Street Fighter Alpha 3/Sakura: Difference between revisions

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Kinto-Un / MizuH20 (V-Sakura)
Kinto-Un / MizuH20 (V-Sakura)
Temujin (V-Sakura)


=== Europe ===
=== Europe ===

Revision as of 20:28, 11 August 2022

Introduction

Sakura once more seeks out her idol Ryu so she can challenge him again. Over the course of her journey, she became friends with Dan and Blanka and gained a few new rivals under the names of Karin and Maki.

Pros Cons
  • One of the most oppressive characters on the ground and very difficult to out footsie
  • s. RH and b. FP are two of the best pokes in the game
  • b. FP is a do everything normal that covers practically the entire vertical space in front of her and is cancellable and confirmable on counter-hit to boot.
  • Long-range sweep that sets up one of the best oki games in A3
  • c. FP is a god anti-air that combos into jab DP
  • Her guard crush potential is one of the highest in the game due to b. FP strings and s. RH being as good as it is
  • Both her fierce jump-ins have incredibly high priority and are difficult to anti-air consistently
  • Easily confirmable BnBs into fierce DP
  • The best cross-up in the game period with j. MK
  • Has the most dangerous cross-up loop in A3. Huge damage, incredibly hard to block and can easily result in stun. Entire rounds have been won off her oki alone.
  • One of the longest range activations in the game along with a great set of custom combos
  • Activate allows her to set up legitimate fireball traps, despite her lack of an invincible DP
  • Good meter build at the end of VCs, meaning she will almost never be without at least 50% bar
  • Wake-up tatsu can be used to partially escape cross-ups
  • Decent corner escape with air tatsu
  • Is shorter than she appears and can walk under certain moves.
  • s. LP pressure is great against tall characters, especially since it's confirmable into DP
  • Relatively quick overhead
  • CPS1 chains are the single highest meterless damage option in X-ISM
  • Has big body health/stun values for some reason
  • One of the most popular characters due to her strength, versatility and relative ease of use.
  • Tatsus are all very unsafe on block unlike A2 and CvS2
  • No meterless reversal options
  • No invincible DP also means she can't quite abuse her activates the way Akuma can
  • Fireball recovery is worse than other shotos
  • Otoshi input overlapping with c. LK confirms into DP can result in some unfortunate mistakes



Color Options

X-Ism A-Ism V-Ism
Sfa3 Sakura pxism.png Sfa3 Sakura kxism.png Sfa3 Sakura paism.png Sfa3 Sakura kaism.png Sfa3 Sakura pvism.png Sfa3 Sakura kvism.png
Punch Kick Punch Kick Punch Kick
Sakura
SFA3 Sakura Art.png
Character Data

Moves List

Normal Moves

Stand Jab

Stand Strong

Stand Fierce

Close Stand Fierce/ B.+Fierce (V-Ism)

Stand Short

Stand Forward

Stand RH

Close Stand RH/ B+ RH

Crouch Jab

Crouch Strong

Crouch Fierce

Crouch Short

Crouch Forward

Crouch RH

DF+ RH

Special Moves

Hadoken: QCF+Punch [X Z V]

-Sakura throws a blue fireball that travels horizontally across the screen,
 but dissipiates before going all the way across. While Sakura winds up to
 throw the fireball, tapping Punch buttons will cause her to stall and
 increase the size of the Hadoken. The bigger the fireball gets, the slower
 and shorter it travels. There are three sizes of Hadoken Sakura can throw.

Shouoken: F,D,DF+Punch [X Z V]

-Sakura dashes forward and leaps into the air with an uppercut. The stronger
 the Punch button used, the farther Sakura dashes and the more times she
 hits.

Shunpukyaku: QCB+Kick (air) [X Z V]

-Sakura hops forward with a spinning kick. The stronger the Kick button used,
 the higher she will leap and the more times she spins and kicks. If performed
 in the air, the kick will arc up or down according to the time performed
 during her jump. 

Sakura Otoshi: F,D,DF+Kick, Punch (3x) [Z V]

-Sakura hops forward with her arms behind her head. The stronger the Kick
 button used, the higher and farther Sakura hops. Pressing a Punch button
 while she is in the air will make her perform an overhead smash punch. If
 timed right, Sakura can perform up to three punches, although they must be
 timed very well to hit every time.

Super Combos

Midare Zakura: QCF,D,DF+Kick [X Z]

-A more powerful version of the Shououken, Sakura dashes forward while
 uppercuting multiple times in a row.
    Level 1: 4 Hits      Level 2: 6 Hits       Level 3: 7 Hits

Shinku Hadoken: QCF,QCF+Punch [Z]

-A more powerful variation of the Hadoken, Sakura throws a large blue fireball
 across the screen which dissipates and loses hits as it travels. The fireball
 can cancel an enemy projectile and continue on, removing one hit from the
 total.
    Level 1: 3 Hits      Level 2: 4 Hits       Level 3: 5 Hits

Haru Ichiban: QCB,QCB+Kick [Z]

-A more powerful version of the Shunpukyaku, Sakura spins low along the ground
 while kicking low, then finishes with a high kick. This attack must be
 blocked low. 
    Level 1: 5 Hits      Level 2: 6 Hits       Level 3: 7 Hits

The Basics

Which Ism?

A-Ism

Solid, but loses access to her amazing customs and b. FP, which is one of the best normals in the game.

V-Ism

Recommended, some of the best customs in the game and access to b. fierce.

X-Ism

Maybe the single highest meterless damage character in the game with CPS1 chains into s. FP. Can easily kill you off 3 good touches. Generally not worth giving up everything she has in V-ISM though.

Combos

A-ISM combos

V-ISM combos

Advanced Strategy

Match-ups

Notable Players

Japan

443 Fukada / Oriren (V-Sakura)

Akino (V-Sakura)

Amamiya (V-Sakura)

Bazooka Hakuchou (V/A-Sakura)

Bazooka Shirotori (A/V-Sakura)

Bazooka Swan (V-Sakura)

Bobin (V-Sakura)

Dekoka (V-Sakura)

DS (V-Sakura)

Fujigo (V/A-Sakura)

Fukada (V-Sakura)

Gechena (V-Sakura)

Hanayamashita (V-Sakura)

Haru (A-Sakura)

Hidawa (A/V-Sakura)

Hige (V-Sakura)

Hirai (V-Sakura)

Hiro (X-Sakura)

Imakichi (V-Sakura)

Inbe (V-Sakura)

Ino (V-Sakura)

Isetan (V-Sakura)

JP (V-Sakura)

Kayaman (V-Sakura)

Kusagame (V-Sakura)

Kuutan (V-Sakura)

Magical (A/V-Sakura)

Masa (V-Sakura) Masumi (V-Sakura)

Mukai (V-Sakura)

Nakamura (V-Sakura)

Nuki (V-Sakura)

RF (V-Sakura)

S (V-Sakura)

SiBegg (V-Sakura)

Sokunin (V-Sakura)

Taba Tanboo (V-Sakura)

Tabatake (V-Sakura)

Toshi (V-Sakura)

Totsuka (V-Sakura)

Ushi (V-Sakura)

VER (V-Sakura)

Watabane (V-Sakura)

White (V-Sakura)

Yamako (A-Sakura)

Yano (V-Sakura)

ZM (A-Sakura)

North America

John Choi (V-Sakura)

Justin Wong (V-Sakura)

Ricky Ortiz (V-Sakura)

Kinto-Un / MizuH20 (V-Sakura)

Temujin (V-Sakura)

Europe

TSF (V-Sakura)

Discussion

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Balrog
Birdie
Blanka
Cammy
Charlie
Chun-Li
Cody
Dan
Dhalsim
E. Honda
Gen
Guy
Juli
Juni
Karin
Ken
M. Bison
R. Mika
Rolento
Rose
Ryu
Sagat
Sakura
Sodom
Vega
Zangief
Home/Handheld Exclusive
Dee Jay
Eagle
Evil Ryu
Fei Long
Guile
Ingrid
Maki
T. Hawk
Yun