|- | |||
| [[Image:Gunter_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Gunter|Gunter]] || [[Image:Alvan_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Alvan|Alvan]] || [[Image:G._Done_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/G._Done|G. Done]] || [[Image:Juri_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Juri|Juri]] || [[Image:Rolf_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Rolf|Rolf]] || [[Image:Kazuma_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Kazuma|Kazuma]] || [[Image:Roomi_Portrait.jpg|100x150px|link=Galaxy_Fight:_Universal_Warriors/Roomi|Roomi]] || [[Image:Musafar_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Musafar|Musafar]] | |||
|} | |||
{| | |||
|- | |||
! Felden !! Rouwe !! Bonus Kun !! Yacopu | |||
|- | |||
| [[Image:Galaxy Fight Felden Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Felden|Felden]] || [[Image:Rouwe_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Rouwe|Rouwe]] || [[Image:Bonus_Kun_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Bonus_Kun|Bonus Kun]] || [[Image:Yacopu_Portrait.png|100x150px|link=Galaxy_Fight:_Universal_Warriors/Yacopu|Yacopu]] | |||
|} | |||
== General Information == | |||
{| | {| | ||
|+ | |||
|- | |- | ||
! | ! <big><big>[[Galaxy_Fight:_Universal_Warriors/Notation|Notation]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]]</big></big> !! <big><big>[[Galaxy_Fight:_Universal_Warriors/Mechanics|Notation]]</big></big> !! <big><big>FAQ</big></big> | ||
|- | |- | ||
| [[Image: | | [[Image:Pencil_Icon.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Notation|Notation]] || [[Image:icon_glossary.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Glossary|Glossary]] || [[Image:icon_system.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/Mechanics|Mechanics]] || [[Image:icon_faq.png|100x100px|link=Galaxy_Fight:_Universal_Warriors/FAQ|FAQ]] | ||
|} | |} | ||
= To-Do Table = | |||
{| class="wikitable" | |||
|+ | |||
|- | |||
! In Progress !! Completed !! To-do | |||
|- | |||
| | |||
* Creating introductions and move lists for remaining characters. | |||
* Uploading attack images for remaining characters. | |||
|| | |||
* Created attack data template for Galaxy Fight. | |||
* Created introductions and move lists for Juri, Rolf, Kazuma, and G. Done. | |||
* Uploaded attack images for Juri, Rolf, Kazuma, and G. Done. | |||
* Created an introduction for Musafar. | |||
* Moved all files to include the game and character names. | |||
* Glossary and Mechanics pages created. | |||
|| | |||
* Create a page for the mechanics of the game. | |||
* Create a match-up section for each character. | |||
* Create a combo/juggle section for each character. | |||
* Acquire frame data for each character. | |||
|} | |||
{{Navbox-Galaxy Fight: Universal Warriors}} | |||
= General Information = | = General Information = |
Revision as of 15:13, 1 September 2022
Galaxy Fight (Galaxyfg) | |
---|---|
Developers |
SunSoft |
Publishers |
Sunsoft |
Systems |
Arcade |
NeoGeo JP:February 25, 1995 | |
NeoGeo CD JP:February 21st, 1995 | |
Playstation JP: May 3, 1996 EU: April 30, 1996 | |
Sega Saturn JP:November 22, 1995 NA:July 3, 1996 EU:1995 | |
Playstation Network JP: Match 28th, 2007 NA:December 14th, 2010 PAL:January 11, 2012 | |
Wii Virtual Console JP: March 23, 2010 US:February 28th, 2019 | |
Playstation 4 AS: April 6, 2017 NA:April 27,2017 | |
Xbox One WW:April 6,2017 | |
Online Play |
FightCade2 (PC) |
Player Resources | |
Community Channels |
Introduction
Galaxy Fight: Universal Warriors is a 2D fighting game originally released by Sunsoft in 1995. It features a neat pixel art style and a cast of 8 playable characters. The most immediately notable gameplay features are infinite stages (meaning no corners) and a bonkers Guard Cancel system, allowing you to execute dashes and specials while blocking. Galaxy Fight offers a 4 button scheme similar to other SNK games, but only 3 of them are used to attack, the 4 button is a taunt, it can be seem as the prequel to Waku Waku 7 but other than that and characters like Bonus Kun this 2 games are rather different, being Galaxy Fight a more old school aproach with no Super bar.
The Characters
Gunter | Alvan | G. Done | Juri | Rolf | Kazuma | Roomi | Musafar |
---|---|---|---|---|---|---|---|
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Felden | Rouwe | Bonus Kun | Yacopu |
---|---|---|---|
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General Information
Notation | Glossary | Notation | FAQ |
---|---|---|---|
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![]() |
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To-Do Table
In Progress | Completed | To-do |
---|---|---|
|
|
|
General Information
Notation | Glossary | Mechanics | FAQ |
---|---|---|---|
![]() |
![]() |
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![]() |
Musafar
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties: |
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
- | - | - | - | ||||||||
Properties: |
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties: |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | ||||||||
Properties: |
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | 1 | 1 | - | ||
Properties: |
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | 1 | 1 | - | ||
Properties: |
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | 1 | 1 | - | ||
Properties: |
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | 1 | 1 | - | ||
Properties: |
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
C Version Properties: |
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
A Version Properties: | ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
B Version Properties: | ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
- | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
- | - | - | - | |||||||||
C Version Properties: |