Galaxy Fight: Universal Warriors/G. Done/Move List: Difference between revisions
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Cherry K.O. (talk | contribs) (Created page with "{{Character Subnav Galaxy Fight: Universal Warriors|name=G. Done}} ===Standing Normals=== {{MoveData |name = '''f.5A''' |image = Galaxy Fight G. Done f.5A.png |data = {{A...") |
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{{Character Subnav Galaxy Fight: Universal Warriors|name=G. Done}} | {{Character Subnav Galaxy Fight: Universal Warriors|name=G. Done}} | ||
===Standing Normals=== | ===Standing Normals=== | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular version can be dash | * Regular version can be dash canceled. | ||
* Dash version can be stop | * Dash version can be stop canceled. | ||
* Both versions can special cancel and continue juggles. | * Both versions can special cancel and continue juggles. | ||
* The regular version can crouch cancel into f.5A, 2B, and 2C. | * The regular version can crouch cancel into f.5A, 2B, and 2C. | ||
* Whiffs on non-heavy, crouching characters. | * Whiffs on non-heavy, crouching characters. | ||
Line 79: | Line 79: | ||
* Dash version performs 2C. | * Dash version performs 2C. | ||
* Dash version hits low. | * Dash version hits low. | ||
* Dash version knocks down opponent. | * Dash version knocks down opponent on hit. | ||
}} | }} | ||
}} | }} | ||
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|Dash Damage = 10 | |Dash Damage = 10 | ||
|Dash Startup = | |Dash Startup = | ||
|Dash Active = | |Dash Active = | ||
|Dash Recovery = | |Dash Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular version can be dash | * Regular version can be dash canceled. | ||
* Dash version can be stop | * Dash version can be stop canceled. | ||
* Both versions can special cancel and continue juggles. | * Both versions can special cancel and continue juggles. | ||
* Regular version can link into c.5A. | * Regular version can link into c.5A. | ||
* Regular version can crouch cancel into c.5B, c.5C, 2A, 2B, and 2C. | * Regular version can crouch cancel into c.5B, c.5C, 2A, 2B, and 2C. | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular and dash versions continue juggles. | * Regular and dash versions continue juggles. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* Can be special and dash | * Can be special and dash canceled. | ||
* Continues juggles. | * Continues juggles. | ||
* Links into c.5A, f.5A, and 2A. | * Links into c.5A, f.5A, and 2A. | ||
Line 219: | Line 219: | ||
Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* Knocks down opponent. | * Knocks down opponent on hit. | ||
}} | }} | ||
}} | }} | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Normal and dash versions continue juggles. | * Normal and dash versions continue juggles. | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Only the regular version continues juggles. | * Only the regular version continues juggles. | ||
Line 314: | Line 314: | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* Launches opponent, but you can't juggle them. | * Launches opponent, but you can't juggle them. | ||
}} | }} | ||
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Properties: | Properties: | ||
* G. Done throws the opponent in front of him. | * G. Done throws the opponent in front of him. | ||
* The recovery is good. | * The recovery is good. | ||
}} | }} | ||
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Properties: | Properties: | ||
* G. Done throws the opponent in behind him. | * G. Done throws the opponent in behind him. | ||
* The recovery is awful. | * The recovery is awful. | ||
}} | }} | ||
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Properties: | Properties: | ||
* G. Done throws the opponent down on the ground. | * G. Done throws the opponent down on the ground. | ||
* The recovery is amazing. | * The recovery is amazing. | ||
* The opponent is forced to face the opposite direction on the first frame after wake-up. | * The opponent is forced to face the opposite direction on the first frame after wake-up. | ||
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|description = | |description = | ||
Universal Properties: | Universal Properties: | ||
* Both versions hit high and | * Both versions hit high and knock down the opponent on hit. | ||
* The punch and beam pillar | * The punch and beam pillar knock down the opponent on hit. | ||
* It's possible for both the punch and beam pillar to combo into each other, but it's incredibly difficult. Landing both hits deal over 100 damage. | * It's possible for both the punch and beam pillar to combo into each other, but it's incredibly difficult. Landing both hits deal over 100 damage. | ||
}} | }} | ||
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{{Navbox-Galaxy Fight: Universal Warriors}} | {{Navbox-Galaxy Fight: Universal Warriors}} | ||
{{Category:Galaxy Fight: Universal Warriors}} |
Revision as of 08:59, 1 September 2022
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
21/22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
32/33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
31/32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
47/48 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
21/22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
32/33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
63/64 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
47/48 | - | - | - | ||||||||
Properties:
|
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
21/22 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
31/32 | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
6 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
21/22 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
32/33 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
31/32 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
47/48 | - | - | - | ||||||||
Properties:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Properties:
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
48/49 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
48/49 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
48/49 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
48/49 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
48/49 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
48/49 | 1 | 1 | - | ||
Properties:
|
Special Moves
All Versions |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
39/40 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
48/49 | - | - | - | |||||||||
Universal Properties:
|
All Versions |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
39/40 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
48/49 | - | - | - | |||||||||
Universal Properties:
|
All Versions |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
48/49 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
54/55 | - | - | - | |||||||||
Universal Properties:
|
All Versions |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
54/109 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
60/115 | - | - | - | |||||||||
Universal Properties:
|
All Versions |
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
48/49 | - | - | - | |||||||||
Universal Properties:
|
All Versions | Startup | Active Invincibility | Recovery | |||
---|---|---|---|---|---|---|
- | - | - | ||||
Universal Properties:
|
Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.