Galaxy Fight: Universal Warriors/Kazuma/Move List: Difference between revisions
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Cherry K.O. (talk | contribs) mNo edit summary |
Cherry K.O. (talk | contribs) m (Grammar fix and adjustment to some properties.) |
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{{Character Subnav Galaxy Fight: Universal Warriors|name=Kazuma}} | {{Character Subnav Galaxy Fight: Universal Warriors|name=Kazuma}} | ||
===Standing Normals=== | ===Standing Normals=== | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular version can be dash | * Regular version can be dash canceled. | ||
* Dash version can be stop | * Dash version can be stop canceled. | ||
* Both versions can special cancel and continue juggles. | * Both versions can special cancel and continue juggles. | ||
* Regular version can crouch cancel into 2B, 2C, and 3A. | * Regular version can crouch cancel into 2B, 2C, and 3A. | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Dash version can be stop and special | * Dash version can be stop and special canceled. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
}} | }} | ||
}} | }} | ||
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|Dash Damage = 10 | |Dash Damage = 10 | ||
|Dash Startup = | |Dash Startup = | ||
|Dash Active = | |Dash Active = | ||
|Dash Recovery = | |Dash Recovery = | ||
|On Dash Hit = | |On Dash Hit = | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular version can be dash | * Regular version can be dash canceled. | ||
* Dash version can be stop | * Dash version can be stop canceled. | ||
* Both versions can special cancel and continue juggles. | * Both versions can special cancel and continue juggles. | ||
* Regular version can link into c.5A and f.5A. | * Regular version can link into c.5A and f.5A. | ||
* Regular version can crouch cancel into c.5B, 2A, 2B, 2C, 3A, 3B, and 3C. | * Regular version can crouch cancel into c.5B, 2A, 2B, 2C, 3A, 3B, and 3C. | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Regular version can be dash | * Regular version can be dash canceled. | ||
* Dash version can be stop | * Dash version can be stop canceled. | ||
* Both versions can special cancel and continue juggles. | * Both versions can special cancel and continue juggles. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Dash version deals a lot of stun. | * Dash version deals a lot of stun. | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* Can be special and dash | * Can be special and dash canceled. | ||
* Continues juggles. | * Continues juggles. | ||
* Links into c.5A, f.5A, 2A, and 3A. | * Links into c.5A, f.5A, 2A, and 3A. | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* Can be special and dash | * Can be special and dash canceled. | ||
* Continues juggles. | * Continues juggles. | ||
}} | }} | ||
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Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* Can be special and dash | * Can be special and dash canceled. | ||
* Knocks down opponent. | * Knocks down opponent on hit. | ||
}} | }} | ||
}} | }} | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Normal and dash versions continue juggles. | * Normal and dash versions continue juggles. | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Only the regular version continues juggles. | * Only the regular version continues juggles. | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Normal and dash versions continue juggles. | * Normal and dash versions continue juggles. | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Both versions continue juggles. | * Both versions continue juggles. | ||
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|On Dash Hit = | |On Dash Hit = | ||
|On Dash Block = | |On Dash Block = | ||
|description = | |description = | ||
Properties: | Properties: | ||
* Only the regular version continues juggles. | * Only the regular version continues juggles. | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* It can be dash and special | * It can be dash and special canceled. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Hits low. | * Hits low. | ||
* It can be dash and special | * It can be dash and special canceled. | ||
}} | }} | ||
}} | }} | ||
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|description = | |description = | ||
Properties: | Properties: | ||
* Launches opponent, but you can't juggle them. | * Launches opponent, but you can't juggle them. | ||
}} | }} | ||
}} | }} | ||
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Properties: | Properties: | ||
* Kazuma throws the opponent behind him. | * Kazuma throws the opponent behind him. | ||
* The recovery is decent. | * The recovery is decent. | ||
}} | }} | ||
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Properties: | Properties: | ||
* Kazuma throws the opponent in front of him. | * Kazuma throws the opponent in front of him. | ||
* The recovery is bad. He does not have time to follow up. | * The recovery is bad. He does not have time to follow up. | ||
}} | }} | ||
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|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
|description = | |description = | ||
A Version Properties: | A Version Properties: | ||
* The projectile travels at the lowest speed. | * The projectile travels at the lowest speed. | ||
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|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
|description = | |description = | ||
B Version Properties: | B Version Properties: | ||
* The projectile travels at an average speed. | * The projectile travels at an average speed. | ||
}} | }} | ||
{{AttackData-Galaxy Fight: Universal Warriors | {{AttackData-Galaxy Fight: Universal Warriors | ||
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|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
|description = | |description = | ||
C Version Properties: | C Version Properties: | ||
* The projectile travels at the highest speed. | * The projectile travels at the highest speed. | ||
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Universal Properties: | Universal Properties: | ||
* The move can be special | * The move can be special canceled near the end of the animation. | ||
* The dash version knocks down the opponent on hit. | * The dash version knocks down the opponent on hit. | ||
}} | }} | ||
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|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
|description = | |description = | ||
B Version Properties: | B Version Properties: | ||
* Kazuma travels at an average height and distance. | * Kazuma travels at an average height and distance. | ||
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|On Dash Hit = - | |On Dash Hit = - | ||
|On Dash Block = - | |On Dash Block = - | ||
|description = | |description = | ||
C Version Properties: | C Version Properties: | ||
* The attack comes out at the lowest speed. | * The attack comes out at the lowest speed. | ||
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{{Navbox-Galaxy Fight: Universal Warriors}} | {{Navbox-Galaxy Fight: Universal Warriors}} | ||
{{Category:Galaxy Fight: Universal Warriors}} |
Revision as of 08:56, 1 September 2022
Standing Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
22/23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
55/56 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
83/84 | - | - | - | ||||||||
Properties:
|
Crouching Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Properties:
|
Jumping Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
10 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
34/35 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | ||||||||
48/49 | - | - | - | ||||||||
Properties:
|
Command Normals
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
7/9 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
23 | - | - | - | ||||||||
Properties:
|
Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
32/33 | - | - | - | ||||||||
Properties:
|
Throws
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32/33 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32/33 | 1 | 1 | - | ||
Properties:
|
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
71 | 1 | 1 | - | ||
Properties:
|
Special Moves
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
17/18 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
23/24 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
59 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
53 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
77 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
65 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
95 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
77 | - | - | - | |||||||||
C Version Properties:
|
A | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
A Version Properties:
| ||||||||||||
B | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
B Version Properties:
| ||||||||||||
C | Damage | Startup, Active, and Recovery | On Hit | On Block | ||||||||
35/36 | - | - | - | |||||||||
Dash Damage | Dash Startup, Active, and Recovery | On Dash Hit | On Dash Block | |||||||||
41/42 | - | - | - | |||||||||
C Version Properties:
|
Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.